KR20100076262A - Method and system for providing matchup game service - Google Patents
Method and system for providing matchup game service Download PDFInfo
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- KR20100076262A KR20100076262A KR1020080134236A KR20080134236A KR20100076262A KR 20100076262 A KR20100076262 A KR 20100076262A KR 1020080134236 A KR1020080134236 A KR 1020080134236A KR 20080134236 A KR20080134236 A KR 20080134236A KR 20100076262 A KR20100076262 A KR 20100076262A
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- 238000000034 method Methods 0.000 title claims abstract description 51
- 238000012546 transfer Methods 0.000 claims abstract description 9
- 230000002860 competitive effect Effects 0.000 claims description 35
- 230000008901 benefit Effects 0.000 abstract description 6
- 230000002250 progressing effect Effects 0.000 abstract description 4
- 238000012544 monitoring process Methods 0.000 abstract 1
- 238000011161 development Methods 0.000 description 4
- 238000010586 diagram Methods 0.000 description 4
- 230000007123 defense Effects 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 2
- 238000010304 firing Methods 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 230000008569 process Effects 0.000 description 2
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- 230000001939 inductive effect Effects 0.000 description 1
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- 239000002184 metal Substances 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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Abstract
Description
The present invention relates to an online competitive game, and more particularly, to a method and system for providing a competitive game service for predicting the progress of a game on a map according to game rules.
Recently, with the development of computer-related information and communication technology, the game industry is also rapidly developing. Conventional computer games mainly consisted of simple plot arcade games or video games, but with the development of multimedia and network technologies, games of a completely different dimension are being developed one after another. In particular, the spread of high-speed Internet has led to a revolutionary development of the game industry by creating a new game field called multi-user online games.
On the other hand, in the development of such online games, conventional games such as competitive games are also developed in a variety of forms, but the problem is also often appear. In particular, since it is arranged in a complex map structure that can not easily grasp the change in the state of the game progress, there is a problem of abandoning the progress game by reducing the inducement of interest to continue the game progression, lowering the sense of urgency of the game, online When the game progresses, it is not easy to predict the advantages or disadvantages of the game situation between the users when the opponent receives a sudden attack, there is a problem that the game is not easy to reverse the situation is not easy.
SUMMARY OF THE INVENTION The present invention has been made to solve the above-described problems, and to provide a method and system for providing a competitive game service that can allow users to predict the advantages or disadvantages of the game in advance, thereby further inducing interest in the game. It is a technical problem.
According to an aspect of the present invention, there is provided a game game providing method according to an aspect of the present invention, including: displaying a situation board for notifying a disturbance situation of a game progress on a game screen of each player when a game is started; Accumulating attack points on the status plate of the first player when the first player performs a mission according to a game rule; And when the attack points accumulated in the situation board of the first player satisfy a predetermined condition, the attack points accumulated in the situation board of the first player are notified to hinder the progress of the game of the second player in the situation board of the second player. And transferring to the obstruction point.
Here, the situation board is characterized in that the display is divided into a defensive area in which the hindering point foretelling the progression of the game is displayed, and an attacking area for displaying the attack point foretelling the progression of the other players.
On the other hand, in the accumulating step, if there is already a disturbing point for notifying the progress of the game of the first player in the situation board of the first player, the attack point for notifying the progress of the game of the second player and the It is characterized by offsetting the interruption point foretelling the progression of the game of the first player.
In addition, after the interruption point is switched to the status plate of the second player, if a predetermined condition is satisfied, the game progress of the second player is interrupted according to the interruption point. It may be characterized as whether the time elapsed.
In accordance with another aspect of the present invention, there is provided a competitive game service providing system according to another aspect of the present invention. A point display unit for accumulating attack points on the situation board of the first player when the first player performs a mission according to a game rule; And when the attack points accumulated in the situation board of the first player satisfy a predetermined condition, the attack points accumulated in the situation board of the first player are notified to hinder the progress of the game of the second player in the situation board of the second player. It includes a point transfer unit for transferring to the obstruction point.
The method and system for providing a competitive game service according to the present invention arrange a gauge area on a game map so that a game user can easily predict the advantages or disadvantages of a game situation. It can be predicted, which increases the interest in the game.
Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.
1 is a diagram illustrating a network connection state of a competitive game service providing system according to an exemplary embodiment of the present invention.
As shown in FIG. 1, the competitive game service providing system 100 (hereinafter, referred to as a game system) that provides a competitive game to a plurality of
Here, each of the plurality of
The game application is a program that allows the user to actually play the game, which is a program installed in each
The
The
The
The
In one embodiment, the
When the game is started, the status board display unit 1442a displays a status board on the game screen of each player, foretelling a disturbing situation of the game progress. For example, a status board displaying information on the number of blocks to be added in the future may be displayed on a screen of each user client.
The point display unit 1444b accumulates the attack points foretelling the interruption of the game progress of the second player when the first player performs the mission according to the game rule on the situation board of the first player.
For example, if the first player corresponding to the first user client erases three or more identical blocks to disconnect the blocks and then continues, the second player client performs a mission of erasing three or more blocks. As an attack point for predicting the disturbance situation of the second player corresponding to the game progress, information about the number of blocks to be added on the game screen of the second player may be accumulated in the status board.
The point transfer unit 1146 may add the attack points accumulated in the situation board of the first player to the situation board of the second player when the attack points accumulated in the situation board of the first player satisfy a predetermined condition. Transfer to the interruption point that predicts the interruption of the game.
For example, after the information on the number of blocks to be added on the game screen of the second player is displayed on the status plate of the first flare corresponding to the first user client as the attack point for predicting the interruption of the game progress of the second flare, If time elapses, the attack point of the first player is transferred to the disturbing point for the second player.
As shown in FIG. 3B, the
In one embodiment, the
In another embodiment, the
In another embodiment, the
On the other hand, although not shown, the
When the block disposed on the first game map of the first user client is erased according to a game rule, the block erasure information receiving unit 1442b receives the first block erasure information corresponding to the number of erased blocks from the first user client. Receive. According to an embodiment, the block erasure information receiving unit 1442b may delete the block disposed on the second game map of the second user client according to a game rule. Receive from the second user client.
In other words, when a block is erased in the first game map or the second game map of the first user client or the second user client according to the above-described game rule, the first user client or the second user may receive information on the number of erased blocks. Can receive from user client. In particular, when a block is erased from the first game map or the second game map of the first user client or the second user client by a weighted score such as a combo or a chain, the first user client or Can be received from a second user client.
The block addition information generation unit 1444b adds a first block corresponding to the number of blocks to be added on the second game map of the second user client by using the first block erasure information received by the block erasure government receiver 1442b. Generate information. In one embodiment, the block additional information generating unit 1444b uses the second block erasing information received by the block erasing unit receiving unit 1442b to add the number of blocks to be added on the first game map of the first user client. Generate second block additional information corresponding to the.
For example, if the blocks removed on the first game map of the first user client are 2 combos, 3 combos, and 4 combos, the number of blocks to be added on the second game map of the second user client is 3 or 4 The number of blocks to be added on the second map may be calculated by the block additional information generation unit corresponding to the number of blocks erased from the first map, such as five. On the contrary, the number of blocks to be added on the first game map corresponding to the number of blocks erased on the second game map of the second user client may be calculated by the block addition generating unit.
Therefore, the competitive game according to an embodiment of the present invention may increase the number of blocks to be added to the opponent's game map as the number of blocks is removed from the game map being played in order to make the opponent disadvantage.
The block information display unit 1446b causes the first block additional information to be displayed in the attack area of the situation board disposed on the first game map, and when the predetermined condition is satisfied, the block information display unit 1446b transmits the first block additional information to the second game map. Transfer to the defensive area of the situation board placed on the top. Here, the predetermined condition may be determined whether the reference time elapses after the block additional information is displayed on the situation board. For example, when the timer is operated after the block additional information is displayed on the status board, and the timer runs out, the first block additional information displayed on the attack area of the status panel disposed on the first game map is transferred to the second user client. Can be sent.
Here, the block information display unit 1446b allows a block corresponding to the second block additional information to be displayed in the attack area of the situation board disposed on the second game map.
For example, if it is assumed that the maps shown in (a) and (b) of FIG. 8 are the second game maps, the first block additional information displayed on the attack area (not shown) of the situation board disposed on the first game map. May be transferred and displayed on the
In other words, the game map provided in the competitive game service providing system according to an embodiment of the present invention provides a situation board for predicting a disturbance situation for game progress so as to predict when the opponent is attacked or when to attack the opponent. The provided situation board is divided into a defensive area in which block information corresponding to a disturbing point foretelling the progression of a game is displayed and an attacking area in which block information corresponding to an attacking point foretelling the progression of another player's game is displayed. Can be.
Here, the block information display unit 1446b adds the second block additional information displayed in the attack area of the situation board disposed on the second game map and the first block displayed in the defense area of the situation board disposed on the second game map. You can offset the information.
For example, as shown in (a) to (c) of FIG. 8, the block information display unit displays the number of blocks corresponding to the second block information displayed on the
Here, the block information display unit 1446 corresponds to the first block additional information when a reference time elapses after the first block additional information is transferred to the defensive area of the situation board disposed on the second game map. The number of blocks may be added on the second game map.
For example, as shown in FIG. 9A, when three blocks are transferred to the
Therefore, the competitive game service providing system according to an embodiment of the present invention predicts the advantage or disadvantage of the game by providing a time point for receiving an attack from the opponent or attacking the opponent by using a status board foretelling a disturbing situation for the game progress. This is possible.
Hereinafter, a method of providing a competitive game service according to an embodiment of the present invention will be described with reference to FIGS. 10 and 11.
10 is a flowchart for explaining a method of providing a competitive game service according to an embodiment of the present invention.
First, when the game is started, a status board for notifying the progress of the game progress is displayed on the game screen of each player (S810).
In this case, the situation board may be divided into a defensive area in which an interruption point foretelling his or her game progression is displayed, and an attacking area in which an attack point foretelling another player's progression of the game is displayed.
Next, when the first player performs the mission according to the game rules, the attack points for notifying the progression of the game of the second player is accumulated in the situation board of the first player (S820). Here, in the situation board of the first player, if there is already a disturbing point for notifying the progression of the game of the first player, the attack point foretelling the progression of the game of the first player and the progression of the game of the first player The disturbing point foretelling may be offset.
Next, when the attack points accumulated in the situation board of the first player satisfies a predetermined condition, the attack points accumulated in the situation board of the first player are prevented from progressing the game of the second player in the situation board of the second player. Transfer to the disturbing point to notice (S830). Here, if a predetermined condition is satisfied after the obstruction point is transferred to the situation board of the second player, the progress of the game of the second player may be interrupted according to the obstruction point. Meanwhile, in the present invention, the predetermined condition may mean whether the reference time has elapsed.
11 is a flowchart for explaining a method of providing a competitive game service according to another exemplary embodiment of the present invention.
First, the game map is provided to the first user client and the second user client (S900). In an embodiment, the game map may be a map in which obstacles are generated around the blocks after the game is started, and the collided obstacles are removed when the color of the collided obstacles is the same as the color of the blocks fired through the block launcher.
In another embodiment, the game map may be a map in which obstacle blocks that are randomly flying are removed by collision with a block that is fired through a block launcher, and the obstacle blocks that are not removed are added to existing blocks. Here, the obstacle blocks interfere with normal play and may be erased together when adjacent blocks are erased.
In another embodiment, the game map may be a map in which the blocks are connected in a circle, square or star shape around the block launcher, or the blocks are connected in at least one circle shape outside the block launcher.
Next, when the blocks arranged on the first game map of the first user client are erased according to a predetermined game rule, first block erasure information corresponding to the number of erased blocks is received from the first user client (S910). ). Here, the game rule may be to determine whether the blocks of the same color or the same shape are adjacent to the reference number or more. In particular, when a block is erased in the first game map of the first user client by a weighted score such as a combo or a chain, information about the number of erased blocks may be received from the first user client.
Next, the first block addition information corresponding to the number of blocks to be added on the second game map of the second user client is generated using the first block erase information (S920). In other words, the competitive game service providing method according to an embodiment of the present invention corresponds to the number of blocks to be added to the opponent game map corresponding to the number of blocks erased from the game map that the player is playing in order to disadvantage the opponent. Can generate information about
Next, the first block additional information is displayed on the attack region of the upper plate plate disposed on the first game map (S930), and if the predetermined condition is satisfied, the first block additional information is added to the second game map. Transfer to the defensive area of the situation board disposed on (S940). Here, the predetermined condition may be whether or not the reference time has elapsed. For example, when the timer operates, this may correspond to the case where the time of the corresponding timer is exhausted.
Next, when a block disposed on the second game map of the second user client is erased according to a predetermined game rule, second block erasure information corresponding to the erased block number is received from the second user client. In operation S950, second block addition information corresponding to the number of blocks to be added on the first game map of the first user client is generated using the second block erasure information (S960). The additional information is displayed on the attack area of the situation board disposed on the second game map (S970).
At this time, the second block additional information displayed on the attack area of the situation board disposed on the second game map and the first block additional information transferred to the defensive area in step S940 are offset.
Here, if the reference time has elapsed after the first block additional information is transferred to the defensive area of the situation board disposed on the second game map, the method of providing a game service according to an embodiment of the present invention is provided. The number of blocks corresponding to the block addition information may be added on the second game map.
Therefore, the method of providing a competitive game service according to an embodiment of the present invention enables the prediction of the game's advantage or disadvantage by providing a time point of receiving a block attack from the opponent or attacking the opponent through a gauge area, thereby making the game interesting. It can be even more triggering.
On the other hand, the above-described competitive game service providing method is implemented in the form of program instructions that can be executed by various computer means can be recorded in a computer-readable recording medium. In this case, the computer-readable recording medium may include program instructions, data files, data structures, and the like, alone or in combination. On the other hand, the program instructions recorded on the recording medium may be those specially designed and configured for the present invention or may be available to those skilled in the art of computer software.
The computer-readable recording medium includes a magnetic recording medium such as a magnetic medium such as a hard disk, a floppy disk and a magnetic tape, an optical medium such as a CD-ROM and a DVD, a magnetic disk such as a floppy disk, A magneto-optical media, and a hardware device specifically configured to store and execute program instructions such as ROM, RAM, flash memory, and the like. The recording medium may be a transmission medium such as an optical or metal wire, a waveguide, or the like including a carrier wave for transmitting a signal specifying a program command, a data structure, or the like.
In addition, program instructions include not only machine code generated by a compiler, but also high-level language code that can be executed by a computer using an interpreter or the like. The hardware device described above may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.
On the other hand, those skilled in the art will appreciate that the present invention can be implemented in other specific forms without changing the technical spirit or essential features.
Therefore, it is to be understood that the embodiments described above are exemplary in all respects and not restrictive. The scope of the present invention is shown by the following claims rather than the detailed description, and all changes or modifications derived from the meaning and scope of the claims and their equivalent concepts should be construed as being included in the scope of the present invention. do.
1 is a diagram illustrating a network connection state of a competitive game service providing system according to an exemplary embodiment of the present invention.
2 is a block diagram showing a detailed configuration of the game server shown in FIG.
3 is a block diagram showing a detailed configuration of the game progression unit shown in FIG.
4 to 6 are exemplary views of a game map according to an embodiment of the present invention.
8 and 9 illustrate a gauge region and its function according to an embodiment of the present invention.
10 and 11 are flowcharts illustrating a method of providing a competitive game service according to an embodiment of the present invention.
<Explanation of symbols for the main parts of the drawings>
144: game progress unit 1442a: situation board display unit
1442a: point display unit 1446a: point previous week
1442b: block erasure information receiving unit 1444b: block additional information generating unit
1446b: block information display unit
Claims (27)
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KR1020080134236A KR20100076262A (en) | 2008-12-26 | 2008-12-26 | Method and system for providing matchup game service |
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KR1020080134236A KR20100076262A (en) | 2008-12-26 | 2008-12-26 | Method and system for providing matchup game service |
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2014035004A1 (en) * | 2012-08-30 | 2014-03-06 | 주식회사 위메이드크리에이티브 | Method and system for switching to game artificial intelligence when communication error occurs in online mobile game |
KR101488680B1 (en) * | 2013-05-24 | 2015-02-05 | 이정열 | A game method and system for matching icons |
WO2023282387A1 (en) * | 2021-07-07 | 2023-01-12 | (주)슈퍼박스 | Game provision method |
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2008
- 2008-12-26 KR KR1020080134236A patent/KR20100076262A/en active Search and Examination
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2014035004A1 (en) * | 2012-08-30 | 2014-03-06 | 주식회사 위메이드크리에이티브 | Method and system for switching to game artificial intelligence when communication error occurs in online mobile game |
KR101488680B1 (en) * | 2013-05-24 | 2015-02-05 | 이정열 | A game method and system for matching icons |
WO2023282387A1 (en) * | 2021-07-07 | 2023-01-12 | (주)슈퍼박스 | Game provision method |
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