AU2001232390A1 - The method of the game for one to many persons on the online - Google Patents
The method of the game for one to many persons on the onlineInfo
- Publication number
- AU2001232390A1 AU2001232390A1 AU2001232390A AU3239001A AU2001232390A1 AU 2001232390 A1 AU2001232390 A1 AU 2001232390A1 AU 2001232390 A AU2001232390 A AU 2001232390A AU 3239001 A AU3239001 A AU 3239001A AU 2001232390 A1 AU2001232390 A1 AU 2001232390A1
- Authority
- AU
- Australia
- Prior art keywords
- online
- game
- many persons
- persons
- many
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A63F13/10—
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5593—Details of game data or player data management involving scheduling aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
Applications Claiming Priority (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000009241A KR20000024631A (en) | 2000-02-24 | 2000-02-24 | The match method of baduk on internet and pc communication in the form of 1: a majority |
KR009241 | 2000-02-24 | ||
KR1020000010259A KR20000030437A (en) | 2000-02-29 | 2000-02-29 | The match method of chess and jangi on internet and pc communication in the form of 1: a majority |
KR0010259 | 2000-02-29 | ||
KR1020000018354A KR20000037113A (en) | 2000-04-07 | 2000-04-07 | The match method of baduk, chess on internet and pc communication in the form of 1: a majority, a majority : a majority by branch form |
KR0018354 | 2000-04-07 | ||
PCT/KR2001/000149 WO2001063541A1 (en) | 2000-02-24 | 2001-02-02 | The method of the game for one to many persons on the online |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2001232390A1 true AU2001232390A1 (en) | 2001-09-03 |
Family
ID=27350181
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2001232390A Abandoned AU2001232390A1 (en) | 2000-02-24 | 2001-02-02 | The method of the game for one to many persons on the online |
Country Status (6)
Country | Link |
---|---|
US (1) | US6749513B2 (en) |
EP (1) | EP1275075A4 (en) |
JP (1) | JP2003523811A (en) |
CN (1) | CN1406357A (en) |
AU (1) | AU2001232390A1 (en) |
WO (1) | WO2001063541A1 (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20030070178A1 (en) * | 2001-09-09 | 2003-04-10 | Boyd Robert A. | Poker tournament system |
JP3561511B2 (en) * | 2002-05-14 | 2004-09-02 | 株式会社スクウェア・エニックス | Network game system, game server device, network game progress method, program, and recording medium |
JP3496150B1 (en) * | 2002-09-30 | 2004-02-09 | コナミ株式会社 | GAME SYSTEM, GAME SYSTEM CONTROL METHOD AND PROGRAM |
KR100506173B1 (en) * | 2003-01-03 | 2005-08-05 | 주식회사 타이젬 | On-line paduk play system in the form of 1:n, method implementing the same, and computer readable medium stored thereon computer executable instruction performing the method |
US20070037622A1 (en) * | 2005-07-25 | 2007-02-15 | Dominic Chan | Simultaneous move chess system and method |
JP4950978B2 (en) * | 2008-10-08 | 2012-06-13 | 株式会社ソニー・コンピュータエンタテインメント | Information processing apparatus and information processing method |
KR100964455B1 (en) * | 2009-11-03 | 2010-06-16 | 김영준 | System for tournament online game with batch progress |
CN102073784B (en) * | 2010-11-24 | 2012-10-31 | 蓝帽子(厦门)文化传播有限公司 | Data processing method of board game system |
US20130296059A1 (en) * | 2012-05-07 | 2013-11-07 | Karl Thomas Sestak | Providing Collective Play in an Online Game |
CN104243352B (en) * | 2013-06-19 | 2018-07-10 | 腾讯科技(深圳)有限公司 | A kind of method and apparatus for selecting network data |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5636209A (en) | 1994-05-05 | 1997-06-03 | Perlman; Stephen G. | Modem to support multiple site call conferenced data communications |
WO1995031061A1 (en) * | 1994-05-05 | 1995-11-16 | Catapult Entertainment, Inc. | Network architecture for real-time video games |
US5779549A (en) * | 1996-04-22 | 1998-07-14 | Walker Assest Management Limited Parnership | Database driven online distributed tournament system |
WO1997027921A1 (en) * | 1996-02-01 | 1997-08-07 | Ptt,Llc | Slot-tac-toe/spin-and-win games and interactive network gambling tournament computer system for implementing same |
US6009458A (en) * | 1996-05-09 | 1999-12-28 | 3Do Company | Networked computer game system with persistent playing objects |
JPH1097575A (en) * | 1996-07-31 | 1998-04-14 | Pfu Ltd | Service job processing system and the system storage medium for providing |
US6042477A (en) * | 1996-12-12 | 2000-03-28 | Addink; Dale H. | Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers |
US6024643A (en) | 1997-03-04 | 2000-02-15 | Intel Corporation | Player profile based proxy play |
US20020072412A1 (en) * | 2000-05-17 | 2002-06-13 | Electronic Arts Inc. | Online gaming with prize incentives |
-
2001
- 2001-02-02 CN CN01805599A patent/CN1406357A/en active Pending
- 2001-02-02 WO PCT/KR2001/000149 patent/WO2001063541A1/en not_active Application Discontinuation
- 2001-02-02 AU AU2001232390A patent/AU2001232390A1/en not_active Abandoned
- 2001-02-02 US US10/204,878 patent/US6749513B2/en not_active Expired - Fee Related
- 2001-02-02 EP EP01904615A patent/EP1275075A4/en not_active Withdrawn
- 2001-02-02 JP JP2001562431A patent/JP2003523811A/en active Pending
Also Published As
Publication number | Publication date |
---|---|
EP1275075A4 (en) | 2007-04-04 |
CN1406357A (en) | 2003-03-26 |
WO2001063541A1 (en) | 2001-08-30 |
JP2003523811A (en) | 2003-08-12 |
EP1275075A1 (en) | 2003-01-15 |
US6749513B2 (en) | 2004-06-15 |
US20030144058A1 (en) | 2003-07-31 |
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