KR20000049374A - Method for providing stock race game in internet - Google Patents

Method for providing stock race game in internet Download PDF

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Publication number
KR20000049374A
KR20000049374A KR1020000003449A KR20000003449A KR20000049374A KR 20000049374 A KR20000049374 A KR 20000049374A KR 1020000003449 A KR1020000003449 A KR 1020000003449A KR 20000003449 A KR20000003449 A KR 20000003449A KR 20000049374 A KR20000049374 A KR 20000049374A
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KR
South Korea
Prior art keywords
betting
stock
user
race
market
Prior art date
Application number
KR1020000003449A
Other languages
Korean (ko)
Other versions
KR100383850B1 (en
Inventor
이호준
서명근
김홍준
Original Assignee
이호준
서명근
김홍준
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 이호준, 서명근, 김홍준 filed Critical 이호준
Priority to KR10-2000-0003449A priority Critical patent/KR100383850B1/en
Publication of KR20000049374A publication Critical patent/KR20000049374A/en
Application granted granted Critical
Publication of KR100383850B1 publication Critical patent/KR100383850B1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00063Board games concerning economics or finance, e.g. trading
    • A63F3/00069Stock-market games

Abstract

The present invention relates to a method of playing a stock racing game on the Internet, and particularly to domestic and foreign players freely betting on their desired racers using cash or cyber money by presenting individual items of all types of real stock markets as racers. Its purpose is to provide a way to play stock racing games on the Internet that allow you to play.
According to the invention, the step of determining whether the race started as the user logs in; As a result of the determination, if the race has been started, providing the user with a screen indicating the progress of the race including return information of the stocks of the real stock trading market adopted as the racer; If it is determined that the race has not started, transmitting a betting screen including the stock information of the real stock trading market to the user; Database the betting information as the user determines and sends a betting method, a betting stock item, and a betting amount; And determining the ranking according to the stock return according to the end of the race, and confirming the payer of the dividend according to the determined ranking and paying the dividend to the confirmed payer.

Description

How to play stock race game on the internet {Method for providing stock race game in internet}

The present invention relates to a method of playing a stock racing game on the Internet, and particularly to domestic and foreign players freely betting on their desired racers using cash or cyber money by presenting individual items of all types of real stock markets as racers. How to play stock racing games on the internet that allows you to do that.

Currently, the game is played using stocks on the Internet, which is called a simulated stock investment game. A simulated stock investment game is a game in which players buy, sell and sell stocks for a certain amount of time over a period of time in a fictional securities market where the winners are covered by the return.

The mock stock investment game is started by the host company by setting a certain period of time and announcing the contents of the conference game. Internet users who want to participate in the game can access the host's website for a certain period from the start of the game period and apply for the game. Or you can apply for the game using e-mail.

When a registered participant enters a game, each participant receives the same amount of money allocated by the host as the principal of the investment. The principal will go into the fictitious bank account held by the participant, who will then transfer the principal to the securities account and use it to sell and buy shares.

Participants can buy and sell all types of shares listed on the spot market during the game. Orders are only for cash buy / buy, no credit or short selling.

The price of the mock investment game uses the price of the actual market, and the participant's order does not affect the price. However, since there may be a difference from the real-time quote, it may be different from the conclusion in the real market.

In addition, stock trading between participants is not allowed. For example, if participant A places an order to sell one million shares for a particular stock, another participant B cannot buy the stock.

Buying and selling shares are settled after the close of the order on the day of the order. As in a real market, you can sell stocks that you bought before you settle or buy new stocks using the price of the stocks you sell.

If a bid is incurred due to a purchase order, the counter-purchase order is issued on the morning of the next business day. The stocks of counter-traded orders are first selected in the order of the most recent unlisted stocks, followed by the stock number of the securities held.

The ranking criteria of the game is the result of buying and selling stocks for a given game period, and rank them in the order of highest return.

However, in order for the participant to enter the rank inquiry target, the total number of selling and buying transactions, excluding opposing trading, must be 10 or more times during the game period, and the participant's selling and buying contract amount must be at least 50% of the investment principal. .

On the other hand, the simulated stock investment game as described above provides participants with a place to practice the stock investment in the actual stock market, and has the effect of being able to try out various investment strategies.

However, since the simulated stock investment game is merely a cyber space implementation of the stock investment process in the stock market, there was a slight deficiency in terms of fun and interest.

Therefore, the present invention devised to solve the problems as described above, by presenting the individual stocks of all types of real stock market as a racer, both domestic and foreign, to the racers who want to use the cash or cyber money to the Internet users Its purpose is to provide a method of playing stock racing games on the Internet that allows for free betting.

1 is a diagram showing a network connection state of the stock racing game method on the Internet according to an embodiment of the present invention.

2A to 2G are diagrams showing a data field structure used in the present invention.

3 is a diagram illustrating a betting screen used in the present invention.

4A illustrates a process in which a user connects to a stock racing game server and participates in a bet.

4B is a diagram illustrating a process that proceeds as an Internet user starts a game.

4C is a diagram illustrating a process of paying a dividend after the end of a game.

5 is a screen showing the race progress with the stock race status plate used in the present invention.

<Description of the code | symbol about the principal part of drawing>

110a ~ 110n: Internet user 120: Internet

130: Stock Racing Game Server 140: Database

Now, the preferred embodiment of the present invention will be described in detail with reference to FIGS. 1 to 5.

1 is a diagram showing a network connection state of the stock racing game method on the Internet according to an embodiment of the present invention.

Referring to the drawings, Internet users 110a to 110n are connected to the stock racing game server 130 via the Internet 120.

In addition, the stock racing game server 130 includes a database 140. The provided database 140 includes a user table (FIG. 2A) that stores information related to a user, and a betting table that stores information about bets. (FIG. 2B), a stock race table storing information about each race (FIG. 2C), a stock information table storing stock information coming from the Securities Computer Center (FIG. 2D), and data from the Securities Computer Center on a daily basis. Table that stores processed data (Fig. 2e), Table that stores data processed in time units of data from the Securities Computer Center (Fig. 2f), Data processed by the minute from the data from the Securities Computer Center Table (FIG. 2G) is provided.

The configuration fields of each table will be briefly described with reference to FIGS. 2A through 2G as follows.

First, an ID field 201 for storing a user's ID, a password field 202 for storing a user's password, and a user's name may be stored in a user table (FIG. 2A) storing information related to a user. Name field (203), e-mail address field (204) for storing the user's e-mail address, social security number field (205) for storing the user's social security number, address for storing the user's address Field 206, postal code field 207 to store the user's zip code, mobile phone number field 208 to store the user's mobile phone number, and gender field 209 to store the user's gender And a holding amount field 210 for storing the amount of cash or cyber money held by the user.

In addition, a betting table (FIG. 2B) that stores information about bets includes a user name field 211 for storing the name of the user who placed the bet, a time field 212 for storing the time of the bet, and a bet It includes a sum field 213 for storing the amount of money, an item number field 214 for storing the item bet, and a profit field 215 for storing the profit that can be obtained through the bet item. .

In addition, a stock race table (FIG. 2C) storing information about each race includes a betting item number field 221 for storing a betting item number, an item name field 222 for storing each item name, Dividend rate field 223 for storing the odds of each item, closing price field 224 for storing the closing price of the previous day, present price field 225 for storing the current price, and item code field 226 for storing the item code ), A fluctuation division field (227) for storing a fluctuation division representing a simple current price such as trading obligations, an upper limit, a rise, and a consolidation, a trade volume field (228) for storing a trading volume, and a sell field (229) for storing a trading volume. ), A buy field 230 for storing a buy transaction amount.

In addition, the securities information table (FIG. 2D) stores information coming from the Securities Computer Center, the item code field 231 for storing the item code, the item name field 232 for storing the item name, and the field compared to the previous day 233. ), The current price field 234, the sell trade volume field 235 to store the sell trade volume, the buy field 236 to store the buy trade volume, the trade volume field 237 to store the trade volume, A rising and falling field 238 is provided.

In addition, a table that stores data processed by the Securities Computer Center on a daily basis (FIG. 2E) includes an item code field 241, an item name field 242, a current value field 243, and a recording date field 244. Equipped with.

In addition, a table storing data obtained by processing data from the Securities Computer Center in time units (FIG. 2F) includes an item code field 251, an item name field 252, a current value field 253, A recording time field 254 is provided for storing the recording time.

In addition, a table storing data obtained by processing data from the Securities Computer Center in minutes (Fig. 2G) includes an item code field 261, an item name field 262, a current value field 263, and a record minute field 264. Equipped.

Hereinafter, a detailed look at the stock racing game method on the Internet according to an embodiment of the present invention.

First, when Internet users 110a to 110n access the stock racing game server 130 and register as a member, the stock racing game server 130 receives the received personal information-user ID, user password, user name, User tables (including your e-mail address, your social security number, your phone number, your address, your postal code, your mobile phone number, your gender, your current cash or cyber money amount, etc.) It stores in each field of FIG. 2A).

The stock racing game server 130 allocates a certain amount of cash or cyber money to the internet users 110a to 110n registered as members to participate in the betting of the stock racing game.

When the internet users 110a to 110n have exhausted the allocated cash or cyber money, they can secure the exhausted cash or cyber money by clicking on the advertisement banner or making a real purchase on an e-commerce site.

In addition, by operating various bulletin boards to participate in an incentive system that will be separately prepared to induce autonomous and active member participation, it is also possible to secure certain cash or cyber money.

On the other hand, the "stock race" of the present invention is a race of stocks that investors actually trade in the real trading market, such as the stock exchange and KOSDAQ market at the time of starting the Internet service of the stock racing game server 130.

Therefore, there are basically three kinds of races in the "stock race" classified as the first vice market, the second vice market, and the KOSDAQ market, and other foreign stock markets besides the over-the-counter stock market, futures / options market, NASDAQ market, etc. can be added. have.

At this time, a betting table (FIG. 2B) that stores information about bets and a stock race table (FIG. 2C) that stores information about each race are additionally configured according to the classification of each race.

Meanwhile, securities data for "Kyongju" is supplied to the Internet users (110a ~ 110n) by receiving real-time (about 20 minutes delay) market information from the Korea Securities Computer Corporation. At the time of selecting a racer of "race", it is supplied from a securities data service company of each country and provided to the Internet users 110a to 110n.

In addition, a stock in the stock trading market can be a racer of a "stock race" only on certain days (eg Monday).

At this time, the Internet users (110a ~ 110n) will experience the fluctuation of the amount of "cash or cyber money" through the "stock race" only on certain days.

On other days of the week, various stock information and bulletin boards provided by the stock racing game server 130 may be used to perform learning and club activities for real investment, and accumulate their own "cash or cyber money" through various methods. You can cope with "stock races" on specific days of the week.

Or you can run a "stock race" on a daily basis. If you run a "stock race" on a daily basis, as the "stock race" takes place every day, your betting trends and data on daily winning stocks will increase significantly and you can use them analytically or statistically to produce advanced investment information. .

Meanwhile, when Internet users 110a to 110n want to bet by accessing the stock racing game server 130, the stock racing game server 130 may display the stock information through the screen as shown in FIG. 3 through the Internet users 110a through 110n. To be able to participate in betting.

At this time, an example of the provided betting screen is illustrated in FIG. 3, and a betting information providing table 300 located at the top of the illustrated betting screen includes an item name 301, a full day closing price 302, and a current market price 303. , Trading volume 304, yield 305, indicator 306, single-seat odds 307, multi-stage dividends 308, double-seat dividends 309, predictions 310, bulletin board 311 is provided At the bottom of the betting screen, a betting method selection box 321 for selecting a betting method, a betting item selection box 322 for selecting a betting item, a betting amount description window 323 for allowing a betting amount to be entered, And a betting table 320 is provided with a dial button 324.

Internet users 110a to 110n select a betting method in the betting table 320, select a betting item, and bet the amount by referring to the trading volume, the yield, and the respective odds in the betting information providing table 300 on the betting screen. You can participate in the "stock race" by clicking the dial button 324.

In addition, if the "stock race" is performed only on a certain day of the week, the time after the opening of the day before the opening of the day except for the time (9am-3pm) until the stock market opens on a specific day of the week. You can bet and change your bet stocks, bet amount, race type, and betting method at any time while you are able to bet.

Here, the betting method means which one of single win, winning streak, and win win is selected, and the type of race indicates which one of the first vice market, the second vice market, and the KOSDAQ market.

Next, the determination of the winning stock on the race day is based on the return rate of the day, and in the case of a draw, the trading volume of the stock is divided by the total number of shares held by the stock, and the total stock market price of the stock.

The result can then be viewed on the login screen after a member of the stock racing game server has placed a bet and the race has ended (this is the same as when the real market closes).

At this time, since the amount of his or her "cash or cyber money" can be inquired at any time, it is natural to be able to grasp the change in his or her "cash or cyber money" after the race.

4A illustrates a process in which a user connects to a stock racing game server and participates in a bet.

First, the Internet user accesses the stock racing game server and enters an ID and password to perform a member authentication procedure (step S101).

Next, it is judged whether the race has already started (this determination determines whether the opening time is based on the betting time) (step S102), and if the race has already started, the race progress is displayed (step S106). If it is not started, the race to be selected (step S103), and then participate in the race (step S104). An example of a race progress web page provided herein is illustrated in FIG. 5, and the screen of the race is displayed in a bar graph so that the rate of return of each sport is easily understood by the Internet user. At this time, as the internet user places the mouse pointer on the bar graph and clicks the right button, the user can select and view the stock trading information, the company information, and the expected information about the corresponding item.

You can also right-click to buy real stock.

On the other hand, if an internet user participates in a stock race, another game (here, another game refers to a game that is not currently participating. Judge whether or not you want to participate in the second division market win, second division market win, second division market win, KOSDAQ market win, KOSDAQ market win, KOSDAQ market win, etc. If you do not want to participate, the process ends, and if you want to participate in another game, the process is repeated from step S103.

4B is a diagram illustrating a process that proceeds as an Internet user starts a game.

First, as the game begins, the betting window is closed and the game situation screen is provided (step 110), and the dividend is calculated when the corresponding account is won (step S111).

Next, after updating each item of the stock information table according to the current stock situation (step S112), it is determined whether the game has ended (step S113), and if the game has not ended, the process is repeated from step S112, and the game ends. If so, dividends are paid.

4C is a diagram illustrating a process of paying a dividend after the end of a game.

First, determine the winning item (step S120), search for Internet users betting on the winning item (step S121), and pay for each individual (step S122), and then determine whether all have been paid (step S123). If not paid, the process is repeated from step S122.

Then, when an internet user places a bet on the betting screen, the stock racing game server connects to a database to process a user's request, generates a record in the betting table, calculates the odds, and then calculates the calculated odds. Update betting information accordingly.

Meanwhile, in the above, when the Internet user accesses, it determines whether the game is in progress and transmits the appropriate screen according to each, but transmits the web document hyperlinked to the race progress web page and the betting screen web page to the user. And transmits the race progress web page to the user as the user clicks the hyperlinked text from the received web document to the race progress web page, and the hyperlinked text from the sent web document to the betting screen web page. Click to send a betting screen web page that allows you to select betting dates, betting methods, and betting stocks by race type, and to enter and send bets, and the user to type, bet date and betting Race determined by determining method, bet stocks and bet amount The database of betting information sent by sending the item, betting date, betting method, betting stock item, and betting amount is made, the ranking is determined according to the stock return as the race ends, and the payer of the dividend according to the determined ranking is confirmed. Can be implemented to pay dividends to verified payers.

In this case, when the Internet user requests the transfer of the bet details, the bet details of the Internet users in the database are transmitted to the Internet users.

On the other hand, by allowing the Internet user to have the right to claim the actual amount if the amount of cash or cyber money exceeds a certain amount, the present invention to receive the actual amount according to the amount of cash or cyber money It can also be implemented.

At the same time, stock information and statistics data that will be provided by the stock racing game server can be naturally accessed while playing the game, and can be implemented to receive paid or free processed advanced stock information as a member.

And,

Although the present invention has been described in detail with reference to preferred embodiments, the scope of the present invention is not limited to the specific embodiments, and should be interpreted by the appended claims.

According to the present invention, there is an effect that allows Internet users to enjoy a stock racing game that combines the fun and interest in stock investment and stock information with the betting system such as real life racing or car racing.

In addition, according to the present invention, the Internet user may be paid the actual amount if the cash or cyber money reserve exceeds a certain limit.

In addition, according to the present invention, the Internet user can naturally access the stock information and statistics data that the company will provide while playing the game, and can receive the premium or processed premium stock information as a member as a member. It works.

Claims (8)

  1. A first step of determining whether the race has started as the user logs in;
    A second step of providing a user with a screen indicating a progress of a game including return information of stocks of a real stock trading market adopted as a racer as a result of the determination of the first step;
    A third step of transmitting a betting screen including securities information of a real stock trading market to the user if the race is not started as a result of the determination of the first step;
    A fourth step of databaseing the betting information received according to the betting method determined by the user determining the betting method, the betting stock item, and the betting amount, the betting stock item, and the betting amount; And
    And a fifth step of determining a ranking according to the stock returns as the race ends, paying dividends according to the determined ranking, and paying dividends to the identified payers.
  2. The method of claim 1,
    The first step is,
    A first step of performing user authentication as a user accesses and transmits an ID and a password; And
    A method of racing a stock game on the Internet, comprising steps 1-2 determining whether a user has connected after a start time of a predetermined race period.
  3. The method of claim 1,
    The real stock trading market of the second stage includes a first part market, a second part market, a KOSDAQ market, an over-the-counter stock market, a futures option market, and an overseas stock market.
  4. The method of claim 1,
    On the screen indicating the game progress of the second stage,
    A stock racing game method on the Internet, characterized in that it comprises a stock racing status board in which the returns of the stocks adopted as racers are displayed in a bar graph.
  5. The method of claim 1,
    In the betting screen of the third step,
    The betting method, the betting stock item column, the bet amount column, the betting table with a bet button is included.
  6. The method according to any one of claims 1 to 5,
    The fourth step,
    Step 4-1 of accessing a database to process a user's request when the user places a bet on the betting screen;
    Generating a record in the betting table; And
    And after calculating the odds, updating the betting information according to the calculated odds.
  7. Transmitting a web document hyperlinked to a race progress web page and a betting screen web page to the user;
    A second step of transmitting a race progress web page to the user as the user clicks on a hyperlinked text from the received web document to the race progress web page;
    A betting screen web that allows the user to select the betting date, betting method, and betting stocks for each race type, and to submit the bet amount by clicking on the hyperlinked text from the received web document to the betting screen web page. Transmitting a page to a user;
    A fourth database for betting information received as the user transmits the race type, betting date, betting method, betting stock event, and bet amount determined by the user determining the race type, betting date, betting method, betting stock event, and bet amount. step; And
    And a fifth step of determining a ranking according to the stock returns as the race ends, paying dividends according to the determined ranking, and paying dividends to the identified payers.
  8. The method of claim 7, wherein
    And a sixth step of transmitting, to the user, a betting history of the user in the database in response to the request for the transmission of the bet history of the user.
KR10-2000-0003449A 2000-01-25 2000-01-25 Method for providing stock race game in internet KR100383850B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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KR10-2000-0003449A KR100383850B1 (en) 2000-01-25 2000-01-25 Method for providing stock race game in internet
AU3331600A AU3331600A (en) 2000-01-25 2000-03-10 Method for providing stock race game in internet
PCT/KR2000/000196 WO2001055948A1 (en) 2000-01-25 2000-03-10 Method for providing stock race game in internet

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KR20000037468A (en) * 2000-04-26 2000-07-05 김용석 A method of racing game using the fluctuation rate of stock price and the system thereof
KR20020060528A (en) * 2001-01-11 2002-07-18 신봉호 A method of predicting stock price based on betting for rising and falling of a stock price
KR100377677B1 (en) * 2000-03-21 2003-03-26 우일 Real Time Stocks Game System and the Method on the Network
KR100456783B1 (en) * 2000-09-09 2004-11-10 박정연 Method and apparatus for index prediction game of financial goods in on-line
KR100608323B1 (en) * 2005-03-30 2006-08-02 엔에이치엔(주) Method and system for betting interfacing in card game and readable medium for the same
KR100733481B1 (en) * 2005-06-14 2007-06-28 김명완 Result sepectation game service method utilzing communication network
WO2007136190A1 (en) * 2006-05-22 2007-11-29 Okto Community Co., Ltd. System and method for providing betting game via communication network
KR20160106309A (en) * 2015-03-02 2016-09-12 (주)제이니몹 Method for interworking with virtual sports game and stock trading and stock manager server for the same
KR20180053609A (en) * 2012-07-10 2018-05-23 오영주 Investment evaluation information system using the baseball rule and the method thereof

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JP2003150820A (en) * 2001-08-28 2003-05-23 Square Co Ltd Server device, auction processing method, auction processing program, and recording medium having auction processing program recorded therein
KR100428407B1 (en) * 2002-10-31 2004-04-28 장철희 Method for suppling stock investment game in web server
US20080139317A1 (en) * 2006-12-07 2008-06-12 Humayun Sheikh Electronic game
WO2009068723A1 (en) * 2007-11-28 2009-06-04 Funda Games Oy Arrangement, system and method for facilitating adoption of stock market dynamics and regularities
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JP2001523869A (en) * 1997-11-19 2001-11-27 サーノ,ロバート・エイ Method, apparatus and system for lottery games
KR19990073202A (en) * 1999-06-21 1999-10-05 송경호 System for relaying racing games in real time
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KR100377677B1 (en) * 2000-03-21 2003-03-26 우일 Real Time Stocks Game System and the Method on the Network
KR20000037468A (en) * 2000-04-26 2000-07-05 김용석 A method of racing game using the fluctuation rate of stock price and the system thereof
KR100456783B1 (en) * 2000-09-09 2004-11-10 박정연 Method and apparatus for index prediction game of financial goods in on-line
KR20020060528A (en) * 2001-01-11 2002-07-18 신봉호 A method of predicting stock price based on betting for rising and falling of a stock price
KR100608323B1 (en) * 2005-03-30 2006-08-02 엔에이치엔(주) Method and system for betting interfacing in card game and readable medium for the same
KR100733481B1 (en) * 2005-06-14 2007-06-28 김명완 Result sepectation game service method utilzing communication network
WO2007136190A1 (en) * 2006-05-22 2007-11-29 Okto Community Co., Ltd. System and method for providing betting game via communication network
KR20180053609A (en) * 2012-07-10 2018-05-23 오영주 Investment evaluation information system using the baseball rule and the method thereof
KR20160106309A (en) * 2015-03-02 2016-09-12 (주)제이니몹 Method for interworking with virtual sports game and stock trading and stock manager server for the same

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Publication number Publication date
KR100383850B1 (en) 2003-05-14
AU3331600A (en) 2001-08-07
WO2001055948A1 (en) 2001-08-02

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