KR102835443B1 - 사용자 입력의 기계 학습 예측을 사용하는 레이턴시 보상 - Google Patents

사용자 입력의 기계 학습 예측을 사용하는 레이턴시 보상

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Publication number
KR102835443B1
KR102835443B1 KR1020227016566A KR20227016566A KR102835443B1 KR 102835443 B1 KR102835443 B1 KR 102835443B1 KR 1020227016566 A KR1020227016566 A KR 1020227016566A KR 20227016566 A KR20227016566 A KR 20227016566A KR 102835443 B1 KR102835443 B1 KR 102835443B1
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KR
South Korea
Prior art keywords
game
data
user input
control data
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
KR1020227016566A
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English (en)
Korean (ko)
Other versions
KR20220097907A (ko
Inventor
이스틴 블리스데일-셰퍼드
스콧 달튼
리차드 캐슬러
Original Assignee
밸브 코포레이션
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Application filed by 밸브 코포레이션 filed Critical 밸브 코포레이션
Publication of KR20220097907A publication Critical patent/KR20220097907A/ko
Application granted granted Critical
Publication of KR102835443B1 publication Critical patent/KR102835443B1/ko
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Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • Medical Informatics (AREA)
  • Evolutionary Computation (AREA)
  • Data Mining & Analysis (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Physics (AREA)
  • Artificial Intelligence (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020227016566A 2019-11-19 2020-11-13 사용자 입력의 기계 학습 예측을 사용하는 레이턴시 보상 Active KR102835443B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US16/688,833 US11717748B2 (en) 2019-11-19 2019-11-19 Latency compensation using machine-learned prediction of user input
US16/688,833 2019-11-19
PCT/US2020/060504 WO2021101811A1 (en) 2019-11-19 2020-11-13 Latency compensation using machine-learned prediction of user input

Publications (2)

Publication Number Publication Date
KR20220097907A KR20220097907A (ko) 2022-07-08
KR102835443B1 true KR102835443B1 (ko) 2025-07-18

Family

ID=75909748

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020227016566A Active KR102835443B1 (ko) 2019-11-19 2020-11-13 사용자 입력의 기계 학습 예측을 사용하는 레이턴시 보상

Country Status (6)

Country Link
US (1) US11717748B2 (https=)
EP (1) EP4042342A4 (https=)
JP (1) JP7596379B2 (https=)
KR (1) KR102835443B1 (https=)
CN (1) CN114730391A (https=)
WO (1) WO2021101811A1 (https=)

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US12388889B2 (en) * 2021-10-27 2025-08-12 Nvidia Corporation Augmenting multimedia streaming by anticipating events using artificial intelligence
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US12250150B2 (en) * 2021-12-28 2025-03-11 International Business Machines Corporation AI-based compensation of resource constrained communication
US12300221B2 (en) * 2022-05-28 2025-05-13 Sony Interactiveentertainment Inc. Methods for examining game context for determining a user's voice commands
US12361160B2 (en) 2022-08-03 2025-07-15 Sony Interactive Entertainment Inc. Tunable filtering of voice-related components from motion sensor
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US12572622B2 (en) * 2022-10-06 2026-03-10 Zscaler, Inc. Identifying incorrect labels and improving label correction for machine learning (ML) for security
US12482449B2 (en) * 2023-01-04 2025-11-25 Wispr AI, Inc. Systems and methods for using silent speech in a user interaction system
CN118286687A (zh) * 2023-01-05 2024-07-05 竞舞娱乐私人有限公司 用于在电子游戏设备上模拟视频游戏环境的设备和方法
JP2024107785A (ja) * 2023-01-30 2024-08-09 日本電信電話株式会社 映像送信システム
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US12521627B2 (en) 2023-06-09 2026-01-13 Sony Interactive Entertainment Inc. Indirect video game context determination based on game I/O
US20250010199A1 (en) * 2023-07-06 2025-01-09 Sony Interactive Entertainment Inc. Timed input/action release
US12521625B2 (en) 2023-07-06 2026-01-13 Sony Interactive Entertainment Inc. Inference window for gesture input
US20250010207A1 (en) * 2023-07-07 2025-01-09 Sony Interactive Entertainment Inc. Method for churn detection in a simulation
US12496529B2 (en) 2023-07-07 2025-12-16 Sony Interactive Entertainment Inc. Method for personalizing a video game trophy
GB2631748A (en) * 2023-07-12 2025-01-15 Rebellion Group Ltd Method of updating a game state, client terminal system, and server
US12491436B2 (en) 2023-07-31 2025-12-09 Sony Interactive Entertainment Inc. Virtual assistant for game discovery
GB2632830A (en) * 2023-08-22 2025-02-26 Sony Interactive Entertainment Europe Ltd Orientation aware smart input correction
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Also Published As

Publication number Publication date
KR20220097907A (ko) 2022-07-08
EP4042342A4 (en) 2024-03-06
US20210146241A1 (en) 2021-05-20
JP2023502243A (ja) 2023-01-23
WO2021101811A1 (en) 2021-05-27
JP7596379B2 (ja) 2024-12-09
US11717748B2 (en) 2023-08-08
EP4042342A1 (en) 2022-08-17
CN114730391A (zh) 2022-07-08

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