KR20120004946A - Jump game and program - Google Patents

Jump game and program Download PDF

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Publication number
KR20120004946A
KR20120004946A KR1020110128992A KR20110128992A KR20120004946A KR 20120004946 A KR20120004946 A KR 20120004946A KR 1020110128992 A KR1020110128992 A KR 1020110128992A KR 20110128992 A KR20110128992 A KR 20110128992A KR 20120004946 A KR20120004946 A KR 20120004946A
Authority
KR
South Korea
Prior art keywords
jump
game
strength
jumping
button
Prior art date
Application number
KR1020110128992A
Other languages
Korean (ko)
Inventor
김동환
Original Assignee
김동환
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 김동환 filed Critical 김동환
Priority to KR1020110128992A priority Critical patent/KR20120004946A/en
Publication of KR20120004946A publication Critical patent/KR20120004946A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Pinball Game Machines (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention relates to a jump game and a program thereof.

In particular, the present invention relates to a jump game that jumps up to a given foothold and continues to climb, and in order to adjust the strength of a jump, a jump jump is performed by pressing an additional jump button while jumping in the air by pressing a jump button once to adjust the strength of the jump. In contrast, the jump game is characterized by providing several buttons for jumping strength from the beginning so that the jumping strength can be selected according to the footing to be reached when jumping.

Description

Jump game and program

The present invention relates to a jump game.

In particular, a typical jump game is provided with a plurality of scaffolds up and down and the scaffold moves from side to side. Manipulate a given character to jump from the starting point to the platform to reach the destination without falling. At this time, the jump is performed through the jump button, and the jump strength is given by pressing the jump button. The jump strength is given. When the jump is performed, the jump button is selected again to increase the jump strength by using the jump button or the jump item to increase the jump strength. The format is mostly.

A typical jump game is provided with multiple scaffolds up and down and the scaffold moves from side to side. Manipulate a given character to jump from the starting point to the platform to reach the destination without falling. At this time, the jump is performed through the jump button and the jump strength is given by pressing the jump button. The jump strength is given. When the jump is made, the jump button is selected again to increase the jump strength by using the jump button or the jump item to increase the jump strength. The format is mostly.

Jump games require quickness of manipulation. If you are not familiar with it, you will not be able to operate it easily and therefore will not play the game. Therefore, it was necessary to operate the game so that anyone could easily enjoy the game genre by easily manipulating the game.

The present invention is to solve the above-mentioned problems, by providing a jump game to easily jump to the footsteps of a given position by providing the strength of the jump, which is one of the most important operations in the jump game, in advance by several buttons. The goal is to make the game available.

In order to achieve the above object, the present invention relates to a jumping game that jumps to a given foothold and continues to climb, and further jumps in a state in which a conventional jump game jumps in the air by pressing a jump button once to adjust the strength of the jump. It is a method of increasing jump intensity by pressing a button, whereas jumping is a jump game characterized by providing a number of buttons corresponding to the jump intensity from the beginning so that the jump intensity can be selected according to the footing to be reached when jumping.

As described above, according to the present invention, it is possible to make a more delicate jump operation in performing a jump game, so that anyone can easily enjoy a jump game.

Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 is a schematic diagram illustrating an interface of a jump game according to an embodiment of the present invention.

When the game begins, you are given a character to jump to and a foothold at a certain height to perform the jump game.

Scaffolds are given left and right according to the height to jump, and move left and right. Scaffold movements vary.

Also, left and right direction buttons for manipulating the jumped character and buttons for adjusting the strength of the jump are given.

Here, four buttons to control the strength of the jump are given, and the character jumps at the strength corresponding to the number displayed on the button.

The jumping character adjusts the direction of the jump according to the operation of the arrow keys. You can also operate the arrow keys while you are jumping and in the air.

The interface of the jump game of FIG. 1 is provided on the assumption that the interface is performed in an information communication terminal using a touch screen. In general, the information communication terminal selects a jump button and a shortcut key is provided to the keyboard to select it.

In the case of a jump game, it is the end condition of the game if it does not reach the destination within a certain time or falls and fails to reach the foothold in order to add fun.

Those skilled in the art will appreciate that the present invention can be embodied in other specific forms without changing the technical spirit or essential features.

1 is a schematic block diagram showing an interface of a jump game according to an embodiment of the present invention.

Claims (1)

The present invention relates to a jumping game that continues to jump up to a given foothold, Whereas conventional jump games use the jump button once to adjust the strength of the jump, the jump button is pushed to increase the jump intensity while the jump jumps in the air. Jump game characterized by providing a number of buttons from the beginning to match the jump intensity
KR1020110128992A 2011-12-05 2011-12-05 Jump game and program KR20120004946A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020110128992A KR20120004946A (en) 2011-12-05 2011-12-05 Jump game and program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020110128992A KR20120004946A (en) 2011-12-05 2011-12-05 Jump game and program

Publications (1)

Publication Number Publication Date
KR20120004946A true KR20120004946A (en) 2012-01-13

Family

ID=45611297

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020110128992A KR20120004946A (en) 2011-12-05 2011-12-05 Jump game and program

Country Status (1)

Country Link
KR (1) KR20120004946A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105498209A (en) * 2015-11-30 2016-04-20 厦门飞信网络科技有限公司 Map generation method and device preventing barrier locus superposition
KR20180082140A (en) * 2017-01-10 2018-07-18 임소현 system for casual jump action game
US10738256B1 (en) * 2017-12-22 2020-08-11 TerSol, LLC Fuel additive systems, compositions, and methods

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105498209A (en) * 2015-11-30 2016-04-20 厦门飞信网络科技有限公司 Map generation method and device preventing barrier locus superposition
KR20180082140A (en) * 2017-01-10 2018-07-18 임소현 system for casual jump action game
US10738256B1 (en) * 2017-12-22 2020-08-11 TerSol, LLC Fuel additive systems, compositions, and methods

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