KR20000006995A - A New Method of Advertisement for the Product or Service by Using Internet Puzzle Game - Google Patents

A New Method of Advertisement for the Product or Service by Using Internet Puzzle Game Download PDF

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Publication number
KR20000006995A
KR20000006995A KR1019990051178A KR19990051178A KR20000006995A KR 20000006995 A KR20000006995 A KR 20000006995A KR 1019990051178 A KR1019990051178 A KR 1019990051178A KR 19990051178 A KR19990051178 A KR 19990051178A KR 20000006995 A KR20000006995 A KR 20000006995A
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KR
South Korea
Prior art keywords
puzzle game
internet
game
service
product
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Application number
KR1019990051178A
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Korean (ko)
Inventor
손석원
한광록
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손석원
주식회사 니스테크
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Application filed by 손석원, 주식회사 니스테크 filed Critical 손석원
Priority to KR1019990051178A priority Critical patent/KR20000006995A/en
Publication of KR20000006995A publication Critical patent/KR20000006995A/en

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Abstract

PURPOSE: An advertising method using internet puzzle game is provided to effectively and directly advertise excellent good and service comparing with prior advertise using a home page, a banner and an e-mail. CONSTITUTION: The present invention discloses an advertising method using internet puzzle game comprising: a step registering a user of a puzzle game; a step collecting pictures displaying a good and a service; a step informing the good and the service; a step programming the software for the puzzle game; and a step recording the time taken in the puzzle game.

Description

인터넷 퍼즐게임을 이용한 상품 및 서비스의 광고 제공 방법{A New Method of Advertisement for the Product or Service by Using Internet Puzzle Game}A New Method of Advertisement for the Product or Service by Using Internet Puzzle Game}

본 발명은 퍼즐게임을 이용한 제품 및 서비스의 광고방법에 관한 것으로서, 특히 제품 및 서비스를 광고하는 그림을 직접 퍼즐 게임의 원시그림으로 사용하는 방법에 관한 것이다.The present invention relates to a method of advertising products and services using a puzzle game, and more particularly, to a method of directly using a picture advertising a product and a service as a primitive picture of a puzzle game.

종래에는 상품광고를 인터넷에서 제공할 때에 홈페이지를 만들어 제공하는 방법, 인터넷 포탈 사이트에 상품의 배너 광고를 삽입하는 방법, 상품의 기능 및 설명을 담은 전자메일을 인터넷 사용자에게 보내어 상품 광고를 하는 방법 등이 널리 사용되어 왔다.Conventionally, a method of making and providing a homepage when providing a product advertisement on the Internet, inserting a banner advertisement of a product on an Internet portal site, sending an e-mail containing a function and a description of the product to an Internet user, and advertising the product. This has been widely used.

본 발명은 목적하는 상품 또는 서비스를 나타내는 그림을 조각내어 퍼즐로서 만들고 이 퍼즐을 맞추는 인터넷 사용자를 대상으로 게임을 완성하는 데 걸린 시간을 순서대로 실시간으로 저장하는 방법을 사용함으로써 상품 및 서비스의 광고를 인터넷에서 매우 효율적으로 구현하는 방법에 관한 것이다.The present invention utilizes a method of sculpting a picture representing a desired product or service as a puzzle and storing the time taken to complete the game in real time in order for an internet user who fits the puzzle in order to display advertisements of the product or service. It is about how to implement very efficiently on the Internet.

도 1 은 본 발명에서 사용하는 인터넷 퍼즐게임 방법의 순서도1 is a flow chart of the Internet puzzle game method used in the present invention

본 발명의 퍼즐게임에 사용되는 그림은 제품 및 서비스를 나타내는 그림을 원시그림으로 사용하며 퍼즐의 난이도에 따라 조각의 갯수 및 모양이 변화된다. 이 조각난 그림을 인터넷에서 구동되는 퍼즐 게임 소프트웨어의 원시 그림으로 사용하며 본 게임에 등록된 사용자들만이 게임을 수행할 수 있게 한다.The picture used in the puzzle game of the present invention uses a picture representing a product and a service as a primitive picture, and the number and shape of the pieces change according to the difficulty of the puzzle. This fragmented picture is used as the original picture of the puzzle game software running on the Internet, and only the registered users can play the game.

인터넷 사용자들은 퍼즐 게임을 하기 위해 먼저 사용자의 이름, 주소, 성별, 주민등록번호, 주소, 전화번호, 전자우편 주소 등을 등록화면에 기입하여 퍼즐 게임을 할 수 있도록 사용자 등록을 한다. 이러한 등록된 정보는 상품 및 서비스의 제조자에게 상품을 홍보할 수 있는 정보로서 활용된다.In order to play a puzzle game, Internet users register a user's name, address, gender, social security number, address, telephone number, and e-mail address on the registration screen to play a puzzle game. This registered information is used as information that can promote the product to manufacturers of goods and services.

등록된 사용자는 퍼즐 게임을 하기에 앞서 먼저 상품 및 서비스의 사양, 장점, 효용가치, 특징 및 사진 등을 자세히 읽고 몇 가지 질문사항들을 맞추어야 본 게임에 들어갈 수 있다. 따라서 퍼즐 게임에서 제공되는 그림에 해당되는 상품 및 서비스의 모든 특징을 자세히 알아야 게임을 할 수 있다. 이렇게 함으로써 제조자는 효율적으로 상품 및 서비스에 대한 정보를 인터넷 소비자에게 자세히 홍보할 수 있다. 퍼즐 게임을 끝마친 사용자는 게임을 하는데 소요되는 시간을 실시간으로 알 수 있으며 다른 인터넷 사용자와 걸린 시간을 비교하여 게임 참여자 전체에서의 본인의 순위를 알 수 있도록 한다.Registered users must read the specifications, merits, utility value, features and photos of goods and services carefully and answer a few questions before entering the game. Therefore, in order to play the game, you need to know all the features of goods and services that correspond to the pictures provided in the puzzle game. In this way, manufacturers can effectively promote information about goods and services to Internet consumers in detail. After completing the puzzle game, the user can know the time it takes to play the game in real time, and compares the time taken with other Internet users so that he / she can know the ranking of the game participants.

퍼즐 게임의 제공자는 전체 게임 사용자의 정보, 순위 등을 볼 수 있는 관리자 화면이 있으며 여러 상품에 대한 각각의 게임에 대하여 난이도 설정, 게임 시작 날짜와 종료 날짜를 지정할 수 있게 하며, 1 등부터 지정된 순위, 즉 예를 들어 50 위까지의 게임 참가자들을 프로그램 상에서 무작위 추점을 할 수 있는 기능, 그리고 이벤트 행사기간에만 게임을 제공할 수 있는 기능 등이 제공된다.The provider of the puzzle game has an administrator screen that shows information, rankings, etc. of all the users of the game, and the difficulty setting, game start date and end date can be specified for each game of various products, and the ranks designated from 1, etc. That is, for example, the ability to randomly track game participants up to the 50th place on the program, and the ability to provide the game only during the event period are provided.

이하 본 발명의 상세한 동작원리에 대하여 도면을 참조하여 설명한다. 도 1 은 본 발명에 따른 인터넷 퍼즐게임 방법의 순서도이다. 상기 도 1 에 도시된 바와 같이 모든 인터넷 퍼즐게임의 참여자들은 원하는 제품 및 서비스를 먼저 선택하고 이러한 제품의 상세내역을 알고 있어야만 게임을 계속할 수 있는 특징이 있다. 또한 그림으로서 제품의 이미지를 항상 머리 속에 생각하면서 게임을 진행함으로써 그 광고의 효율이 제고된다.Hereinafter, a detailed operation principle of the present invention will be described with reference to the drawings. 1 is a flow chart of the Internet puzzle game method according to the present invention. As shown in FIG. 1, participants of all Internet puzzle games have a characteristic of selecting a desired product and service first and knowing the details of these products to continue the game. In addition, the advertising efficiency is improved by playing the game while always thinking about the image of the product as a picture.

상술한 바와 같이 본 발명은 종래의 인터넷에서의 상품광고가 홈페이지, 배너 광고 및 전자우편을 이용한 광고에서 탈피하여 상품 및 서비스의 보다 광범위하고 자세한 정보를 게임을 원하는 인터넷 사용자에게 직접 전달할 수 있는 방법이다. 또한 제품의 생산자는 자사의 상품에 관심 있는 게임 참여자들에 대한 정보를 확보함으로써 고객관리에 보다 정확한 정보를 획득할 수 있게 된다.As described above, the present invention is a method in which a product advertisement on the Internet can be delivered from a homepage, a banner advertisement, and an e-mail advertisement to directly deliver a broader and detailed information of goods and services to an Internet user who wants to play a game. . Producers can also obtain more accurate information on customer management by securing information about game participants interested in their products.

Claims (2)

퍼즐 게임 사용자를 등록하는 단계;Registering a puzzle game user; 상품 및 서비스를 나타내는 그림의 수집단계;Collecting a picture representing goods and services; 상품 및 서비스의 자세한 소개 단계;Detailed introduction phases of goods and services; 퍼즐 게임을 하는 소프트웨어의 프로그래밍 단계;Programming of software for playing puzzle games; 게임을 하는 데 걸린 시간의 기록 단계;Recording the time taken to play the game; 제 1 항에 있어서, 상기 퍼즐 게임을 하는 소프트웨어를 프로그래밍할 때, 상품 및 서비스를 나타내는 그림과 합쳐서 프로그래밍하여 상품광고에 이용하는 방법The method of claim 1, wherein when programming the software for playing the puzzle game, the program is combined with a picture representing a product and a service and used for a product advertisement.
KR1019990051178A 1999-11-17 1999-11-17 A New Method of Advertisement for the Product or Service by Using Internet Puzzle Game KR20000006995A (en)

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Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000017944A (en) * 1999-12-30 2000-04-06 남기범 System and Method for advertising using puzzle on the internet
KR20000036813A (en) * 2000-03-29 2000-07-05 이우정 The media puzzle game for internet advertising technic.
KR20020036212A (en) * 2000-11-08 2002-05-16 이석환 Advertisement method using quiz, puzzle and giftgiving on the internet
KR20020076984A (en) * 2001-03-30 2002-10-11 명정규 internet advertisement banner game
KR20020088590A (en) * 2001-05-18 2002-11-29 (주) 새롬기술 Server system, service method and recording medium for moving picture puzzle
KR100390244B1 (en) * 2000-05-09 2003-07-04 나남수 System and method for assembling a robot using an internet
KR20030076097A (en) * 2002-03-22 2003-09-26 (주)글로벌디지탈미디어 optical disk of puzzle form and method of marketing thereof
KR20040032268A (en) * 2002-10-08 2004-04-17 엔에이치엔(주) System and method for managing event using jigsaw puzzle on the on-line
KR100483148B1 (en) * 2001-12-10 2005-04-14 임경선 Storage media having program source for studying art and music
KR100877794B1 (en) * 2006-09-27 2009-01-12 박경양 Mobile advertising system and method using a picture puzzle game

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5921864A (en) * 1996-03-20 1999-07-13 Walker Asset Management Limited Partnership Electronic word puzzle game
KR19990078628A (en) * 1999-07-14 1999-11-05 이봉준 Advertising method using games
KR20000017750A (en) * 1999-10-23 2000-04-06 김충영 A advertising method using internet puzzle game
KR20010009146A (en) * 1999-07-07 2001-02-05 윤성진 Internet Advertisement operating Method
KR20010036484A (en) * 1999-10-08 2001-05-07 정창무 Puzzle game method having advertisement effects in the internet

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5921864A (en) * 1996-03-20 1999-07-13 Walker Asset Management Limited Partnership Electronic word puzzle game
KR20010009146A (en) * 1999-07-07 2001-02-05 윤성진 Internet Advertisement operating Method
KR19990078628A (en) * 1999-07-14 1999-11-05 이봉준 Advertising method using games
KR20010036484A (en) * 1999-10-08 2001-05-07 정창무 Puzzle game method having advertisement effects in the internet
KR20000017750A (en) * 1999-10-23 2000-04-06 김충영 A advertising method using internet puzzle game

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000017944A (en) * 1999-12-30 2000-04-06 남기범 System and Method for advertising using puzzle on the internet
KR20000036813A (en) * 2000-03-29 2000-07-05 이우정 The media puzzle game for internet advertising technic.
KR100390244B1 (en) * 2000-05-09 2003-07-04 나남수 System and method for assembling a robot using an internet
KR20020036212A (en) * 2000-11-08 2002-05-16 이석환 Advertisement method using quiz, puzzle and giftgiving on the internet
KR20020076984A (en) * 2001-03-30 2002-10-11 명정규 internet advertisement banner game
KR20020088590A (en) * 2001-05-18 2002-11-29 (주) 새롬기술 Server system, service method and recording medium for moving picture puzzle
KR100483148B1 (en) * 2001-12-10 2005-04-14 임경선 Storage media having program source for studying art and music
KR20030076097A (en) * 2002-03-22 2003-09-26 (주)글로벌디지탈미디어 optical disk of puzzle form and method of marketing thereof
KR20040032268A (en) * 2002-10-08 2004-04-17 엔에이치엔(주) System and method for managing event using jigsaw puzzle on the on-line
KR100877794B1 (en) * 2006-09-27 2009-01-12 박경양 Mobile advertising system and method using a picture puzzle game

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