KR20100076262A - Method and system for providing matchup game service - Google Patents

Method and system for providing matchup game service Download PDF

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Publication number
KR20100076262A
KR20100076262A KR1020080134236A KR20080134236A KR20100076262A KR 20100076262 A KR20100076262 A KR 20100076262A KR 1020080134236 A KR1020080134236 A KR 1020080134236A KR 20080134236 A KR20080134236 A KR 20080134236A KR 20100076262 A KR20100076262 A KR 20100076262A
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game
block
player
blocks
map
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KR1020080134236A
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Korean (ko)
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홍승대
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엔에이치엔(주)
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
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  • General Health & Medical Sciences (AREA)
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  • General Business, Economics & Management (AREA)
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  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

PURPOSE: A matchup game service providing method and a system thereof are provide to easily predict advantages or disadvantages of a game situation by arranging a gauge area on a game map. CONSTITUTION: A monitoring board display unit(1442a) displays situation boards for predicting disturbing situations for game progressing on game screens of respective players. If a first player performs a mission according to a game rule, a point display unit(1444a) accumulates attack points for predicting game progressing disturbance of a second player in the situation board of the first player. If the accumulated attack points satisfies fixed conditions, a point transferring unit(1446a) transfers the accumulated attack points to the situation board of the second player.

Description

Method and system for providing competitive game service {Method and System for Providing Matchup Game Service}

The present invention relates to an online competitive game, and more particularly, to a method and system for providing a competitive game service for predicting the progress of a game on a map according to game rules.

Recently, with the development of computer-related information and communication technology, the game industry is also rapidly developing. Conventional computer games mainly consisted of simple plot arcade games or video games, but with the development of multimedia and network technologies, games of a completely different dimension are being developed one after another. In particular, the spread of high-speed Internet has led to a revolutionary development of the game industry by creating a new game field called multi-user online games.

On the other hand, in the development of such online games, conventional games such as competitive games are also developed in a variety of forms, but the problem is also often appear. In particular, since it is arranged in a complex map structure that can not easily grasp the change in the state of the game progress, there is a problem of abandoning the progress game by reducing the inducement of interest to continue the game progression, lowering the sense of urgency of the game, online When the game progresses, it is not easy to predict the advantages or disadvantages of the game situation between the users when the opponent receives a sudden attack, there is a problem that the game is not easy to reverse the situation is not easy.

SUMMARY OF THE INVENTION The present invention has been made to solve the above-described problems, and to provide a method and system for providing a competitive game service that can allow users to predict the advantages or disadvantages of the game in advance, thereby further inducing interest in the game. It is a technical problem.

According to an aspect of the present invention, there is provided a game game providing method according to an aspect of the present invention, including: displaying a situation board for notifying a disturbance situation of a game progress on a game screen of each player when a game is started; Accumulating attack points on the status plate of the first player when the first player performs a mission according to a game rule; And when the attack points accumulated in the situation board of the first player satisfy a predetermined condition, the attack points accumulated in the situation board of the first player are notified to hinder the progress of the game of the second player in the situation board of the second player. And transferring to the obstruction point.

Here, the situation board is characterized in that the display is divided into a defensive area in which the hindering point foretelling the progression of the game is displayed, and an attacking area for displaying the attack point foretelling the progression of the other players.

On the other hand, in the accumulating step, if there is already a disturbing point for notifying the progress of the game of the first player in the situation board of the first player, the attack point for notifying the progress of the game of the second player and the It is characterized by offsetting the interruption point foretelling the progression of the game of the first player.

In addition, after the interruption point is switched to the status plate of the second player, if a predetermined condition is satisfied, the game progress of the second player is interrupted according to the interruption point. It may be characterized as whether the time elapsed.

In accordance with another aspect of the present invention, there is provided a competitive game service providing system according to another aspect of the present invention. A point display unit for accumulating attack points on the situation board of the first player when the first player performs a mission according to a game rule; And when the attack points accumulated in the situation board of the first player satisfy a predetermined condition, the attack points accumulated in the situation board of the first player are notified to hinder the progress of the game of the second player in the situation board of the second player. It includes a point transfer unit for transferring to the obstruction point.

The method and system for providing a competitive game service according to the present invention arrange a gauge area on a game map so that a game user can easily predict the advantages or disadvantages of a game situation. It can be predicted, which increases the interest in the game.

Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 is a diagram illustrating a network connection state of a competitive game service providing system according to an exemplary embodiment of the present invention.

As shown in FIG. 1, the competitive game service providing system 100 (hereinafter, referred to as a game system) that provides a competitive game to a plurality of user clients 300 connected through a network 200 may include an interface server 110 and a game. The server includes a string server 120, a channel server 130, a game server 140, and a database server 150, and may selectively include only a predetermined server among the servers according to a system environment.

Here, each of the plurality of user clients 300 is a plurality of terminal devices that are connected to the network 200 and receive a game application (not shown) from the competitive game service providing system 100. It can include mobile phones, PDAs and MBS phones, televisions with Internet access, network game machines, handheld game machines, and the like.

The game application is a program that allows the user to actually play the game, which is a program installed in each user client 300, and performs a function of transmitting and receiving a game packet for an online competitive game when the game is in progress. However, the game application is not necessarily installed in each user client 300, and may be provided through a web browser (not shown) without a separate application. In one embodiment of the present invention, but described as proceeding the game in the game progress unit of the game server, the present invention is not limited to this, the game application of the present invention to proceed with the game as the game progress unit in the game server It may be.

The interface server 110 serves as an interface to allow the user client 300 to access the game system, and converts various information provided through each server according to a communication standard and provides the same to a plurality of user clients 300. It receives the information transmitted from the user client 300 through the network and provides a function to each server. In general, a game web server may correspond to this.

The game string server 120 reads the launch information from the database server 150 in which various data required by the system is stored, processes the launch information request from the user client 300, and the channel server 140 receives the user. It receives and processes the request of the channel list established in the specific game from the client 300, and performs channel and room connection maintenance for the specific game. Specifically, the user may provide a game-related channel selected by the user, a list of game rooms for each channel, and the like, and may open a game room for each channel at the request of the user.

The game server 140 is a server that executes the online competitive game, and executes the game information and related information about the online competitive game. To this end, the game server 140 includes a game map provider 142 and a game progress unit 144, as shown in FIG. On the other hand, the competitive game service providing system according to an embodiment of the present invention can provide a competitive game to a plurality of user clients, for convenience of description below, the game proceeds between the first user client and the second client user client It will be assumed and explained. In addition, although the block in the present invention is referred to as a block for convenience, various forms such as a cube, a cube, a bead shape, and the like are possible and are not limited to any one form.

The game map provider 142 may provide the first and second user clients 300 with a game map to be used for the online competitive game by a user's selection, for example, by the owner. 144 executes the competitive game based on the first game map provided to the first user client and the second game map provided to the second user client, and according to the game execution operation of the first and second user clients 300. If the predetermined game rule is satisfied, the corresponding block is erased.

In one embodiment, the game progress unit 144 includes a status display unit 1442a, a point display unit 1444a, and a point transfer unit 1446a, as illustrated in FIG. 3A.

When the game is started, the status board display unit 1442a displays a status board on the game screen of each player, foretelling a disturbing situation of the game progress. For example, a status board displaying information on the number of blocks to be added in the future may be displayed on a screen of each user client.

The point display unit 1444b accumulates the attack points foretelling the interruption of the game progress of the second player when the first player performs the mission according to the game rule on the situation board of the first player.

For example, if the first player corresponding to the first user client erases three or more identical blocks to disconnect the blocks and then continues, the second player client performs a mission of erasing three or more blocks. As an attack point for predicting the disturbance situation of the second player corresponding to the game progress, information about the number of blocks to be added on the game screen of the second player may be accumulated in the status board.

The point transfer unit 1146 may add the attack points accumulated in the situation board of the first player to the situation board of the second player when the attack points accumulated in the situation board of the first player satisfy a predetermined condition. Transfer to the interruption point that predicts the interruption of the game.

For example, after the information on the number of blocks to be added on the game screen of the second player is displayed on the status plate of the first flare corresponding to the first user client as the attack point for predicting the interruption of the game progress of the second flare, If time elapses, the attack point of the first player is transferred to the disturbing point for the second player.

As shown in FIG. 3B, the game progressing unit 144 includes a block erasure information receiving unit 1442b, a block additional information generating unit 1444b, and a block information display unit 1446b. . Here, the game rule determines whether blocks having the same color or the same shape are adjacent to each other by more than a reference number. For example, when three or more blocks of the same color or the same shape are adjacent to each other, the corresponding block may be erased. In this case, when a block is fired through a block launcher to erase three or more blocks and the blocks are broken and then connected to erase three or more blocks, this is called a combo. In addition, when firing blocks to erase three or more blocks, and then firing blocks again to erase three or more blocks, this is called a chain. As such, in the case of a combo and a chain, a higher score may be obtained, and there may be various situations in which a higher score may be obtained in addition to the combo or a chain.

In one embodiment, the game map provider 142, as shown in Figure 4, the first game map and the second game map provided to the first and the second user client is around the blocks after the game starts; When the obstacle 34 is generated and the color of the obstacle collided with the color of the block 32 launched through the block launcher 30 is the same, it may provide a map from which the collided obstacle is removed.

In another embodiment, the game map provider 142 may be configured to collide with a block 42 that is randomly flying obstacle blocks 44 launched through the block launcher 40, as shown in FIG. Can be removed, and the non-removed obstacle blocks 44 can provide a map that is added to existing blocks. Here, the obstacle blocks interfere with normal play and may be erased together when adjacent blocks are erased.

In another embodiment, the game map provider 142 may be connected in a circular shape around the block launch pad or connected in a square or star shape around the block launch pad 50 as illustrated in FIG. 6. Alternatively, as shown in FIG. 7, the blocks outside the block launch pad 60 may provide a map in which at least one circular shape is connected.

On the other hand, although not shown, the game map provider 142 of the present invention can provide a variety of items, the provided items can be obtained by the collision with the blocks launched through the block launcher, as a kind of item There may be various items such as an item that increases the accuracy of the block launch pad, an item that erases all blocks within a certain radius, and an item that stops time for a certain time.

When the block disposed on the first game map of the first user client is erased according to a game rule, the block erasure information receiving unit 1442b receives the first block erasure information corresponding to the number of erased blocks from the first user client. Receive. According to an embodiment, the block erasure information receiving unit 1442b may delete the block disposed on the second game map of the second user client according to a game rule. Receive from the second user client.

In other words, when a block is erased in the first game map or the second game map of the first user client or the second user client according to the above-described game rule, the first user client or the second user may receive information on the number of erased blocks. Can receive from user client. In particular, when a block is erased from the first game map or the second game map of the first user client or the second user client by a weighted score such as a combo or a chain, the first user client or Can be received from a second user client.

The block addition information generation unit 1444b adds a first block corresponding to the number of blocks to be added on the second game map of the second user client by using the first block erasure information received by the block erasure government receiver 1442b. Generate information. In one embodiment, the block additional information generating unit 1444b uses the second block erasing information received by the block erasing unit receiving unit 1442b to add the number of blocks to be added on the first game map of the first user client. Generate second block additional information corresponding to the.

For example, if the blocks removed on the first game map of the first user client are 2 combos, 3 combos, and 4 combos, the number of blocks to be added on the second game map of the second user client is 3 or 4 The number of blocks to be added on the second map may be calculated by the block additional information generation unit corresponding to the number of blocks erased from the first map, such as five. On the contrary, the number of blocks to be added on the first game map corresponding to the number of blocks erased on the second game map of the second user client may be calculated by the block addition generating unit.

Therefore, the competitive game according to an embodiment of the present invention may increase the number of blocks to be added to the opponent's game map as the number of blocks is removed from the game map being played in order to make the opponent disadvantage.

The block information display unit 1446b causes the first block additional information to be displayed in the attack area of the situation board disposed on the first game map, and when the predetermined condition is satisfied, the block information display unit 1446b transmits the first block additional information to the second game map. Transfer to the defensive area of the situation board placed on the top. Here, the predetermined condition may be determined whether the reference time elapses after the block additional information is displayed on the situation board. For example, when the timer is operated after the block additional information is displayed on the status board, and the timer runs out, the first block additional information displayed on the attack area of the status panel disposed on the first game map is transferred to the second user client. Can be sent.

Here, the block information display unit 1446b allows a block corresponding to the second block additional information to be displayed in the attack area of the situation board disposed on the second game map.

For example, if it is assumed that the maps shown in (a) and (b) of FIG. 8 are the second game maps, the first block additional information displayed on the attack area (not shown) of the situation board disposed on the first game map. May be transferred and displayed on the defense area 72 of the situation board disposed on the first game map, and the second block additional information calculated according to the number of blocks removed on the second game map is placed on the second game map. It can be displayed in the attack area 71 of the situation board. Here, although it is assumed that the game map shown in FIG. 8 is the second game map, the first game map may also be the same type as the second game map shown in FIG. 8.

In other words, the game map provided in the competitive game service providing system according to an embodiment of the present invention provides a situation board for predicting a disturbance situation for game progress so as to predict when the opponent is attacked or when to attack the opponent. The provided situation board is divided into a defensive area in which block information corresponding to a disturbing point foretelling the progression of a game is displayed and an attacking area in which block information corresponding to an attacking point foretelling the progression of another player's game is displayed. Can be.

Here, the block information display unit 1446b adds the second block additional information displayed in the attack area of the situation board disposed on the second game map and the first block displayed in the defense area of the situation board disposed on the second game map. You can offset the information.

For example, as shown in (a) to (c) of FIG. 8, the block information display unit displays the number of blocks corresponding to the second block information displayed on the attack area 71 of the situation board and the defense area 72 of the situation board. The number of blocks corresponding to the first block information shown in FIG. 3 is offset, and one block may be displayed in the attack area 71 of the situation board.

Here, the block information display unit 1446 corresponds to the first block additional information when a reference time elapses after the first block additional information is transferred to the defensive area of the situation board disposed on the second game map. The number of blocks may be added on the second game map.

For example, as shown in FIG. 9A, when three blocks are transferred to the defensive area 72 of the situation board disposed on the second game map, as shown in FIG. 9B. When the timer runs out, that is, when the reference time has elapsed, three blocks displayed on the defensive area 72 of the situation board may be added to the second game map as shown in FIG. 9C. .

Therefore, the competitive game service providing system according to an embodiment of the present invention predicts the advantage or disadvantage of the game by providing a time point for receiving an attack from the opponent or attacking the opponent by using a status board foretelling a disturbing situation for the game progress. This is possible.

Hereinafter, a method of providing a competitive game service according to an embodiment of the present invention will be described with reference to FIGS. 10 and 11.

10 is a flowchart for explaining a method of providing a competitive game service according to an embodiment of the present invention.

First, when the game is started, a status board for notifying the progress of the game progress is displayed on the game screen of each player (S810).

In this case, the situation board may be divided into a defensive area in which an interruption point foretelling his or her game progression is displayed, and an attacking area in which an attack point foretelling another player's progression of the game is displayed.

Next, when the first player performs the mission according to the game rules, the attack points for notifying the progression of the game of the second player is accumulated in the situation board of the first player (S820). Here, in the situation board of the first player, if there is already a disturbing point for notifying the progression of the game of the first player, the attack point foretelling the progression of the game of the first player and the progression of the game of the first player The disturbing point foretelling may be offset.

Next, when the attack points accumulated in the situation board of the first player satisfies a predetermined condition, the attack points accumulated in the situation board of the first player are prevented from progressing the game of the second player in the situation board of the second player. Transfer to the disturbing point to notice (S830). Here, if a predetermined condition is satisfied after the obstruction point is transferred to the situation board of the second player, the progress of the game of the second player may be interrupted according to the obstruction point. Meanwhile, in the present invention, the predetermined condition may mean whether the reference time has elapsed.

11 is a flowchart for explaining a method of providing a competitive game service according to another exemplary embodiment of the present invention.

First, the game map is provided to the first user client and the second user client (S900). In an embodiment, the game map may be a map in which obstacles are generated around the blocks after the game is started, and the collided obstacles are removed when the color of the collided obstacles is the same as the color of the blocks fired through the block launcher.

In another embodiment, the game map may be a map in which obstacle blocks that are randomly flying are removed by collision with a block that is fired through a block launcher, and the obstacle blocks that are not removed are added to existing blocks. Here, the obstacle blocks interfere with normal play and may be erased together when adjacent blocks are erased.

In another embodiment, the game map may be a map in which the blocks are connected in a circle, square or star shape around the block launcher, or the blocks are connected in at least one circle shape outside the block launcher.

Next, when the blocks arranged on the first game map of the first user client are erased according to a predetermined game rule, first block erasure information corresponding to the number of erased blocks is received from the first user client (S910). ). Here, the game rule may be to determine whether the blocks of the same color or the same shape are adjacent to the reference number or more. In particular, when a block is erased in the first game map of the first user client by a weighted score such as a combo or a chain, information about the number of erased blocks may be received from the first user client.

Next, the first block addition information corresponding to the number of blocks to be added on the second game map of the second user client is generated using the first block erase information (S920). In other words, the competitive game service providing method according to an embodiment of the present invention corresponds to the number of blocks to be added to the opponent game map corresponding to the number of blocks erased from the game map that the player is playing in order to disadvantage the opponent. Can generate information about

Next, the first block additional information is displayed on the attack region of the upper plate plate disposed on the first game map (S930), and if the predetermined condition is satisfied, the first block additional information is added to the second game map. Transfer to the defensive area of the situation board disposed on (S940). Here, the predetermined condition may be whether or not the reference time has elapsed. For example, when the timer operates, this may correspond to the case where the time of the corresponding timer is exhausted.

Next, when a block disposed on the second game map of the second user client is erased according to a predetermined game rule, second block erasure information corresponding to the erased block number is received from the second user client. In operation S950, second block addition information corresponding to the number of blocks to be added on the first game map of the first user client is generated using the second block erasure information (S960). The additional information is displayed on the attack area of the situation board disposed on the second game map (S970).

At this time, the second block additional information displayed on the attack area of the situation board disposed on the second game map and the first block additional information transferred to the defensive area in step S940 are offset.

Here, if the reference time has elapsed after the first block additional information is transferred to the defensive area of the situation board disposed on the second game map, the method of providing a game service according to an embodiment of the present invention is provided. The number of blocks corresponding to the block addition information may be added on the second game map.

Therefore, the method of providing a competitive game service according to an embodiment of the present invention enables the prediction of the game's advantage or disadvantage by providing a time point of receiving a block attack from the opponent or attacking the opponent through a gauge area, thereby making the game interesting. It can be even more triggering.

On the other hand, the above-described competitive game service providing method is implemented in the form of program instructions that can be executed by various computer means can be recorded in a computer-readable recording medium. In this case, the computer-readable recording medium may include program instructions, data files, data structures, and the like, alone or in combination. On the other hand, the program instructions recorded on the recording medium may be those specially designed and configured for the present invention or may be available to those skilled in the art of computer software.

The computer-readable recording medium includes a magnetic recording medium such as a magnetic medium such as a hard disk, a floppy disk and a magnetic tape, an optical medium such as a CD-ROM and a DVD, a magnetic disk such as a floppy disk, A magneto-optical media, and a hardware device specifically configured to store and execute program instructions such as ROM, RAM, flash memory, and the like. The recording medium may be a transmission medium such as an optical or metal wire, a waveguide, or the like including a carrier wave for transmitting a signal specifying a program command, a data structure, or the like.

In addition, program instructions include not only machine code generated by a compiler, but also high-level language code that can be executed by a computer using an interpreter or the like. The hardware device described above may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.

On the other hand, those skilled in the art will appreciate that the present invention can be implemented in other specific forms without changing the technical spirit or essential features.

Therefore, it is to be understood that the embodiments described above are exemplary in all respects and not restrictive. The scope of the present invention is shown by the following claims rather than the detailed description, and all changes or modifications derived from the meaning and scope of the claims and their equivalent concepts should be construed as being included in the scope of the present invention. do.

1 is a diagram illustrating a network connection state of a competitive game service providing system according to an exemplary embodiment of the present invention.

2 is a block diagram showing a detailed configuration of the game server shown in FIG.

3 is a block diagram showing a detailed configuration of the game progression unit shown in FIG.

4 to 6 are exemplary views of a game map according to an embodiment of the present invention.

8 and 9 illustrate a gauge region and its function according to an embodiment of the present invention.

10 and 11 are flowcharts illustrating a method of providing a competitive game service according to an embodiment of the present invention.

<Explanation of symbols for the main parts of the drawings>

144: game progress unit 1442a: situation board display unit

1442a: point display unit 1446a: point previous week

1442b: block erasure information receiving unit 1444b: block additional information generating unit

1446b: block information display unit

Claims (27)

In the competitive game service providing method proceeded by a plurality of players, Displaying a status board on the game screen of each player when the game starts, foretelling an interruption situation for game progress; Accumulating attack points on the status plate of the first player when the first player performs a mission according to a game rule; And When the attack points accumulated in the situation board of the first player satisfies a predetermined condition, the attack points accumulated in the situation board of the first player are notified to hinder the progress of the game of the second player in the situation board of the second player. The game game providing method comprising the step of transferring to the obstruction point. The method of claim 1, wherein the situation board, A method of providing a competitive game service, characterized in that the display is divided into a defensive area that displays a hindering point for predicting his own progression of the game, and an attacking area for displaying an attack point foretelling the progression of another player's game. The method of claim 1, wherein in the accumulating step, If an interruption point foretelling the progression of the game of the first player already exists in the situation board of the first player, the attack point foretelling the progression of the game of the second player and the interruption of the progression of the game of the first player are noticed. Matching game service providing method characterized in that the offsetting the interruption point. The method of claim 1, After the interruption point is switched to the situation board of the second player, if a predetermined condition is satisfied, the game game providing method of the second player according to the interruption point to hinder the progress of the game. The method of claim 1, The predetermined condition is a game game providing method characterized in that the reference time elapsed. If the blocks arranged on the first game map of the first user client are erased according to a predetermined game rule, receiving first block erasure information corresponding to the number of erased blocks from the first user client; Generating first block addition information corresponding to the number of blocks to be added on a second game map of a second user client by using the first block erasure information; Causing the first block additional information to be displayed in an attack area of a situation board disposed on the first game map; And If the predetermined condition is satisfied, transferring the first block additional information to the defensive area of the situation board disposed on the second game map. The method of claim 6, Receiving, from the second user client, second block erasure information corresponding to the number of the erased blocks when the blocks arranged on the second game map of the second user client are erased according to the predetermined game rule. ; Generating second block addition information corresponding to the number of blocks to be added on the first game map of the first user client using the second block erasure information; And And the second block additional information is displayed on the attack area of the situation board disposed on the second game map. The method of claim 7, wherein The method further comprising the step of offsetting the second block additional information displayed in the attack area of the situation board disposed on the second game map and the first block additional information transferred to the defensive area of the situation board. How we deliver the service. The method of claim 6, If a reference time has elapsed after the first block addition information is transferred to the defensive area of the situation board disposed on the second game map, the number of blocks corresponding to the first block addition information is determined on the second game map. The game game providing method comprising the step of adding to more. The method of claim 6, The predetermined condition is a game game providing method characterized in that the reference time elapsed. The method of claim 6, And the game rule determines whether blocks having the same color or the same shape are adjacent to each other by more than a reference number. The method of claim 6, wherein the first game map and the second game map is After the game is started, obstacles are generated around the blocks, and if the color of the obstacles collided with the color of the block fired through the block launcher is the same, the collision obstacle is removed. The method of claim 6, wherein the first game map and the second game map is Method of providing a competitive game service, characterized in that the obstacle blocks flying randomly can be removed by the collision with the block launched through the block launch pad, the unblocked obstacle blocks are added to the existing blocks. The method of claim 6, wherein the first game map and the second game map is A method of providing a competitive game service, characterized in that blocks are connected in a circle, square or star shape around a block launcher or blocks are connected in at least one circle shape outside the block launcher. A recording medium having recorded thereon a program for performing the method according to any one of claims 1 to 14. A status board display unit for displaying a status board foretelling a disturbance of game progress on a game screen of each player when a game is started; A point display unit for accumulating attack points on the situation board of the first player when the first player performs a mission according to a game rule; And When the attack points accumulated in the situation board of the first player satisfies a predetermined condition, the attack points accumulated in the situation board of the first player are notified to hinder the progress of the game of the second player in the situation board of the second player. Matching game service providing system comprising a point transfer unit for transferring to the obstruction point. The method of claim 16, wherein the situation board, The game system for providing a competitive game service, characterized in that it is divided into a defensive area in which the hindering point foretelling the progression of his game is displayed, and an attacking area in which the attacking point foretelling the hindering of the progression of other players is displayed. The method of claim 16, wherein the point display unit If an interruption point foretelling the progression of the game of the first player already exists in the situation board of the first player, the attack point foretelling the progression of the game of the second player and the interruption of the progression of the game of the first player are noticed. Matching game service providing system, characterized in that to offset the disturbing point. When the blocks arranged on the first game map of the first user client are erased according to a predetermined game rule, the block erasure information receiving unit receives first block erasure information corresponding to the number of erased blocks from the first user client. ; A block addition information generation unit generating first block addition information corresponding to the number of blocks to be added on a second game map of a second user client by using the first block erasure information; And The first block additional information is displayed on the attack area of the situation board disposed on the first game map, and when a predetermined condition is satisfied, the first block additional information is displayed on the situation board disposed on the second game map. And a block information display unit for transferring to the defensive area. The method of claim 19, The block erasure information receiving unit is further configured to, when the blocks arranged on the second game map of the second user client are erased according to the predetermined game rule, receive the second block erase information corresponding to the number of erased blocks. From your client, The block addition information generation unit generates second block addition information corresponding to the number of blocks to be added on the first game map of the first user client by using the second block erasure information. And the block information display unit is configured to display the second block additional information in an attack area of a situation board disposed on the second game map. The method of claim 20, wherein the block information display unit, And the second block addition information displayed in the attack area of the situation board disposed on the second game map and the first block addition information transferred to the defensive area are offset. 20. The apparatus of claim 19, wherein the block information display unit If a reference time has elapsed after the first block additional information is transferred to the defensive area of the situation board disposed on the second game map, the number of blocks corresponding to the first block additional information is determined on the second game map. Matching game service providing system, characterized in that added to. The method of claim 19, The predetermined condition is a competitive game service providing system, characterized in that the reference time elapsed. The method of claim 19, The game rule is a game-type game service providing system, characterized in that it is determined whether the blocks of the same color or the same shape more than the reference number. The method of claim 19, wherein the first game map and the second game map is Obstacles are generated around the blocks after the game starts, and if the color of the obstacles collided with the color of the block fired through the block launch pad is the same, the collision obstacle is removed, characterized in that the collision obstacle is removed. The method of claim 19, wherein the first game map and the second game map is The obstacle blocks that are randomly flying can be removed by the collision with the blocks fired through the block launch pad, and the obstacle blocks not removed are added to the existing block game service providing system. The method of claim 19, wherein the first game map and the second game map is A game service providing system according to claim 1, wherein blocks are connected in a circle, square, or star shape around the block launcher, or blocks are connected in at least one circle shape outside the block launcher.
KR1020080134236A 2008-12-26 2008-12-26 Method and system for providing matchup game service KR20100076262A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2014035004A1 (en) * 2012-08-30 2014-03-06 주식회사 위메이드크리에이티브 Method and system for switching to game artificial intelligence when communication error occurs in online mobile game
KR101488680B1 (en) * 2013-05-24 2015-02-05 이정열 A game method and system for matching icons
WO2023282387A1 (en) * 2021-07-07 2023-01-12 (주)슈퍼박스 Game provision method

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2014035004A1 (en) * 2012-08-30 2014-03-06 주식회사 위메이드크리에이티브 Method and system for switching to game artificial intelligence when communication error occurs in online mobile game
KR101488680B1 (en) * 2013-05-24 2015-02-05 이정열 A game method and system for matching icons
WO2023282387A1 (en) * 2021-07-07 2023-01-12 (주)슈퍼박스 Game provision method

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