KR20000053808A - How to play bingo using logo - Google Patents

How to play bingo using logo Download PDF

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Publication number
KR20000053808A
KR20000053808A KR1020000020488A KR20000020488A KR20000053808A KR 20000053808 A KR20000053808 A KR 20000053808A KR 1020000020488 A KR1020000020488 A KR 1020000020488A KR 20000020488 A KR20000020488 A KR 20000020488A KR 20000053808 A KR20000053808 A KR 20000053808A
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KR
South Korea
Prior art keywords
logo
bingo
game method
bingo game
logos
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KR1020000020488A
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Korean (ko)
Inventor
김명수
Original Assignee
김명수
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Priority to KR1020000020488A priority Critical patent/KR20000053808A/en
Publication of KR20000053808A publication Critical patent/KR20000053808A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/0645Electric lottos or bingo games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

PURPOSE: A playing method for a bingo game using logos is provided, which is processed on-line by clicking or pushing personally through internet or a screen of a portable terminal, increase effectiveness of advertising with enjoyment. CONSTITUTION: A bingo game using logo includes the steps of choosing an own logo by connecting to homepage through internet or a communication company, opening two different bingo boards, created by 12 logos(3*4) made by random numbers at the server or the company, to each player, searching a logo favorable for one and unfavorable for the partner and clicking the logo or pushing a keypad to change the logo to one's, getting points same as the number of bingos formed vertically, horizontally and diagonally, and providing a gift as winning or losing, or the points resulted.

Description

로고를 이용한 빙고게임방법{.}How to play bingo using the logo {.}

본 발명은 인터넷이나 휴대용 단말기의 화면을 통해 온라인 상에서 광고 로고를 직접 클릭 혹은 누름을 이용해 상대사람과 함께 자기의 빙고를 만들고 상대방의 빙고를 저지해 나가며 각자 빙고를 만들어나가는 로고를 이용한 빙고게임에 관한 것이다.The present invention relates to a bingo game using a logo that directly makes a bingo with the other person, stops the other party's bingo, and makes each bingo by directly clicking or pressing an advertisement logo online through the screen of the Internet or a portable terminal. will be.

일반적으로 빙고게임은 한 개의 빙고판(3x3)을 가지고 두 팀이 공유하여 퀴즈등을 이용해 자기의 로고를 나타냄으로써 빙고를 만들어 가는 빙고게임이 있고(1), 여러 개의 빙고판을 만들어 여러 팀에 나누어주고 무작위로 만들어진 번호를 하나씩 공표 함으로써 빙고판에 표시해 가장 먼저 빙고가 되는 팀을 선정하는 방법이 있고(2), 라인별, 혹은 개개별로 회전되는 빙고판을 사용자가 임의로 정지시키면서 빙고를 만들어 가는 게임이 있다.(3)In general, a bingo game has one bingo version (3x3) and two teams share a bingo game by making a bingo by displaying their logo using quizzes (1). There is a way to select the team that becomes the first bingo by dividing and publicizing randomly generated numbers one by one (2) .You can make a bingo by stopping the bingo plates rotated line by line or individually. There is a game to go. (3)

그런데 (1)게임의 경우는 상대방의 빙고를 저지하면서 내 빙고를 만드는 자의에 의해 통제되는 즐거움은 있으나 한 개의 빙고판이기 때문에 좋은 위치가 거의 비슷하며 또한 선점의 우선권에 있어 퀴즈 등의 단계를 거쳐야하는 간접적인 방법으로 그 즐거움은 빙고의 의미보다는 퀴즈의 맞추는 의미가 더 크다. (2)게임의 경우는 상대방과의 의지에 의한 선정이 아닌 무작위로 만들어진 번호들을 이용하기 때문에 게임의 개인 운용이 없이 기계적으로 일방적으로 이루어져 운에 따르는 방법이다. (3)게임의 경우는 1인 혼자서 기계를 상대로 하기 때문에 사람과 사람의 게임의 즐거움이 없다.However, in the case of (1) the game has the pleasure of being controlled by the person who makes my bingo while blocking the opponent's bingo, but since it is one bingo version, the good position is almost similar and the priority of preemption must go through the quiz stage. In an indirect way, the pleasure is more of a quiz fit than a bingo. (2) In the case of the game, since the numbers are randomly generated rather than selected by the will of the opponent, they are mechanically unilaterally made without any personal operation of the game. (3) In the case of games, since there is only one person against the machine, there is no enjoyment of people and their games.

광고의 측면에서 보면 일반적으로 거의 모든 광고물은 어떤 작업을 하는데 별도로 그 주변에 광고로고 등을 표시함으로써 작업 중 주변의 시각효과를 기대하기 때문에 직접적인 광고가 되지 못한다. 즉 TV에서는 드라마시간과 선전시간, 신문에서는 정보면과 광고면, 인터넷에서는 자료면과 광고면 등 거의 분리가 되어있어 사용자가 이를 임의로 얼마든지 분리시킬 수가 있어 직접적인 효과보다는 잠재적 시각효과를 기대하고 있어 그 효과가 적다는 문제점이 있다.In terms of advertising, in general, almost all advertisements do some work, and they cannot be directly advertised because they expect the visual effects around them by displaying advertising logos around them. In other words, drama and propaganda time on TV, information and advertising pages on newspapers, and data and advertising pages on the Internet are almost separated, so users can separate them arbitrarily as much as possible and expect potential visual effects rather than direct effects. There is a problem that the effect is small.

본 발명은 상기와 같은 문제점을 해결하기 위해 인출한 것으로, 인터넷이나 휴대용 단말기의 화면을 통해 온라인 상에서 광고 로고를 직접 클릭 혹은 누름을 이용해 상대사람과 함께 자기의 빙고를 만들고 상대방의 빙고를 저지해 나가며 각자 빙고를 만들어 나감으로써 오락을 즐기기 위해서는 원하는 로고를 직접 찾아 클릭이나 눌러야 함으로써 게임의 즐거움과 함께 로고에 대한 광고의 효과도 증대시킬 수 있도록 한 로고를 이용한 빙고게임을 제공하는데 그 목적이 있다.The present invention has been drawn in order to solve the above problems, by using the direct click or press the advertising logo on the Internet through the screen of the Internet or portable terminal to create their own bingo with the other person to block the bingo The purpose is to provide a bingo game using a logo that can increase the effect of advertising on the logo as well as the enjoyment of the game by directly finding and clicking or pressing the desired logo in order to enjoy entertainment by making each bingo.

도1은 본 발명에 따른 광고로고를 이용한 빙고게임방법을 나타낸 플로우 챠트이고,1 is a flowchart showing a bingo game method using the advertising logo according to the present invention,

도2는 본 발명에 따른 실시 예로써 난수에 의해 최초로 제공된 빙고판 2개의 화면을 나타낸 설명도이고,2 is an explanatory diagram showing two screens of bingo plates first provided by random numbers according to an embodiment of the present invention;

도3은 본 발명에 따른 실시 예로써 A와 B가 클릭 혹은 누름으로써 게임 진행중인 화면을 나타낸 설명도이고,3 is an explanatory diagram showing a game in progress screen by clicking or pressing A and B as an embodiment according to the present invention;

도4는 본 발명에 따른 실시 예로써 A와 B가 게임종료 후 화면을 나타낸 설명도이다.4 is an explanatory diagram showing a screen after A and B are finished according to an embodiment of the present invention.

상기 목적은 본 발명에 따라 사용자가 인터넷으로 홈페이지 접속 혹은 통신회사에 접속하여 자기의 로고를 선정하는 단계(S10,S20)와 써버 혹은 통신회사에서 난수에 의해 만들어진 12가지(3x4)로고를 만들어(S30) 각자 다른 빙고판 2개를 접속한 사용자 각자에게 오픈시키는 단계(S40)와 오픈된 나의 빙고판과 상대방의 빙고판을 참고하여 나에게 유리하고 상대방에게 불리한 로고를 찾아 그 로고를 클릭 혹은 키패드를 누름으로써 그 로고가 나의 로고로 변환되는 단계(S50,S60,S80,S90)와 나의 로고가 가로, 세로, 대각선으로 나란히 3개가 되어 빙고가 이루어지는 개수가 곧 나의 점수가 되는 단계(S70,S100)와 그에 따른 승패 혹은 점수에 의해 사용자에게 경품을 제공하는 단계(S130)를 포함하는 로고를 이용한 빙고게임에 의해 달성된다.According to the present invention, the user selects his logo by accessing a homepage or a communication company through the Internet (S10, S20) and create 12 kinds (3x4) logos made by random numbers in a server or a communication company ( S30) Refer to the step of opening the two bingo boards to each of the users connected to each other (S40) and open my bingo version and the other's bingo version to find a logo that is favorable to me and against the other party, and clicks on the logo or keypad Step by which the logo is converted into my logo (S50, S60, S80, S90) and my logo becomes three horizontally, vertically and diagonally so that the number of bingo is my score (S70, S100) ) And a winning or losing result, and is achieved by a bingo game using a logo comprising the step (S130) of providing a prize to the user.

여기서, 나의 전용로고로 상대방이 점할 수 없는 위치가 있음으로써 빙고게임의 즐거움을 더할 수 있도록 하기 위하여 도2에서 A의 대우, 현대와 B의 제일, 태광 과 같이 두 개의 빙고판에서 14개의 로고를 사용해서 2개정도의 로고는 겹치지 않는 것이 바람직하다.Here, in order to add to the pleasure of bingo games because there is a position that can not be occupied by my own logo, 14 logos on two bingo plates such as Daewoo A, Hyundai and B Daewoo, and Taekwang in FIG. It is desirable that no two logos overlap.

도4의 종료상태와 같이 A와 B가 같은 기회를 갖기 위해서 B가 클릭이나 누른 후 B가 1개 남아 있고 그 한 개의 로고가 A에 있을 경우는 종료함이 바람직하다.As shown in the end state of Fig. 4, in order for A and B to have the same opportunity, it is preferable to terminate when B is left and one logo is in A after B clicks or presses.

도4의 A빙고와 같이 세로로 나란히 세 개도 이루어진 것으로 보기 때문에 두 개가 이루어 진 것으로 보는 것이 바람직하다.It is preferable to see that two are made because it is seen that three pieces are formed side by side, such as A bingo of FIG.

인터넷에서는 클릭을 하기 때문에 숫자가 필요 없지만 이동전화는 키패드를 누르는 것이기 때문에 위치확인을 위해 로고옆에 키패드 숫자를 표기함이 바람직하다.Since the Internet does not require numbers because they are clicked on, mobile phones are pressed on the keypad, so it is preferable to mark the keypad number next to the logo for positioning.

나의 로고가 상대방의 빙고판에서 만들어질 경우에는 상대방의 점수에 가산됨이 바람직하다.If my logo is made on the opponent's bingo board, it is desirable to be added to the opponent's score.

클릭 혹은 누름으로써 변환하기 전에 상대방의 위치확인을 위해 2-3회 점멸 후 변환됨이 바람직하다.Before the conversion by clicking or pressing, it is desirable to convert after blinking 2-3 times for the positioning of the other party.

이하 첨부된 도면을 참조하여 본 발명에 따른 로고를 이용한 빙고게임방법을 설명하면 다음과 같다.Hereinafter, a bingo game method using a logo according to the present invention will be described with reference to the accompanying drawings.

도1은 본 발명에 따른 광고로고를 이용한 빙고게임방법을 나타낸 플로우 챠트이고,1 is a flowchart showing a bingo game method using the advertising logo according to the present invention,

도2는 본 발명에 따른 실시 예로써 난수에 의해 최초로 제공된 빙고판 2개의 화면을 나타낸 설명도이고,2 is an explanatory diagram showing two screens of bingo plates first provided by random numbers according to an embodiment of the present invention;

도3은 본 발명에 따른 실시 예로써 A와 B가 클릭 혹은 누름으로써 게임 진행중인 화면을 나타낸 설명도이고,3 is an explanatory diagram showing a game in progress screen by clicking or pressing A and B as an embodiment according to the present invention;

도4는 본 발명에 따른 실시 예로써 A와 B가 게임종료 후 화면을 나타낸 설명도이다.4 is an explanatory diagram showing a screen after A and B are finished according to an embodiment of the present invention.

본 로고를 이용한 빙고게임방법은 도 1과 같이 첫 번째 방문자가 인터넷에서 해당 홈페이지로 접속하거나 이동전화로 써비스 번호에 연결하여 대기자가 되고, 두 번째 사람이 해당 홈페이지로 접속하거나 이동전화로 써비스 번호에 연결함으로써 홈페이지 혹은 통신회사에서 난수에 의해 빙고판 2개가 생성되어 도2와 같이 각자의 모니터에 2개의 빙고판이 디스플레이 된다. 이때 자기의 로고가 자기의 빙고판 위에 미리 선정한 로고와 함께 디스플레이 된다. A가 가장 유리하고 상대방에게 가장 불리한 로고를 찾아 클릭 혹은 누르면 그 로고가 상대의 빙고판에서의 그 로고와 함께 2,3회 반전하다가 A의 로고로 변환되며 빙고 성립을 검토하여 그 점수가 표시된다. 상대방의 빙고판에 그 로고가 없으면 상대방은 변할 것이 없게 된다.In the bingo game method using this logo, as shown in Fig. 1, the first visitor accesses the homepage from the Internet or connects to the service number by mobile phone, and the second visitor accesses the homepage or accesses the service number by mobile phone. By connecting, two bingo plates are generated by a random number at a homepage or a communication company, and two bingo plates are displayed on respective monitors as shown in FIG. At this time, his logo is displayed on his bingo board with a preselected logo. If A finds the most favorable and most unfavorable logo and clicks or presses it, the logo is reversed 2 or 3 times with the logo on the opponent's bingo board, converted into A's logo, and the score is displayed by examining the establishment of bingo. . If the opponent's bingo does not have the logo, the opponent will not change.

도 3은 A1컴텍, B1고려, A2미래, B2엘지, A3천일, B3나래, A4평화, B4보람까지 입력할 경우까지를 나타낸 도면이다. 즉 A1는 가장 가능성이 높은 컴텍을 누른 것이고 B1도 고려를 누르고 A2, B2도 각각 미래, 엘지를 누르고 A3엘지는 빙고를 만들기 위함이고 B3천일는 좋은 자리를 확보하기 위함이고 A4평화는 B의 빙고를 막기 위함이고 B4보람은 A의 빙고를 막기 위한 상태이다. 이런 식으로 게임을 하여 도 4는 2:2로 게임이 종료됨을 나타낸 것이다.3 is a diagram illustrating a case of inputting A1 comtech, B1 consideration, A2 future, B2 LG, A3 thousand days, B3 country, A4 peace, and B4 reward. In other words, A1 is the most likely Comtec, B1 is considered, A2 and B2 are future, LG is pressed, A3 is for bingo, B3 is for good place, and A4 peace is B's bingo. B4 reward is to prevent A's bingo. By playing the game in this manner, FIG. 4 shows the game is finished at 2: 2.

상술한 바와 같이 로고를 이용한 빙고게임방법은 상대적 게임이기 때문에 즐겁게 게임을 즐길 수 있으며 광고 로고를 직접 클릭 함으로써 그 로고에 대한 정보 및 인지도를 향상시킬 수 있는 광고기법을 제공하는 것이다.As described above, since the bingo game method using the logo is a relative game, it is possible to enjoy the game and provide an advertisement technique that can improve information and recognition of the logo by directly clicking the advertisement logo.

본 발명은 오락과 함께 직접적인 클릭 혹은 찾아 누름으로써 사용자에게 임의의 광고로고가 홍보되기 때문에 더욱 깊이 인식시킬 수 있으며 더욱이 흥미롭게 로고를 전달할 수 있어 인식도를 증대시키는 효과가 있다.The present invention can be more deeply recognized and more interestingly because the logo is promoted to the user by directly clicking or pressing with the entertainment can be delivered more interesting and has an effect of increasing the recognition.

Claims (6)

사용자가 인터넷으로 홈페이지 접속 혹은 통신회사에 접속하여 자기의 로고를 선정하는 단계(S10,S20)와 써버 혹은 통신회사에서 난수에 의해 만들어진 12가지(3x4)로고를 만들어(S30) 각자 다른 빙고판 2개를 접속한 사용자 각자에게 오픈시키는 단계(S40)와 오픈된 나의 빙고판과 상대방의 빙고판을 참고하여 나에게 유리하고 상대방에게 불리한 로고를 찾아 그 로고를 클릭 혹은 키패드를 누름으로써 그 로고가 나의 로고로 변환되는 단계(S50,S60,S80,S90)와 나의 로고가 가로, 세로, 대각선으로 나란히 3개가 되어 빙고가 이루어지는 개수가 곧 나의 점수가 되는 단계(S70,S100)와 그에 따른 승패 혹은 점수에 의해 사용자에게 경품을 제공하는 단계(S130)를 포함하는 것을 특징으로 하는 로고를 이용한 빙고게임방법이다.The user selects his logo by accessing the homepage or the telecommunication company via the Internet (S10, S20) and the 12 different (3x4) logos made by random numbers at the server or telecommunication company (S30). Opening the dog to each of the connected users (S40) and open the bingo version of my opponent and refer to the other's bingo version finds a logo that is favorable to me and against the other party by clicking on the logo or pressing the keypad, Steps converted to the logo (S50, S60, S80, S90) and my logo becomes three horizontally, vertically and diagonally side by side, the number of bingo is my score (S70, S100) and the result of the winning or losing The bingo game method using the logo, characterized in that it comprises a step (S130) to give a prize to the user. 1항에 있어서, 12개로 구획된으 빙고판 두 개에 14개의 로고가 포함되고 자기만의 로고 2개가 있는 것을 특징로 하는 로고를 이용한 빙고게임방법The bingo game method according to claim 1, wherein two bingo plates divided into 12 include 14 logos and two own logos. 제 1항에 있어서, A와 B가 같은 기회를 갖기 위해서 B가 클릭이나 누른 후 B가 1개 남아 있고 그 한 개의 로고가 A에 있을 경우는 종료하는 것을 특징으로 하는 로고를 이용한 빙고게임방법The bingo game method using a logo according to claim 1, wherein B and B are left after B clicks or presses so that A and B have the same opportunity. 제 1항에 있어서, 도4의 A빙고와 같이 세로로 나란히 세 개도 이루어진 것으로 보는 것을 특징로 하는 로고를 이용한 빙고게임방법According to claim 1, Bingo game method using a logo, characterized in that it consists of three pieces side by side, such as A bingo of Figure 4 제 1항에 있어, 이동전화에서는 도 2와 같이 로고 옆에 키패드 숫자를 표기한 것을 특징으로 하는 로고를 이용한 빙고게임방법The bingo game method using a logo according to claim 1, wherein in the mobile phone, keypad numbers are marked next to the logo as shown in FIG. 제 1항에 있어, 상기 로고를 이용한 빙고게임방법은 가로와 세로가 3과 4인 것 외에 3과 5, 4와 4, 4와 5, 4와 6도 포함하는 로고를 이용한 빙고게임방법The bingo game method of claim 1, wherein the bingo game method using the logo includes 3 and 5, 4 and 4, 4 and 5, 4 and 6, in addition to 3 and 4 in width and length.
KR1020000020488A 2000-04-18 2000-04-18 How to play bingo using logo KR20000053808A (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000063809A (en) * 2000-08-04 2000-11-06 나호운 bingo game with advertisement system and method thereof
KR20010068046A (en) * 2001-04-17 2001-07-13 정상훈 An identification system of bingo-coincidence and a method of that
KR20020042150A (en) * 2000-11-30 2002-06-05 성규영 The Method for Advertisement with Game in Wireless Communication Device
KR20020085114A (en) * 2001-05-04 2002-11-16 (주)드림엔터프라이즈 Game and advertisement method using key-input of a mobile terminal on wireless internet
KR100481919B1 (en) * 2001-06-14 2005-04-13 (유)엔와이텔 Advertising method provided with game and premiums

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000063809A (en) * 2000-08-04 2000-11-06 나호운 bingo game with advertisement system and method thereof
KR20020042150A (en) * 2000-11-30 2002-06-05 성규영 The Method for Advertisement with Game in Wireless Communication Device
KR20010068046A (en) * 2001-04-17 2001-07-13 정상훈 An identification system of bingo-coincidence and a method of that
KR20020085114A (en) * 2001-05-04 2002-11-16 (주)드림엔터프라이즈 Game and advertisement method using key-input of a mobile terminal on wireless internet
KR100481919B1 (en) * 2001-06-14 2005-04-13 (유)엔와이텔 Advertising method provided with game and premiums

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