KR20120086791A - The user selects the direct card and the video poker game method which advances - Google Patents

The user selects the direct card and the video poker game method which advances Download PDF

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Publication number
KR20120086791A
KR20120086791A KR1020110008069A KR20110008069A KR20120086791A KR 20120086791 A KR20120086791 A KR 20120086791A KR 1020110008069 A KR1020110008069 A KR 1020110008069A KR 20110008069 A KR20110008069 A KR 20110008069A KR 20120086791 A KR20120086791 A KR 20120086791A
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KR
South Korea
Prior art keywords
card
game
cards
video poker
user
Prior art date
Application number
KR1020110008069A
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Korean (ko)
Inventor
정인화
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정인화
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Publication date
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Priority to KR1020110008069A priority Critical patent/KR20120086791A/en
Publication of KR20120086791A publication Critical patent/KR20120086791A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/008Card games adapted for being playable on a screen

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Studio Circuits (AREA)

Abstract

PURPOSE: A video poker game method is provided to induce positive game participation and to give diversity to a game. CONSTITUTION: A video poker game method is as follows. Characteristic numbers corresponding to the property of each card are designated and exhibited. Standard cards are arranged through the signal operation of a random generator. A horizontal number total, a vertical number total, and total sum are exhibited. A user plays a game by selecting cards favorable to him/herself through vertical and horizontal lines of rearranged draw cards.

Description

The user selects the direct card and the video poker game method which advances}

The present invention relates to a video poker game method, which allows a user to directly select a card to favor their own game, induces active participation in the game and has a variety of video poker games that can provide a new experience every time the game proceeds. Way.

In the conventional video poker game, a game machine dealer automatically supplies cards from the start of the game to the end of the game. The user's participation is passive because there is no choice but to wait for coincidence except selecting and holding a card. Although the user needs to actively participate in the game, the conventional game composition method cannot solve this problem.

The present invention is to solve the problems as described above is not a method of randomly supplying the card appearing in each card arrangement area in the conventional video poker game proceeding game machine dealer random card irrespective of the user's intention In order to proceed with the game, the user directly selects from 52 cards of the standard 1 item 52 cards appearing in each card arrangement area to play the game. Through this, it is an object of the present invention to provide a new video poker game method that substantially helps the arrangement of the prize card combination required by the user and builds reliability.

The conventional video poker game only receives all the cards necessary for the game progression in a manner in which the dealer in the game machine randomly supplies the cards by the action of the random generator. According to the method of the present invention, in the card appearance supply method, each card is assigned a unique value (number) while concealing the pattern, number, and letter information of each card. By presenting the sum of the columns, the user selects the cards needed for the game continuously by using the keyed cards, one-piece matrix, which the user can infer and select. Through the autonomous production of the card, the user fills the desired card, and it is characterized by changing the aspect of the overall game result through reliability and participation.

As described above, in the present invention, the supply of all the appearance cards arranged in the game zone is selected by hand by the user himself using the keyed card one-way matrix board according to the present invention. The user expects the high and low of the card presented by the dealer in the game to coincide with the double-up action set by the user by inferring and filling in the cards. The method of the present invention, which infers and selects odd and even mathematical expectation values through a keyed dice group matrix rather than the conventional method, can maintain a high reliability and improve the user's active game participation. .

1 is a representative view of the initial screen to which the present invention is applied
2 is a flowchart of a video poker game to which the present invention is applied.
3 is a basic mounting of the game
[Figure 4] In the case of the beginning of the game four cards are supplied for each of the first two
4-1 shows this game zone selection
Figure 4-2 shows the addition of three additional chapters in the case of this game progress
4-3 shows the card matrix when the first 5 pieces of the game are completed.
[Figure 5] Progression of the game progress 5 Select HOLD
5-1 shows the rearrangement of the card matrix when the game progress DRAW is selected.
5-2 is a card selection when selecting the game progress DRAW
5-3 reveals the 2nd 5 completed cards
5-4 shows the odds of completing the five chapters of the game.
6 is a progress diagram of a conventional double up
6-1 is a game progress diagram of an embodiment of a double up process to which the present invention is applied;
7 is a video poker game internet use of the present invention

In conventional video poker games, the card is not supplied by a physical device, but through a method of illuminating the image as a card is distributed through random generation. It is a method of paying the dividend when it matches the game grade of the presented award table, and it is intentional restriction for the user to play the game only with the cards supplied by the dealer in the game machine, even if the game is played tens of thousands of times. .

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. 1 is a representative view according to Embodiment 1 of the present invention. In the game of the first embodiment, a game having a plurality of monitors 10, wherein 31 of the main monitor top monitor 30 is a video poker initial two-card appearance zone A, and 32 is a video poker initial 2 A long card appearance zone B is set, and the video poker award rating display section 33, two discarded card display sections 34, and five card display sections 35 appearing in the game zone of the initially selected game channel are provided. have. Special Card Prize Zone 36 and Progressive Sagittal Zone 37. As the lower monitor 20 for the sub-screen, 21 constitutes an initial desktop display, and a credit input window 22, a batting input window 23, and a game start button 24 are set. Game channel select button 25, Hold button 26 and Draw button 27, Double-Up button 28, Credit earning window 29, the present invention The initial game configuration keyed card one-way matrix board area 70 is set.

2 is a flowchart of an electronic slot machine game to which the present invention is applied, and has a prize dividend DB 40 for paying a prize odds, and includes an initial game configuration key card, a one-time matrix board area 70 and a draw key. There is a one-card matrix arrangement zone 80 and a double-up keyed dice collective matrix arrangement zone 90.

3 is a video poker game mounting example according to Embodiment 1 to which the present invention is applied. There is an upper monitor main screen 30 as a game progress zone according to the present invention and a lower monitor auxiliary screen 20 as a card selection zone according to the present invention.

4 shows the main monitor main screen 30 in the case of starting the game. All conventional video poker games are played with 52 standard cards. If you place a coin, the video poker machine shows the first five cards. The game begins with five cards on the screen. The five cards supplied at the beginning of the game are either supplied by the game dealer or by a female character (Character) dressed as a dealer, but both are supplied by the game machine as a random generator. In this case, the user has to start the game with 5 cards provided by the game machine without any countermeasures. It has nothing to do with the user's game intent. In the conventional video poker game, a game machine dealer supplies cards by the action of a random generator, or a user selects a card and proceeds the game by applying the present invention, or in both cases, 52 standard cards are used. There is something in common that you have to supply in the card. In the case of the present invention, there is a key card card 1 matrix board 70 located at the upper left of the lower monitor sub-screen (20).

* Key

The initial screen is closed in the closed state, open when the card is selected.

* Matrix [行 列]

Matrices are widely applied in various fields such as mathematics, engineering, and physics. Rows are horizontally and horizontally represented by horizontal m in the left and right directions, and columns are vertical. It is expressed as a direction column n up and down, and is expressed as an m × n matrix.

* Key card 1-line procession (1 tree = 52 cards)

A card procession is a form in which several pieces of information (m) are released by grouping the cards into one piece and hiding the card patterns and the information of numbers or letters, while revealing some of the information with a unique value (number) specified for each card. It is expressed by the sum of numbers in an m × n configuration form arranged in several columns n.

The keyed card one-way matrix area 70 is the sum of the card-specific value specification (71) of the keyed card one-way matrix area and the sum of the horizontal rows of the keyed card one-way matrix area (72) and the keyed card. It consists of the sum 73 of the column of card one-head matrix sections and the sum 74 of the entire keyed card one-board matrix section, where 75 is a closed form of the card's closed state.

In general, poker is played with other opponents, but video poker is a game in which you decide not to compete with the dealer by making a high-grade poker hand on your own. The content of the five cards supplied early in the game to the users of conventional poker games is the decisive raw material for producing a high prize rating.

The present invention relates to a method of playing a game by selecting a card supplied by a game machine dealer. The random generator signal processing is activated by the game machine dealer in the way of supplying the card, and the user selects a card from the 52-card group to play the game and hold it. In the case of the Draw button, the player himself selects a card, and in the case of Double-Up, he selects himself.

In the case of the first embodiment of the present invention, two cards each appear in (31) and (32) game progression zones as if five cards appeared at the beginning of the conventional initial game progression. The four cards appearing two by one are not supplied by the dealer in the game machine, but each user uses a unique keyed card matrix area (70) located on the lower monitor subscreen (20). Is selected while referring to the specified example (72). Random generator signal processing is activated at each game progression to convert the card group into digitization during the shuffling process to list the hidden cards 75. In this case, the sum (72) of the horizontal rows of the number, the sum (73) of the vertical column numbers, and the sum of the whole ( 74), the user looks at how the sum of the horizontal and vertical sums and small balances appear, and then traces the even and odd correspondences, inferring the cards that are favorable to the user, and selecting good results. I adopt the way of getting it.

In the case of Example 1, the user selected two cards 38 in the A zone and two cards 39 in the B zone. The four cards of the Keyed Card 1-Template Zone 70 of the Lower Monitor are revealed. The user selects, through the game channel select button 25, a game zone which is judged to be advantageous to him by seeing the appearance of two cards 38 in the A zone and two cards 39 in the B zone.

* Rearrangement

Shuffle Cards

4-1 shows that in the first embodiment, the user selects the zone A 31 and the two cards 39 in the zone B are discarded and replaced by two discarded card display sections 34.

4-2, the user again selects the remaining three cards of the zone A 31 using his key card one-way matrix board 70 with his own hands. In this case, all five cards in the zone A 31 are similarly moved to five card display sections 35 that appear in the game zone of the initially selected game channel.

4-3 shows that when seven cards of the A zone 31 are completed, seven cards of the keyed card one-sided matrix area 70 of the lower monitor are opened and the user selects seven cards. In the situation where the check is carried out to confirm whether or not the modified card has appeared, the whole card of the keyed card one-way matrix board area 70 is revealed.

FIG. 5 is a situation where a user thinks how to make a high rank hand among five cards 31, and decides which card to leave and which card to discard. The card to be left without discarding is to press the corresponding Hold button 26, and if there are more cards that you want to leave, you can press the Hold button 26 in the same way.

5-1 shows a new card in addition to the selected cards 51 and 52 when the draw button 27 is pressed after the hold process is completed. (52) Leave a card that is not held, and distribute a new card to the area where the card is taken. In the case of the first embodiment, a conventional video poker game is automatically supplied with a draw card in this process. In the present invention, the draw card is again removed from the keyed card 1 matrix board area 70. Will be chosen. At 70, the previous card sequence disappears and a new rearrangement 53 is formed, in which case seven Uses already cards in the display section at (34) and (35) are placed on the back of the card (private). Mark 54 and arrange with the remaining 45 cards in random generator signal processing operation. In the above-described manner, the user selects three cards 55 in the area of 70 as a draw card. However, the card of the already used card U mark 54 is not opened.

5-2 is a combination of the card 56 selected by the matrix board 70 and the five cards 55 and 57 made up through the above process, and thus the final completed hand 60 of the user.

5-3 is a check process for checking the authenticity of the three draw cards 55 selected by the user, and all the cards in the keyed card single matrix board area 70 are disclosed.

Figures 5-4 win when the user's poker combination matches the dividend and dividend payout table 33 ranking (family tree) attached to the left side of the top monitor, and the winning combination of five (60) appearances and the ranking of the poker hand. Therefore, dividends are paid by the rate of return. If the winner wins more than the grade according to the content of the award table 33, the dividend is determined by the pay-out and supplied to the credit accumulation window 29.

6 illustrates a case where a user requests a double-up in a conventional video poker game. The user receives one card 61 from the game machine dealer, and selects High if it is determined that the value of the presented card is 8 or more, and Low 62 when it is determined that it is 6 or less. If this is the case, Win wins, otherwise Loss is a game played by the card presented by the game dealer, and the user simply follows the card that appears.

FIG. 6-1 illustrates a case in which the user applies a double-up and presses a double-up button 28 in the case of Embodiment 2 to receive a card from a game machine dealer one by one. Unlike the conventional method, a new keyed dice collective matrix 90 is configured in the keyed card one-way matrix area 70 to be directly selected by the user's hand. (91) is an example of the distribution of eigenvalues and even and odd numbers represented by dice numbers used in the keyed dice group matrix. (92) is the sum of the horizontal rows, (93) is the sum of the vertical columns, and (94) is the sum of the whole. The user can sum the horizontal row of numbers by summing the eigenvalues of the dice hidden in the entire array of backsides (private) where the information of the dice pattern is hidden by the random generator signal processing operation as in (95). Through the formula of the sum of the number of columns and columns, and the sum of the whole numbers, the even-odd correspondence, the sum of the horizontal and vertical sums, and the small and equilibrium distribution are judged. Select odd 96. (97) is a fully open array to check the authenticity of the dice selected by the user, and when the user wins the double-up process, the double-up button 28 is used. You can choose to continue or stop. When the user performs the second and third double-up again, the new keyed dice collective matrix 90 rearrangement continues.

7 is a video poker game Internet use of the present invention.

110-132: Typical Internet Configuration

132-133: Video poker game program according to the present invention

134-139: Terminal for executing a video poker game program

140-144: DB required for game progress

The present invention provides game users with the variety and fun of the most ideal video poker game, and the choice is wider and the user can actively participate in the game, thereby further improving the trust, interest, realism, and convenience of the game. In addition to the development of the game industry can be very useful in the casino.

20: Subscreen with thalamus combinatorial arrangement
30: Main screen of the game progression zone of the present invention
24: game start button
25: Game channel select button
26: Hold Button
27: Draw Button
28: Double-Up Button
70: 1 key card deck matrix area
80: Draw keyed card 1-way matrix area
90: Double-Up Keyed Dice Cluster Matrix

Claims (2)

For the composition of the initial five cards of the video poker game, the eigenvalues are specified according to the characteristics of each card. The random generator signal processing operation lists the standard 52 cards in a hidden card. . The sum of the horizontal rows of the hidden card eigenvalues, the sum of the vertical column numbers, and the sum of all the cards are presented. A video poker game with your own hands through a keyed card one-way matrix and a rearranged draw card keyed-card one-way matrix showing the distribution of the large and small balances of the horizontal and vertical sums. It is a game method in which all cards necessary for progression are inferred in favor of oneself. The dividend is determined by the return rate when the result of the game progressed by the user according to claim 1 wins the rank or more according to the contents of the award table. When the user requests a double-up, the eigenvalues (numbers) are specified for each of the dice, and a list of the dice hidden by the random generator signal processing operation is listed. Present the sum of the horizontal row, the vertical column, and the total of the hidden eigenvalues of the dice, and the corresponding relationship between even and odd, horizontal and vertical sums. It is a game method that determines the winning and losing through an interpretation process in which the user advantageously infers an even or odd number with his / her own hand through a keyed dice group matrix showing a large and small balance distribution.
KR1020110008069A 2011-01-27 2011-01-27 The user selects the direct card and the video poker game method which advances KR20120086791A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101446013B1 (en) * 2013-02-20 2014-10-06 주식회사 다산네트웍스 Settlement processing system and method using a VoIP terminal

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101446013B1 (en) * 2013-02-20 2014-10-06 주식회사 다산네트웍스 Settlement processing system and method using a VoIP terminal

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