KR20110009480A - Vending machine with mission using weight - Google Patents

Vending machine with mission using weight Download PDF

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Publication number
KR20110009480A
KR20110009480A KR1020090066901A KR20090066901A KR20110009480A KR 20110009480 A KR20110009480 A KR 20110009480A KR 1020090066901 A KR1020090066901 A KR 1020090066901A KR 20090066901 A KR20090066901 A KR 20090066901A KR 20110009480 A KR20110009480 A KR 20110009480A
Authority
KR
South Korea
Prior art keywords
prize
display unit
forceps
prizes
game machine
Prior art date
Application number
KR1020090066901A
Other languages
Korean (ko)
Inventor
유형근
Original Assignee
유형근
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 유형근 filed Critical 유형근
Priority to KR1020090066901A priority Critical patent/KR20110009480A/en
Publication of KR20110009480A publication Critical patent/KR20110009480A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/14Coin operated
    • A63F2250/142Coin operated with pay-out or rewarding with a prize

Abstract

According to the present invention, after the coin (coin or banknote) is inserted into the coin input hole, the user moves the lever (a joystick is used) within a predetermined time period to the inside surface of the game machine using a forceps moved in the X-axis, Y-axis and Z-axis directions. A randomly placed prize is placed on the scale so that when the total weight of the prize is within the displayed error value range, all prizes on the scale can be extracted to the prize outlet.

Game machine capable of performing a mission using a scale according to an embodiment of the present invention,

A main body having a display stand on which prizes are displayed,

A door which is fixed to the main body so as to be openable and closed, and which has a money inlet, an operation unit and a premium outlet;

In the game machine having a forceps to move in the X-axis, Y-axis, Z-axis direction by driving the drive means when operating the operation unit,

A prize loading stand with irregularly placed prizes of the same kind as those on the display stand,

The main body mounted on the prize holder and the prize holder plate that is fixed to the body so as to be tilted to receive the prize lifted from the prize holder by the forceps, and dropping the prize to the opening side communicating with the prize holder or prize outlet when tilting. Scales,

A first weight display unit which is formed inside the main body and displays a weight value and a ± error value of a predetermined prize when the money is inserted into the money inlet; and displays the total weight value of the prize placed on the prize receiving plate by tongs. And a display unit including a score display unit, a time display unit for displaying a set time for operating the forceps, and a count display unit for displaying the number of missions for operating the forceps.

Description

A game machine that can perform missions using scales {vending machine with mission using weight}

The present invention is a prize (regardless of the type and number of prizes) by the user to operate the lever (joystick is used) to move in the X-axis (left and right), Y-axis (front and rear) and Z-axis (up and down) direction Place the balance on the scale within a limited period of time (e.g. 30 seconds), but if the total weight of the prize is within the tolerance of the preset weight, use the scale to receive all the prizes on the scale. It relates to a game machine that can perform the mission.

More specifically, after the coin (coin or banknote) is inserted into the coin slot, the user randomly hangs on the bottom surface of the game machine by using tongs moved in the X-axis, Y-axis and Z-axis directions by lever operation within a designated time. When a prize is placed on a scale and the total weight value of the prize is within the displayed error value range, the game machine can perform a mission using a scale so that all prizes on the scale can be extracted to the prize outlet. .

After the doll is put in a certain amount of coins, the lever is operated to extract goods such as dolls stacked on the floor of the game machine by using tongs moved in the X-, Y-, and Z-axis directions. Doing. As such, the game method of picking up dolls individually by tongs provides visual interest and is widely used by teenagers.

The above-mentioned doll-pull game machine has a pile of goods, such as a doll, irregularly stacked on the bottom surface of the game machine, so that a predetermined product placed at a specific position desired by the user (for example, when the product desired by the user is pressed by another product). In order to extract the cost, a lot of money is required because a preliminary operation of lifting a product placed on a predetermined product by a forceps and moving it to another place in advance is required.

As described above, unnecessary costs are expended to extract the corresponding product desired by the user, thereby lowering the product extraction desire. In addition, the game method of lifting the product by the forceps is always the same, so users get tired easily, and the price of the product is almost the same level, so the curiosity and interest of the users are halved, and thus the game machine is not reliable.

Embodiments of the present invention, by moving the tongs in the X-axis, Y-axis and Z-axis direction to place the prizes on the scale within a specified time (the kind of prizes may overlap), if the weight value displayed is matched It is related to a game machine that can be given all the prizes, and can perform the mission using a scale that can actively induce users' curiosity and interest by applying a new game method.

In the embodiment of the present invention, the user repeats the process of placing the desired prize on the scale by moving the forceps, so that the mission can be easily obtained by using the scale to easily acquire a sense of placing a prize having a predetermined weight on the scale. Related to game machines that can be performed.

Game machine capable of performing a mission using a scale according to an embodiment of the present invention,

A main body having a display stand on which prizes are displayed,

A door which is fixed to the main body so as to be openable and closed, and which has a money inlet, an operation unit and a premium outlet;

In the game machine having a forceps to move in the X-axis, Y-axis, Z-axis direction by driving the drive means when operating the operation unit,

Prize holders that have irregularly placed prizes of the same kind as those on the display stand,

The main body mounted on the prize holder and the prize holder plate that is fixed to the body so as to be tilted to receive the prize lifted from the prize holder by the forceps, and dropping the prize to the opening side communicating with the prize holder or prize outlet when tilting. Scales,

The first weight display unit which is formed inside the main body and displays the weight value and the ± error value of the prizes which are set in advance when the money is put into the money inlet, and the score which displays the total weight value of the prizes placed on the prize receiving plate by forceps. And a display unit including a display unit, a time display unit for displaying a set time for operating the forceps, and a count display unit for displaying the number of missions for operating the forceps.

According to a preferred embodiment, the merchandise is mounted on at least one of the left and right sides inside the door as described above, and when the merchandise is displayed, the merchandise discharging the merchandise separately through the discharging opening irrespective of the mission using the scale. Includes a display stand.

It includes a second weight display for displaying the weight of each of the prizes, so that the user can recognize the weight of each of the prizes displayed on the display rack to perform the mission.

The game machine capable of performing the mission using the scale according to the embodiment of the present invention configured as described above has the following advantages.

By moving the tongs to the prizes with the joystick operation, the prizes are placed on the scale within the designated time, and if the weight is displayed, all prizes on the scale can be provided. Can be caused by.

In addition, since the user repeats the process of placing the desired prize on the scale by moving the tongs, it is possible to easily acquire the sense of placing the prize with a predetermined weight on the scale to extract the prize desired by the user.

Hereinafter, preferred embodiments of the present invention will be described with reference to the accompanying drawings, which are intended to describe in detail enough to enable those skilled in the art to easily practice the invention, and therefore It does not mean that the technical spirit and scope of the present invention is limited.

A game machine capable of performing a mission using a scale according to an embodiment of the present invention shown in FIGS. 1 to 4,

A main body 11 having a display rack 10 on which prizes are displayed, and

It is fixed to the main body 11 so that it can be opened and closed, the money inlet 12, the operation part 13 (joy-stick 13a for moving the tongs 14 to front and rear, left and right directions, and the tongs 14). And a door 16 on which a premium discharge port 15 is formed,

Game machine including tongs 14 which are moved in X-axis direction (left and right direction), Y-axis direction (front and rear direction), and Z-axis direction (up and down direction) by driving a driving means (not shown) when operating the operation unit 13. To

Giveaway racks 17, in which prizes of the same kind as the prizes displayed on the display stand 10 are irregularly placed,

A body 18 mounted on the prize holders 17 and a prize that is fixed to the body 18 when being driven by the driving means and lifted from the prize holders 17 by the tongs 14, is tilted. A scale 19 composed of a prize receiving plate 29 for dropping the city prize to the prize loading stand 17 or the opening 30 communicating with the prize discharge port 15;

It is formed inside the main body 11, and the weight value and ± error value (preferably ± 5g ~ ± 10g) of the prizes that are set in advance when the money (coin 500 won or bill is used) into the money inlet 12 The first weight display unit 20 for displaying the mark, the score display unit 21 for displaying the total weight value of the prizes placed on the prize receiving plate 29 by the forceps 14, and the forceps 14 can be operated. Display unit consisting of a time display unit 22 (time) (for example, 30 seconds is displayed) for displaying the set time, and the number display unit 23 (credit) for displaying the number of missions for operating the tongs 14 (24).

When the goods 26 are mounted on at least one of the left and right sides inside the door 16 described above, and the money is put into the money inlet 12, the door 16 may be used regardless of the mission using the scale 19. It includes a merchandise display rack 27 for discharging the goods 26 individually through the discharge port 25 formed on the outside.

It includes a second weight display unit 28 for displaying the weight of each of the prizes so that the user can perform the mission after recognizing the weight of each of the prizes displayed on the display rack 10 described above.

Unexplained reference numeral 14b in the drawings is an antenna-type string anti-shake tool that is telescopically driven to prevent shaking of the forceps 14 connected to the wire-shaped string 14a when the product is picked up by the forceps 14 and moved toward the scale 19. .

At this time, while accommodating the prizes raised by the above-mentioned tongs 14, when the tilting prizes during the prize pile holder 17 side (does not perform the mission can not be given a prize (so-called, "boom")) Or a scale 19 provided with a prize receiving plate 29 for lowering the prize to the prize discharge port 15 side (referring to a case where a prize is provided by performing a mission), a score display unit 21, and a time The configuration except for the display section 24 including the display section 21 and the number display section 23 is substantially the same as that of a general game machine used in the art, and thus detailed descriptions of these configurations and operations are omitted.

Hereinafter, with reference to the accompanying drawings an example of the use of a game machine capable of performing a mission using a scale according to an embodiment of the present invention will be described in detail.

As illustrated in FIGS. 1 and 4, when a user inserts a coin (for example, a coin of 500 won) into the money input hole 12 formed in the door 16, the first weight display unit 20 described above. Preset weight value ("700g" is displayed as an example, ± 10g is displayed) is displayed, and counting while the number "30" is displayed on the time display section 22, the count display section 23 "2" (if 1,000 won currency is entered) is displayed.

The user manipulates the joystick 13a and the down button 13b, respectively, and uses the tongs 14 which are moved in the front, rear, left and right directions, and picks up the prizes irregularly placed on the prize holder 17. 19) on the prize receiving plate (29). At this time, the premiums lifted by the tongs 14 may be several premiums of the same kind, or may lift several premiums of different kinds.

At this time, the technical information for moving the tongs 14 in the X-axis, Y-axis direction is a technical content used in the art, so a detailed description of their configuration and operation will be omitted.

At this time, when the prize is placed on the prize receiving plate 29, the total weight value of the prize detected by the weight sensor not shown is calculated and displayed on the score display unit 21.

As described above, the process of placing the prize on the prize receiving plate 29 by the forceps 14 is repeated within a limited time, that is, "30 seconds". After the user recognizes the weight of each of the prizes displayed on the second weight display unit 28 formed in the main body 11, the user selects and lifts the prizes so as to match the weight value indicated on the first weight display unit 20.

At this time, as the prize is placed on the prize receiving plate 29 by the user within 30 seconds, when the weight value of the prize shown on the score display unit 21 is 690g, 700g, or 710g, the mission is recognized. Done.

Thus, a melody sound such as "congratulations" or the like can be generated through an unshown speaker fixed to the door 16.

As shown in FIG. 3 (a), the user can be provided with all the prizes placed on the prize receiving plate 29 of the scale 19. That is, the premium receiving plate 29, which is tiltably fixed to the body 18 of the scale 19, is tilted toward the display stand 10 by driving the drive means. As a result, the premiums falling from the premium receiving plate 29 pass through the opening 30 and move toward the premium discharge port 15 formed in the door 16 along a movement path not shown.

On the other hand, as shown in Fig. 3 (b), when the weight value displayed on the first weight display portion 20 is not corrected within a limited time (for 30 seconds), the prize receiving plate 29 of the scale 16 It is tilted toward the door 16. Due to this, the premiums falling from the prize receiving plate 29 is piled up again on the prize pile (17).

On the other hand, when the money is put into the above-described money inlet 12, the goods displayed on the goods display rack 27 mounted on the left and right sides inside the door 16, the discharge port 25 formed on the outer surface of the door 16 Are discharged individually. At this time, the product discharged through the discharge port 25 is to discharge the product to the user in a bonus concept, regardless of the operation to perform the mission to receive the prize.

That is, when the money is put into the money inlet 12, the individual goods displayed on the merchandise display stand 27 are provided, and at the same time, the mission can be separately performed to receive additional prizes.

1 is a schematic diagram of a game machine capable of performing a mission using a scale according to an embodiment of the present invention,

2 is an enlarged view of a display unit in a game machine capable of performing a mission using a scale according to an embodiment of the present invention;

3 (a, b) is a state of use of the scale in the game machine capable of performing a mission using the scale according to an embodiment of the present invention,

4 is a front view of a game machine capable of performing a mission using a scale according to an embodiment of the present invention.

* Explanation of symbols used in the main part of the drawing

10; Display stand

11; main body

12; Currency slot

13; Control panel

14; tongs

15; Prize outlet

16; door

17; Giveaway

18; Body

19; Scale

20; First weight display

21; Score display

22; Time display

23; Count display

24; Display part

25; Outlet

26; product

27; Merchandise display racks

28; 2nd weight display part

29; Giveaway board

Claims (3)

A main body having a display stand on which prizes are displayed, A door fixed to the main body so as to be openable and closed, and having a money inlet, an operation unit, and a premium outlet; In a game machine having a forceps to move in the X-axis, Y-axis, Z-axis direction by driving the drive means when operating the operation unit: A prize loading rack in which prizes of the same kind as the prizes displayed on the display stand are irregularly placed; A body mounted on the premium holder, and a tilting fixed to the body to accommodate the premium raised from the premium holder by the forceps, the opening to communicate the premium with the premium holder or the discharge outlet when tilting A balance consisting of a prize receiving plate dropped to the side; And A first weight display unit which is formed inside the main body and displays a weight value and a ± error value of a predetermined prize when the money is inserted into the money inlet; and the total weight value of the prize placed on the prize receiving plate by the forceps; And a display unit including a score display unit for displaying a number of times, a time display unit for displaying a set time for operating the forceps, and a number display unit for displaying the number of missions for operating the forceps. Game machine that can perform missions. The product of claim 1, wherein the product is displayed on at least one of the left and right sides of the inside of the door, and when the money is inserted into the money inlet, the goods are individually discharged through the outlet regardless of the mission using the scale. A game machine capable of performing a mission using a scale comprising a merchandise display rack. The scale according to claim 2, further comprising a second weight display unit which displays the weight of each of the prizes so that the user can recognize the weight of the prizes displayed on the display stand and perform the mission. Game machine that can perform missions.
KR1020090066901A 2009-07-22 2009-07-22 Vending machine with mission using weight KR20110009480A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020090066901A KR20110009480A (en) 2009-07-22 2009-07-22 Vending machine with mission using weight

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020090066901A KR20110009480A (en) 2009-07-22 2009-07-22 Vending machine with mission using weight

Publications (1)

Publication Number Publication Date
KR20110009480A true KR20110009480A (en) 2011-01-28

Family

ID=43615163

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020090066901A KR20110009480A (en) 2009-07-22 2009-07-22 Vending machine with mission using weight

Country Status (1)

Country Link
KR (1) KR20110009480A (en)

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