AU2001232390A1 - The method of the game for one to many persons on the online - Google Patents

The method of the game for one to many persons on the online

Info

Publication number
AU2001232390A1
AU2001232390A1 AU2001232390A AU3239001A AU2001232390A1 AU 2001232390 A1 AU2001232390 A1 AU 2001232390A1 AU 2001232390 A AU2001232390 A AU 2001232390A AU 3239001 A AU3239001 A AU 3239001A AU 2001232390 A1 AU2001232390 A1 AU 2001232390A1
Authority
AU
Australia
Prior art keywords
online
game
many persons
persons
many
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2001232390A
Inventor
Jong-Hyouk Park
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020000009241A external-priority patent/KR20000024631A/en
Priority claimed from KR1020000010259A external-priority patent/KR20000030437A/en
Priority claimed from KR1020000018354A external-priority patent/KR20000037113A/en
Application filed by Individual filed Critical Individual
Publication of AU2001232390A1 publication Critical patent/AU2001232390A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • A63F13/10
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5593Details of game data or player data management involving scheduling aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
AU2001232390A 2000-02-24 2001-02-02 The method of the game for one to many persons on the online Abandoned AU2001232390A1 (en)

Applications Claiming Priority (7)

Application Number Priority Date Filing Date Title
KR1020000009241A KR20000024631A (en) 2000-02-24 2000-02-24 The match method of baduk on internet and pc communication in the form of 1: a majority
KR009241 2000-02-24
KR1020000010259A KR20000030437A (en) 2000-02-29 2000-02-29 The match method of chess and jangi on internet and pc communication in the form of 1: a majority
KR0010259 2000-02-29
KR1020000018354A KR20000037113A (en) 2000-04-07 2000-04-07 The match method of baduk, chess on internet and pc communication in the form of 1: a majority, a majority : a majority by branch form
KR0018354 2000-04-07
PCT/KR2001/000149 WO2001063541A1 (en) 2000-02-24 2001-02-02 The method of the game for one to many persons on the online

Publications (1)

Publication Number Publication Date
AU2001232390A1 true AU2001232390A1 (en) 2001-09-03

Family

ID=27350181

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2001232390A Abandoned AU2001232390A1 (en) 2000-02-24 2001-02-02 The method of the game for one to many persons on the online

Country Status (6)

Country Link
US (1) US6749513B2 (en)
EP (1) EP1275075A4 (en)
JP (1) JP2003523811A (en)
CN (1) CN1406357A (en)
AU (1) AU2001232390A1 (en)
WO (1) WO2001063541A1 (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030070178A1 (en) * 2001-09-09 2003-04-10 Boyd Robert A. Poker tournament system
JP3561511B2 (en) * 2002-05-14 2004-09-02 株式会社スクウェア・エニックス Network game system, game server device, network game progress method, program, and recording medium
JP3496150B1 (en) * 2002-09-30 2004-02-09 コナミ株式会社 GAME SYSTEM, GAME SYSTEM CONTROL METHOD AND PROGRAM
KR100506173B1 (en) * 2003-01-03 2005-08-05 주식회사 타이젬 On-line paduk play system in the form of 1:n, method implementing the same, and computer readable medium stored thereon computer executable instruction performing the method
US20070037622A1 (en) * 2005-07-25 2007-02-15 Dominic Chan Simultaneous move chess system and method
JP4950978B2 (en) * 2008-10-08 2012-06-13 株式会社ソニー・コンピュータエンタテインメント Information processing apparatus and information processing method
KR100964455B1 (en) * 2009-11-03 2010-06-16 김영준 System for tournament online game with batch progress
CN102073784B (en) * 2010-11-24 2012-10-31 蓝帽子(厦门)文化传播有限公司 Data processing method of board game system
US20130296059A1 (en) * 2012-05-07 2013-11-07 Karl Thomas Sestak Providing Collective Play in an Online Game
CN104243352B (en) * 2013-06-19 2018-07-10 腾讯科技(深圳)有限公司 A kind of method and apparatus for selecting network data

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5636209A (en) 1994-05-05 1997-06-03 Perlman; Stephen G. Modem to support multiple site call conferenced data communications
WO1995031061A1 (en) * 1994-05-05 1995-11-16 Catapult Entertainment, Inc. Network architecture for real-time video games
US5779549A (en) * 1996-04-22 1998-07-14 Walker Assest Management Limited Parnership Database driven online distributed tournament system
WO1997027921A1 (en) * 1996-02-01 1997-08-07 Ptt,Llc Slot-tac-toe/spin-and-win games and interactive network gambling tournament computer system for implementing same
US6009458A (en) * 1996-05-09 1999-12-28 3Do Company Networked computer game system with persistent playing objects
JPH1097575A (en) * 1996-07-31 1998-04-14 Pfu Ltd Service job processing system and the system storage medium for providing
US6042477A (en) * 1996-12-12 2000-03-28 Addink; Dale H. Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
US6024643A (en) 1997-03-04 2000-02-15 Intel Corporation Player profile based proxy play
US20020072412A1 (en) * 2000-05-17 2002-06-13 Electronic Arts Inc. Online gaming with prize incentives

Also Published As

Publication number Publication date
EP1275075A4 (en) 2007-04-04
CN1406357A (en) 2003-03-26
WO2001063541A1 (en) 2001-08-30
JP2003523811A (en) 2003-08-12
EP1275075A1 (en) 2003-01-15
US6749513B2 (en) 2004-06-15
US20030144058A1 (en) 2003-07-31

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