KR20110009480A - Vending machine with mission using weight - Google Patents
Vending machine with mission using weight Download PDFInfo
- Publication number
- KR20110009480A KR20110009480A KR1020090066901A KR20090066901A KR20110009480A KR 20110009480 A KR20110009480 A KR 20110009480A KR 1020090066901 A KR1020090066901 A KR 1020090066901A KR 20090066901 A KR20090066901 A KR 20090066901A KR 20110009480 A KR20110009480 A KR 20110009480A
- Authority
- KR
- South Korea
- Prior art keywords
- prize
- display unit
- forceps
- prizes
- game machine
- Prior art date
Links
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/30—Capturing games for grabbing or trapping objects, e.g. fishing games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3297—Fairground games, e.g. Tivoli, coin pusher machines, cranes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/14—Coin operated
- A63F2250/142—Coin operated with pay-out or rewarding with a prize
Abstract
According to the present invention, after the coin (coin or banknote) is inserted into the coin input hole, the user moves the lever (a joystick is used) within a predetermined time period to the inside surface of the game machine using a forceps moved in the X-axis, Y-axis and Z-axis directions. A randomly placed prize is placed on the scale so that when the total weight of the prize is within the displayed error value range, all prizes on the scale can be extracted to the prize outlet.
Game machine capable of performing a mission using a scale according to an embodiment of the present invention,
A main body having a display stand on which prizes are displayed,
A door which is fixed to the main body so as to be openable and closed, and which has a money inlet, an operation unit and a premium outlet;
In the game machine having a forceps to move in the X-axis, Y-axis, Z-axis direction by driving the drive means when operating the operation unit,
A prize loading stand with irregularly placed prizes of the same kind as those on the display stand,
The main body mounted on the prize holder and the prize holder plate that is fixed to the body so as to be tilted to receive the prize lifted from the prize holder by the forceps, and dropping the prize to the opening side communicating with the prize holder or prize outlet when tilting. Scales,
A first weight display unit which is formed inside the main body and displays a weight value and a ± error value of a predetermined prize when the money is inserted into the money inlet; and displays the total weight value of the prize placed on the prize receiving plate by tongs. And a display unit including a score display unit, a time display unit for displaying a set time for operating the forceps, and a count display unit for displaying the number of missions for operating the forceps.
Description
The present invention is a prize (regardless of the type and number of prizes) by the user to operate the lever (joystick is used) to move in the X-axis (left and right), Y-axis (front and rear) and Z-axis (up and down) direction Place the balance on the scale within a limited period of time (e.g. 30 seconds), but if the total weight of the prize is within the tolerance of the preset weight, use the scale to receive all the prizes on the scale. It relates to a game machine that can perform the mission.
More specifically, after the coin (coin or banknote) is inserted into the coin slot, the user randomly hangs on the bottom surface of the game machine by using tongs moved in the X-axis, Y-axis and Z-axis directions by lever operation within a designated time. When a prize is placed on a scale and the total weight value of the prize is within the displayed error value range, the game machine can perform a mission using a scale so that all prizes on the scale can be extracted to the prize outlet. .
After the doll is put in a certain amount of coins, the lever is operated to extract goods such as dolls stacked on the floor of the game machine by using tongs moved in the X-, Y-, and Z-axis directions. Doing. As such, the game method of picking up dolls individually by tongs provides visual interest and is widely used by teenagers.
The above-mentioned doll-pull game machine has a pile of goods, such as a doll, irregularly stacked on the bottom surface of the game machine, so that a predetermined product placed at a specific position desired by the user (for example, when the product desired by the user is pressed by another product). In order to extract the cost, a lot of money is required because a preliminary operation of lifting a product placed on a predetermined product by a forceps and moving it to another place in advance is required.
As described above, unnecessary costs are expended to extract the corresponding product desired by the user, thereby lowering the product extraction desire. In addition, the game method of lifting the product by the forceps is always the same, so users get tired easily, and the price of the product is almost the same level, so the curiosity and interest of the users are halved, and thus the game machine is not reliable.
Embodiments of the present invention, by moving the tongs in the X-axis, Y-axis and Z-axis direction to place the prizes on the scale within a specified time (the kind of prizes may overlap), if the weight value displayed is matched It is related to a game machine that can be given all the prizes, and can perform the mission using a scale that can actively induce users' curiosity and interest by applying a new game method.
In the embodiment of the present invention, the user repeats the process of placing the desired prize on the scale by moving the forceps, so that the mission can be easily obtained by using the scale to easily acquire a sense of placing a prize having a predetermined weight on the scale. Related to game machines that can be performed.
Game machine capable of performing a mission using a scale according to an embodiment of the present invention,
A main body having a display stand on which prizes are displayed,
A door which is fixed to the main body so as to be openable and closed, and which has a money inlet, an operation unit and a premium outlet;
In the game machine having a forceps to move in the X-axis, Y-axis, Z-axis direction by driving the drive means when operating the operation unit,
Prize holders that have irregularly placed prizes of the same kind as those on the display stand,
The main body mounted on the prize holder and the prize holder plate that is fixed to the body so as to be tilted to receive the prize lifted from the prize holder by the forceps, and dropping the prize to the opening side communicating with the prize holder or prize outlet when tilting. Scales,
The first weight display unit which is formed inside the main body and displays the weight value and the ± error value of the prizes which are set in advance when the money is put into the money inlet, and the score which displays the total weight value of the prizes placed on the prize receiving plate by forceps. And a display unit including a display unit, a time display unit for displaying a set time for operating the forceps, and a count display unit for displaying the number of missions for operating the forceps.
According to a preferred embodiment, the merchandise is mounted on at least one of the left and right sides inside the door as described above, and when the merchandise is displayed, the merchandise discharging the merchandise separately through the discharging opening irrespective of the mission using the scale. Includes a display stand.
It includes a second weight display for displaying the weight of each of the prizes, so that the user can recognize the weight of each of the prizes displayed on the display rack to perform the mission.
The game machine capable of performing the mission using the scale according to the embodiment of the present invention configured as described above has the following advantages.
By moving the tongs to the prizes with the joystick operation, the prizes are placed on the scale within the designated time, and if the weight is displayed, all prizes on the scale can be provided. Can be caused by.
In addition, since the user repeats the process of placing the desired prize on the scale by moving the tongs, it is possible to easily acquire the sense of placing the prize with a predetermined weight on the scale to extract the prize desired by the user.
Hereinafter, preferred embodiments of the present invention will be described with reference to the accompanying drawings, which are intended to describe in detail enough to enable those skilled in the art to easily practice the invention, and therefore It does not mean that the technical spirit and scope of the present invention is limited.
A game machine capable of performing a mission using a scale according to an embodiment of the present invention shown in FIGS. 1 to 4,
A
It is fixed to the
Game
Giveaway racks 17, in which prizes of the same kind as the prizes displayed on the
A
It is formed inside the
When the
It includes a second
At this time, while accommodating the prizes raised by the above-mentioned
Hereinafter, with reference to the accompanying drawings an example of the use of a game machine capable of performing a mission using a scale according to an embodiment of the present invention will be described in detail.
As illustrated in FIGS. 1 and 4, when a user inserts a coin (for example, a coin of 500 won) into the
The user manipulates the
At this time, the technical information for moving the
At this time, when the prize is placed on the
As described above, the process of placing the prize on the
At this time, as the prize is placed on the
Thus, a melody sound such as "congratulations" or the like can be generated through an unshown speaker fixed to the
As shown in FIG. 3 (a), the user can be provided with all the prizes placed on the
On the other hand, as shown in Fig. 3 (b), when the weight value displayed on the first
On the other hand, when the money is put into the above-described
That is, when the money is put into the
1 is a schematic diagram of a game machine capable of performing a mission using a scale according to an embodiment of the present invention,
2 is an enlarged view of a display unit in a game machine capable of performing a mission using a scale according to an embodiment of the present invention;
3 (a, b) is a state of use of the scale in the game machine capable of performing a mission using the scale according to an embodiment of the present invention,
4 is a front view of a game machine capable of performing a mission using a scale according to an embodiment of the present invention.
* Explanation of symbols used in the main part of the drawing
10; Display stand
11; main body
12; Currency slot
13; Control panel
14; tongs
15; Prize outlet
16; door
17; Giveaway
18; Body
19; Scale
20; First weight display
21; Score display
22; Time display
23; Count display
24; Display part
25; Outlet
26; product
27; Merchandise display racks
28; 2nd weight display part
29; Giveaway board
Claims (3)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090066901A KR20110009480A (en) | 2009-07-22 | 2009-07-22 | Vending machine with mission using weight |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090066901A KR20110009480A (en) | 2009-07-22 | 2009-07-22 | Vending machine with mission using weight |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20110009480A true KR20110009480A (en) | 2011-01-28 |
Family
ID=43615163
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020090066901A KR20110009480A (en) | 2009-07-22 | 2009-07-22 | Vending machine with mission using weight |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20110009480A (en) |
-
2009
- 2009-07-22 KR KR1020090066901A patent/KR20110009480A/en active IP Right Grant
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