KR20120085047A - Fishing game method using a controller and computer readable recording medium storing the fishing game - Google Patents

Fishing game method using a controller and computer readable recording medium storing the fishing game Download PDF

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Publication number
KR20120085047A
KR20120085047A KR1020110006439A KR20110006439A KR20120085047A KR 20120085047 A KR20120085047 A KR 20120085047A KR 1020110006439 A KR1020110006439 A KR 1020110006439A KR 20110006439 A KR20110006439 A KR 20110006439A KR 20120085047 A KR20120085047 A KR 20120085047A
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KR
South Korea
Prior art keywords
game
fishing
controller
button
fish
Prior art date
Application number
KR1020110006439A
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Korean (ko)
Inventor
김종철
Original Assignee
주식회사 티쓰리엔터테인먼트
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Priority to KR1020110006439A priority Critical patent/KR20120085047A/en
Publication of KR20120085047A publication Critical patent/KR20120085047A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • A63F9/305Fishing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8035Virtual fishing

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)

Abstract

The present invention provides a fishing game method using a fishing game controller including a joystick, a reel handle, a plurality of operation buttons, and an acceleration sensor for detecting x, y, and z axis movements. A game preparation step of installing a fishing game controller; (b) starting a game through a game start menu; (c) moving the in-game boat to a target point by controlling the joystick; (d) switching to a fishing mode when the target point is reached; (e) casting the bait into the sea; (f) if the fish bites the bait, using the reel handle of the fishing game controller; (g) determining whether the fishing line length gauge in the game is 0 mm; (h) when the fishing line length gauge is 0mm, characterized in that it comprises the step of switching to the landing mode to deliver the fish.
According to the above configuration, the present invention is configured to enjoy a fishing game using a controller dedicated to a fishing game with a built-in acceleration sensor and a PC which is generally widespread, so that the game can be enjoyed in a more lively, realistic and diverse manner. It has a beneficial effect.

Description

FISHING GAME METHOD USING A CONTROLLER AND COMPUTER READABLE RECORDING MEDIUM STORING THE FISHING GAME}

The present invention relates to a fishing game method and a computer-readable recording medium, and more particularly to a fishing game method and a computer-readable recording medium using a controller configured to play a game in conjunction with a computer using a fishing game controller. It is about.

Recently, a lot of sports games are released, fishing games are also very popular. In other words, games that can simulate fishing are being released one after another with dedicated controllers.

However, the conventional popular fishing game has a problem that the cost is high because most console games. On the other hand, the "fishing game device" of Patent Publication No. 2001-0081056 discloses a fishing game using a casting rod including an acceleration sensor, which is generally popular PC (Personal Computer, personal computer that can implement a variety of game methods) Computer) and lack of fun because it can not express a lot of realism and various events.

In addition, in recent years, online fishing game is also provided, which is problematic because most of the game is played using a keyboard, the sense of reality and reality.

The present invention provides a more realistic and lively fishing game method using a controller, a computer-readable recording medium and a controller recording a program, because a fishing game controller can be used to simulate a fishing game on a PC. The objective is to obtain a used fishing game system.

In order to achieve the above technical problem, the present invention provides a fishing game method using a controller.

In the fishing game method using a controller of the present invention, in the fishing game method using a fishing game controller including a joystick, a reel handle, a plurality of operation buttons and an acceleration sensor for detecting the x-axis, y-axis, z-axis movement,

(a) a game preparation step of installing a fishing game computer program and the fishing game controller; (b) starting a game according to a game start request; (c) moving the in-game boat to the target point according to the operation signal of the joystick and the third button 35; and (d) switching to the fishing mode according to the gamer's request to switch to the fishing mode when the target point is reached. ; (e) a casting step of receiving a casting signal for throwing the bait into the sea; (f) generating an event that the fish bites the bait and fighting through the movement of the controller and the joystick 21 and the reel handle; (g) determining whether the fishing line length gauge in the game is 0 mm; (h) when the fishing line length gauge is 0mm, characterized in that it comprises the step of switching to the landing mode to deliver the fish.

In this case, it is preferable that the fishing game computer program can be downloaded online.

Meanwhile, step (b) may further include generating or selecting a character in the game. Here, the casting signal of step (e) is characterized in that the signal generated by the acceleration sensor by the gamer shaking the fishing game controller up and down while pressing the fourth button (37).

Here, the movement of the controller is data by the acceleration sensor built in the controller is transmitted to the PC. That is, circuit elements such as a piezoelectric buzzer functioning as an acceleration sensor and an accompanying transistor can be mounted on the circuit board. Here, it will be referred to as an acceleration sensor including circuit elements on an acceleration sensor substrate including a piezoelectric buzzer. On the other hand, the data transmission is preferably by a USB controller built in the controller.

In the present invention, when the first button of the plurality of operation buttons is pressed while moving the boat of the step (c), it is changed to a moving mode or a camera mode, and the direction of the camera in the game is adjusted by adjusting the direction of the joystick in the camera mode. It is characterized by changing the. In addition, when the reel handle is wound forward, the camera is zoomed in. When the reel handle is wound backward, the camera is zoomed out. In addition, when the third button 35 is pressed, the speed of the boat is accelerated according to the charging state of the booster gauge No. 86 of FIG.

Meanwhile, the target point means a fishing spot desired by the gamer.

In addition, the fighting of the step (f), by rotating the reel handle back and forth in the game fishing line and unwind or pull the fish to reduce the tension, by pressing the second button of the plurality of operation buttons (mini map) ) Is displayed on the game screen, and the fishing is stopped by pressing the sixth button of the plurality of operation buttons, and the fishing is stopped. When the direction event occurs in the game, the controller and the joystick 21 are left together. Or swipe to the right to align the direction indication. This movement is detected by the acceleration sensor as described above.

Here, the degree of tension may be expressed in the form of a graph on the game screen, and the direction event may be arbitrarily generated up, down, left, and right on the game screen.

In another aspect, the present invention is characterized in that the fishing game controller includes a motor and an eccentric rotating body provided at the end of the rotating shaft of the motor, and in step (f) drives the motor to vibrate the controller according to the movement of the fish. This can double the liveliness and realism.

Meanwhile, the method of moving the boat of step (c) may be performed by a gamer manipulating a joystick while pressing a fourth button of the plurality of operation buttons.

On the other hand, after the step (h), the present invention further comprises the step of delivering the caught fish by pressing the fifth button of the plurality of operation buttons after moving the boat to the delivery area.

On the other hand, the present invention includes a computer-readable recording medium recording a program for executing any one of the fishing game method using the controller.

In addition, the fishing game system using a fishing game controller in the present invention, the game installation module for installing a fishing game on the PC of the gamer; A game start module for activating a game start button to execute a game installed by the game installation module; A boat control module configured to control a boat in a game and receive a request for switching a fishing mode by receiving a fourth button and a direction signal of a joystick provided in a fishing game controller; When the fishing mode is switched, the casting module detects the up and down movement of the controller while holding the fourth button 37 and casts the character in the game to throw the bait, and the event in which the fish bites the bait and the bait of the fish. A fishing mode control module including an event generating module for generating a direction event representing a movement and determining whether the fishing line length gauge is 0 mm; And a landing mode control module configured to catch the fish by detecting the up and down movement of the controller when the fishing line length gauge is 0 mm.

Furthermore, the fishing game system of the present invention is characterized in that it comprises a character generation module that allows the game start module to generate a character according to the taste of the gamer.

According to the configuration as described above, the present invention is configured to enjoy a fishing game using a controller dedicated to a fishing game with a built-in acceleration sensor and a PC that is generally widespread, more lively, realistic and can enjoy a variety of fishing game There is a more advantageous effect.

In addition, the fishing game controller equipped with a joystick can be added to the fun by manipulating the boat to switch the angle of the camera while fishing at the desired point in the game.

1 is an overall flowchart showing a fishing game method using a controller of the present invention.
2 is a perspective view of a fishing game controller used to advance the fishing game method using the controller of the present invention.
3 (a) and 3 (b) are a plan view and a side view of a fishing game controller used to advance the fishing game method using the controller of the present invention, respectively.
Figure 4 is a fishing game method using a fishing game controller of the present invention, a screen capturing the game preparation step for installing a fishing game computer program.
Figure 5 is a fishing game method using a fishing game controller of the present invention, a screen capturing the step of starting the game by clicking the game start menu.
Figure 6 is a fishing game method using a fishing game controller of the present invention, screen capture the step of generating or selecting a character.
Figure 7 is a fishing game method using a fishing game controller of the present invention, the screen captures the step of moving the in-game boat to the target point by the control of the joystick of the fishing game controller.
Figure 8 is a fishing game method using a fishing game controller of the present invention, the screen captures the step of fighting using the reel handle 23 of the fishing game controller when the fish bites the bait.
Figure 9 is a fishing game method using a fishing game controller of the present invention, a screen capturing the step of determining whether the fishing line length gauge in the game is 0mm.
10 is an overall configuration diagram showing a fishing game system using a fishing game controller of the present invention.

Hereinafter, the configuration of the present invention according to the accompanying drawings in more detail. Here, the reference numerals attached to each drawing maintains consistency, and therefore, the same reference numerals should be interpreted as having the same configuration and operation in different drawings.

1 is an overall flowchart illustrating a fishing game method using a controller of the present invention.

In Figure 1, first the gamer installs a fishing game program (S10). Here, it is preferable to make the PC recognize the controller for fishing game before the game starts. After installing the program, the gamer may start the game by clicking the game start menu or allow the installed program to automatically start the game (S20). Although not an essential step, a game character may be generated or selected according to the taste of the gamers (S30).

After setting the characters, the boat will move to the fishing spot in the game in earnest. At this time, the boat can be operated by controlling the fourth button and the joystick provided in the fishing game controller. In addition, when the third button 35 is pressed, the speed of the boat is accelerated according to the state of charge of the booster gauge No. 86 of FIG. This not only adds to fishing, but also adds fun to maneuvering the boat.

Next, after reaching the desired fishing point, the controller switches to the fishing mode by swinging the controller up and down once (S50). After switching the fishing mode, when the gamer shakes the controller up and down again, the acceleration sensor detects this and transmits movement information to the PC through the USB to control the casting of the bait (S60).

Once the fish bites the bait, an event occurs to drive the motor of the controller to cause the controller to vibrate and display a tension or fishing line length gauge on the game screen. Gamers use the reel handle to pull or release the fishing line to fight (S70). The fishing game program may generate a direction event to allow the gamer to dynamically shake the controller and the joystick 21 in accordance with the direction so that the game may feel real, lively and realistic.

The fighting process continues until the gamer reaches 0 mm of the fishing line length gauge. The gauge being 0 mm means that the fish was brought close to the boat through the fighting. This switches to the landing mode, that is, the fish deliverer mode (S90). Gamers rock the controller up and down to save the fish. This completes the series of fishing procedures.

However, in order to continue to enjoy the game may proceed again from the above step S40, or may proceed from the step S50 again.

2 is a perspective view of a fishing game controller used to advance the fishing game method using the controller of the present invention.

As shown in Figure 2, the fishing game controller 20 is in the form of a real fishing reel. That is, the rod 27, the reel main body 22, the reel handle 23, and the holding part 25 in the shape of a fishing rod are made into a basic structure. LED (29) is provided at the end of the rod 27 is blinking in accordance with the movement of the mouth and fish can add to the fun of the game.

The reel unit 22 is provided with a plurality of operation buttons 32, 33, 34, 35, 36, 38, and serves as various function keys required for the game. On the other hand, the grip portion 25 is provided with a joystick 21 and the operation button 31 for the camera mode and the movement mode operation functions to be conveniently controlled by the thumb of the gamer.

Meanwhile, the reel unit 22 includes a motor (not shown) and an eccentric rotating body (not shown) for vibration, and an acceleration sensor (not shown) for detecting a movement.

The cancel button 36 of the operation buttons functions to cancel the performance of each operation button.

3 (a) and 3 (b) are a plan view and a side view of a fishing game controller used to advance a fishing game method using the controller of the present invention, respectively. In particular, in FIG. 3B, a fourth button 37 which is easy to operate by the detection of the gamer may be further provided under the controller main body 22.

Figure 4 is a screen capture a game preparation step for installing a fishing game computer program in the fishing game method using a fishing game controller of the present invention. Gamers can download and install the program online or from a computer readable recording medium containing the program.

Figure 5 is a fishing game method using a fishing game controller of the present invention, a screen capturing the step of starting the game by clicking the game start menu. To start the game, you must click a button on the monitor screen.

6 is a screen capturing a step of generating or selecting a character in a fishing game method using a fishing game controller of the present invention. Depending on the taste of the gamer, a suitable character can be selected or created.

FIG. 7 is a screen shot illustrating a step of moving a boat in a game to a target point by controlling a joystick and a third button 35 provided in the fishing game controller in the fishing game method using the fishing game controller of the present invention. . The vertical bar graph at the bottom right of the screen shows the status of the booster gauge 86. During the boat movement, the boat may be operated by manipulating the joy stick 21 and the third button 35 of the controller 20. More specifically, while operating the joystick 21 while pressing the fourth button 37 of the operation buttons to control the boat, pressing the third button 35, the speed of the boat according to the charging state of the booster (booster) gauge Is accelerated to move quickly to the target point.

In addition, the camera viewpoint can be changed by operating the joy stick 21 in front, rear, left and right while pressing the first button 31 to switch to the camera mode. Meanwhile, when the reel handle 23 is rolled forward, the boat is enlarged toward the boat so that the boat, the character, and the like can be viewed in detail.

In addition, when the boat arrives at the desired target point, the gamer switches to the fishing mode by swinging the controller up and down once while pressing the fourth button 37. When the player enters the fishing mode, the player proceeds to the casting step of throwing the bait into the sea by shaking the controller up and down once again while pressing the fourth button 37.

8 is a screen shot of a fishing game method using a controller for a fishing game of the present invention, when a fish bites a bait, using the reel handle 23 of the controller for a fishing game. The bar graph at the top of the screen shows the fishing line tension gauge 81.

The number at the top center represents the elapsed playing time 85 and the left vertical bar graph represents the fishing line length gauge 83. Gamers can feel the sense of realism and liveliness by looking at the gauges 81 and 83 and manipulating the controller as if it were a real fishing rod in response to the movement of the fish.

FIG. 9 is a screen capturing a step of determining whether a fishing line length gauge in a game is 0 mm in the fishing game method using the controller for a fishing game of the present invention. As shown in FIG. 9, when the fishing line length gauge 83 becomes 0 mm, the player enters the landing mode and the gamer presses the space bar according to the instruction to press the space bar in the center of the screen, or the controller up and down. Shake it to catch the fish.

On the other hand, it is apparent to those skilled in the art that the operation buttons described above may be inverted depending on the in-game environment.

10 is an overall configuration diagram showing a fishing game system using a fishing game controller of the present invention.

The game installation module 100 serves as an installation wizard and installs the fishing game program of the present invention online or through a program recording medium.

Once the game is installed, the game start module 200 activates the game start menu so that gamers can make a game start request. Preferably, the game start module 200 can select one of several characters according to the taste of the gamer, Includes a character generation module 210 that allows a user to directly generate a character.

After the game is started according to the game start request, the boat control module 300 controls the operation of the third button 35 and the fourth button 37 and the direction of the joy stick 21 provided in the fishing game controller 20. Detect and control the boat in the game and wait for the gamer to request to switch fishing mode.

When the fishing mode control module 400 receives a request for switching the fishing mode, the casting module 410 controls to cast by detecting the up and down movement of the controller 20 while pressing the fourth button of the controller 20 and the fish. It generates an event to bite the bait, and once the bait includes an event generating module 420 for generating a direction event. Further determine whether the fishing line gauge is 0mm.

When the landing mode control module 500 determines that the fishing line gauge is 0 mm, the landing mode control module 500 detects up and down movement through the acceleration sensor of the controller 20 and controls to catch the fish.

The present invention described above is not limited to the above-described embodiments and the accompanying drawings, and various substitutions, additions, and changes are possible in the technical field to which the present invention pertains without departing from the technical spirit of the present invention. It will be clear to those of ordinary knowledge.

20: Fishing game controller 21: Joy stick
22: controller body 23: reel handle
25: grip part 27: rod
31: first button 33: second button
34: sixth button 35: third button
36: cancel button 37: fourth button
38: fifth button

Claims (8)

In the fishing game method using a fishing game controller including a joystick, a reel handle, a plurality of operation buttons and an acceleration sensor for detecting movement of x, y, and z axes,
(a) a game preparation step of installing a fishing game computer program and the fishing game controller;
(b) starting a game according to a game start request;
(c) moving the in-game boat to a target point according to an operation signal of the joystick;
(d) switching to a fishing mode according to a gamer's request for switching to a fishing mode when the target point is reached;
(e) a casting step of receiving a casting signal for throwing the bait into the sea;
(f) generating an event that the fish bites the bait and fighting through the movement of the controller and the reel handle;
(g) determining whether the fishing line length gauge in the game is 0 mm; And
(h) when the fishing line length gauge is 0mm, the fishing game method using a controller comprising the step of switching to a landing mode for fishing.
The method according to claim 1,
The step (b)
Fishing game method using a controller, characterized in that it further comprises the step of generating or selecting a character in the game.
The method according to claim 1,
The casting of the step (e) is performed by shaking the fishing game controller up and down while pressing the fourth button,
Pressing the first button of the plurality of operation buttons during the movement of the step (c) changes to the moving mode or the camera mode. When the reel handle is wound forward when the camera mode is selected, the camera is zoomed in and the reel handle is closed. Rolling back zooms out the camera,
By adjusting the direction of the joystick to change the direction of the camera in the game,
Fighting in the step (f),
Rotating the reel handle back and forth to reduce tension by winding and unwinding the fishing line or pulling fish in the game,
By pressing the second button of the plurality of operation buttons to show the mini-map on the game screen,
By pressing the sixth button of the plurality of operation buttons by cutting the line during the fighting to stop fishing,
When a direction event occurs in the game, the controller and the joystick are swung left or right together to adjust the direction indication.
The landing mode for passing the fish of step (h) is performed by shaking the controller up and down.
The method according to claim 1,
The fishing game controller includes a motor and an eccentric rotating body provided at the end of the rotating shaft of the motor,
Fishing game method using a controller, characterized in that for vibrating the controller by driving a motor in accordance with the movement of the fish in the step (f).
The method according to claim 1,
The step of moving the boat of the step (c) to the target point,
While the fourth button of the plurality of operation buttons is pressed in accordance with the operation signal of the joystick,
After step (h),
And moving the boat to a delivery area and delivering a fish caught by pressing a fifth button of the plurality of operation buttons.
 A computer-readable recording medium having recorded thereon a program for executing the method of claim 1. In a fishing game system using a controller for fishing games,
A game installation module for installing a fishing game on the gamer's PC;
A game start module for activating a game start button to execute a game installed by the game installation module;
A boat control module configured to control a boat in the game by receiving a third button and a fourth button of the fishing game controller and a direction signal of a joystick;
When the controller enters the fishing mode, the controller detects the up and down movement of the controller and casts the character to throw the bait, and the event generates a fish biting the bait and a direction event expressing the motion of the fish biting the bait. A fishing mode control module including a generation module and determining whether the fishing line length gauge is 0 mm; And,
Fishing game system using a controller including a landing mode control module for catching a fish by detecting the up and down movement of the controller when the fishing line length gauge is 0mm.
The method of claim 7,
The game start module is a fishing game system using a controller, characterized in that it comprises a character generation module for generating a character according to the taste of the gamers.
KR1020110006439A 2011-01-21 2011-01-21 Fishing game method using a controller and computer readable recording medium storing the fishing game KR20120085047A (en)

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Application Number Priority Date Filing Date Title
KR1020110006439A KR20120085047A (en) 2011-01-21 2011-01-21 Fishing game method using a controller and computer readable recording medium storing the fishing game

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101489662B1 (en) * 2013-06-26 2015-02-05 류지훈 Fishing game method providing benefit corresponding to caught fish
KR20190062289A (en) * 2017-11-27 2019-06-05 주식회사 코커스 Fishing reel capable of motion-sensing and operating method thereof

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101489662B1 (en) * 2013-06-26 2015-02-05 류지훈 Fishing game method providing benefit corresponding to caught fish
KR20190062289A (en) * 2017-11-27 2019-06-05 주식회사 코커스 Fishing reel capable of motion-sensing and operating method thereof

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