KR101865336B1 - An open platform system for the global service of mobile games - Google Patents
An open platform system for the global service of mobile games Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
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- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
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Abstract
Description
The present invention relates to an open global mobile game service platform system for developing an open platform system that provides common functions such as an account management function, a billing function, and a cross-marketing function necessary for a global service as an API function.
Generally, as smartphones are widely used, the game market is also rapidly changing from the personal computer (PC) market to the mobile market. Currently, the mobile market is also becoming saturated.
PC games are developed in the form of large-scale projects, and development costs and development time are considerable. Therefore, it was in the form of a close market where only large companies supported by capital survive, and services are available only through contracts with good publishers. On the other hand, in the mobile environment, games are provided in the form of an open market, so that everyone can play games.
Also, in the mobile market, each service developer does not need to develop only service modules and develop common or essential functions such as authentication and payment. Each market or mobile app marketplace system has been proposed to allow users to develop game apps and easily register them in the market [Patent Document 1].
However, until small and midsize mobile game developers develop their products and launch services in global markets, it is necessary to publish them through large distributors due to many technological barriers and lack of manpower. In addition, it is difficult to select the publishing target, and even after the publishing contract is concluded, it is difficult for the developer to serve the global market due to stake, excessive profit share, and various product adjustment demands.
We need a global service platform that provides common functions (eg, accounts, billing, cross-marketing functions, etc.) required for global services to address these inconveniences and actively enter the global market.
In Korea, game companies such as Gameville, Com2us, and Net Marble Games develop and operate a global platform. These game companies develop the game client and the game server for the developed games and publishing contracts, and develop the functions on the client and the server according to the platform specifications. Then launch the developed game on the mobile app marketplace (for example, Google's Play Store or Apple's App Store). These game companies provide game management and marketing functions such as login, social and community membership functions, system management such as statistics and updates, banners, announcements, pushes, and customer inquiries.
Meanwhile, overseas large mobile developers such as Supercell, King, and Storm8 also provide publishing services (or platform services) that are very similar to those of domestic companies, but they mainly provide their own game-oriented services do.
Therefore, it is necessary to develop an open platform that allows small and mid-sized developers to easily launch their developed games into the global app market, without providing platform services for direct global publishing.
An object of the present invention is to solve the above-mentioned problems, and it is an object of the present invention to provide an open platform system for providing common functions such as an account management function, a billing function, Service platform system.
In particular, an object of the present invention is to provide a payment module for providing a login function of a user, a payment module for providing a payment service and a related security service, an offerwall module for promoting a game between games, a short message (SMS) A push module for sending mail, a news banner module for displaying advertisements in the form of real-time news and banners, and a game server branch module for guiding client access in the configuration of a regional or national game server. And to provide a mobile game service platform system.
To achieve the above object, the present invention provides an open global mobile game service platform system, comprising: an account module management unit for managing a platform for an account module providing a login function of a user; A payment module management unit for managing a platform for a payment module providing a payment service and a security service related thereto; An offer wall module management unit for managing a platform for an offer wall module capable of promoting between games; A push module management unit for managing a platform for a push module for sending a short message (SMS) or a mail; A news banner module management unit for managing a platform for a news banner module displaying advertisements in the form of real-time news and banners; A branch module management unit for managing a platform for a game server branch module that guides a client connection when configuring a game server by region or country; And a game app generating unit for registering the game modules and combining the common modules with the game modules to generate game apps.
In addition, the present invention provides an open global mobile game service platform system, wherein the account module creates a user account that identifies e-mail as an identifier and performs public authentication by a user account of an SNS (social network service) service Is also configured to enable user authentication.
According to another aspect of the present invention, there is provided an open global mobile game service platform system, wherein the payment module is configured to verify a payment result in cooperation with a receipt server, The verification is performed by sending a verification request to each market of the terminal.
In addition, the present invention provides an open global mobile game service platform system, wherein the offer wall module supports a CPI (cost per installation) function between different games through cross promotion, but also includes a compensation policy Is provided as a template.
Further, in the open global mobile game service platform system, the push module periodically or irregularly sends SMS messages, and generates an event or performs a compensation payment in cooperation with an App Offerwall module .
In the open global mobile game service platform system, the news banner module has two types of banner display methods: a screen full (SF) type as a front banner and a screen line (SL) type as a list type banner , The SF type banner is displayed, then the SL type banner is displayed, and when there is no activated banner, the SL type banner is automatically closed.
According to another aspect of the present invention, there is provided an open global mobile game service platform system, wherein the server branching module uses a single local server when the server location branching is not required, The first branch is performed based on the MCC (Mobile Country Code). If the MCC is not a valid value, the second branch is performed based on the IP address (IP-Address). Third, And branching is performed on the basis of the local language of the language.
As described above, according to the open global mobile game service platform system according to the present invention, the development cost can be reduced by providing the common functions required for the mobile game as the service platform, and the developers can shorten the game development period Effect is obtained. In addition, each small business can reduce the cost of paying large publishers for global services.
Hereinafter, the economic effect and the social effect will be described in more detail.
First, development costs can be reduced. By providing the service platform technology necessary for launching the global service in an API form so that it can invest time and effort in development of game contents, it is possible to develop a competitive product with better quality.
In addition, sales growth of SMEs through global game services can be expected. The service platform according to the present invention can help the sales of the enterprise through the overseas sales by helping the launch of the direct overseas service of the small company.
In addition, it can provide a platform for global service advancement. In other words, a single developer or small and medium-sized developer can launch their own global game for global service using the technology required for global service without having to go through the publisher or publishing channel.
In addition, the game service distribution structure can be improved. In other words, distribution structure of global service centered on large publishers can be eased, and distribution structure and profit structure centering on developer can be improved.
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram of an entire system for implementing the present invention. FIG.
2 is a block diagram of a configuration of an open global mobile game service platform system in accordance with an embodiment of the present invention;
3 illustrates a configuration for performing user authentication in an account module according to one embodiment of the present invention.
FIG. 4 is a table illustrating an example of an internal policy for interworking platform accounts according to an embodiment of the present invention; FIG.
5 is a flowchart illustrating a user authentication method for a user account in a game app according to an exemplary embodiment of the present invention.
FIG. 6 is an exemplary view showing a login screen of an account module in a game app according to an embodiment of the present invention; FIG.
FIG. 7 is a diagram illustrating a configuration example of an execution system in which a payment module processes a payment according to an embodiment of the present invention; FIG.
8 is a flowchart illustrating a method of processing a payment by a payment module according to an exemplary embodiment of the present invention.
FIG. 9 illustrates an example of CPI-based marketing according to an embodiment of the present invention; FIG.
10 is an exemplary view showing a configuration of an execution system by an offer wall module according to an embodiment of the present invention;
11 is a configuration diagram of a user interface (UI) of an offer wall module according to an embodiment of the present invention;
12 is a table showing a criterion for exposing a game list in an offer wall module according to an embodiment of the present invention.
FIG. 13 is an exemplary view showing details of a game list in an offer wall module according to an embodiment of the present invention; FIG.
Figure 14 is a flow diagram illustrating a CPI compensation process in accordance with one embodiment of the present invention.
FIG. 15 is a block diagram of a system for implementing a news banner module according to an embodiment of the present invention; FIG.
16 is a configuration diagram illustrating a server branching process in a server branching module according to an embodiment of the present invention;
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the drawings.
In the description of the present invention, the same parts are denoted by the same reference numerals, and repetitive description thereof will be omitted.
First, a configuration of an overall system for implementing an embodiment of the present invention will be described with reference to Fig.
As shown in FIG. 1, the overall system for implementing the present invention provides a common module such as a user
The user
Next, the
The
A developer client (not shown) linked to the
Next, the
The
Preferably, the common module includes an account module for providing a login function of a user, a payment module for providing a payment service and related security service, an offerwall module for promoting between games, a short message (SMS) A pushbutton module for sending mail or the like, a news banner module for displaying advertisements in the form of real-time news and banners, and a game server branch module for guiding client access when a regional or country-specific game server is configured.
On the other hand, the
Next, the
Also, the
In addition, when the
Next, the
The
As described above, the
Next, the
A common module of each
Next, the
Next, a configuration of an open global mobile game service platform system according to an embodiment of the present invention will be described with reference to FIG.
As shown in FIG. 2, the open global mobile game
Each of the common
If the service provided by each common module (account module, payment module, offer wall module, push module, news banner module, game server branch module, etc.) is provided in cooperation with the server, And serves as a server of the corresponding service. That is, when each common module is combined with the game module, a game app is generated, and the game app is installed in each
First, an account
The account module consists of a single worldwide pool based on an e-mail account. Preferably, the account module is provided to operate in conjunction with a global SNS (social network service) service such as Facebook. A configuration for performing user authentication of the account module is shown in Fig.
The account module has a Agreement Agreement function and a Download function for collecting personal information when downloading an App (App). In addition, the account module includes a function for setting and managing a unique user such as an ID for each terminal in which a game application is installed, a session management function for statistical purposes such as game type and execution time of each user Respectively.
In addition, the internal policy for interworking between the account modules and the platform accounts is as shown in FIG.
Also, if the account module is combined with the game module and is created as a game app, the user authentication for the user account in the game app is processed as in the method of Fig. As shown in FIG. 5, the authentication of the user account is handled by a method of an ID of a social network service such as Google Plus or Facebook, an e-mail ID, or a guest id. The login screen in the game app by the above-described method is shown in FIG.
Next, the payment
The payment module provides a single interface by integrating the Market Development Software Development Kit (SDK) on various mobile operating systems (eg, iOS, Android, etc.). In addition, the payment module pays the goods through final authentication at the receipt server upon payment.
In addition, the payment module performs verification of the normal payment in order to prevent payment hacking. Further, the payment module manages a log of charging, and collects user information, purchase information, and the like.
The configuration of the implementation system in which the payment module processes payment is shown in FIG. 7 shows a configuration in which a payment module is combined with a game module to generate a game app, and a game app is processed when the game app is installed in the
The receipt server is provided as one of the
The receipt server sends a verification request to each market of each mobile operating system (iOS or Android) using the key values received from the game client. At this time, in iOS, since the test environment or the live environment is distinguished in the code, it should be considered in the real service patch.
Specifically, a method for the payment module to process payment is shown in FIG.
Next, an offer month
The Opportunity module supports cost-per-placement (CPI) marketing between different games through cross-promotion. Game developers can design a promotion by selecting third-party games as many as their game subscription users.
In addition, the offer module can directly select a target game from a developer and expose an advertisement corresponding to the number of users joining the game. In addition, the offer monthly module can provide a variety of compensation policies such as mission execution / compensation as well as when installing an app. An example of marketing by the CPI is shown in FIG.
The configuration of the implementation system by the offer wall module is shown in Fig. The server in FIG. 10 is provided as one of the
In addition, the offer wall module provides a user interface (UI) as shown in FIG.
The criteria (or policies) for exposing the game list in the offer wall module can be set in advance as shown in FIG. When the game is exposed, the details of the game list can be displayed in the form shown in FIG.
In addition, the offer wall module can be compensated for exposure when the game list is exposed. The CPI compensation process is shown in FIG.
That is, if an application is exposed through an offer wall in a game application (medium), the application is provided to a user of the app offerwall in a predetermined game.
This CPI compensation process is a platform that focuses on the CPI (Cost-Per-Install) method. In addition, it is possible to induce installation of various contents through the App Offerwall. In addition, it is possible to produce / manage various offer walls (App Offer Walls) and to provide publishers with an App Offerwall meeting the conditions. For example, a crowd funding platform, such as TenSpoonPlus platform, can prevent departures by showing users of other products' apps (APP).
Next, a
The push module is a system for sending a target SMS (short message) to the
Next, the news banner
News Banner module is a system that delivers real-time news or exposes banners. That is, the news banner module exposes job announcements and user access blocking pages. In addition, the news banner module generates an event or performs a compensation payment in cooperation with an app offer wall module.
The configuration of the implementation system of the news banner module is shown in Fig.
On the other hand, the news banner module has two types of screen banner (Screen Full) and SL (Screen Line).
The order must be set to SF, then SL, and if there is no active banner, it will be closed automatically. It may be recognized that it is opened and closed depending on the terminal performance of the
Also, if you click Do not open today, you can prevent banners from being exposed on the same day. In other words, it is opened and closed automatically. Also, if you log out and delete the playerprefs cache, that setting can also be reset.
Also, the operating logic can make a banner information call from the Tenspoon Plus client (Tenspoon + Auth) to the Web API (WEB-API) and display the SF / SL banner in turn according to the result. Therefore, if a logical change is required, the client (Tenspoon + Auth) needs to be controlled.
In addition, the information registered in the DB is the original, and in the actual WEB-API, information registered in Redis is read out and output. So, in order to import the information registered in the DB to Redis, you have to manually invoke the WEB-API once, and the setting will be finally reflected.
Next, the branch
If you need to run a single-game multi-server cluster, you need to direct the global users to the shortest server. The server branch module thus provides a function of guiding from the position of the
To this end, the server branch module refers to the MCC (Mobile Country Code), the IP address, the device language, and the like to determine the physical location of the user.
In addition, the server branch module grasps the precise position of the game user or the
The server branch module is configured to guide a server to be connected according to a predetermined branching policy. In one embodiment, the server branching module uses a single local server when the server location branching is not needed, and branches based on the user area (country) when the server location branching is required.
Preferably, the server branch module performs the first branch based on the MCC when the game is first executed, and performs the second branch based on the IP address (IP-Address) when the MCC is not a valid value. Also, the device language of the
The process of the server branching in the server branching module is shown in FIG.
Next, the game application generating unit 37 registers the game module, and combines the common module with the game module to generate a game app.
The game application generating unit 37 registers the game module from the
The game app creation unit 37 creates a game app by combining the common module with the registered game module. At this time, the common module includes at least one of the account module, the payment module, the offer wall module, the push module, the news banner module, and the game server branch module described above.
That is, some of the common modules may be selected in advance according to the developer's choice. The game app generating unit 37 combines the selected common module with the game module to generate a game app.
Next, the member management unit 39 for managing the members of the developer will be described.
The member management unit 39 registers the developer as a member and creates a developer account for each member. Each developer uploads his / her game module in the developer account to create a game app, or installs a client module and combines a common module with the game module in the
Although the present invention has been described in detail with reference to the above embodiments, it is needless to say that the present invention is not limited to the above-described embodiments, and various modifications may be made without departing from the spirit of the present invention.
11: user terminal 12: developer terminal
20: Network 30: Development platform server
40: Database 50: Market server
60: game server 70: service platform server
Claims (7)
An account module management unit for managing a platform for an account module providing a login function of a user;
A payment module management unit for managing a platform for a payment module providing a payment service and a security service related thereto;
An offer wall module management unit for managing a platform for an offer wall module capable of promoting between games;
A push module management unit for managing a platform for a push module for sending a short message (SMS) or a mail;
A news banner module management unit for managing a platform for a news banner module displaying advertisements in the form of real-time news and banners;
A branch module management unit for managing a platform for a server branch module for guiding a client connection when configuring a game server by region or country; And
And a game app generating unit for registering the game modules and combining the common modules with the game modules to generate game apps,
The offer monthly module supports CPI (Cost Per Installation) function between different games through cross promotion. In addition to installing an app, a compensation policy including mission execution is provided as a template,
The server branch module uses a single local server when a server location branch is not needed and performs branching based on a user area when a server location branch is required. The server branch module performs a first branch based on a mobile country code (MCC) If the MCC is not a valid value, the second branch is performed on the basis of the IP address (IP-Address), and the third device is divided into device languages of the user terminal, An open global mobile game service platform system.
Wherein the account module is configured to create a user account that identifies e-mail as an identifier and to enable user authentication even with open authentication by a user account of an SNS (social network service) service. Game service platform system.
The payment module is configured to verify the settlement result in cooperation with the receipt server, and the verification is performed by sending a verification request to each market of each mobile operating system using the key values received from the payment module of the game app by the receipt server Based global mobile game service platform system.
Wherein the push module sends an SMS regularly or irregularly, and generates an event or compensates payment in cooperation with an App Offerwall module.
The news banner module has two types of banner display methods, namely a full screen type (SF) as a front banner and a screen line (SL) type as a list type banner. An SF type banner is displayed and then an SL type banner is displayed And automatically closes if there is no active banner. ≪ Desc / Clms Page number 19 >
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KR20060059526A (en) * | 2004-11-29 | 2006-06-02 | 한국전자통신연구원 | Charging system and method using a mobile phone |
KR20130062065A (en) | 2011-12-02 | 2013-06-12 | 주식회사 케이티 | System and method for mobile app development |
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