KR102827201B1 - 프로그램, 방법, 시스템, 및 전자 장치 - Google Patents

프로그램, 방법, 시스템, 및 전자 장치 Download PDF

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Publication number
KR102827201B1
KR102827201B1 KR1020237001983A KR20237001983A KR102827201B1 KR 102827201 B1 KR102827201 B1 KR 102827201B1 KR 1020237001983 A KR1020237001983 A KR 1020237001983A KR 20237001983 A KR20237001983 A KR 20237001983A KR 102827201 B1 KR102827201 B1 KR 102827201B1
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KR
South Korea
Prior art keywords
training
game
game medium
succession
player
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KR1020237001983A
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English (en)
Korean (ko)
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KR20230027202A (ko
Inventor
타쿠마 아키츠
히로노리 사토
유지로 데구치
켄타로 우메다
Original Assignee
가부시키가이샤 사이게임스
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Priority to KR1020257019704A priority Critical patent/KR20250096868A/ko
Publication of KR20230027202A publication Critical patent/KR20230027202A/ko
Application granted granted Critical
Publication of KR102827201B1 publication Critical patent/KR102827201B1/ko
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Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/825—Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Measuring And Recording Apparatus For Diagnosis (AREA)
  • Medical Treatment And Welfare Office Work (AREA)
KR1020237001983A 2020-07-14 2021-07-08 프로그램, 방법, 시스템, 및 전자 장치 Active KR102827201B1 (ko)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020257019704A KR20250096868A (ko) 2020-07-14 2021-07-08 프로그램, 방법, 시스템, 및 전자 장치

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JPJP-P-2020-120380 2020-07-14
JP2020120380A JP7035123B2 (ja) 2020-07-14 2020-07-14 プログラム、方法、システム、及び電子装置
PCT/JP2021/025730 WO2022014453A1 (ja) 2020-07-14 2021-07-08 プログラム、方法、システム、及び電子装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
KR1020257019704A Division KR20250096868A (ko) 2020-07-14 2021-07-08 프로그램, 방법, 시스템, 및 전자 장치

Publications (2)

Publication Number Publication Date
KR20230027202A KR20230027202A (ko) 2023-02-27
KR102827201B1 true KR102827201B1 (ko) 2025-07-01

Family

ID=79555406

Family Applications (2)

Application Number Title Priority Date Filing Date
KR1020237001983A Active KR102827201B1 (ko) 2020-07-14 2021-07-08 프로그램, 방법, 시스템, 및 전자 장치
KR1020257019704A Pending KR20250096868A (ko) 2020-07-14 2021-07-08 프로그램, 방법, 시스템, 및 전자 장치

Family Applications After (1)

Application Number Title Priority Date Filing Date
KR1020257019704A Pending KR20250096868A (ko) 2020-07-14 2021-07-08 프로그램, 방법, 시스템, 및 전자 장치

Country Status (5)

Country Link
US (1) US20230166191A1 (enExample)
JP (3) JP7035123B2 (enExample)
KR (2) KR102827201B1 (enExample)
CN (1) CN116234615A (enExample)
WO (1) WO2022014453A1 (enExample)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7066882B1 (ja) * 2021-01-15 2022-05-13 株式会社Cygames プログラム、電子装置、方法、及びシステム
JP7185081B1 (ja) * 2022-02-22 2022-12-06 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム
JP7291274B1 (ja) * 2022-07-01 2023-06-14 株式会社Cygames 情報処理プログラム、情報処理方法およびゲーム装置
JP7291273B1 (ja) 2022-07-01 2023-06-14 株式会社Cygames 情報処理プログラム、情報処理方法およびゲーム装置
JP7574989B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP7574988B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP7792696B2 (ja) * 2022-07-28 2025-12-26 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムのゲームプログラム及び制御方法
JP7623009B2 (ja) 2022-07-28 2025-01-28 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムのゲームプログラム及び制御方法
JP7751311B2 (ja) 2023-02-17 2025-10-08 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムのゲームプログラム及び制御方法
JP7518259B1 (ja) * 2023-08-21 2024-07-17 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置
JP7448718B1 (ja) * 2023-08-21 2024-03-12 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置
JP7876212B2 (ja) * 2024-02-29 2026-06-19 株式会社コナミデジタルエンタテインメント ゲームシステム、方法、及びプログラム
JP7655435B1 (ja) 2024-07-26 2025-04-02 株式会社セガ プログラム及び情報処理装置
WO2026023155A1 (ja) * 2024-07-26 2026-01-29 株式会社セガ プログラム及び情報処理装置

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003299876A (ja) * 2002-04-11 2003-10-21 Konami Computer Entertainment Studios Inc キャラクタ育成プログラム、キャラクタ育成方法及びビデオゲーム装置
JP2020048936A (ja) * 2018-09-27 2020-04-02 株式会社Cygames 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002126349A (ja) 2001-08-28 2002-05-08 Konami Co Ltd ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
JP2004041714A (ja) * 2002-05-17 2004-02-12 Sega Corp ゲーム装置の制御方法
JP3866704B2 (ja) * 2003-09-04 2007-01-10 株式会社ウィズ 育成ゲーム機
JP7043027B2 (ja) * 2018-01-16 2022-03-29 株式会社セガ ゲーム装置及びプログラム
US10682575B1 (en) * 2019-10-03 2020-06-16 Mythical, Inc. Systems and methods for generating in-game assets for a gaming platform based on inheriting characteristics from other in-game assets

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003299876A (ja) * 2002-04-11 2003-10-21 Konami Computer Entertainment Studios Inc キャラクタ育成プログラム、キャラクタ育成方法及びビデオゲーム装置
JP2020048936A (ja) * 2018-09-27 2020-04-02 株式会社Cygames 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
비특허 문헌3(블로그)*

Also Published As

Publication number Publication date
JP2025061044A (ja) 2025-04-10
JP2022017687A (ja) 2022-01-26
KR20250096868A (ko) 2025-06-27
JP7035123B2 (ja) 2022-03-14
JP7616980B2 (ja) 2025-01-17
KR20230027202A (ko) 2023-02-27
JP2022018121A (ja) 2022-01-26
WO2022014453A1 (ja) 2022-01-20
US20230166191A1 (en) 2023-06-01
CN116234615A (zh) 2023-06-06

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