KR20000024631A - The match method of baduk on internet and pc communication in the form of 1: a majority - Google Patents
The match method of baduk on internet and pc communication in the form of 1: a majority Download PDFInfo
- Publication number
- KR20000024631A KR20000024631A KR1020000009241A KR20000009241A KR20000024631A KR 20000024631 A KR20000024631 A KR 20000024631A KR 1020000009241 A KR1020000009241 A KR 1020000009241A KR 20000009241 A KR20000009241 A KR 20000009241A KR 20000024631 A KR20000024631 A KR 20000024631A
- Authority
- KR
- South Korea
- Prior art keywords
- internet
- communication
- players
- paduk
- baduk
- Prior art date
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Classifications
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- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01H—ELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
- H01H13/00—Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
- H01H13/02—Details
- H01H13/12—Movable parts; Contacts mounted thereon
- H01H13/14—Operating parts, e.g. push-button
- H01H13/16—Operating parts, e.g. push-button adapted for operation by a part of the human body other than the hand, e.g. by foot
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- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01H—ELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
- H01H3/00—Mechanisms for operating contacts
- H01H3/02—Operating parts, i.e. for operating driving mechanism by a mechanical force external to the switch
- H01H3/14—Operating parts, i.e. for operating driving mechanism by a mechanical force external to the switch adapted for operation by a part of the human body other than the hand, e.g. by foot
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- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01H—ELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
- H01H2231/00—Applications
- H01H2231/008—Video game
Landscapes
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Telephonic Communication Services (AREA)
Abstract
Description
본 발명은 인터넷이나 pc통신상의 바둑게임 프로그램 방식의 하나이다.The present invention is one of the Go game program method on the Internet or pc communication.
기존의 바둑 프로그램은 1:1 대응방식으로 수많은 대국자 중 서로 호응하는 1인과 1인끼리만 바둑을 둠으로써 바둑 저단자의 입장에선 고단자와는 대국은 실질적으로 거의 불가능에 가깝다. 즉, 바둑 초보의 심리상 유명바둑인과 대국을 가지고 싶은 욕구가 있지만 1:1 대국 프로그램으론 그 가능성이 희박하다.The existing Go program has a one-to-one correspondence system that allows only one player and one player to respond to each other in a large number of players. In other words, there is a desire to have a big game with a famous Go player in the beginner's mind of Go, but it is unlikely with a 1: 1 game.
이와같은 단점을 보완하기 위해, 본 발명은 인터넷이나 pc 통신상에서 특정사이트에 접속한 1인의 사용자와 다수의 사용자가 1:다수, 즉 바둑 다면기를 실행할 수 있게 하기 위한 시스템이며, 결과적으로 유명바둑인 1인과 직접 바둑을 두기엔 현실적으로 불가능한 일반인들이 간접적으로나마 일정 정도 직접적인 대면 바둑을 체험할 수 있게 하는 것이다.In order to make up for this drawback, the present invention is a system for allowing one user and a plurality of users to access a specific site on the Internet or a PC communication to execute a 1: man, i. It is to allow the general public to experience Go face to face indirectly to some extent, which is not practically possible to go directly with one person.
도 1 - 인터넷이나 pc 통신상의 바둑 다면기 실행방법의 알고리즘Fig. 1-Algorithm of the method for executing Go multiplier on internet or pc communication
본 발명을 도 1과 함께 설명하면 다음과 같다. 특정사이트에 접속한 다수의 일반인들은 사이트에서 지정한 수의 소그룹으로 분류된다. 이러한 다수의 일반인들과 다면기를 가질 특정 1인은 신청과, 지정을 통해 사이트에서 미리 설정한다. 분류된 소그룹들은 각각 독립적인 바둑 대국을 특정 1인과 실행하며, 소그룹내의 일반인들은 공동의 의견으로 착점을 결정한다. 공동의견의 도출은 각 개인들이 선택하는 착점을 비교하여 가장 많은 선택을 획득한 착점이 소그룹의 최종 착점이 될 수 있게 한다.Hereinafter, the present invention will be described with reference to FIG. 1. Many ordinary people who access a site are classified into a small number of sites. A number of these people and a specific one who will have a multi-facet are pre-set on the site by application and designation. Each of the classified small groups carries out an independent Go game with a specific person, and the general public in the small group decides on the ground with a common opinion. Deriving a common opinion compares the points selected by each individual so that the point with the most choice is the final point of the small group.
이와 같은 방법에 의해 일반인들은 어느 정도의 제약은 있지만 유명 바둑인과의 직접적인 바둑 대면의 기회를 가질 수 있다In this way, the general public can have direct go-to-go meetings with famous Go people with some limitations.
Claims (1)
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000009241A KR20000024631A (en) | 2000-02-24 | 2000-02-24 | The match method of baduk on internet and pc communication in the form of 1: a majority |
AU2001232390A AU2001232390A1 (en) | 2000-02-24 | 2001-02-02 | The method of the game for one to many persons on the online |
JP2001562431A JP2003523811A (en) | 2000-02-24 | 2001-02-02 | Online one-to-many game method |
US10/204,878 US6749513B2 (en) | 2000-02-24 | 2001-02-02 | Method of the game for one to many persons on the online |
EP01904615A EP1275075A4 (en) | 2000-02-24 | 2001-02-02 | The method of the game for one to many persons on the online |
CN01805599A CN1406357A (en) | 2000-02-24 | 2001-02-02 | The method of the game for one to many persons on the online |
PCT/KR2001/000149 WO2001063541A1 (en) | 2000-02-24 | 2001-02-02 | The method of the game for one to many persons on the online |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000009241A KR20000024631A (en) | 2000-02-24 | 2000-02-24 | The match method of baduk on internet and pc communication in the form of 1: a majority |
Publications (1)
Publication Number | Publication Date |
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KR20000024631A true KR20000024631A (en) | 2000-05-06 |
Family
ID=19649863
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020000009241A KR20000024631A (en) | 2000-02-24 | 2000-02-24 | The match method of baduk on internet and pc communication in the form of 1: a majority |
Country Status (1)
Country | Link |
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KR (1) | KR20000024631A (en) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20020046885A (en) * | 2000-12-14 | 2002-06-21 | 손원만 | internet playing baduk system |
KR20020055480A (en) * | 2000-12-28 | 2002-07-09 | 백태선 | The ways and system for the baduk game through internet |
KR100418418B1 (en) * | 2000-12-14 | 2004-02-11 | 손원만 | internet working electronic baduk board |
KR100473393B1 (en) * | 2003-01-03 | 2005-03-10 | 주식회사 타이젬 | On-line paduk play system in the form of m:n, method implementing the same, and computer readable medium stored thereon computer executable instruction performing the method |
KR20060042308A (en) * | 2004-11-09 | 2006-05-12 | 엔에이치엔(주) | Game system through network and method thereof |
KR100813402B1 (en) * | 2006-04-05 | 2008-03-12 | 주식회사 케이티 | System and method for providing cyber blue and white game service |
-
2000
- 2000-02-24 KR KR1020000009241A patent/KR20000024631A/en not_active Application Discontinuation
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20020046885A (en) * | 2000-12-14 | 2002-06-21 | 손원만 | internet playing baduk system |
KR100418418B1 (en) * | 2000-12-14 | 2004-02-11 | 손원만 | internet working electronic baduk board |
KR20020055480A (en) * | 2000-12-28 | 2002-07-09 | 백태선 | The ways and system for the baduk game through internet |
KR100473393B1 (en) * | 2003-01-03 | 2005-03-10 | 주식회사 타이젬 | On-line paduk play system in the form of m:n, method implementing the same, and computer readable medium stored thereon computer executable instruction performing the method |
KR20060042308A (en) * | 2004-11-09 | 2006-05-12 | 엔에이치엔(주) | Game system through network and method thereof |
KR100813402B1 (en) * | 2006-04-05 | 2008-03-12 | 주식회사 케이티 | System and method for providing cyber blue and white game service |
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