KR20000030437A - The match method of chess and jangi on internet and pc communication in the form of 1: a majority - Google Patents
The match method of chess and jangi on internet and pc communication in the form of 1: a majority Download PDFInfo
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- KR20000030437A KR20000030437A KR1020000010259A KR20000010259A KR20000030437A KR 20000030437 A KR20000030437 A KR 20000030437A KR 1020000010259 A KR1020000010259 A KR 1020000010259A KR 20000010259 A KR20000010259 A KR 20000010259A KR 20000030437 A KR20000030437 A KR 20000030437A
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- chess
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- internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- Engineering & Computer Science (AREA)
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Abstract
Description
본 발명은 인터넷이나 pc통신상의 서양장기게임 프로그램 방식의 하나이다.The present invention is one of the long-term game program method on the Internet or pc communication.
기존의 서양장기 프로그램은 1:1 대응방식으로 수많은 대국자 중 서로 호응하는 1인과 1인끼리만 바둑을 둠으로써 저단자의 입장에선 고단자와의 대국은 실질적으로 거의 불가능에 가깝다. 즉, 초보의 심리상 유명인과 대국을 가지고 싶은 욕구가 있지만 1:1 대국 프로그램으론 그 가능성이 희박하다.In the existing long-term program, one-to-one correspondence among a large number of players in a one-to-one correspondence system allows only one player to play with each other. In other words, there is a desire to have a celebrity and a big game for the beginner's psychology, but the possibility of a 1: 1 big game is rare.
이와같은 단점을 보완하기 위해, 본 발명은 인터넷이나 pc 통신상에서 특정사이트에 접속한 1인의 사용자와 다수의 사용자가 1:다수, 즉 다면기를 실행할 수 있게 하기 위한 시스템이며, 결과적으로 유명인 1인과 직접 대국을 두기엔 현실적으로 불가능한 일반인들이 간접적으로나마 일정 정도 직접적인 대면을 체험할 수 있게 하는 것이다.In order to make up for such drawbacks, the present invention is a system for allowing one user and a plurality of users to access a specific site on the Internet or a PC communication to execute a 1: multiple, i.e. It is to allow the general public to experience face-to-face face-to-face indirectly.
도 1 - 인터넷이나 pc 통신상의 서양장기 및 장기 다면기 실행방법의 알고리즘Fig. 1-Algorithms of the Western and Long-term Multi-Phase Execution Methods on the Internet or PC Communications
본 발명을 도 1과 함께 설명하면 다음과 같다. 특정사이트에 접속한 다수의 일반인들은 사이트에서 지정한 수의 소그룹으로 분류된다. 이러한 다수의 일반인들과 다면기를 가질 특정 1인은 신청과, 지정을 통해 사이트에서 미리 설정한다. 분류된 소그룹들은 각각 독립적인 대국을 특정 1인과 실행하며, 소그룹내의 일반인들은 공동의 의견으로 착점을 결정한다. 공동의견의 도출은 각 개인들이 선택하는 착점을 비교하여 가장 많은 선택을 획득한 착점이 소그룹의 최종 착점이 될 수 있게 한다.Hereinafter, the present invention will be described with reference to FIG. 1. Many ordinary people who access a site are classified into a small number of sites. A number of these people and a specific one who will have a multi-facet are pre-set on the site by application and designation. Classified subgroups each run an independent large country with a specific person, and the general public in the small group decides on the point of common opinion. Deriving a common opinion compares the points selected by each individual so that the point with the most choice is the final point of the small group.
이와 같은 방법에 의해 일반인들은 어느 정도의 제약은 있지만 유명인과의 직접적인 대국대면의 기회를 가질 수 있다In this way, the public can have direct face-to-face contact with celebrities with some limitations.
Claims (1)
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000010259A KR20000030437A (en) | 2000-02-29 | 2000-02-29 | The match method of chess and jangi on internet and pc communication in the form of 1: a majority |
AU2001232390A AU2001232390A1 (en) | 2000-02-24 | 2001-02-02 | The method of the game for one to many persons on the online |
JP2001562431A JP2003523811A (en) | 2000-02-24 | 2001-02-02 | Online one-to-many game method |
US10/204,878 US6749513B2 (en) | 2000-02-24 | 2001-02-02 | Method of the game for one to many persons on the online |
EP01904615A EP1275075A4 (en) | 2000-02-24 | 2001-02-02 | The method of the game for one to many persons on the online |
CN01805599A CN1406357A (en) | 2000-02-24 | 2001-02-02 | The method of the game for one to many persons on the online |
PCT/KR2001/000149 WO2001063541A1 (en) | 2000-02-24 | 2001-02-02 | The method of the game for one to many persons on the online |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000010259A KR20000030437A (en) | 2000-02-29 | 2000-02-29 | The match method of chess and jangi on internet and pc communication in the form of 1: a majority |
Publications (1)
Publication Number | Publication Date |
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KR20000030437A true KR20000030437A (en) | 2000-06-05 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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KR1020000010259A KR20000030437A (en) | 2000-02-24 | 2000-02-29 | The match method of chess and jangi on internet and pc communication in the form of 1: a majority |
Country Status (1)
Country | Link |
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KR (1) | KR20000030437A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20010099108A (en) * | 2001-08-31 | 2001-11-09 | 이연우 | Method and recording medium recorded an execution program for servicing an internet game using wire and wireless |
KR20020041170A (en) * | 2000-11-27 | 2002-06-01 | 박용우 | Method providing of battle baduk using the internet |
-
2000
- 2000-02-29 KR KR1020000010259A patent/KR20000030437A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20020041170A (en) * | 2000-11-27 | 2002-06-01 | 박용우 | Method providing of battle baduk using the internet |
KR20010099108A (en) * | 2001-08-31 | 2001-11-09 | 이연우 | Method and recording medium recorded an execution program for servicing an internet game using wire and wireless |
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