CN114730391A - 使用机器学习的用户输入预测的等待时间补偿 - Google Patents

使用机器学习的用户输入预测的等待时间补偿 Download PDF

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Publication number
CN114730391A
CN114730391A CN202080079891.8A CN202080079891A CN114730391A CN 114730391 A CN114730391 A CN 114730391A CN 202080079891 A CN202080079891 A CN 202080079891A CN 114730391 A CN114730391 A CN 114730391A
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China
Prior art keywords
game
data
machine learning
user input
player
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Pending
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CN202080079891.8A
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English (en)
Chinese (zh)
Inventor
I·布里斯戴尔·谢泼德
S·多尔顿
R·凯特勒
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Valve Corp
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Valve Corp
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Publication of CN114730391A publication Critical patent/CN114730391A/zh
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • Medical Informatics (AREA)
  • Evolutionary Computation (AREA)
  • Data Mining & Analysis (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Physics (AREA)
  • Artificial Intelligence (AREA)
  • User Interface Of Digital Computer (AREA)
CN202080079891.8A 2019-11-19 2020-11-13 使用机器学习的用户输入预测的等待时间补偿 Pending CN114730391A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US16/688,833 US11717748B2 (en) 2019-11-19 2019-11-19 Latency compensation using machine-learned prediction of user input
US16/688,833 2019-11-19
PCT/US2020/060504 WO2021101811A1 (en) 2019-11-19 2020-11-13 Latency compensation using machine-learned prediction of user input

Publications (1)

Publication Number Publication Date
CN114730391A true CN114730391A (zh) 2022-07-08

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CN202080079891.8A Pending CN114730391A (zh) 2019-11-19 2020-11-13 使用机器学习的用户输入预测的等待时间补偿

Country Status (6)

Country Link
US (1) US11717748B2 (https=)
EP (1) EP4042342A4 (https=)
JP (1) JP7596379B2 (https=)
KR (1) KR102835443B1 (https=)
CN (1) CN114730391A (https=)
WO (1) WO2021101811A1 (https=)

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CN115243771A (zh) * 2021-08-13 2022-10-25 许磊 一种用于游戏的免下载运行方法及平台
US11930247B2 (en) * 2021-10-13 2024-03-12 Rovi Guides, Inc. System and method for selection of supplemental content according to skip likelihood
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US12388889B2 (en) * 2021-10-27 2025-08-12 Nvidia Corporation Augmenting multimedia streaming by anticipating events using artificial intelligence
US20230186121A1 (en) * 2021-12-10 2023-06-15 International Business Machines Corporation Computer optimization of task performance through dynamic sensing
JP7441207B2 (ja) * 2021-12-21 2024-02-29 任天堂株式会社 情報処理システム、プログラム、情報処理装置、および情報処理方法
US12250150B2 (en) * 2021-12-28 2025-03-11 International Business Machines Corporation AI-based compensation of resource constrained communication
US12300221B2 (en) * 2022-05-28 2025-05-13 Sony Interactiveentertainment Inc. Methods for examining game context for determining a user's voice commands
US12361160B2 (en) 2022-08-03 2025-07-15 Sony Interactive Entertainment Inc. Tunable filtering of voice-related components from motion sensor
US12115441B2 (en) * 2022-08-03 2024-10-15 Sony Interactive Entertainment Inc. Fidelity of motion sensor signal by filtering voice and haptic components
US12572622B2 (en) * 2022-10-06 2026-03-10 Zscaler, Inc. Identifying incorrect labels and improving label correction for machine learning (ML) for security
CN118286687A (zh) * 2023-01-05 2024-07-05 竞舞娱乐私人有限公司 用于在电子游戏设备上模拟视频游戏环境的设备和方法
JP2024107785A (ja) * 2023-01-30 2024-08-09 日本電信電話株式会社 映像送信システム
GB2629189A (en) * 2023-04-20 2024-10-23 Sony Interactive Entertainment Inc Content interaction system and method
US12521627B2 (en) 2023-06-09 2026-01-13 Sony Interactive Entertainment Inc. Indirect video game context determination based on game I/O
US20250010199A1 (en) * 2023-07-06 2025-01-09 Sony Interactive Entertainment Inc. Timed input/action release
US12521625B2 (en) 2023-07-06 2026-01-13 Sony Interactive Entertainment Inc. Inference window for gesture input
US20250010207A1 (en) * 2023-07-07 2025-01-09 Sony Interactive Entertainment Inc. Method for churn detection in a simulation
US12496529B2 (en) 2023-07-07 2025-12-16 Sony Interactive Entertainment Inc. Method for personalizing a video game trophy
GB2631748A (en) * 2023-07-12 2025-01-15 Rebellion Group Ltd Method of updating a game state, client terminal system, and server
US12491436B2 (en) 2023-07-31 2025-12-09 Sony Interactive Entertainment Inc. Virtual assistant for game discovery
GB2632830A (en) * 2023-08-22 2025-02-26 Sony Interactive Entertainment Europe Ltd Orientation aware smart input correction
GB2632846A (en) * 2023-08-23 2025-02-26 Sony Interactive Entertainment Europe Ltd Method of interacting with a video game system
US20250128170A1 (en) * 2023-10-18 2025-04-24 Sony Interactive Entertainment Inc. Systems and Methods for Supporting Team-Based Video Game Play
CN117707346B (zh) * 2023-12-25 2024-07-12 深圳尚睿博科技有限公司 一种电竞键盘及其交互控制方法
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CN120640194B (zh) * 2025-08-12 2025-10-28 深圳市海瑞泰克电子有限公司 一种蓝牙音箱智能调控方法、系统和蓝牙音箱

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Also Published As

Publication number Publication date
KR102835443B1 (ko) 2025-07-18
KR20220097907A (ko) 2022-07-08
EP4042342A4 (en) 2024-03-06
US20210146241A1 (en) 2021-05-20
JP2023502243A (ja) 2023-01-23
WO2021101811A1 (en) 2021-05-27
JP7596379B2 (ja) 2024-12-09
US11717748B2 (en) 2023-08-08
EP4042342A1 (en) 2022-08-17

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