KR20020081391A - 조작 장치 및 그에 대한 신호 출력 변조 방법 - Google Patents
조작 장치 및 그에 대한 신호 출력 변조 방법 Download PDFInfo
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- KR20020081391A KR20020081391A KR1020027011577A KR20027011577A KR20020081391A KR 20020081391 A KR20020081391 A KR 20020081391A KR 1020027011577 A KR1020027011577 A KR 1020027011577A KR 20027011577 A KR20027011577 A KR 20027011577A KR 20020081391 A KR20020081391 A KR 20020081391A
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- 238000006243 chemical reaction Methods 0.000 claims abstract description 15
- 238000001514 detection method Methods 0.000 claims description 27
- 239000004020 conductor Substances 0.000 abstract description 18
- 239000000463 material Substances 0.000 abstract description 4
- 230000003287 optical effect Effects 0.000 description 5
- 230000033001 locomotion Effects 0.000 description 3
- 230000002093 peripheral effect Effects 0.000 description 3
- 239000000758 substrate Substances 0.000 description 3
- 230000007423 decrease Effects 0.000 description 2
- 239000013013 elastic material Substances 0.000 description 2
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- 238000010586 diagram Methods 0.000 description 1
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- 238000007789 sealing Methods 0.000 description 1
- 230000001131 transforming effect Effects 0.000 description 1
Classifications
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- G—PHYSICS
- G08—SIGNALLING
- G08C—TRANSMISSION SYSTEMS FOR MEASURED VALUES, CONTROL OR SIMILAR SIGNALS
- G08C23/00—Non-electrical signal transmission systems, e.g. optical systems
- G08C23/04—Non-electrical signal transmission systems, e.g. optical systems using light waves, e.g. infrared
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
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- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01H—ELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
- H01H9/00—Details of switching devices, not covered by groups H01H1/00 - H01H7/00
- H01H9/02—Bases, casings, or covers
- H01H9/0214—Hand-held casings
- H01H9/0235—Hand-held casings specially adapted for remote control, e.g. of audio or video apparatus
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- H—ELECTRICITY
- H03—ELECTRONIC CIRCUITRY
- H03M—CODING; DECODING; CODE CONVERSION IN GENERAL
- H03M1/00—Analogue/digital conversion; Digital/analogue conversion
- H03M1/12—Analogue/digital converters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- G—PHYSICS
- G08—SIGNALLING
- G08C—TRANSMISSION SYSTEMS FOR MEASURED VALUES, CONTROL OR SIMILAR SIGNALS
- G08C2201/00—Transmission systems of control signals via wireless link
- G08C2201/90—Additional features
- G08C2201/92—Universal remote control
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- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01H—ELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
- H01H2239/00—Miscellaneous
- H01H2239/078—Variable resistance by variable contact area or point
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Input From Keyboards Or The Like (AREA)
- Analogue/Digital Conversion (AREA)
- Selective Calling Equipment (AREA)
- Radar Systems Or Details Thereof (AREA)
- Amplitude Modulation (AREA)
- Transmitters (AREA)
- Measurement Of Current Or Voltage (AREA)
- Switches With Compound Operations (AREA)
Abstract
Description
Claims (10)
- 누름-조작의 조작 요소들;상기 조작 요소들 상에서 수행되는 누름-조작들에 대응하는 아날로그 신호들을 출력하는 검출 요소들;상기 조작 요소들 각각에서 수행되는 누름-조작에 따라 상기 검출 요소들 각각으로부터 출력된 아날로그 신호의 출력-레벨 범위를 분할하는 레벨-분할 수단;상기 아날로그 신호를 상기 레벨-분할 수단에 의한 분할 처리의 결과로서 생성된 개개의 분할된 출력 레벨들에 대응하는 디지털 신호들로 변환하는 아날로그-디지털 변환 수단(A-D 변환 수단); 및상기 A-D 변환 수단으로부터 출력된 상기 디지털 신호들의 레벨의 시프트(shift)를 수행하고 그들을 출력하며, 상기 시프트는 대응 기준에 따라 수행되는 레벨-보정 수단을 포함하는 것을 특징으로 하는 조작 장치.
- 제 1 항에 있어서, 상기 레벨-보정 수단은 상기 대응 기준을 임의로 수정하는 것이 가능한 것을 특징으로 하는 조작 장치.
- 제 2 항에 있어서, 상기 레벨-보정 수단은 상기 대응 기준을 엔터테인먼트 장치로부터 송신된 제어 신호들에 따라 수정하는 것이 가능한 것을 특징으로 하는 조작 장치.
- 제 1 항 내지 제 3 항 중 어느 한 항에 있어서, 상기 조작 요소들의 각각에 수행된 누름-조작에 따라 상기 검출 요소들의 각각으로부터 출력된 아날로그 신호의 출력 레벨들 중에서, 상기 레벨-분할 수단은 최대 레벨이 되는 소정의 레벨 범위 내에 포함된 출력 레벨을 인식하고, 그것을 처리하는 것을 특징으로 하는 조작 장치.
- 제 1 항 내지 제 4 항 중 어느 한 항에 있어서, 상기 조작 요소들 각각에 수행된 누름-조작에 따라 상기 검출 요소들의 각각으로부터 출력된 아날로그 신호의 출력 레벨들 중에서, 상기 레벨-분할 수단은 최소 레벨이 되는 소정의 레벨 범위 내에 포함된 출력 레벨을 인식하고, 그것을 처리하는 것을 특징으로 하는 조작 장치.
- 조작 요소들 상에 수행된 누름-조작들에 대응하는 아날로그 신호들을 출력하는 검출 요소들을 포함하는 조작 장치에 대한 신호-출력 변조 방법에 있어서,상기 조작 요소들 각각에 수행된 누름-조작에 따라 상기 검출 요소들의 각각으로부터 출력된 아날로그 신호의 출력 레벨 범위를 분할하는 단계;아날로그 신호를 레벨-분할 수단에 의한 분할 처리의 결과로 생성된 개개의 분할된 출력 레벨들에 대응하는 디지털 신호들로 변환하는 단계; 및아날로그-디지털 변환 수단(A-D 변환 수단)으로부터 출력된 상기 디지털 신호들의 레벨의 시프트(shift)를 수행하고 그들을 출력하며, 상기 시프트는 소정의 대응 기준에 따라 수행되는 단계를 포함하는 것을 특징으로 하는 조작 장치에 대한 신호-출력 변조 방법.
- 제 6 항에 있어서,상기 A-D 변환 수단으로부터 출력된 디지털 신호들의 레벨들의 시프트를 수행하는데 사용되는 상기 대응 기준은 임의로 수정될 수 있음을 특징으로 하는 조작 장치에 대한 신호-출력 변조 방법.
- 제 7 항에 있어서,상기 A-D 변환 수단으로부터 출력된 디지털 신호들의 레벨들의 시프트를 수행하는데 사용되는 상기 대응 기준은 엔터테인먼트 장치로부터 송신된 제어 신호들에 따라 수정될 수 있음을 특징으로 하는 조작 장치에 대한 신호-출력 변조 방법.
- 제 6 항 내지 제 8 항 중 어느 한 항에 있어서,상기 조작 요소들의 각각에 수행된 누름-조작에 따라 상기 검출 요소들의 각각으로부터 출력된 아날로그 신호의 출력 레벨들 중에서, 소정의 레벨 범위 내에 포함된 출력 레벨은 최대 레벨이 되는 것을 인식하고 그에 따라 처리되는 것을 특징으로 하는 조작 장치에 대한 신호-출력 변조 방법.
- 제 6 항 내지 제 8 항 중 어느 한 항에 있어서,상기 조작 요소들의 각각에 수행된 누름-조작에 따라 상기 검출 요소들의 각각으로부터 출력된 아날로그 신호의 출력 레벨들 중에서, 소정의 레벨 범위 내에 포함된 출력 레벨은 최소 레벨이 되는 것을 인식하고 그에 따라 처리되는 것을 특징으로 하는 조작 장치에 대한 신호 출력 변조 방법.
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000059483 | 2000-03-03 | ||
JPJP-P-2000-00059483 | 2000-03-03 | ||
JPJP-P-2001-00056008 | 2001-02-28 | ||
JP2001056008A JP2001318758A (ja) | 2000-03-03 | 2001-02-28 | 操作装置および同装置の信号出力調整方法 |
Publications (2)
Publication Number | Publication Date |
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KR20020081391A true KR20020081391A (ko) | 2002-10-26 |
KR100816236B1 KR100816236B1 (ko) | 2008-03-21 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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KR1020027011577A KR100816236B1 (ko) | 2000-03-03 | 2001-03-02 | 조작 장치 및 그에 대한 신호 출력 변조 방법 |
Country Status (10)
Country | Link |
---|---|
US (1) | US6607442B2 (ko) |
EP (1) | EP1264271B1 (ko) |
JP (1) | JP2001318758A (ko) |
KR (1) | KR100816236B1 (ko) |
CN (1) | CN1187708C (ko) |
AT (1) | ATE271703T1 (ko) |
AU (1) | AU2001236045A1 (ko) |
DE (1) | DE60104402T2 (ko) |
TW (1) | TWI241206B (ko) |
WO (1) | WO2001065476A1 (ko) |
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JP3994013B2 (ja) * | 2002-02-06 | 2007-10-17 | アルプス電気株式会社 | 入力装置 |
US7195561B2 (en) * | 2002-09-24 | 2007-03-27 | Intec, Inc. | Video game controller with illuminated cable |
US8080026B2 (en) | 2003-01-21 | 2011-12-20 | Angioscore, Inc. | Apparatus and methods for treating hardened vascular lesions |
EP1634036A4 (en) * | 2003-06-13 | 2007-08-01 | Ebara Corp | MEASURING DEVICE |
US20050174337A1 (en) * | 2004-02-11 | 2005-08-11 | Nielsen Paul S. | Electronic handheld drawing and gaming system using television monitor |
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2001
- 2001-02-28 JP JP2001056008A patent/JP2001318758A/ja active Pending
- 2001-03-02 US US09/798,152 patent/US6607442B2/en not_active Expired - Lifetime
- 2001-03-02 EP EP01908235A patent/EP1264271B1/en not_active Expired - Lifetime
- 2001-03-02 TW TW090104911A patent/TWI241206B/zh not_active IP Right Cessation
- 2001-03-02 KR KR1020027011577A patent/KR100816236B1/ko active IP Right Grant
- 2001-03-02 AT AT01908235T patent/ATE271703T1/de not_active IP Right Cessation
- 2001-03-02 DE DE60104402T patent/DE60104402T2/de not_active Expired - Lifetime
- 2001-03-02 AU AU2001236045A patent/AU2001236045A1/en not_active Abandoned
- 2001-03-02 WO PCT/JP2001/001606 patent/WO2001065476A1/en active IP Right Grant
- 2001-03-02 CN CNB018060390A patent/CN1187708C/zh not_active Expired - Lifetime
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KR101111991B1 (ko) * | 2011-05-26 | 2012-02-13 | 이판암 | 로프작동형 접이식 텐트 |
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AU2001236045A1 (en) | 2001-09-12 |
JP2001318758A (ja) | 2001-11-16 |
CN1187708C (zh) | 2005-02-02 |
WO2001065476A1 (en) | 2001-09-07 |
EP1264271A1 (en) | 2002-12-11 |
US20020065134A1 (en) | 2002-05-30 |
EP1264271B1 (en) | 2004-07-21 |
KR100816236B1 (ko) | 2008-03-21 |
DE60104402T2 (de) | 2005-07-21 |
CN1411588A (zh) | 2003-04-16 |
US6607442B2 (en) | 2003-08-19 |
DE60104402D1 (de) | 2004-08-26 |
ATE271703T1 (de) | 2004-08-15 |
TWI241206B (en) | 2005-10-11 |
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