KR20000024631A - The match method of baduk on internet and pc communication in the form of 1: a majority - Google Patents

The match method of baduk on internet and pc communication in the form of 1: a majority Download PDF

Info

Publication number
KR20000024631A
KR20000024631A KR1020000009241A KR20000009241A KR20000024631A KR 20000024631 A KR20000024631 A KR 20000024631A KR 1020000009241 A KR1020000009241 A KR 1020000009241A KR 20000009241 A KR20000009241 A KR 20000009241A KR 20000024631 A KR20000024631 A KR 20000024631A
Authority
KR
South Korea
Prior art keywords
internet
communication
players
paduk
baduk
Prior art date
Application number
KR1020000009241A
Other languages
Korean (ko)
Inventor
박종혁
Original Assignee
박종혁
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 박종혁 filed Critical 박종혁
Priority to KR1020000009241A priority Critical patent/KR20000024631A/en
Publication of KR20000024631A publication Critical patent/KR20000024631A/en
Priority to AU2001232390A priority patent/AU2001232390A1/en
Priority to JP2001562431A priority patent/JP2003523811A/en
Priority to US10/204,878 priority patent/US6749513B2/en
Priority to EP01904615A priority patent/EP1275075A4/en
Priority to CN01805599A priority patent/CN1406357A/en
Priority to PCT/KR2001/000149 priority patent/WO2001063541A1/en

Links

Classifications

    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H13/00Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
    • H01H13/02Details
    • H01H13/12Movable parts; Contacts mounted thereon
    • H01H13/14Operating parts, e.g. push-button
    • H01H13/16Operating parts, e.g. push-button adapted for operation by a part of the human body other than the hand, e.g. by foot
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H3/00Mechanisms for operating contacts
    • H01H3/02Operating parts, i.e. for operating driving mechanism by a mechanical force external to the switch
    • H01H3/14Operating parts, i.e. for operating driving mechanism by a mechanical force external to the switch adapted for operation by a part of the human body other than the hand, e.g. by foot
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2231/00Applications
    • H01H2231/008Video game

Landscapes

  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Telephonic Communication Services (AREA)

Abstract

PURPOSE: A paduk(go) on the internet or PC communication is provided so that users can play paduk with one or several players. CONSTITUTION: Many Paduk players are classified into several groups on the internet or PC communication. Before playing Paduk, the players establish multi screens where they can apply to have a game or schedule for Paduk. In addition, the players can enjoy not only "one vs one" mode, but also "one vs multi-player" mode. The players in a group can estimate score for each other, the player who gets the highest score can make a decis ion in one's own for the group.

Description

인터넷이나 PC통신상의 바둑 다면기 실행 방법{The match method of baduk on internet and pc communication in the form of 1: a majority}The match method of baduk on internet and pc communication in the form of 1: a majority}

본 발명은 인터넷이나 pc통신상의 바둑게임 프로그램 방식의 하나이다.The present invention is one of the Go game program method on the Internet or pc communication.

기존의 바둑 프로그램은 1:1 대응방식으로 수많은 대국자 중 서로 호응하는 1인과 1인끼리만 바둑을 둠으로써 바둑 저단자의 입장에선 고단자와는 대국은 실질적으로 거의 불가능에 가깝다. 즉, 바둑 초보의 심리상 유명바둑인과 대국을 가지고 싶은 욕구가 있지만 1:1 대국 프로그램으론 그 가능성이 희박하다.The existing Go program has a one-to-one correspondence system that allows only one player and one player to respond to each other in a large number of players. In other words, there is a desire to have a big game with a famous Go player in the beginner's mind of Go, but it is unlikely with a 1: 1 game.

이와같은 단점을 보완하기 위해, 본 발명은 인터넷이나 pc 통신상에서 특정사이트에 접속한 1인의 사용자와 다수의 사용자가 1:다수, 즉 바둑 다면기를 실행할 수 있게 하기 위한 시스템이며, 결과적으로 유명바둑인 1인과 직접 바둑을 두기엔 현실적으로 불가능한 일반인들이 간접적으로나마 일정 정도 직접적인 대면 바둑을 체험할 수 있게 하는 것이다.In order to make up for this drawback, the present invention is a system for allowing one user and a plurality of users to access a specific site on the Internet or a PC communication to execute a 1: man, i. It is to allow the general public to experience Go face to face indirectly to some extent, which is not practically possible to go directly with one person.

도 1 - 인터넷이나 pc 통신상의 바둑 다면기 실행방법의 알고리즘Fig. 1-Algorithm of the method for executing Go multiplier on internet or pc communication

본 발명을 도 1과 함께 설명하면 다음과 같다. 특정사이트에 접속한 다수의 일반인들은 사이트에서 지정한 수의 소그룹으로 분류된다. 이러한 다수의 일반인들과 다면기를 가질 특정 1인은 신청과, 지정을 통해 사이트에서 미리 설정한다. 분류된 소그룹들은 각각 독립적인 바둑 대국을 특정 1인과 실행하며, 소그룹내의 일반인들은 공동의 의견으로 착점을 결정한다. 공동의견의 도출은 각 개인들이 선택하는 착점을 비교하여 가장 많은 선택을 획득한 착점이 소그룹의 최종 착점이 될 수 있게 한다.Hereinafter, the present invention will be described with reference to FIG. 1. Many ordinary people who access a site are classified into a small number of sites. A number of these people and a specific one who will have a multi-facet are pre-set on the site by application and designation. Each of the classified small groups carries out an independent Go game with a specific person, and the general public in the small group decides on the ground with a common opinion. Deriving a common opinion compares the points selected by each individual so that the point with the most choice is the final point of the small group.

이와 같은 방법에 의해 일반인들은 어느 정도의 제약은 있지만 유명 바둑인과의 직접적인 바둑 대면의 기회를 가질 수 있다In this way, the general public can have direct go-to-go meetings with famous Go people with some limitations.

Claims (1)

인터넷이나 pc통신상에서 바둑 게임을 제공하는 방법에 있어서, 특정한 1인과 대국을 원하는 다수의 회원들을 여러 소그룹으로 분류하여, 각 소그룹이 독립된 1개체로 특정인과 대국을 할 수 있게 하며, 각 소그룹내의 착점에 대한 의견수렴은 다수결의 원칙으로 도출할 수 있게 하는 바둑 다면기 방법.In the method of providing Go games on the Internet or PC communication, a large number of members who want to play a specific game with one person can be classified into several small groups so that each small group can play with a specific person as an independent entity. Is a multi-faceted Baduk method that allows for a majority decision.
KR1020000009241A 2000-02-24 2000-02-24 The match method of baduk on internet and pc communication in the form of 1: a majority KR20000024631A (en)

Priority Applications (7)

Application Number Priority Date Filing Date Title
KR1020000009241A KR20000024631A (en) 2000-02-24 2000-02-24 The match method of baduk on internet and pc communication in the form of 1: a majority
AU2001232390A AU2001232390A1 (en) 2000-02-24 2001-02-02 The method of the game for one to many persons on the online
JP2001562431A JP2003523811A (en) 2000-02-24 2001-02-02 Online one-to-many game method
US10/204,878 US6749513B2 (en) 2000-02-24 2001-02-02 Method of the game for one to many persons on the online
EP01904615A EP1275075A4 (en) 2000-02-24 2001-02-02 The method of the game for one to many persons on the online
CN01805599A CN1406357A (en) 2000-02-24 2001-02-02 The method of the game for one to many persons on the online
PCT/KR2001/000149 WO2001063541A1 (en) 2000-02-24 2001-02-02 The method of the game for one to many persons on the online

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020000009241A KR20000024631A (en) 2000-02-24 2000-02-24 The match method of baduk on internet and pc communication in the form of 1: a majority

Publications (1)

Publication Number Publication Date
KR20000024631A true KR20000024631A (en) 2000-05-06

Family

ID=19649863

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020000009241A KR20000024631A (en) 2000-02-24 2000-02-24 The match method of baduk on internet and pc communication in the form of 1: a majority

Country Status (1)

Country Link
KR (1) KR20000024631A (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020046885A (en) * 2000-12-14 2002-06-21 손원만 internet playing baduk system
KR20020055480A (en) * 2000-12-28 2002-07-09 백태선 The ways and system for the baduk game through internet
KR100418418B1 (en) * 2000-12-14 2004-02-11 손원만 internet working electronic baduk board
KR100473393B1 (en) * 2003-01-03 2005-03-10 주식회사 타이젬 On-line paduk play system in the form of m:n, method implementing the same, and computer readable medium stored thereon computer executable instruction performing the method
KR20060042308A (en) * 2004-11-09 2006-05-12 엔에이치엔(주) Game system through network and method thereof
KR100813402B1 (en) * 2006-04-05 2008-03-12 주식회사 케이티 System and method for providing cyber blue and white game service

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020046885A (en) * 2000-12-14 2002-06-21 손원만 internet playing baduk system
KR100418418B1 (en) * 2000-12-14 2004-02-11 손원만 internet working electronic baduk board
KR20020055480A (en) * 2000-12-28 2002-07-09 백태선 The ways and system for the baduk game through internet
KR100473393B1 (en) * 2003-01-03 2005-03-10 주식회사 타이젬 On-line paduk play system in the form of m:n, method implementing the same, and computer readable medium stored thereon computer executable instruction performing the method
KR20060042308A (en) * 2004-11-09 2006-05-12 엔에이치엔(주) Game system through network and method thereof
KR100813402B1 (en) * 2006-04-05 2008-03-12 주식회사 케이티 System and method for providing cyber blue and white game service

Similar Documents

Publication Publication Date Title
Harris et al. Leveraging asymmetries in multiplayer games: Investigating design elements of interdependent play
Ducheneaut et al. Designing for sociability in massively multiplayer games: an examination of the “third places” of SWG
KR20010001072A (en) A Football Game on Online Network
Shim et al. Tabletalk poker: an online social gaming environment for seniors
KR20040014411A (en) System and method for simultaneous participation in an online forum
CN1655852A (en) On-line gaming spectator
JP7482612B2 (en) Game system, server system, terminal device and program
Richard At the intersections of play
KR20000024631A (en) The match method of baduk on internet and pc communication in the form of 1: a majority
Blamey One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums
Donaldson Towards a typology of metagames
Lim et al. A study of raiders with disabilities in World of Warcraft
Knöll et al. On the importance of locations in therapeutic serious games: review on current health games and how they make use of the urban landscape
US20030199319A1 (en) Method and system for enhanced role playing and computer-user interaction
Chen Social dimensions of expertise in World of Warcraft players
Kara et al. Flow experiences of adolescents in terms of internet café environment and computer game play characteristics
KR20000030437A (en) The match method of chess and jangi on internet and pc communication in the form of 1: a majority
Stein Indie sports games: Performance and performativity
Tostrup Tracing competition rhetoric
Martins et al. Life in Second Life through the eyes of the residents
KR20000037113A (en) The match method of baduk, chess on internet and pc communication in the form of 1: a majority, a majority : a majority by branch form
KR102441032B1 (en) Artificial intelligence user operation system that works in a group connection game
KR20020066559A (en) Method which provides a on-line studying service by competition game mode
Polson et al. Lessor-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design.
Sjöblom et al. Disputes, stakes and game involvement: Facing death in computer gaming

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
E601 Decision to refuse application