KR102931528B1 - 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 - Google Patents
정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템Info
- Publication number
- KR102931528B1 KR102931528B1 KR1020247027193A KR20247027193A KR102931528B1 KR 102931528 B1 KR102931528 B1 KR 102931528B1 KR 1020247027193 A KR1020247027193 A KR 1020247027193A KR 20247027193 A KR20247027193 A KR 20247027193A KR 102931528 B1 KR102931528 B1 KR 102931528B1
- Authority
- KR
- South Korea
- Prior art keywords
- character
- training
- player
- information
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/828—Managing virtual sport teams
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2022-025478 | 2022-02-22 | ||
| JP2022025478A JP7185081B1 (ja) | 2022-02-22 | 2022-02-22 | 情報処理プログラム、情報処理方法および情報処理システム |
| PCT/JP2023/005482 WO2023162855A1 (ja) | 2022-02-22 | 2023-02-16 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20240136393A KR20240136393A (ko) | 2024-09-13 |
| KR102931528B1 true KR102931528B1 (ko) | 2026-02-27 |
Family
ID=84327870
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020247027193A Active KR102931528B1 (ko) | 2022-02-22 | 2023-02-16 | 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240408494A1 (https=) |
| JP (2) | JP7185081B1 (https=) |
| KR (1) | KR102931528B1 (https=) |
| CN (1) | CN118946392A (https=) |
| WO (1) | WO2023162855A1 (https=) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7670743B2 (ja) * | 2023-02-21 | 2025-04-30 | 株式会社Cygames | プログラム、情報処理システム、および情報処理方法 |
| JP7453441B1 (ja) * | 2023-02-28 | 2024-03-19 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム |
| JP2024160028A (ja) * | 2023-04-26 | 2024-11-11 | 株式会社Cygames | プログラム、情報処理システム、および情報処理方法 |
| JP7625670B1 (ja) * | 2023-09-28 | 2025-02-03 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
| JP7743580B1 (ja) | 2024-07-26 | 2025-09-24 | 株式会社Cygames | 情報処理プログラム、情報処理方法、ゲーム装置 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2018108169A (ja) | 2016-12-28 | 2018-07-12 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、サーバシステム及びプログラム |
| JP2019146998A (ja) | 2017-03-28 | 2019-09-05 | 株式会社バンダイナムコエンターテインメント | コンピュータシステム及びゲームシステム |
| JP2021133115A (ja) * | 2020-02-28 | 2021-09-13 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム制御装置、およびゲームシステム |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6251932B2 (ja) * | 2015-06-18 | 2017-12-27 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びプログラム |
| JP6327726B1 (ja) * | 2016-12-13 | 2018-05-23 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| JP7175512B2 (ja) * | 2020-02-06 | 2022-11-21 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
| JP6944229B2 (ja) * | 2020-05-27 | 2021-10-06 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 |
-
2022
- 2022-02-22 JP JP2022025478A patent/JP7185081B1/ja active Active
- 2022-11-24 JP JP2022187579A patent/JP2023122533A/ja active Pending
-
2023
- 2023-02-16 KR KR1020247027193A patent/KR102931528B1/ko active Active
- 2023-02-16 WO PCT/JP2023/005482 patent/WO2023162855A1/ja not_active Ceased
- 2023-02-16 CN CN202380022202.3A patent/CN118946392A/zh active Pending
-
2024
- 2024-08-20 US US18/809,953 patent/US20240408494A1/en active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2018108169A (ja) | 2016-12-28 | 2018-07-12 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、サーバシステム及びプログラム |
| JP2019146998A (ja) | 2017-03-28 | 2019-09-05 | 株式会社バンダイナムコエンターテインメント | コンピュータシステム及びゲームシステム |
| JP2021133115A (ja) * | 2020-02-28 | 2021-09-13 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム制御装置、およびゲームシステム |
Non-Patent Citations (1)
| Title |
|---|
| "【パワプロ2018】『特殊能力のコツ』?果·入手方法を解?!", 인터넷 사이트 게시글(2018.05.15.), <https://angry-mhm.com/post-35825/>* |
Also Published As
| Publication number | Publication date |
|---|---|
| CN118946392A (zh) | 2024-11-12 |
| JP2023122056A (ja) | 2023-09-01 |
| KR20240136393A (ko) | 2024-09-13 |
| WO2023162855A1 (ja) | 2023-08-31 |
| US20240408494A1 (en) | 2024-12-12 |
| JP7185081B1 (ja) | 2022-12-06 |
| JP2023122533A (ja) | 2023-09-01 |
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St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
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| P13-X000 | Application amended |
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| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
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| D13-X000 | Search requested |
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| D21 | Rejection of application intended |
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