KR20000030437A - The match method of chess and jangi on internet and pc communication in the form of 1: a majority - Google Patents

The match method of chess and jangi on internet and pc communication in the form of 1: a majority Download PDF

Info

Publication number
KR20000030437A
KR20000030437A KR1020000010259A KR20000010259A KR20000030437A KR 20000030437 A KR20000030437 A KR 20000030437A KR 1020000010259 A KR1020000010259 A KR 1020000010259A KR 20000010259 A KR20000010259 A KR 20000010259A KR 20000030437 A KR20000030437 A KR 20000030437A
Authority
KR
South Korea
Prior art keywords
chess
game
internet
person
communication
Prior art date
Application number
KR1020000010259A
Other languages
Korean (ko)
Inventor
박종혁
Original Assignee
박종혁
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 박종혁 filed Critical 박종혁
Priority to KR1020000010259A priority Critical patent/KR20000030437A/en
Publication of KR20000030437A publication Critical patent/KR20000030437A/en
Priority to AU2001232390A priority patent/AU2001232390A1/en
Priority to JP2001562431A priority patent/JP2003523811A/en
Priority to US10/204,878 priority patent/US6749513B2/en
Priority to EP01904615A priority patent/EP1275075A4/en
Priority to CN01805599A priority patent/CN1406357A/en
Priority to PCT/KR2001/000149 priority patent/WO2001063541A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

PURPOSE: A chess on internet or PC communication and method for performing game of chess with one user to many users is provided to directly play a game with a celebrity by playing the game of the chess with one user to many users. CONSTITUTION: A plurality of general people connected to a specific site is classified into a number of small groups designated by the site. A plurality of person and a specific one person are previously set in the site through an application and a designation for playing the game of the chess with one user to many users. Classified groups performs each independent game with the specific one person. A plurality of person determines an arriving point as a common opinion.

Description

인터넷이나 PC통신상의 서양장기 및 장기 다면기 실행 방법 {The match method of chess and jangi on internet and pc communication in the form of 1: a majority}How to run Western and long-term multi-facets on the Internet or PC communications {The match method of chess and jangi on internet and pc communication in the form of 1: a majority}

본 발명은 인터넷이나 pc통신상의 서양장기게임 프로그램 방식의 하나이다.The present invention is one of the long-term game program method on the Internet or pc communication.

기존의 서양장기 프로그램은 1:1 대응방식으로 수많은 대국자 중 서로 호응하는 1인과 1인끼리만 바둑을 둠으로써 저단자의 입장에선 고단자와의 대국은 실질적으로 거의 불가능에 가깝다. 즉, 초보의 심리상 유명인과 대국을 가지고 싶은 욕구가 있지만 1:1 대국 프로그램으론 그 가능성이 희박하다.In the existing long-term program, one-to-one correspondence among a large number of players in a one-to-one correspondence system allows only one player to play with each other. In other words, there is a desire to have a celebrity and a big game for the beginner's psychology, but the possibility of a 1: 1 big game is rare.

이와같은 단점을 보완하기 위해, 본 발명은 인터넷이나 pc 통신상에서 특정사이트에 접속한 1인의 사용자와 다수의 사용자가 1:다수, 즉 다면기를 실행할 수 있게 하기 위한 시스템이며, 결과적으로 유명인 1인과 직접 대국을 두기엔 현실적으로 불가능한 일반인들이 간접적으로나마 일정 정도 직접적인 대면을 체험할 수 있게 하는 것이다.In order to make up for such drawbacks, the present invention is a system for allowing one user and a plurality of users to access a specific site on the Internet or a PC communication to execute a 1: multiple, i.e. It is to allow the general public to experience face-to-face face-to-face indirectly.

도 1 - 인터넷이나 pc 통신상의 서양장기 및 장기 다면기 실행방법의 알고리즘Fig. 1-Algorithms of the Western and Long-term Multi-Phase Execution Methods on the Internet or PC Communications

본 발명을 도 1과 함께 설명하면 다음과 같다. 특정사이트에 접속한 다수의 일반인들은 사이트에서 지정한 수의 소그룹으로 분류된다. 이러한 다수의 일반인들과 다면기를 가질 특정 1인은 신청과, 지정을 통해 사이트에서 미리 설정한다. 분류된 소그룹들은 각각 독립적인 대국을 특정 1인과 실행하며, 소그룹내의 일반인들은 공동의 의견으로 착점을 결정한다. 공동의견의 도출은 각 개인들이 선택하는 착점을 비교하여 가장 많은 선택을 획득한 착점이 소그룹의 최종 착점이 될 수 있게 한다.Hereinafter, the present invention will be described with reference to FIG. 1. Many ordinary people who access a site are classified into a small number of sites. A number of these people and a specific one who will have a multi-facet are pre-set on the site by application and designation. Classified subgroups each run an independent large country with a specific person, and the general public in the small group decides on the point of common opinion. Deriving a common opinion compares the points selected by each individual so that the point with the most choice is the final point of the small group.

이와 같은 방법에 의해 일반인들은 어느 정도의 제약은 있지만 유명인과의 직접적인 대국대면의 기회를 가질 수 있다In this way, the public can have direct face-to-face contact with celebrities with some limitations.

Claims (1)

인터넷이나 pc통신상에서 바둑 게임을 제공하는 방법에 있어서, 특정한 1인과 대국을 원하는 다수의 회원들을 여러 소그룹으로 분류하여, 각 소그룹이 독립된 1개체로 특정인과 대국을 할 수 있게 하며, 각 소그룹내의 착점에 대한 의견수렴은 다수결의 원칙으로 도출할 수 있게 하는 서양장기 및 장기 다면기 방법.In the method of providing Go games on the Internet or PC communication, a large number of members who want to play a specific game with one person can be classified into several small groups so that each small group can play with a specific person as an independent entity. The long-term and long-term multi-faceted method of collecting opinions on the principle of majority decision.
KR1020000010259A 2000-02-24 2000-02-29 The match method of chess and jangi on internet and pc communication in the form of 1: a majority KR20000030437A (en)

Priority Applications (7)

Application Number Priority Date Filing Date Title
KR1020000010259A KR20000030437A (en) 2000-02-29 2000-02-29 The match method of chess and jangi on internet and pc communication in the form of 1: a majority
AU2001232390A AU2001232390A1 (en) 2000-02-24 2001-02-02 The method of the game for one to many persons on the online
JP2001562431A JP2003523811A (en) 2000-02-24 2001-02-02 Online one-to-many game method
US10/204,878 US6749513B2 (en) 2000-02-24 2001-02-02 Method of the game for one to many persons on the online
EP01904615A EP1275075A4 (en) 2000-02-24 2001-02-02 The method of the game for one to many persons on the online
CN01805599A CN1406357A (en) 2000-02-24 2001-02-02 The method of the game for one to many persons on the online
PCT/KR2001/000149 WO2001063541A1 (en) 2000-02-24 2001-02-02 The method of the game for one to many persons on the online

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020000010259A KR20000030437A (en) 2000-02-29 2000-02-29 The match method of chess and jangi on internet and pc communication in the form of 1: a majority

Publications (1)

Publication Number Publication Date
KR20000030437A true KR20000030437A (en) 2000-06-05

Family

ID=19651351

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020000010259A KR20000030437A (en) 2000-02-24 2000-02-29 The match method of chess and jangi on internet and pc communication in the form of 1: a majority

Country Status (1)

Country Link
KR (1) KR20000030437A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010099108A (en) * 2001-08-31 2001-11-09 이연우 Method and recording medium recorded an execution program for servicing an internet game using wire and wireless
KR20020041170A (en) * 2000-11-27 2002-06-01 박용우 Method providing of battle baduk using the internet

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020041170A (en) * 2000-11-27 2002-06-01 박용우 Method providing of battle baduk using the internet
KR20010099108A (en) * 2001-08-31 2001-11-09 이연우 Method and recording medium recorded an execution program for servicing an internet game using wire and wireless

Similar Documents

Publication Publication Date Title
Ducheneaut et al. Designing for sociability in massively multiplayer games: an examination of the “third places” of SWG
Ke et al. Virtual collaborative gaming as social skills training for high‐functioning autistic children
Klastrup A poetics of virtual worlds
Challet et al. Emergence of cooperation and organization in an evolutionary game
Kendall Hanging out in the virtual pub: Masculinities and relationships online
CN103577704B (en) NPC processes the method and device of event in games system
EP1216733A3 (en) Server providing competitive game service, program storage medium for use in the server, and method of providing competitive game service using the server
Boudreau et al. Families and social network games
WO2001073520A3 (en) Internet bingo game method and system capable of promoting perception and studying ability
Richard At the intersections of play
Mäyrä Exploring gaming communities
CN106880946A (en) The system for realizing role playing
Poor Collaboration via cooperation and competition: Small community clustering in an MMO
Blamey One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums
Lazzari An experiment on the weakness of reputation algorithms used in professional social networks: the case of Naymz
Salen et al. This is not a game: Play in cultural environments
KR20000024631A (en) The match method of baduk on internet and pc communication in the form of 1: a majority
KR20000030437A (en) The match method of chess and jangi on internet and pc communication in the form of 1: a majority
US20030199319A1 (en) Method and system for enhanced role playing and computer-user interaction
KR20000037113A (en) The match method of baduk, chess on internet and pc communication in the form of 1: a majority, a majority : a majority by branch form
Maikov et al. An evaluation of the design of room characteristics of a sample of healing gardens
Freitas et al. Listen, Watch, Play and Relax: YouTube, Video Games and Library Music in Everyday Life During the Pandemic
Lilley The social information grounds of Māori secondary school students
CN107146162A (en) Social supplying system and method based on game user line duration
KR20010113175A (en) Internet game apparatus and control method thereof

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
E601 Decision to refuse application