KR101790773B1 - Assistance system for billiards game - Google Patents
Assistance system for billiards game Download PDFInfo
- Publication number
- KR101790773B1 KR101790773B1 KR1020160005600A KR20160005600A KR101790773B1 KR 101790773 B1 KR101790773 B1 KR 101790773B1 KR 1020160005600 A KR1020160005600 A KR 1020160005600A KR 20160005600 A KR20160005600 A KR 20160005600A KR 101790773 B1 KR101790773 B1 KR 101790773B1
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- Prior art keywords
- ball
- billiard
- cushion
- collision
- unit
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63D—BOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
- A63D15/00—Billiards, e.g. carom billiards or pocket billiards; Billiard tables
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0669—Score-keepers or score display devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63D—BOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
- A63D15/00—Billiards, e.g. carom billiards or pocket billiards; Billiard tables
- A63D15/20—Scoring or registering devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B2071/0694—Visual indication, e.g. Indicia
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- Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Image Analysis (AREA)
Abstract
The present invention relates to an image capture unit for receiving a full image of a billiard table photographed by a camera, a color of a billiard ball and a color of a billiard ball in the whole image of the billiard table, A ball position detecting unit for detecting a movement of the billiard ball and a movement locus of the moving billiard ball, a position of each ball detected by the ball position detecting unit, and a color of the billiard ball, A ball collision detecting unit for detecting whether the ball has collided with a target ball using the position of each ball detected by the ball catching unit and the color of the billiards ball, If the ball receives the information from the ball collision detection unit and recognizes that the ball has collided with the cushion at least three times and collided with both of the two balloons, And a control unit for controlling the operation of each configuration so as to automatically calculate a score based on the three-cushion rule corresponding to the signal received from each of the components, will be.
Description
The present invention relates to an auxiliary system of a billiard game, and more particularly, to a billiard game auxiliary system for recognizing and outputting a score automatically when a three-cushion billiard game is played.
The billiard game is a game that many people love, and there are dive games, three-cushion games, and pocket games. Generally, a billiard game grasps whether a score is acquired through visual confirmation of a game player, and when a point is acquired, a point ball of a score plate similar to an abacus is directly moved by a user to display a score. That is, the conventional billiard game has to be proceeded with the action of the player.
In order to alleviate this inconvenience, a digital score board including a touch screen function has been developed and a score can be easily displayed by touching or selecting a UI (refer to Korean Patent Publication No. 2009-0008415). Korean Patent Laid-Open Publication No. 2014-0090904 discloses a technique in which a display device is installed in a part of a billiard table and a coaching route corresponding to a batting method and a position of each ball is displayed through a display device so that a game player can easily increase billiard skills Lt; / RTI >
On the other hand, in the case of three-cushion billiard games, when there are many cushions, the points are scored, whether the cushions are hit or not, and whether they are cushioned. Also, even if a digital score board is used, it is troublesome for a player to touch or select a UI. Therefore, a technique and system are required to judge whether a score is scored automatically or not and automatically acquire the score on the basis of the automatic three-cushion game progress.
A problem to be solved by the present invention is to provide an auxiliary system for a billiard game in which a score is automatically acquired when a three-cushion game is played. Another object of the present invention is to provide an auxiliary system for billiard game in which the order of batting is automatically announced and the winning score is displayed.
Embodiments according to the present invention can be used to accomplish other tasks not specifically mentioned other than the above-described tasks.
One embodiment of the present invention for solving the above problems provides an auxiliary system for billiard game. The auxiliary system for billiard game includes an image acquisition unit for receiving the whole image of the pool table photographed by the camera, a color of the billiard ball and the color of the billiard ball in the entire image of the billiard table, and a change of the position of the billiard ball between the current frame and the previous frame Determining whether or not the billet is collided with the cushion using the color of the ball detected by the vacant position detecting unit and the color of the billiard ball; A ball collision detecting unit for detecting whether or not the water balloon has collided with an object ball using the color of the ball and the position of each ball detected by the ball catching unit; And the information received from the ball collision detection unit indicates that the watercourse has collided with the cushion at least three times and collided with two object spheres And a control unit for controlling the operation of each component so that a score based on the three-cushion rule is automatically calculated in response to a signal received from each component.
The ball position determination unit compares the entire image of the billiard table of the current frame with the stored background image and compares the size of the billiard ball with the image of the billiard ball to determine the image area and position coordinates of the billiard ball, The color value of the area is grasped, the color of each billiard ball is grasped, and the position coordinates of each billiard ball are managed corresponding to the color of the billiard ball. The coin position determination unit determines the color of each cell forming the image area with respect to the image area of each of the billiard balls and obtains an average color value for the color of each cell, To identify each billiard ball by comparing the similarity of the red ball, the yellow ball, and the white ball with the unique color value.
The cushion collision detection unit obtains the velocity, the acceleration and the traveling direction by using the trajectory data of the cushion generated by the cooperative position determination unit, and calculates the cushion collision using the at least three consecutive trajectory points including the position coordinates of the current frame, The cushion collision prediction coordinate being a point of the cushion predicted to collide with the cushion when the cue ball continues to travel, and when the distance difference between the next position coordinate and the cushion collision prediction coordinate is less than the reference value, As shown in FIG. Alternatively, the cushion collision detection unit may determine velocity, acceleration, and travel direction using the locus data of the cue ball generated by the cooperatively locating unit, and determine at least three consecutive locus points including the position coordinates of the current frame, Calculates a position coordinate, compares the cushion boundary located on an extension line of the trajectory of the cushion, compares the next position coordinate and the cushion boundary, and determines that the collision is between the cushion and the cushion when the next position coordinate exceeds the cushion boundary .
The ball collision detection unit receives the trajectory data of each ball generated by the cooperative position determination unit, grasps the billiard ball in motion, grasps the ball speed, the acceleration and the direction of the ball using the trajectory data of the ball, The coordinates of the next position of the current frame are calculated using at least three consecutive locus points including the position coordinates of the current frame and the position coordinates of the current frame after calculating a straight line connecting the next position coordinate and the position coordinates of the current frame, It is judged that the collision occurs when the distance difference between the next positional coordinate of the target object and the next positional coordinate of the target object is equal to or less than the set value.
The ball position determination unit or the score determination unit determines one of the white ball or the yellow ball that is initially moved for each striking order as a water balloon. Or the ball position determination unit or the score determination unit determines one of a white ball or a yellow ball that is the first movement after the start of the game as a ball, and when the ball fails to acquire the ball on the basis of the first ball, The ball is judged as a water polo.
According to one embodiment of the present invention, it is determined whether or not a score is automatically acquired without any user's intervention. Accordingly, the batting order and the acquired score are automatically displayed so that the game progresses smoothly, I will.
1 is a block diagram illustrating a billiard game auxiliary system according to an embodiment of the present invention.
FIG. 2 is a flowchart showing a schematic operation of a billiard game auxiliary system according to an embodiment of the present invention.
3 is a flowchart showing the operation of the coin position sensing unit according to an embodiment of the present invention.
4 is a flowchart showing an operation of the cushion collision detecting unit according to an embodiment of the present invention.
5 is a flowchart showing the operation of the cushion collision detecting unit according to another embodiment of the present invention.
6 is a flowchart showing an operation of the ball collision recognition unit according to an embodiment of the present invention.
FIG. 7 is a diagram illustrating a method of determining a ball speed, an acceleration, and a traveling direction according to an embodiment of the present invention.
8 is a view for explaining a method of detecting a cushion collision and a ball collision in the case where a cue ball according to an embodiment of the present invention simultaneously collides with an object ball and a cushion.
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, which will be readily apparent to those skilled in the art to which the present invention pertains. The present invention may be embodied in many different forms and is not limited to the embodiments described herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and the same reference numerals are used for the same or similar components throughout the specification. In the case of publicly known technologies, a detailed description thereof will be omitted.
In this specification, when a part is referred to as "including " an element, it is to be understood that it may include other elements as well, without departing from the other elements unless specifically stated otherwise. Also, the terms "part," " module, "and the like, which are described in the specification, refer to a unit for processing at least one function or operation, and may be implemented by hardware or software or a combination of hardware and software.
1 is a block diagram illustrating a billiard game auxiliary system according to an embodiment of the present invention. 1, an auxiliary system 100 for a billiard game according to an embodiment of the present invention includes an
The
The
The cushion
The
The
Here, the judgment of the ball is made based on the output information of the ball
The
The
Meanwhile, the billiard game auxiliary system 100 according to the embodiment of the present invention further includes a user input unit such as a button or a touch screen for allowing the user to set the power on / off, the name of the player, and the number of players can do.
A schematic operation of the billiard game auxiliary system according to the embodiment of the present invention constructed as above will be described with reference to FIG. FIG. 2 is a flowchart showing a schematic operation of a billiard game auxiliary system according to an embodiment of the present invention.
When the billiard game is started, the camera 100 operates to capture the entire billiard table and provide the entire image of the pool table to the
When the cushion
When all the balls are stopped, the
The point acquisition condition is that the water balloon collides with both the first and second objects and the water balloon collides with the cushion three or more times.
If the score acquisition condition is satisfied, the
In addition, if it is determined that all the balls are stopped, the ball
If the collision information collected in step S208 does not satisfy the point condition, the
In the above-described embodiment, the point condition is determined to be performed after all the balls are stopped. However, the ball condition may be performed every time there is a ball collision or a cushion collision, Or when the cigarette has collided with the cushion three times. Of course, the point at which such a point condition is discriminated is not limited to this.
Hereinafter, the operation of the cooperative
The ball
The vacant
Then, the ball
If the size and the ratio of the detected image area are similar to the size of the actual billiard ball, the vacant
The ball
When the color value of each billiard ball image is grasped, the ball
In the above example, the RGB value and the HSV value are used to identify the color of the billiard ball. However, since each of the balls has a unique color value, only one of the RGB value and the HSV value may be used.
The ball
Then, the ball
On the other hand, the ball
Hereinafter, the operation of the cushion
As shown in FIG. 4, the cushion
The cushion
An example of calculating the next position coordinate with reference to Fig. 7 will be described. FIG. 7 is a diagram illustrating a method of determining a ball speed, an acceleration, and a traveling direction according to an embodiment of the present invention. 7, the cushion
Here, the velocity of the x coordinate (pixel / frame) is equal to the movement amount of the x coordinate, and the velocity of the y coordinate (pixel / frame) is equal to the movement amount of the y coordinate. Therefore, the velocity v1 (x) = x2-x1, v2 (y) = y2-y1 and v2 (x) = x3-x2, v2 (y) = y3-y2. Then, the acceleration ax = v2 (x) -v1 (x) and ay = v2 (y) -v1 (y). Therefore, the x coordinate (e x ) of the next position coordinate (e) is x3 + (v2 (x) + ax) and the y coordinate (e y ) is y3 + (v2 (y) + ay).
Next, the cushion
When the next positional coordinate and the predicted cushion collision coordinate are calculated, the cushion
Here, the reference value is preferably the radius of the billiard ball, but may be larger than the radius of the billiard ball. Of course, a value greater than the radius of the billiard ball is within a few millimeters of the radius of the billiard ball.
If it is determined that the distance difference is less than the reference value in step S405, the cushion
Meanwhile, in the above-described embodiment, it is determined whether or not a collision has occurred using the difference between the next position coordinate and the cushion collision prediction coordinate. However, instead of the cushion collision prediction coordinate, the cushion collision sensing line A shown in FIG. Instead, the position coordinates of the current frame can be used. In this case, the cushion
Hereinafter, the operation of the cushion
5, the cushion
Then, the next cushion
In step S504, the cushion
Hereinafter, the operation of the ball
6, the ball
The ball
Here, the minimum distance d between the straight line equation ax + by + c = 0 and the position coordinates (x1, y1) of the current frame of the target sphere can be found by the following equation (4).
The ball
Then, the ball
If the distance difference is less than the reference value, the ball
Hereinafter, with reference to FIG. 8, a case in which a watercourse according to an embodiment of the present invention substantially collides with an objective ball will be described. FIG. 8 is a view for explaining a method of grasping a cushion collision and a ball collision in the case where a water cigarette according to an embodiment of the present invention almost simultaneously collides with an object sphere and a cushion, wherein
In both cases of sensing the collision between the cue ball and the cushion or sensing the collision between the ball and the target ball, the process involves finding the next positional coordinate of the ball. When a ball is detected to collide with a target ball and a cushion at the same time in a certain frame, the next position coordinate of the ball is detected as a collision detection condition between the ball and the target ball, that the distance between the center points is less than the ball's diameter, It means that the detection condition "the center point of the water polo crosses the boundary of the cushion" is satisfied at the same time.
At this time, the first to third distances (1), (2), and (3) are defined as follows.
The first distance (1) means the distance between the position coordinate of the current frame and the next position coordinate with respect to the cue ball, that is, the distance at which the cue ball at the current position can move to the next frame. The
When the
For example, in FIG. 8, the
Meanwhile, the coin
While the present invention has been particularly shown and described with reference to exemplary embodiments, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, It belongs to the scope.
100: Billiard gaming auxiliary system 110: Camera
120: image acquisition unit 130:
140: cushion impact detection unit 150: ball impact detection unit
160 score acquiring unit 170:
200: display device, score display device
Claims (8)
The position of the billiard ball and the color of the billiard ball are identified in the whole image of the billiard table, and the position of the billiard ball between the current frame and the previous frame is grasped to determine whether the billiard ball is moved or not, However,
A cushion collision detecting unit for detecting whether or not the water balloon has collided with the cushion using the positions of the balls and the colors of the billiard balls detected by the ball position detecting unit,
A ball collision detecting unit for determining whether or not the ball has collided with a target ball using the position of each ball detected by the ball position detecting unit and the color of the billiards ball,
A score acquiring unit that acquires a score for the cue ball when it is determined that the ball cue collided with the cue balloon at least three times through the information received from the cue collision detecting unit and the ball collision recognizing unit,
And a control unit for controlling the operation of each configuration so as to automatically calculate a score based on a three-cushion rule corresponding to a signal received from each configuration,
The cushion collision detection unit obtains the velocity, the acceleration and the traveling direction by using the trajectory data of the cushion generated by the cooperative position determination unit, and calculates the cushion collision using the at least three consecutive trajectory points including the position coordinates of the current frame, After calculating the coordinates,
A cushion impact prediction coordinate, which is a point of the cushion predicted to hit when the watercourse is continued, is determined, and when the distance difference between the next position coordinate and the cushion impact prediction coordinate is less than or equal to a reference value, And an auxiliary system for a billiard game in which a cushion boundary located on an extension line of a cue ball is detected and a next position coordinate is compared with the cushion boundary and the next position coordinate is determined as a collision between the cue ball and the cushion when the position coordinate exceeds the cushion boundary.
The ball position determination unit compares the entire image of the billiard table of the current frame with the stored background image and compares the size of the billiard ball with the image of the billiard ball to determine the image area and position coordinates of the billiard ball, The auxiliary system for billiard game in which the color value of the area is grasped to grasp the color of each billiard ball, and the coordinates of the position of each billiard ball are managed corresponding to the color of the billiard ball.
Wherein the empty position determination unit determines the color of each cell with respect to the image area of each of the billiard balls and obtains an average color value for the color of each cell that is grasped and calculates an average color value for the image area of the obtained billiard ball, The auxiliary system for billiard game, which identifies each billiard ball by comparing the similarity value with the unique color value of the yellow ball and the white ball.
The ball collision detection unit receives the trajectory data of each ball generated by the cooperative position determination unit, grasps the billiard ball in motion, grasps the ball speed, the acceleration and the direction of the ball using the trajectory data of the ball, The coordinates of the next position of the current frame are calculated using at least three consecutive locus points including the position coordinates of the current frame and the position coordinates of the current frame after calculating a straight line connecting the next position coordinate and the position coordinates of the current frame, And the distance difference between the next position coordinate of the target ball and the next position coordinate of the ball is equal to or less than the set value, the auxiliary system for a billiard game.
Wherein the ball position determination unit or the score determination unit determines one of a white ball or a yellow ball that is initially moved in each shooting order as a water ball.
The ball position determination unit or the score determination unit determines one of a white ball or a yellow ball that is first moved after the start of the game as a ball, and when the ball fails to acquire the ball on the basis of the first ball, A billiard gaming auxiliary system that judges to be a water polo.
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KR20200067372A (en) * | 2018-12-04 | 2020-06-12 | (주)퓨스포 | System for drone clash match |
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CN113164810A (en) * | 2018-11-23 | 2021-07-23 | 金贤哲 | Billiard room auxiliary system and server thereof |
CN112245892A (en) * | 2020-09-25 | 2021-01-22 | 北京汇洋时代科技有限公司 | System for testing movement by using 3D camera |
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KR101346345B1 (en) | 2011-11-23 | 2013-12-31 | (주)한일에스티엠 | Billiards simulator |
KR101581594B1 (en) * | 2014-12-17 | 2016-01-11 | 전북대학교산학협력단 | Real time billiard assistant system |
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WO2007132539A1 (en) | 2006-05-17 | 2007-11-22 | Fujitsu Limited | Image compression device, compression method, program, and image decompression device, decompression method, and program |
KR20140090904A (en) | 2013-01-10 | 2014-07-18 | 이상용 | The billiard coaching system and method using electronic display |
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Publication number | Priority date | Publication date | Assignee | Title |
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KR101346345B1 (en) | 2011-11-23 | 2013-12-31 | (주)한일에스티엠 | Billiards simulator |
KR101581594B1 (en) * | 2014-12-17 | 2016-01-11 | 전북대학교산학협력단 | Real time billiard assistant system |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20200067372A (en) * | 2018-12-04 | 2020-06-12 | (주)퓨스포 | System for drone clash match |
KR102161172B1 (en) | 2018-12-04 | 2020-09-29 | (주)퓨스포 | System for drone clash match |
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