KR20130082917A - Method for mission processing of on-line game system - Google Patents

Method for mission processing of on-line game system Download PDF

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Publication number
KR20130082917A
KR20130082917A KR1020110140662A KR20110140662A KR20130082917A KR 20130082917 A KR20130082917 A KR 20130082917A KR 1020110140662 A KR1020110140662 A KR 1020110140662A KR 20110140662 A KR20110140662 A KR 20110140662A KR 20130082917 A KR20130082917 A KR 20130082917A
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South Korea
Prior art keywords
mission
special
special mission
information
game
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KR1020110140662A
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Korean (ko)
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강삼석
권동혁
진대호
전원균
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(주)마상소프트
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Priority to KR1020110140662A priority Critical patent/KR20130082917A/en
Publication of KR20130082917A publication Critical patent/KR20130082917A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/02Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Physics & Mathematics (AREA)
  • Marketing (AREA)
  • General Business, Economics & Management (AREA)
  • Human Resources & Organizations (AREA)
  • Economics (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

PURPOSE: A method for mission processing of an online game system is provided to provide new experience to users by providing a special mission temporarily on Lunar new year's day, Christmas and anniversary etc. CONSTITUTION: A game server sets up special mission information with mission information that a game server is going to provide (S31). The game server provides a corresponding special mission during proceeding period of the special mission according to the established special mission information (S32). If the proceeding period of the special mission is terminated, the corresponding special mission information is deleted in the mission information provided by the game server, and thus the game server does not provide a special mission any more (S33). [Reference numerals] (S31) An administrator sets up a special mission provided by a game server; (S32) The game server provides the special mission during a certain period of time; (S33) The game server puts an end to the special mission

Description

Method for Mission Processing of On-Line Game System}

The present invention relates to an online role-playing game that allows a user character to perform various missions in a game map implemented in a virtual space. In particular, the present invention provides a special mission with a different content than usual for a specific period according to a manager's setting. Change the content of the content and allow users to try new experiences.

Currently, various types of online games are provided through a communication network, and role playing games are in the spotlight.

Role-playing games are characterized by progressing according to a certain story (story), and users progress the game while performing missions given as the story progresses.

Missions can consist of one or more quests. Missions given to users in each game map are fixed, and users can perform the next mission after performing the previous mission in that order.

In other words, the conventional role-playing game is prepared for a variety of missions, but the story development is uniform, which causes boring to users. In addition, changing the scenario of the game as a whole, material / human costs are expensive and can not be a way to perform at any time.

Accordingly, the present invention has been made to solve the above problems, to temporarily provide a special mission for New Year's Day, Christmas, Anniversary, etc., so that users can experience a new experience, and the game manager more convenient to the special mission Its purpose is to make it applicable and manageable.

In order to achieve the above object, the mission processing method of the online game system according to the present invention includes the mission information to be provided by the game server as special mission information (special mission information includes information about the type and duration of the special mission). Special mission setting step of setting; A special mission execution step of providing a special mission during the progress of the special mission according to the special mission information set by the game server; And a special mission end step of deleting the corresponding special mission information from the mission information provided by the game server when the progress of the special mission ends.

The special mission setting step is performed through an administrator tool for providing a user interface for special mission setting to an administrator and setting the special mission information input by the administrator as mission information to be provided by the game server.

The duration of the special mission may be set based on one or more of the date and the total amount of events that may occur.

The manager tool may be provided to the manager terminal on the web.

The special mission setting user interface may be configured to display a list of special missions so that an administrator may select one or more special missions.

The special mission end step may be configured to provide a reward according to a result of the users performing the special mission.

The special mission may be configured so that all users connected to the game server can participate, and may include opening a new game map and hunting monsters in the new game map.

According to the present invention, special missions are temporarily provided for New Year's Day, Christmas, various anniversaries, etc., so that users can experience a new experience.

Special missions are provided temporarily during the special mission period, so each game map can be used by anyone without any restrictions, such as only the missions given in that game map, or only missions based on their game level. Can be.

As a result, users can carry out missions that were difficult to experience in the usual way to keep the game interesting, and game planners can plan more various game services.

In addition, since the administrator can set a special mission through an intuitive UI, the administrator can apply and manage the special mission very conveniently and efficiently.

1 is an example of an online game system for serving role playing games,
2 is an example of a user terminal;
3 is an embodiment of a mission processing method according to the present invention;
4 is an example of a process in which an administrator sets special mission information;
5 is an example of a user interface for special mission setting;
6 is a specific example of processing a special mission according to the present invention.

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 illustrates an example of an online game system 20 serving a role playing game, wherein each user enjoys a role playing game provided by the online game system 20 using the user terminal 10.

The user terminal 10 is connected to an online game system 20 through a communication network 13 such as a smartphone or a tablet computer as well as a personal computer (PC) such as a desktop computer or a laptop computer. It refers to any terminal that can use the role playing game provided by 20).

The user terminal 10 is provided with a game client 11 that allows the user to use the role playing game.

The game client 11 is a computer program installed and operated in the user terminal 10 and may be downloaded and installed through the communication network 13. The game client 11 performs various functions to be performed on the user side, such as game screen processing, sound effect processing, and providing various user interfaces, and basically performs a role playing game while communicating with the game server 24.

In this case, the role sharing between the game server 24 and the game client 11 may be variously configured as necessary.

The online game system 20 provides a role playing game service through various communication networks 13 such as a wired internet network or a wireless internet network.

Role-playing games, or Massively Multi-player Online Role Playing Game (MMORPG) games, are configured so that user characters perform certain missions while navigating a game map implemented in virtual space.

The types and contents of missions given to the user character may be variously configured, and each mission may include one or more quests.

The online game system 20 may be configured in various ways. Specifically, the online game system 20 may include a web server 21, an update server 22, an authentication server 23, a game server 24, and an account information database 25. And the like.

The web server 21 operates the Internet homepage to provide various information related to the game service on the web, and receives information necessary for membership registration, such as ID, ID, password, nickname, and contact information, which are authentication information from each user. It may be able to open a role such as opening a business.

The account information database 25 stores and maintains all information required for users to use the role playing game service, such as member information, game level information, and user character information of each user.

The update server 22 transmits the game client 11 to the user terminal 10 and maintains the latest version, and the authentication server 23 uses the information stored in the account information database 25. To authenticate the user logging into the game server 24.

The game server 24 performs an online role-playing game while communicating with the game client 11, and provides various missions based on the preset mission information 27.

FIG. 2 illustrates an example of a general-purpose user terminal, in which each component is connected to each other via a system bus 10-1 having various structures, and a processor 10-such as a central processing unit (CPU). It plays its role by exchanging data with each other under the general control of 2).

ROM (Read Only Memory, 10-3) generally stores a basic input / output system (BIOS) to facilitate the transfer of information between the components, and random access memory (RAM). 10-4) maintains computer programs or data that processor 10-2 will access immediately.

The input device interface 10-5 is connected to various input devices 10-6 such as a keyboard, a keypad, a touch screen, a mouse, and the like so that a user can input various commands or information to the user terminal 10.

The display adapter 10-7 processes video information to be output through the display screen 10-8, and the sound card 10-9 processes audio information and outputs it through the speaker 10-10.

The network interface 10-12 allows the user terminal 10 to communicate by connecting to various communication networks 13 such as a wired internet network or a wireless internet network.

The storage medium 10-11 has a nonvolatile property, and in general, an internal hard disk drive (HDD) is used in a personal computer, but internal, external, and external devices that can be accessed by the user terminal 10 are provided. It can have various forms of separable, non-separable forms.

The storage medium 10-11 stores various computer programs and user data such as an operating system (OS) such as Microsoft's Windows or a web browser that allows a user to use an Internet service. The client 11 is installed.

When the user executes the game client 11, the processor 10-2 loads the game client 11 into the RAM 10-4 and processes them sequentially, and displays the display screen 10-8 and the speaker 10-. 10) through the game screen and sound starts to output respectively.

After the user logs in to the game server 24 by inputting authentication information such as an ID and a password, the user proceeds to play the game by inputting various commands for using the role playing game through the input device 10-6.

In the role playing game, the subject that appears in the virtual space is a user character, and the subject who manipulates the user character while enjoying a real game while inputting a command to the user terminal 10 is the user. Therefore, when describing the subjects operating in the game in relation to the present invention, when describing the subject using the game by manipulating the user character is expressed as 'user'. In other words, 'user' and 'user character' have the same meaning except that the viewpoints related to the progress of the game are different.

Referring to FIG. 3, an embodiment of a method for processing a special mission according to the present invention will be described.

First, special mission information is set as mission information to be provided by the game server 24 (S31).

The special mission information may include all the information required for the game server 24 to provide the special mission, and includes at least information about the type of the special mission and the duration of the special mission.

Special missions are missions that are only provided temporarily as part of the special mission, not as part of the basic game scenario. For example, if the mission provided in game map A is mission # 1 to mission # 10, mission # 25 may be temporarily provided during the Christmas season.

In this case, a special map may be limited to a game map or a user character's game level that can proceed to mission # 25. However, since a special mission has a special event property, the game server 24 may not be limited to a game map or game level. It is desirable to configure so that all users connected to the system can participate.

Special missions may consist of a single quest or may be configured to include a plurality of associated quests.

In addition, special missions may be new missions that did not exist throughout the usual role-playing game, or may be implemented in a way that removes constraints from existing missions.

That is, a mission for hunting one or more monsters in a newly opened game map may be provided as a special mission, or a mission provided only in game map A may be performed in any game map.

Step S31 is configured to be made through an administrator tool 26.

The manager tool 26 provides a manager with a user interface for setting a special mission, and sets the special mission information input by the manager as the mission information 27 to be provided by the game server 24. .

The manager tool 26 may be configured as an independent computer program installed and executed in the manager terminal 29 or may be configured to be remotely supported by the server.

Hereinafter, a server providing the administrator tool will be referred to as an administrator server. The manager server may be connected to the manager terminal 29 through an internal communication network, or may be a server connected to a wide area network. In the latter case, the web server 21 may serve as an administrator server.

An example in which the administrator server 29-1 provides the administrator tool 26 on the web will be described with reference to FIG. 4.

The manager tries to log in to the manager server 29-1 using the manager terminal 29 (S41). If the login fails, the manager server 29-1 does not permit the connection (S42, S43). If the login is successful, the manager server 29-1 provides the manager tool 26 to the manager terminal 29 (S44).

The administrator inputs information on the special mission type and the duration of the special mission using the special mission setting user interface provided by the administrator tool 26 (S45), and the administrator tool 26 inputs the special input by the administrator. The mission information is transmitted to the manager server 29-1 (S46). Then, the manager server 29-1 sets the special mission information set by the manager as the mission information 27 to be provided by the game server 24 (S47).

The user interface for special mission setting can be configured in various ways as needed. For example, the manager tool 26 may be configured to display a list of special missions so that the administrator can select one or more special missions.

At this time, the list of special missions may be missions that are implemented in the game server 24 but are not yet activated.

FIG. 5 shows an example of the special mission setting user interface 50. In the special mission list field 54, a list of special missions that an administrator can set is displayed, and the administrator selects a desired special mission therefrom. Can be.

In addition, the start date input field 51 and the progress period input field 55 receive information regarding the start date of the special mission and the progress period of the special mission, respectively, and the end date 52 of the special mission is also displayed. The manager inputs or selects information on the type and duration of the special mission and then instructs the game server 24 to set the mission information to be provided by clicking the mission start button 56.

When the special mission information is set as mission information to be provided by the game server 24 in step S31, the game server 24 provides the special mission during the progress of the special mission according to the set special mission information (S32).

That is, the game server 24 performs an online role-playing game while communicating with the game client 11. If special mission information is set in this process, the game server 24 provides the special mission during the special mission progress period.

When the progress of the special mission ends, the special mission information is deleted from the mission information 27 provided by the game server 24 so that the game server 24 no longer provides the special mission (S33).

In addition to the deletion of the special mission information, if there is a job necessary for the termination of the special mission, step S33 may be configured to process the corresponding job together.

The process according to the end of the special mission in step S33 may be processed by the game server 24 itself as the end of the progress period, or may be performed as the administrator issues a special mission end command through the administrator tool 26.

In addition, step S33 may be configured to provide compensation according to the results of the users executing the special mission. Rewards may be provided in various ways as needed. For example, game items or game money may be provided according to the results of mission performance. If a special mission is for all users to participate together, it can be provided depending on how much each user contributed to solving the mission (eg, the number of monsters hunted).

Special missions such as information about the special mission set through step S31, for example, information about when a special mission is provided forever, information about the situation in which the special mission proceeds in step S32, and information about the result of the special mission being completed in step S33. Various information related to the information may be provided to users through the game client 11 or the web server 21.

Meanwhile, the progress period of the special mission may be set based on a date (starting point and ending point) or may be set based on the total amount of events that may occur.

For example, a special mission can be set for 48 hours from 04:00 on December 24, 2011, and the total number of monsters that can be caught by users during this period can be set to 1000.

In this case, the special mission may be terminated when the progress of the special mission ends or when the total number of monsters captured by the user reaches 1000.

Referring to Figure 6, it will be described a specific case where the special mission in accordance with the present invention.

First, the manager selects the 'alien invasion mission' as a special mission and sets the 48-hour special mission progress period from this point in time, and the alien invasion mission is started (S61). Here, the alien invasion mission is implemented through a new game map (hereinafter referred to as a special mission map), and it is assumed that a mission in which a boss monster appears after users catch 1000 alien monsters.

This special mission is open to anyone. The special mission, which involves catching 1000 alien monsters and catching boss monsters, is the goal of the entire user and not the individual.

The game server 24 summons alien monsters to appear in the special mission map according to the setting in step S61, and grasps the total number of alien monsters hunted by each user character (S62).

The game server 24 does not pass 48 hours after the start of the special mission (S63), and if the number of alien monsters hunted is less than 1000 (S64), the alien monster hunting in the special mission map is processed to continue.

However, if 48 hours have passed since the start of the special mission and the number of alien monsters hunted is 1000, the alien monsters must be summoned and summoned with a powerful boss monster to the special mission map for the user characters to hunt ( S65).

If the user succeeds in hunting the boss monster (S66) or 48 hours after the special mission starts (S63), the alien invasion mission is terminated and the game server 24 no longer provides the alien invasion mission ( S67).

When the alien invasion mission ends, reward each user according to the result of the special mission.

For example, rewards may be provided depending on the number of each user hunted alien monsters, and special rewards may be given to users who hunt boss monsters.

It is to be understood that the present invention is not limited to the above-described embodiment, and various changes and modifications may be made by those skilled in the art without departing from the technical spirit of the present invention. to be.

10: user terminal 11: game client
13: Network 20: Online Gaming Systems
21: Web Server 22: Update Server
23: authentication server 24: game server
25: Account Information Database 26: Administrator Tool
29: administrator terminal 29-1: administrator server
50: user interface for special mission settings

Claims (7)

In a method for processing an online game system for serving role-playing games through a communication network,
A special mission setting step of setting special mission information as mission information to be provided by the game server, wherein the special mission information includes information on the type and duration of the special mission;
A special mission execution step of providing a special mission during the progress of the special mission according to the special mission information set by the game server; And
Comprising a special mission termination step of deleting the special mission information from the mission information provided by the game server when the progress of the special mission ends,
The special mission setting step is provided through an administrator tool for providing a user interface for special mission setting to an administrator and setting the special mission information input by the administrator as mission information to be provided by the game server. How to handle missions in the game system.
The method of claim 1,
The duration of the special mission is set based on one or more of the date and the total amount of events that may occur.
The method of claim 1,
The special mission setting user interface is configured to display a list of special missions so that an administrator can select one or more special missions.
The method of claim 1,
The manager tool is a mission processing method for an online game system, characterized in that provided to the administrator terminal on the web.
The method of claim 1,
The special mission end step is a mission processing method of the online game system, characterized in that the user provides a reward according to the result of the special mission.
The method of claim 1,
The special mission is a mission processing method of the online game system, characterized in that configured so that all users connected to the game server can participate.
The method of claim 1,
The special mission includes opening a new game map and hunting a monster in the new game map.
KR1020110140662A 2011-12-22 2011-12-22 Method for mission processing of on-line game system KR20130082917A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102122389B1 (en) * 2018-12-04 2020-06-12 김태훈 System and method for providing contents service based on location information

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102122389B1 (en) * 2018-12-04 2020-06-12 김태훈 System and method for providing contents service based on location information

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