KR101865336B1 - An open platform system for the global service of mobile games - Google Patents

An open platform system for the global service of mobile games Download PDF

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KR101865336B1
KR101865336B1 KR1020160166762A KR20160166762A KR101865336B1 KR 101865336 B1 KR101865336 B1 KR 101865336B1 KR 1020160166762 A KR1020160166762 A KR 1020160166762A KR 20160166762 A KR20160166762 A KR 20160166762A KR 101865336 B1 KR101865336 B1 KR 101865336B1
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game
platform
server
service
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이면재
이상기
이창훈
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백석대학교산학협력단
주식회사 큐랩
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0277Online advertisement
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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Abstract

The present invention relates to an open global mobile game service platform system which develops an open platform system providing, by using an API function, common functions such as an account management function, a billing function, a cross marketing function and the like which are required for a global service. The open global mobile game service platform system comprises: an account module management unit managing a platform for an account module providing a log-in function for a user; a payment module management unit managing a platform for a payment module providing a payment service and a security service related thereto; an offerwall module management unit managing a platform for an offerwall module capable of intergame promotion; a push module management unit managing a platform for a push module sending a short message service (SMS), mail and the like; a news banner module management unit managing a platform for a news banner module displaying real-time news and banner-type advertisements; a branching module management unit managing a platform for a game server branching module guiding a client connection at the time of configuring a local or a national game server; and a game application generating unit receiving registration of a game module and combining each common module with the game module to generate a game application. The system can provide common functions required for a mobile game by a service platform, thereby reducing development costs and enabling developing companies to shorten game development periods.

Description

[0001] The present invention relates to an open global mobile game service platform system,

The present invention relates to an open global mobile game service platform system for developing an open platform system that provides common functions such as an account management function, a billing function, and a cross-marketing function necessary for a global service as an API function.

Generally, as smartphones are widely used, the game market is also rapidly changing from the personal computer (PC) market to the mobile market. Currently, the mobile market is also becoming saturated.

PC games are developed in the form of large-scale projects, and development costs and development time are considerable. Therefore, it was in the form of a close market where only large companies supported by capital survive, and services are available only through contracts with good publishers. On the other hand, in the mobile environment, games are provided in the form of an open market, so that everyone can play games.

Also, in the mobile market, each service developer does not need to develop only service modules and develop common or essential functions such as authentication and payment. Each market or mobile app marketplace system has been proposed to allow users to develop game apps and easily register them in the market [Patent Document 1].

However, until small and midsize mobile game developers develop their products and launch services in global markets, it is necessary to publish them through large distributors due to many technological barriers and lack of manpower. In addition, it is difficult to select the publishing target, and even after the publishing contract is concluded, it is difficult for the developer to serve the global market due to stake, excessive profit share, and various product adjustment demands.

We need a global service platform that provides common functions (eg, accounts, billing, cross-marketing functions, etc.) required for global services to address these inconveniences and actively enter the global market.

In Korea, game companies such as Gameville, Com2us, and Net Marble Games develop and operate a global platform. These game companies develop the game client and the game server for the developed games and publishing contracts, and develop the functions on the client and the server according to the platform specifications. Then launch the developed game on the mobile app marketplace (for example, Google's Play Store or Apple's App Store). These game companies provide game management and marketing functions such as login, social and community membership functions, system management such as statistics and updates, banners, announcements, pushes, and customer inquiries.

Meanwhile, overseas large mobile developers such as Supercell, King, and Storm8 also provide publishing services (or platform services) that are very similar to those of domestic companies, but they mainly provide their own game-oriented services do.

Therefore, it is necessary to develop an open platform that allows small and mid-sized developers to easily launch their developed games into the global app market, without providing platform services for direct global publishing.

Korean Patent Publication No. 10-2013-0062065 (published on June 12, 2013)

An object of the present invention is to solve the above-mentioned problems, and it is an object of the present invention to provide an open platform system for providing common functions such as an account management function, a billing function, Service platform system.

In particular, an object of the present invention is to provide a payment module for providing a login function of a user, a payment module for providing a payment service and a related security service, an offerwall module for promoting a game between games, a short message (SMS) A push module for sending mail, a news banner module for displaying advertisements in the form of real-time news and banners, and a game server branch module for guiding client access in the configuration of a regional or national game server. And to provide a mobile game service platform system.

To achieve the above object, the present invention provides an open global mobile game service platform system, comprising: an account module management unit for managing a platform for an account module providing a login function of a user; A payment module management unit for managing a platform for a payment module providing a payment service and a security service related thereto; An offer wall module management unit for managing a platform for an offer wall module capable of promoting between games; A push module management unit for managing a platform for a push module for sending a short message (SMS) or a mail; A news banner module management unit for managing a platform for a news banner module displaying advertisements in the form of real-time news and banners; A branch module management unit for managing a platform for a game server branch module that guides a client connection when configuring a game server by region or country; And a game app generating unit for registering the game modules and combining the common modules with the game modules to generate game apps.

In addition, the present invention provides an open global mobile game service platform system, wherein the account module creates a user account that identifies e-mail as an identifier and performs public authentication by a user account of an SNS (social network service) service Is also configured to enable user authentication.

According to another aspect of the present invention, there is provided an open global mobile game service platform system, wherein the payment module is configured to verify a payment result in cooperation with a receipt server, The verification is performed by sending a verification request to each market of the terminal.

In addition, the present invention provides an open global mobile game service platform system, wherein the offer wall module supports a CPI (cost per installation) function between different games through cross promotion, but also includes a compensation policy Is provided as a template.

Further, in the open global mobile game service platform system, the push module periodically or irregularly sends SMS messages, and generates an event or performs a compensation payment in cooperation with an App Offerwall module .

In the open global mobile game service platform system, the news banner module has two types of banner display methods: a screen full (SF) type as a front banner and a screen line (SL) type as a list type banner , The SF type banner is displayed, then the SL type banner is displayed, and when there is no activated banner, the SL type banner is automatically closed.

According to another aspect of the present invention, there is provided an open global mobile game service platform system, wherein the server branching module uses a single local server when the server location branching is not required, The first branch is performed based on the MCC (Mobile Country Code). If the MCC is not a valid value, the second branch is performed based on the IP address (IP-Address). Third, And branching is performed on the basis of the local language of the language.

As described above, according to the open global mobile game service platform system according to the present invention, the development cost can be reduced by providing the common functions required for the mobile game as the service platform, and the developers can shorten the game development period Effect is obtained. In addition, each small business can reduce the cost of paying large publishers for global services.

Hereinafter, the economic effect and the social effect will be described in more detail.

First, development costs can be reduced. By providing the service platform technology necessary for launching the global service in an API form so that it can invest time and effort in development of game contents, it is possible to develop a competitive product with better quality.

In addition, sales growth of SMEs through global game services can be expected. The service platform according to the present invention can help the sales of the enterprise through the overseas sales by helping the launch of the direct overseas service of the small company.

In addition, it can provide a platform for global service advancement. In other words, a single developer or small and medium-sized developer can launch their own global game for global service using the technology required for global service without having to go through the publisher or publishing channel.

In addition, the game service distribution structure can be improved. In other words, distribution structure of global service centered on large publishers can be eased, and distribution structure and profit structure centering on developer can be improved.

BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram of an entire system for implementing the present invention. FIG.
2 is a block diagram of a configuration of an open global mobile game service platform system in accordance with an embodiment of the present invention;
3 illustrates a configuration for performing user authentication in an account module according to one embodiment of the present invention.
FIG. 4 is a table illustrating an example of an internal policy for interworking platform accounts according to an embodiment of the present invention; FIG.
5 is a flowchart illustrating a user authentication method for a user account in a game app according to an exemplary embodiment of the present invention.
FIG. 6 is an exemplary view showing a login screen of an account module in a game app according to an embodiment of the present invention; FIG.
FIG. 7 is a diagram illustrating a configuration example of an execution system in which a payment module processes a payment according to an embodiment of the present invention; FIG.
8 is a flowchart illustrating a method of processing a payment by a payment module according to an exemplary embodiment of the present invention.
FIG. 9 illustrates an example of CPI-based marketing according to an embodiment of the present invention; FIG.
10 is an exemplary view showing a configuration of an execution system by an offer wall module according to an embodiment of the present invention;
11 is a configuration diagram of a user interface (UI) of an offer wall module according to an embodiment of the present invention;
12 is a table showing a criterion for exposing a game list in an offer wall module according to an embodiment of the present invention.
FIG. 13 is an exemplary view showing details of a game list in an offer wall module according to an embodiment of the present invention; FIG.
Figure 14 is a flow diagram illustrating a CPI compensation process in accordance with one embodiment of the present invention.
FIG. 15 is a block diagram of a system for implementing a news banner module according to an embodiment of the present invention; FIG.
16 is a configuration diagram illustrating a server branching process in a server branching module according to an embodiment of the present invention;

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the drawings.

In the description of the present invention, the same parts are denoted by the same reference numerals, and repetitive description thereof will be omitted.

First, a configuration of an overall system for implementing an embodiment of the present invention will be described with reference to Fig.

As shown in FIG. 1, the overall system for implementing the present invention provides a common module such as a user smart terminal 11 using a game app, a developer terminal 12 registering a game app, an account module, and a payment module A development platform server 30, a market server 50 for registering and distributing a game application, a game server 60 for providing a game service through a game application, and a service platform server 70 ). Also, the user smart terminal 11 may be installed with the game app 80 downloaded from the market server 50 and executed. The terminals 11 and 12 and the servers 30 and 50 are connected to each other via a network 20. It is also possible to further include a database 40 for storing necessary data.

The user smart terminal 11 is a mobile terminal having ordinary computing functions such as a smart phone, a tablet, and a tablet PC used by a user. In addition, a market client (not shown) linked to the market server 50 may be installed in the user smart terminal 11. The user smart terminal 11 joins the market server 50 as a member and downloads and installs the game app 80 registered in the market server 30. [ The user executes and uses the game app 80 installed in the user smart terminal 11. [ When the user smart terminal 11 purchases the game app 80 or performs account authentication or paid payment while using the game app 80, the user smart terminal 11 transmits an account operation or a payment operation through the service platform server 70 .

Next, the developer terminal 12 is a terminal used by a developer, and is a typical computing terminal such as a PC, a notebook, a netbook, a smart phone, and a tablet PC. Hereinafter, a description of a task performed by the developer means an operation performed through the developer terminal 12. [ In addition, reference numeral 12 is attached to the developer as well as the developer terminal.

The developer terminal 12 registers the game module (or a unique module) developed by the developer terminal 12 in the development platform server 30. A game module or a unique module is a module of a unique function that provides a main service such as a game in a game application and refers to a module excluding a common and essential function (hereinafter, common function or common module) such as payment, user authentication (or account service).

A developer client (not shown) linked to the development platform server 30 may be installed in the developer terminal 12. The development client (not shown) shares a function with the development platform server 30 as a program or an app linked with the development platform server 30 for the developer. For example, the development client includes an SDK (Software Development Kit) function supported by the development platform server 30, and a developer can use a client SDK function to create a final game application capable of registering a game module in an app market . As another example, when the development client uploads the game module to the development platform server 30, the development platform server 30 generates the final game application. The above function sharing is an example and can be variously implemented according to the construction theory of a server and a client. In the following description, all functions are performed on the server.

Next, the development platform server 30 is a server for creating a game app by combining a common module with a game module on-line. The generated game app is registered in the app market or the market server 50, and downloaded and installed by the user terminal 11. [

The development platform server 30 has a basic common module (or a template of a common module), generates a common module to meet the requirements of the registered game module, and combines the common module and the registered game module, ≪ / RTI > Alternatively, the development platform server 30 changes a game module and adds a common module to generate a final game app.

Preferably, the common module includes an account module for providing a login function of a user, a payment module for providing a payment service and related security service, an offerwall module for promoting between games, a short message (SMS) A pushbutton module for sending mail or the like, a news banner module for displaying advertisements in the form of real-time news and banners, and a game server branch module for guiding client access when a regional or country-specific game server is configured.

On the other hand, the development platform server 30 can register the finally generated game app directly to the market server 50. That is, the development platform server 30 registers the game application in the market server 50 instead of the developer terminal 12.

Next, the market server 50 is a server operating an app marketplace on-line, registers the game app 80 with the developer in the app marketplace, and sells or downloads the game app 80 registered to the user .

Also, the market server 50 manages the member information by receiving the member registration from the user terminal 11 or the user. The market server 50 manages payment information and information on purchased service apps as member information.

In addition, when the game app 80 that is traded in the app marketplace is charged, the market server 50 performs settlement in cooperation with the service platform server 70 for settlement. At this time, the market server 50 can perform payment using the registered member information.

Next, the game server 60 is a server that provides a service such as a game in cooperation with the game app 80, and is a server operated by a service developer. For example, when the game server 60 is a game server, it connects with each game app 80 through the network 20 to relay communication between game users, or engage a plurality of users in one common game Proceed the game.

The game app 80 refers to a program or a mobile app that provides a game service in cooperation with the game server 60. At this time, the game app 80 is a program (application or app) that can be installed in the user terminal 11 such as a smart phone.

As described above, the game application 80 includes a unique module (or a game module) for providing a main service such as a game, and a common module for providing common and essential functions such as settlement and account. The game module, in cooperation with the game server 60, mainly provides a main game service function. In addition, functions of the common module such as account, settlement, offer wall, and the like are performed in cooperation with the platform service server 70.

Next, the service platform server 70 is a server that provides common services of each game app 80, and includes an account server, a payment server, an offer wall server, a push server, a news / A branch server, or the like, or may be provided with corresponding functions to provide services of the corresponding functions.

A common module of each game app 80 performs an accounting service, a payment service, an offer wall service, a push service, or the like in cooperation with the service platform server 70 or performs the functions.

Next, the database 40 stores a common module or the like as a normal storage medium for storing necessary data in the development platform server 30. Specifically, the database 40 includes a common module DB 41 for storing common modules, a game module DB 42 for storing data for game modules, and a member DB 43 for storing member information for developers ). However, the configuration of the database 40 is only a preferred embodiment. In the development of a specific device, the database 40 may be constructed in a different structure in consideration of ease of access and retrieval, efficiency, and the like.

Next, a configuration of an open global mobile game service platform system according to an embodiment of the present invention will be described with reference to FIG.

As shown in FIG. 2, the open global mobile game service platform system 30 according to the present invention includes an account module management unit 31 for managing a platform for an account module providing a login function of a user, A payment module management unit 32 for managing a platform for a payment module providing the service, an offer month module management unit 33 for managing a platform for an offer wall module capable of promoting inter-game promotion, a short message (SMS) A news banner module management unit 35 for managing a platform for a news banner module displaying advertisements in the form of real time news and banners, A branch module management unit 36 for managing a platform for a game server branching module that guides a client connection when configuring a game server for each country, And a game app generating unit 37 for registering the immodule and combining each common module with the game module to generate a game app. Further, it may further include a member management unit 39 for managing the members of the developer, and the like.

Each of the common module management units 31, 32, 33, 34, 35, and 36 has a common module (an account module, a payment module, an offer wall module, a push module, a news banner module, a game server branch module, to provide. In particular, each of the common module management units 31, 32, 33, 34, 35, and 36 provides an association with the outside in the form of an API function so as to be coupled to each developer's game module regardless of a publishing contract. That is, each common module is provided as an open platform.

If the service provided by each common module (account module, payment module, offer wall module, push module, news banner module, game server branch module, etc.) is provided in cooperation with the server, And serves as a server of the corresponding service. That is, when each common module is combined with the game module, a game app is generated, and the game app is installed in each user terminal 11 and driven. At this time, when the game app performs the function of each common module, it provides the corresponding common service in cooperation with the service platform server 70.

First, an account module management unit 31 for managing a platform for an account module providing a login function of a user will be described.

The account module consists of a single worldwide pool based on an e-mail account. Preferably, the account module is provided to operate in conjunction with a global SNS (social network service) service such as Facebook. A configuration for performing user authentication of the account module is shown in Fig.

The account module has a Agreement Agreement function and a Download function for collecting personal information when downloading an App (App). In addition, the account module includes a function for setting and managing a unique user such as an ID for each terminal in which a game application is installed, a session management function for statistical purposes such as game type and execution time of each user Respectively.

In addition, the internal policy for interworking between the account modules and the platform accounts is as shown in FIG.

Also, if the account module is combined with the game module and is created as a game app, the user authentication for the user account in the game app is processed as in the method of Fig. As shown in FIG. 5, the authentication of the user account is handled by a method of an ID of a social network service such as Google Plus or Facebook, an e-mail ID, or a guest id. The login screen in the game app by the above-described method is shown in FIG.

Next, the payment module management unit 32 for managing the platform for the payment module providing the payment service and the related security service will be described.

The payment module provides a single interface by integrating the Market Development Software Development Kit (SDK) on various mobile operating systems (eg, iOS, Android, etc.). In addition, the payment module pays the goods through final authentication at the receipt server upon payment.

In addition, the payment module performs verification of the normal payment in order to prevent payment hacking. Further, the payment module manages a log of charging, and collects user information, purchase information, and the like.

The configuration of the implementation system in which the payment module processes payment is shown in FIG. 7 shows a configuration in which a payment module is combined with a game module to generate a game app, and a game app is processed when the game app is installed in the user terminal 11. FIG.

The receipt server is provided as one of the service platform servers 70.

The receipt server sends a verification request to each market of each mobile operating system (iOS or Android) using the key values received from the game client. At this time, in iOS, since the test environment or the live environment is distinguished in the code, it should be considered in the real service patch.

Specifically, a method for the payment module to process payment is shown in FIG.

Next, an offer month module management unit 33 that manages a platform for an offer wall module capable of promoting between games will be described.

The Opportunity module supports cost-per-placement (CPI) marketing between different games through cross-promotion. Game developers can design a promotion by selecting third-party games as many as their game subscription users.

  In addition, the offer module can directly select a target game from a developer and expose an advertisement corresponding to the number of users joining the game. In addition, the offer monthly module can provide a variety of compensation policies such as mission execution / compensation as well as when installing an app. An example of marketing by the CPI is shown in FIG.

The configuration of the implementation system by the offer wall module is shown in Fig. The server in FIG. 10 is provided as one of the service platform servers 70.

In addition, the offer wall module provides a user interface (UI) as shown in FIG.

The criteria (or policies) for exposing the game list in the offer wall module can be set in advance as shown in FIG. When the game is exposed, the details of the game list can be displayed in the form shown in FIG.

In addition, the offer wall module can be compensated for exposure when the game list is exposed. The CPI compensation process is shown in FIG.

That is, if an application is exposed through an offer wall in a game application (medium), the application is provided to a user of the app offerwall in a predetermined game.

This CPI compensation process is a platform that focuses on the CPI (Cost-Per-Install) method. In addition, it is possible to induce installation of various contents through the App Offerwall. In addition, it is possible to produce / manage various offer walls (App Offer Walls) and to provide publishers with an App Offerwall meeting the conditions. For example, a crowd funding platform, such as TenSpoonPlus platform, can prevent departures by showing users of other products' apps (APP).

Next, a push module manager 34 for managing a platform for a push module that sends short messages (SMS), mail, etc. will be described.

The push module is a system for sending a target SMS (short message) to the user terminal 11 in which the game is installed. That is, the push module periodically or irregularly sends out SMS messages, and generates an event in conjunction with an App Offerwall module or performs compensation payment.

Next, the news banner module management unit 35 that manages a platform for a news banner module that displays advertisements in the form of real-time news and banner will be described.

News Banner module is a system that delivers real-time news or exposes banners. That is, the news banner module exposes job announcements and user access blocking pages. In addition, the news banner module generates an event or performs a compensation payment in cooperation with an app offer wall module.

The configuration of the implementation system of the news banner module is shown in Fig.

On the other hand, the news banner module has two types of screen banner (Screen Full) and SL (Screen Line).

The order must be set to SF, then SL, and if there is no active banner, it will be closed automatically. It may be recognized that it is opened and closed depending on the terminal performance of the user terminal 11. [

Also, if you click Do not open today, you can prevent banners from being exposed on the same day. In other words, it is opened and closed automatically. Also, if you log out and delete the playerprefs cache, that setting can also be reset.

Also, the operating logic can make a banner information call from the Tenspoon Plus client (Tenspoon + Auth) to the Web API (WEB-API) and display the SF / SL banner in turn according to the result. Therefore, if a logical change is required, the client (Tenspoon + Auth) needs to be controlled.

In addition, the information registered in the DB is the original, and in the actual WEB-API, information registered in Redis is read out and output. So, in order to import the information registered in the DB to Redis, you have to manually invoke the WEB-API once, and the setting will be finally reflected.

Next, the branch module management unit 36 for managing the platform for the game server branch module that guides the client connection when configuring the game server by region or country will be described.

If you need to run a single-game multi-server cluster, you need to direct the global users to the shortest server. The server branch module thus provides a function of guiding from the position of the user terminal 11 to the server at the shortest distance.

To this end, the server branch module refers to the MCC (Mobile Country Code), the IP address, the device language, and the like to determine the physical location of the user.

In addition, the server branch module grasps the precise position of the game user or the user terminal 11 and guides the connection to the optimal server group. In particular, the server branch module refers to the location (country) based default language setting.

The server branch module is configured to guide a server to be connected according to a predetermined branching policy. In one embodiment, the server branching module uses a single local server when the server location branching is not needed, and branches based on the user area (country) when the server location branching is required.

Preferably, the server branch module performs the first branch based on the MCC when the game is first executed, and performs the second branch based on the IP address (IP-Address) when the MCC is not a valid value. Also, the device language of the user terminal 11 is divided into a third language. The device language means a local language set in the user terminal 11, i.e., a smart phone or the like.

The process of the server branching in the server branching module is shown in FIG.

Next, the game application generating unit 37 registers the game module, and combines the common module with the game module to generate a game app.

The game application generating unit 37 registers the game module from the developer terminal 11. [ As described above, the game module is a module having game functions produced by the developer.

The game app creation unit 37 creates a game app by combining the common module with the registered game module. At this time, the common module includes at least one of the account module, the payment module, the offer wall module, the push module, the news banner module, and the game server branch module described above.

That is, some of the common modules may be selected in advance according to the developer's choice. The game app generating unit 37 combines the selected common module with the game module to generate a game app.

Next, the member management unit 39 for managing the members of the developer will be described.

The member management unit 39 registers the developer as a member and creates a developer account for each member. Each developer uploads his / her game module in the developer account to create a game app, or installs a client module and combines a common module with the game module in the developer terminal 12 to create a game app.

Although the present invention has been described in detail with reference to the above embodiments, it is needless to say that the present invention is not limited to the above-described embodiments, and various modifications may be made without departing from the spirit of the present invention.

11: user terminal 12: developer terminal
20: Network 30: Development platform server
40: Database 50: Market server
60: game server 70: service platform server

Claims (7)

In an open global mobile game service platform system,
An account module management unit for managing a platform for an account module providing a login function of a user;
A payment module management unit for managing a platform for a payment module providing a payment service and a security service related thereto;
An offer wall module management unit for managing a platform for an offer wall module capable of promoting between games;
A push module management unit for managing a platform for a push module for sending a short message (SMS) or a mail;
A news banner module management unit for managing a platform for a news banner module displaying advertisements in the form of real-time news and banners;
A branch module management unit for managing a platform for a server branch module for guiding a client connection when configuring a game server by region or country; And
And a game app generating unit for registering the game modules and combining the common modules with the game modules to generate game apps,
The offer monthly module supports CPI (Cost Per Installation) function between different games through cross promotion. In addition to installing an app, a compensation policy including mission execution is provided as a template,
The server branch module uses a single local server when a server location branch is not needed and performs branching based on a user area when a server location branch is required. The server branch module performs a first branch based on a mobile country code (MCC) If the MCC is not a valid value, the second branch is performed on the basis of the IP address (IP-Address), and the third device is divided into device languages of the user terminal, An open global mobile game service platform system.
The method according to claim 1,
Wherein the account module is configured to create a user account that identifies e-mail as an identifier and to enable user authentication even with open authentication by a user account of an SNS (social network service) service. Game service platform system.
The method according to claim 1,
The payment module is configured to verify the settlement result in cooperation with the receipt server, and the verification is performed by sending a verification request to each market of each mobile operating system using the key values received from the payment module of the game app by the receipt server Based global mobile game service platform system.
delete The method according to claim 1,
Wherein the push module sends an SMS regularly or irregularly, and generates an event or compensates payment in cooperation with an App Offerwall module.
The method according to claim 1,
The news banner module has two types of banner display methods, namely a full screen type (SF) as a front banner and a screen line (SL) type as a list type banner. An SF type banner is displayed and then an SL type banner is displayed And automatically closes if there is no active banner. ≪ Desc / Clms Page number 19 >
delete
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KR20130062065A (en) 2011-12-02 2013-06-12 주식회사 케이티 System and method for mobile app development
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