KR20120086791A - The user selects the direct card and the video poker game method which advances - Google Patents
The user selects the direct card and the video poker game method which advances Download PDFInfo
- Publication number
- KR20120086791A KR20120086791A KR1020110008069A KR20110008069A KR20120086791A KR 20120086791 A KR20120086791 A KR 20120086791A KR 1020110008069 A KR1020110008069 A KR 1020110008069A KR 20110008069 A KR20110008069 A KR 20110008069A KR 20120086791 A KR20120086791 A KR 20120086791A
- Authority
- KR
- South Korea
- Prior art keywords
- card
- game
- cards
- video poker
- user
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/008—Card games adapted for being playable on a screen
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Studio Circuits (AREA)
Abstract
Description
The present invention relates to a video poker game method, which allows a user to directly select a card to favor their own game, induces active participation in the game and has a variety of video poker games that can provide a new experience every time the game proceeds. Way.
In the conventional video poker game, a game machine dealer automatically supplies cards from the start of the game to the end of the game. The user's participation is passive because there is no choice but to wait for coincidence except selecting and holding a card. Although the user needs to actively participate in the game, the conventional game composition method cannot solve this problem.
The present invention is to solve the problems as described above is not a method of randomly supplying the card appearing in each card arrangement area in the conventional video poker game proceeding game machine dealer random card irrespective of the user's intention In order to proceed with the game, the user directly selects from 52 cards of the standard 1
The conventional video poker game only receives all the cards necessary for the game progression in a manner in which the dealer in the game machine randomly supplies the cards by the action of the random generator. According to the method of the present invention, in the card appearance supply method, each card is assigned a unique value (number) while concealing the pattern, number, and letter information of each card. By presenting the sum of the columns, the user selects the cards needed for the game continuously by using the keyed cards, one-piece matrix, which the user can infer and select. Through the autonomous production of the card, the user fills the desired card, and it is characterized by changing the aspect of the overall game result through reliability and participation.
As described above, in the present invention, the supply of all the appearance cards arranged in the game zone is selected by hand by the user himself using the keyed card one-way matrix board according to the present invention. The user expects the high and low of the card presented by the dealer in the game to coincide with the double-up action set by the user by inferring and filling in the cards. The method of the present invention, which infers and selects odd and even mathematical expectation values through a keyed dice group matrix rather than the conventional method, can maintain a high reliability and improve the user's active game participation. .
1 is a representative view of the initial screen to which the present invention is applied
2 is a flowchart of a video poker game to which the present invention is applied.
3 is a basic mounting of the game
[Figure 4] In the case of the beginning of the game four cards are supplied for each of the first two
4-1 shows this game zone selection
Figure 4-2 shows the addition of three additional chapters in the case of this game progress
4-3 shows the card matrix when the first 5 pieces of the game are completed.
[Figure 5] Progression of the
5-1 shows the rearrangement of the card matrix when the game progress DRAW is selected.
5-2 is a card selection when selecting the game progress DRAW
5-3 reveals the 2nd 5 completed cards
5-4 shows the odds of completing the five chapters of the game.
6 is a progress diagram of a conventional double up
6-1 is a game progress diagram of an embodiment of a double up process to which the present invention is applied;
7 is a video poker game internet use of the present invention
In conventional video poker games, the card is not supplied by a physical device, but through a method of illuminating the image as a card is distributed through random generation. It is a method of paying the dividend when it matches the game grade of the presented award table, and it is intentional restriction for the user to play the game only with the cards supplied by the dealer in the game machine, even if the game is played tens of thousands of times. .
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. 1 is a representative view according to
2 is a flowchart of an electronic slot machine game to which the present invention is applied, and has a
3 is a video poker game mounting example according to
4 shows the main monitor
* Key
The initial screen is closed in the closed state, open when the card is selected.
* Matrix [行 列]
Matrices are widely applied in various fields such as mathematics, engineering, and physics. Rows are horizontally and horizontally represented by horizontal m in the left and right directions, and columns are vertical. It is expressed as a direction column n up and down, and is expressed as an m × n matrix.
* Key card 1-line procession (1 tree = 52 cards)
A card procession is a form in which several pieces of information (m) are released by grouping the cards into one piece and hiding the card patterns and the information of numbers or letters, while revealing some of the information with a unique value (number) specified for each card. It is expressed by the sum of numbers in an m × n configuration form arranged in several columns n.
The keyed card one-
In general, poker is played with other opponents, but video poker is a game in which you decide not to compete with the dealer by making a high-grade poker hand on your own. The content of the five cards supplied early in the game to the users of conventional poker games is the decisive raw material for producing a high prize rating.
The present invention relates to a method of playing a game by selecting a card supplied by a game machine dealer. The random generator signal processing is activated by the game machine dealer in the way of supplying the card, and the user selects a card from the 52-card group to play the game and hold it. In the case of the Draw button, the player himself selects a card, and in the case of Double-Up, he selects himself.
In the case of the first embodiment of the present invention, two cards each appear in (31) and (32) game progression zones as if five cards appeared at the beginning of the conventional initial game progression. The four cards appearing two by one are not supplied by the dealer in the game machine, but each user uses a unique keyed card matrix area (70) located on the lower monitor subscreen (20). Is selected while referring to the specified example (72). Random generator signal processing is activated at each game progression to convert the card group into digitization during the shuffling process to list the
In the case of Example 1, the user selected two
* Rearrangement
Shuffle Cards
4-1 shows that in the first embodiment, the user selects the
4-2, the user again selects the remaining three cards of the
4-3 shows that when seven cards of the
FIG. 5 is a situation where a user thinks how to make a high rank hand among five
5-1 shows a new card in addition to the selected
5-2 is a combination of the
5-3 is a check process for checking the authenticity of the three
Figures 5-4 win when the user's poker combination matches the dividend and dividend payout table 33 ranking (family tree) attached to the left side of the top monitor, and the winning combination of five (60) appearances and the ranking of the poker hand. Therefore, dividends are paid by the rate of return. If the winner wins more than the grade according to the content of the award table 33, the dividend is determined by the pay-out and supplied to the
6 illustrates a case where a user requests a double-up in a conventional video poker game. The user receives one
FIG. 6-1 illustrates a case in which the user applies a double-up and presses a double-
7 is a video poker game Internet use of the present invention.
110-132: Typical Internet Configuration
132-133: Video poker game program according to the present invention
134-139: Terminal for executing a video poker game program
140-144: DB required for game progress
The present invention provides game users with the variety and fun of the most ideal video poker game, and the choice is wider and the user can actively participate in the game, thereby further improving the trust, interest, realism, and convenience of the game. In addition to the development of the game industry can be very useful in the casino.
20: Subscreen with thalamus combinatorial arrangement
30: Main screen of the game progression zone of the present invention
24: game start button
25: Game channel select button
26: Hold Button
27: Draw Button
28: Double-Up Button
70: 1 key card deck matrix area
80: Draw keyed card 1-way matrix area
90: Double-Up Keyed Dice Cluster Matrix
Claims (2)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020110008069A KR20120086791A (en) | 2011-01-27 | 2011-01-27 | The user selects the direct card and the video poker game method which advances |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020110008069A KR20120086791A (en) | 2011-01-27 | 2011-01-27 | The user selects the direct card and the video poker game method which advances |
Publications (1)
Publication Number | Publication Date |
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KR20120086791A true KR20120086791A (en) | 2012-08-06 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020110008069A KR20120086791A (en) | 2011-01-27 | 2011-01-27 | The user selects the direct card and the video poker game method which advances |
Country Status (1)
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KR (1) | KR20120086791A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101446013B1 (en) * | 2013-02-20 | 2014-10-06 | 주식회사 다산네트웍스 | Settlement processing system and method using a VoIP terminal |
-
2011
- 2011-01-27 KR KR1020110008069A patent/KR20120086791A/en not_active Application Discontinuation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101446013B1 (en) * | 2013-02-20 | 2014-10-06 | 주식회사 다산네트웍스 | Settlement processing system and method using a VoIP terminal |
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