KR20130082917A - Method for mission processing of on-line game system - Google Patents
Method for mission processing of on-line game system Download PDFInfo
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- KR20130082917A KR20130082917A KR1020110140662A KR20110140662A KR20130082917A KR 20130082917 A KR20130082917 A KR 20130082917A KR 1020110140662 A KR1020110140662 A KR 1020110140662A KR 20110140662 A KR20110140662 A KR 20110140662A KR 20130082917 A KR20130082917 A KR 20130082917A
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- mission
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- 238000000034 method Methods 0.000 title claims abstract description 18
- 238000012545 processing Methods 0.000 title claims abstract description 9
- 238000004891 communication Methods 0.000 claims description 7
- 238000003672 processing method Methods 0.000 claims description 5
- 230000009545 invasion Effects 0.000 description 6
- 238000004590 computer program Methods 0.000 description 4
- 238000012217 deletion Methods 0.000 description 1
- 230000037430 deletion Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000002250 progressing effect Effects 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/02—Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
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Abstract
Description
The present invention relates to an online role-playing game that allows a user character to perform various missions in a game map implemented in a virtual space. In particular, the present invention provides a special mission with a different content than usual for a specific period according to a manager's setting. Change the content of the content and allow users to try new experiences.
Currently, various types of online games are provided through a communication network, and role playing games are in the spotlight.
Role-playing games are characterized by progressing according to a certain story (story), and users progress the game while performing missions given as the story progresses.
Missions can consist of one or more quests. Missions given to users in each game map are fixed, and users can perform the next mission after performing the previous mission in that order.
In other words, the conventional role-playing game is prepared for a variety of missions, but the story development is uniform, which causes boring to users. In addition, changing the scenario of the game as a whole, material / human costs are expensive and can not be a way to perform at any time.
Accordingly, the present invention has been made to solve the above problems, to temporarily provide a special mission for New Year's Day, Christmas, Anniversary, etc., so that users can experience a new experience, and the game manager more convenient to the special mission Its purpose is to make it applicable and manageable.
In order to achieve the above object, the mission processing method of the online game system according to the present invention includes the mission information to be provided by the game server as special mission information (special mission information includes information about the type and duration of the special mission). Special mission setting step of setting; A special mission execution step of providing a special mission during the progress of the special mission according to the special mission information set by the game server; And a special mission end step of deleting the corresponding special mission information from the mission information provided by the game server when the progress of the special mission ends.
The special mission setting step is performed through an administrator tool for providing a user interface for special mission setting to an administrator and setting the special mission information input by the administrator as mission information to be provided by the game server.
The duration of the special mission may be set based on one or more of the date and the total amount of events that may occur.
The manager tool may be provided to the manager terminal on the web.
The special mission setting user interface may be configured to display a list of special missions so that an administrator may select one or more special missions.
The special mission end step may be configured to provide a reward according to a result of the users performing the special mission.
The special mission may be configured so that all users connected to the game server can participate, and may include opening a new game map and hunting monsters in the new game map.
According to the present invention, special missions are temporarily provided for New Year's Day, Christmas, various anniversaries, etc., so that users can experience a new experience.
Special missions are provided temporarily during the special mission period, so each game map can be used by anyone without any restrictions, such as only the missions given in that game map, or only missions based on their game level. Can be.
As a result, users can carry out missions that were difficult to experience in the usual way to keep the game interesting, and game planners can plan more various game services.
In addition, since the administrator can set a special mission through an intuitive UI, the administrator can apply and manage the special mission very conveniently and efficiently.
1 is an example of an online game system for serving role playing games,
2 is an example of a user terminal;
3 is an embodiment of a mission processing method according to the present invention;
4 is an example of a process in which an administrator sets special mission information;
5 is an example of a user interface for special mission setting;
6 is a specific example of processing a special mission according to the present invention.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.
1 illustrates an example of an
The
The
The
In this case, the role sharing between the
The
Role-playing games, or Massively Multi-player Online Role Playing Game (MMORPG) games, are configured so that user characters perform certain missions while navigating a game map implemented in virtual space.
The types and contents of missions given to the user character may be variously configured, and each mission may include one or more quests.
The
The
The
The
The
FIG. 2 illustrates an example of a general-purpose user terminal, in which each component is connected to each other via a system bus 10-1 having various structures, and a processor 10-such as a central processing unit (CPU). It plays its role by exchanging data with each other under the general control of 2).
ROM (Read Only Memory, 10-3) generally stores a basic input / output system (BIOS) to facilitate the transfer of information between the components, and random access memory (RAM). 10-4) maintains computer programs or data that processor 10-2 will access immediately.
The input device interface 10-5 is connected to various input devices 10-6 such as a keyboard, a keypad, a touch screen, a mouse, and the like so that a user can input various commands or information to the
The display adapter 10-7 processes video information to be output through the display screen 10-8, and the sound card 10-9 processes audio information and outputs it through the speaker 10-10.
The network interface 10-12 allows the
The storage medium 10-11 has a nonvolatile property, and in general, an internal hard disk drive (HDD) is used in a personal computer, but internal, external, and external devices that can be accessed by the
The storage medium 10-11 stores various computer programs and user data such as an operating system (OS) such as Microsoft's Windows or a web browser that allows a user to use an Internet service. The
When the user executes the
After the user logs in to the
In the role playing game, the subject that appears in the virtual space is a user character, and the subject who manipulates the user character while enjoying a real game while inputting a command to the
Referring to FIG. 3, an embodiment of a method for processing a special mission according to the present invention will be described.
First, special mission information is set as mission information to be provided by the game server 24 (S31).
The special mission information may include all the information required for the
Special missions are missions that are only provided temporarily as part of the special mission, not as part of the basic game scenario. For example, if the mission provided in game map A is mission # 1 to
In this case, a special map may be limited to a game map or a user character's game level that can proceed to
Special missions may consist of a single quest or may be configured to include a plurality of associated quests.
In addition, special missions may be new missions that did not exist throughout the usual role-playing game, or may be implemented in a way that removes constraints from existing missions.
That is, a mission for hunting one or more monsters in a newly opened game map may be provided as a special mission, or a mission provided only in game map A may be performed in any game map.
Step S31 is configured to be made through an
The
The
Hereinafter, a server providing the administrator tool will be referred to as an administrator server. The manager server may be connected to the
An example in which the administrator server 29-1 provides the
The manager tries to log in to the manager server 29-1 using the manager terminal 29 (S41). If the login fails, the manager server 29-1 does not permit the connection (S42, S43). If the login is successful, the manager server 29-1 provides the
The administrator inputs information on the special mission type and the duration of the special mission using the special mission setting user interface provided by the administrator tool 26 (S45), and the
The user interface for special mission setting can be configured in various ways as needed. For example, the
At this time, the list of special missions may be missions that are implemented in the
FIG. 5 shows an example of the special mission setting
In addition, the start
When the special mission information is set as mission information to be provided by the
That is, the
When the progress of the special mission ends, the special mission information is deleted from the
In addition to the deletion of the special mission information, if there is a job necessary for the termination of the special mission, step S33 may be configured to process the corresponding job together.
The process according to the end of the special mission in step S33 may be processed by the
In addition, step S33 may be configured to provide compensation according to the results of the users executing the special mission. Rewards may be provided in various ways as needed. For example, game items or game money may be provided according to the results of mission performance. If a special mission is for all users to participate together, it can be provided depending on how much each user contributed to solving the mission (eg, the number of monsters hunted).
Special missions such as information about the special mission set through step S31, for example, information about when a special mission is provided forever, information about the situation in which the special mission proceeds in step S32, and information about the result of the special mission being completed in step S33. Various information related to the information may be provided to users through the
Meanwhile, the progress period of the special mission may be set based on a date (starting point and ending point) or may be set based on the total amount of events that may occur.
For example, a special mission can be set for 48 hours from 04:00 on December 24, 2011, and the total number of monsters that can be caught by users during this period can be set to 1000.
In this case, the special mission may be terminated when the progress of the special mission ends or when the total number of monsters captured by the user reaches 1000.
Referring to Figure 6, it will be described a specific case where the special mission in accordance with the present invention.
First, the manager selects the 'alien invasion mission' as a special mission and sets the 48-hour special mission progress period from this point in time, and the alien invasion mission is started (S61). Here, the alien invasion mission is implemented through a new game map (hereinafter referred to as a special mission map), and it is assumed that a mission in which a boss monster appears after users catch 1000 alien monsters.
This special mission is open to anyone. The special mission, which involves catching 1000 alien monsters and catching boss monsters, is the goal of the entire user and not the individual.
The
The
However, if 48 hours have passed since the start of the special mission and the number of alien monsters hunted is 1000, the alien monsters must be summoned and summoned with a powerful boss monster to the special mission map for the user characters to hunt ( S65).
If the user succeeds in hunting the boss monster (S66) or 48 hours after the special mission starts (S63), the alien invasion mission is terminated and the
When the alien invasion mission ends, reward each user according to the result of the special mission.
For example, rewards may be provided depending on the number of each user hunted alien monsters, and special rewards may be given to users who hunt boss monsters.
It is to be understood that the present invention is not limited to the above-described embodiment, and various changes and modifications may be made by those skilled in the art without departing from the technical spirit of the present invention. to be.
10: user terminal 11: game client
13: Network 20: Online Gaming Systems
21: Web Server 22: Update Server
23: authentication server 24: game server
25: Account Information Database 26: Administrator Tool
29: administrator terminal 29-1: administrator server
50: user interface for special mission settings
Claims (7)
A special mission setting step of setting special mission information as mission information to be provided by the game server, wherein the special mission information includes information on the type and duration of the special mission;
A special mission execution step of providing a special mission during the progress of the special mission according to the special mission information set by the game server; And
Comprising a special mission termination step of deleting the special mission information from the mission information provided by the game server when the progress of the special mission ends,
The special mission setting step is provided through an administrator tool for providing a user interface for special mission setting to an administrator and setting the special mission information input by the administrator as mission information to be provided by the game server. How to handle missions in the game system.
The duration of the special mission is set based on one or more of the date and the total amount of events that may occur.
The special mission setting user interface is configured to display a list of special missions so that an administrator can select one or more special missions.
The manager tool is a mission processing method for an online game system, characterized in that provided to the administrator terminal on the web.
The special mission end step is a mission processing method of the online game system, characterized in that the user provides a reward according to the result of the special mission.
The special mission is a mission processing method of the online game system, characterized in that configured so that all users connected to the game server can participate.
The special mission includes opening a new game map and hunting a monster in the new game map.
Priority Applications (1)
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KR1020110140662A KR20130082917A (en) | 2011-12-22 | 2011-12-22 | Method for mission processing of on-line game system |
Applications Claiming Priority (1)
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KR1020110140662A KR20130082917A (en) | 2011-12-22 | 2011-12-22 | Method for mission processing of on-line game system |
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KR1020110140662A KR20130082917A (en) | 2011-12-22 | 2011-12-22 | Method for mission processing of on-line game system |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102122389B1 (en) * | 2018-12-04 | 2020-06-12 | 김태훈 | System and method for providing contents service based on location information |
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2011
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102122389B1 (en) * | 2018-12-04 | 2020-06-12 | 김태훈 | System and method for providing contents service based on location information |
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