KR101770646B1 - Apparatus and method for providing game - Google Patents
Apparatus and method for providing game Download PDFInfo
- Publication number
- KR101770646B1 KR101770646B1 KR1020150149601A KR20150149601A KR101770646B1 KR 101770646 B1 KR101770646 B1 KR 101770646B1 KR 1020150149601 A KR1020150149601 A KR 1020150149601A KR 20150149601 A KR20150149601 A KR 20150149601A KR 101770646 B1 KR101770646 B1 KR 101770646B1
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- South Korea
- Prior art keywords
- player
- mark
- condition
- revenge
- game
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
Abstract
The present invention relates to a game providing apparatus and a game providing method. According to a first aspect of the present invention, a game providing apparatus includes a coarse construction unit for setting a condition for displaying a revenge mark from a first player, a mark target searching unit for searching at least one second player satisfying a set condition, And a revocation mark display unit for displaying a revocation mark according to a condition satisfied by the second player at a position of the searched second player.
Description
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game providing apparatus and a game providing method, and more particularly, to a game providing apparatus and a game providing method for providing a match game between players by clearly identifying a partner player who killed the player.
As the number of people enjoying games through wired and wireless communication devices or video such as computers, mobile phones, and PDAs increases, various kinds of games such as video games, casual games, strategic simulation games, role playing games, and competitive games are being developed. These games can go offline or online.
Among the elements of such a game, especially the player-to-player competition, is one of the important factors giving an interest to the player. Korean Patent Laid-Open No. 10-2004-0042121 is a prior art document related to the competition between such game players. The prior art document discloses an online game providing method for enjoying a competition game.
It is difficult to identify the opponent player who killed himself or herself when a large number of players enjoy the game within the space of the game map. Because of this, the player can not identify the opponent player who killed him and often does not have a chance to compete with the opponent who killed him. Therefore, the player frequently loses interest in the game and stops playing the game frequently.
Accordingly, there is a need for a game providing apparatus and method capable of preventing a player from leaving the game by making it possible for a player to identify an opponent player who killed the opponent by allowing him /
On the other hand, the background art described above is technical information acquired by the inventor for the derivation of the present invention or obtained in the derivation process of the present invention, and can not necessarily be a known technology disclosed to the general public before the application of the present invention .
An embodiment of the present invention is directed to a game providing apparatus and a game providing method.
According to a first aspect of the present invention, as a technical means for achieving the above-mentioned technical object, a game providing apparatus includes a game construction section for setting a condition for displaying a rebuke mark from a first player, one or more And a revocation mark display unit for displaying a revocation mark according to a condition satisfied by the second player at a position of the searched second player.
According to a second aspect of the present invention, there is provided a method of providing a competition game between players, comprising: setting a condition for displaying a revenge mark from a first player; searching for one or more second players satisfying a set condition; And displaying a rebuage mark according to a condition satisfied by the second player at a position of the searched second player.
According to a third aspect of the present invention, there is provided a computer-readable recording medium on which a program for performing a game providing method is recorded, the game providing method comprising: setting a condition for displaying a revenge mark from a first player; Searching for one or more second players satisfying the condition of the first player, and displaying a revenge mark according to the condition satisfied by the second player at the searched position of the second player.
According to a fourth aspect of the present invention, there is provided a computer program stored in a recording medium for performing a game providing method, the game providing method comprising the steps of: setting conditions for displaying a revenge mark from a first player; The method may further comprise receiving at least one second player satisfying the set condition, and displaying a revocation mark according to a condition satisfied by the second player at a position of the second player searched.
According to any of the above-mentioned objects of the present invention, an embodiment of the present invention can provide a game providing apparatus and a game providing method.
Further, according to any one of the tasks of the present invention, a game providing apparatus and method for allowing a player to clearly identify a player who has killed him or her can be presented.
In addition, according to any one of the task solutions of the present invention, a game providing apparatus and method for allowing a player to easily identify an object to be rejuvenated can be presented by displaying a rebuke mark on a partner player who killed the player.
According to any one of the tasks of the present invention, the player can set a condition for displaying the rebuage mark, thereby displaying the rebuage mark for the player subject to the rebuilt condition even when there are a plurality of opponent players who have killed him A game providing apparatus and method for allowing a user to perform a game.
Further, according to any one of the tasks of the present invention, the position of the player to be displayed with the revenge mark is displayed on the mini map of the game, so that the player who is the subject of the rebellion can be clearly grasped, A game providing apparatus and a method for providing a game.
The effects obtained by the present invention are not limited to the above-mentioned effects, and other effects not mentioned can be clearly understood by those skilled in the art from the following description will be.
1 is a block diagram illustrating a game providing apparatus according to an embodiment of the present invention.
2 is a flowchart illustrating a method of providing a game according to an embodiment of the present invention.
3 to 5 are diagrams for explaining a game providing method according to an embodiment of the present invention.
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, which will be readily apparent to those skilled in the art. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.
Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "electrically connected" with another part in between . Also, when an element is referred to as "comprising ", it means that it can include other elements as well, without departing from the other elements unless specifically stated otherwise.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
Before describing this, we first define the meaning of the terms used below.
Hereinafter, the 'game space' is a virtual space in which a game is performed, and includes a certain range of areas in which game objects, which will be described later, are represented by a two-dimensional graphic or a three-dimensional graphic. In a single game, a plurality of game spaces designed differently from each other can be selectively provided, and each player can select one of them, or can access only a part of the game space according to the game level of each player. Also, the game space may refer to a game map.
The 'game object' is placed in the above-mentioned game space and indicates graphic objects that affect the game result. In particular, an object to be selected, moved, or changed in state by the control of the player, i.e., the controlled objects of the player. For example, it may be a character of an RPG (Roll Playing Game), a card game card, a block of a puzzle game, or the like. Also, among the graphic objects disposed in the above-described game space and affecting the game result, there is an object that is influenced by the game object controlled by the player but is automatically controlled by the setting of the game itself Lt; / RTI > For example, it can be a non-player character (RPG), a feature of a shooting game, and the like.
The 'mini map' is a kind of map for the game space, and may be displayed in the game space or the position of the game object placed in the game map.
Hereinafter, the term " player " refers to a subject who controls a character on the game space. For convenience of explanation, a character controlled by the player can be referred to as a player.
The 'first player' refers to a player who has been killed by another player, and the 'second player' refers to a player who has killed a first player. The first player and the second player according to an embodiment of the present invention are used only to refer to players separately and do not mean a specific player.
Further, the 'player's position' means a position on the game space where the player is displayed, and the player's position may be defined as two-dimensional or three-dimensional coordinates, respectively. The position of the player may also include at least one of the position of the player on the game space and the position of the player on the mini-map of the game.
The 'revenge mark' may be a graphic object as a game object for identifying a player who has killed himself / herself according to a match result between the players. In other words, the revenge mark can be displayed at the position of the opponent player who killed him, thereby allowing the player to revenge (plural).
Terms other than those defined above are explained below separately.
1 is a block diagram illustrating a
The
The
At this time, the electronic terminal may be implemented as a computer, a portable terminal, a television, a wearable device, or the like, which may include an interface capable of interacting with a user. Here, the computer includes, for example, a notebook computer, a desktop computer, a laptop computer, and the like, each of which is equipped with a web browser (WEB Browser), and the portable terminal may be a wireless communication device , Personal Communication System (PCS), Personal Digital Cellular (PDC), Personal Handyphone System (PHS), Personal Digital Assistant (PDA), Global System for Mobile communications (GSM), International Mobile Telecommunication (IMT) (W-CDMA), Wibro (Wireless Broadband Internet), Smart Phone, Mobile WiMAX (Mobile Worldwide Interoperability for Microwave Access) (Handheld) based wireless communication device. In addition, the television may include an Internet Protocol Television (IPTV), an Internet television (TV), a terrestrial TV, a cable TV, and the like. Further, the wearable device is an information processing device of a type that can be directly worn on a human body, for example, a watch, a glasses, an accessory, a garment, shoes, or the like, and can be connected to a remote server via a network, Lt; / RTI >
The server of the server-client system may be implemented as a computing device capable of communicating with an electronic terminal equipped with a client via a network, and may include a storage device capable of storing data or a third server (not shown) Data can be stored.
The
The
Here, the 'condition for displaying the revenge mark' is a condition for filtering the second player to display the revenge mark among at least one second player that has killed the first player, The display number, and the revenge mark maintenance condition. Therefore, when there is at least one second player that has killed the first player, the second player whose revenge mark is to be displayed is filtered based on the condition for displaying the revenge mark, so that the first player can easily identify the player . Further, in a game in which a player plays a battle, it often happens that the player dies and kills each other. Therefore, it is difficult for the player to identify the target of the revenge. However, based on the condition for displaying the target, So that the player can clearly identify the player who is the subject of the revenge. For example, in the case of displaying a rebuilt mark for all of a plurality of players who have killed a first player, it is difficult for the first player to select a player who is the subject of the revenge, so that it is adversely affected to display the revenge mark. However, by setting the conditions for displaying the revenge mark from the first player, filtering the second player, which is the object of the revenge mark display according to the set conditions, and displaying the revenge mark to the filtered second player, So that the player can accurately identify the desired revenge target.
In this case, the 'number of times the revanged mark is displayed in the number of times it is killed' may be set as the range of the number of times the revolving mark is displayed for the minimum and maximum number of kills. For example, 'the number of times the revanged mark is displayed in the number of kills to be displayed' can be set so that the minimum number of kills is 2 and the maximum number of kills is 5. At this time, for example, when the second player kills the first player three times, since the number of kills is within the range of the number of times the revival mark is displayed, the revival mark for the second player can be displayed. That is, the player who has killed the first player within a predetermined number of times can display the rebuage mark, thereby allowing the first player to easily identify the player to play the revenge. For example, the first player may set a minimum number of kill attempts to concentrate the revenge against a player who has killed himself / herself more than the player who has killed himself / herself, so that the rebuke mark for the player less than the minimum number of kill is not displayed have. Also, for example, a player who has killed a lot of players can easily kill himself / herself again, so that the first player abandons the revival, and the number of times of the maximum kill can be set so that the revival mark is not displayed.
Also, the 'revenge mark number' may be a condition for determining the number of second players to be displayed of the revive mark among at least one second player who has killed the first player. For example, when there are a large number of second players to be subjected to a revenge mark display, there is a problem that it is difficult for the first player to select a target player to be rejuvenated among the second players. Thus, it is possible to allow the first player to determine the number of second players to be displayed with the revenge mark, so that he can concentrate on the revenge for several target players, and as a result, the revenge can be successfully performed. For example, the 'revenge mark number' can be set to '1'. In this case, when there are a plurality of second players that have killed the first player, a revenge mark for the second player most recently satisfying the condition for displaying the revenge mark among the plurality of second players can be displayed.
In addition, the 'condition for maintaining the revenge mark' means a condition in which the display of the revenge mark is maintained when the revenge mark for the second player is displayed, and the maintenance condition according to the revenge mark success duration, A condition and a maintenance condition depending on whether the player is connected or not. Here, the 'revenge mark duration time' refers to a condition relating to a time duration for which the rendezvous mark display is continued when the revenge mark for the second player is displayed. For example, if the revenge mark holding time condition is set to 24 hours, The revenge mark display for the second player can be maintained. This can prevent the adverse effect that the first player may have difficulty in selecting an object to be rejuvenated as a large number of revenge objects appear in the game space as the second players displaying the revenge mark are accumulated. Here, the 'maintenance condition according to the success or failure of the revenge' means a condition for maintaining the rendezvous mark display according to whether or not the revenge succeeded by killing the second player whose revenge mark is displayed by the first player, The rendezvous mark display can be maintained. The first player succeeds in revenge against the second players whose revival marks are displayed, so that the rebuy mark can be erased and the sense of accomplishment of game play can be felt. The term " maintenance condition according to the number of revolutions success " means a condition in which the revolving mark display is maintained based on the number of times the first player has killed the second player in which the revolving mark is displayed, that is, the number of successful revolutions. If two players kill the first player five times, the revenge mark display may be maintained until the first player kills the second player five times. In other words, the first player can set the rebirth mark to be maintained according to the number of successful revenge times, and can concentrate on the revenge for the second player, thereby increasing the immersion of the game. In addition, 'maintenance condition based on presence or absence of player connection' means a condition in which the display of the revenge mark for the second player is maintained until the first player maintains the game connection. Therefore, when the first player logs out and reconnects again, the revival mark display may not be maintained. That is, when the first player reconnects to play the player-to-player battle, the player can meet the player who is the new revenge target, so that the player can feel the interest in reconnecting the game.
In addition, the 'condition for displaying the revenge mark' may further include at least one of a time when the second player killed the first player, a place where the second player killed the first player, and an entire battle with the second player. For example, when the 'first player's kill time' is within the predetermined time range from the time when the first player is killed and resurrected, a revival mark for the second player who has killed the first player within the predetermined time range may be displayed have. Also, for example, if the 'place where the second player killed the first player' is the A region, the rebirth mark for the second player can be displayed when the second player is located in the A region. Therefore, when the first player desires to find a specific second player who has killed him / herself under a certain condition, at least one of the time when the second player killed him and the place where he killed himself can be set as a condition for displaying the rebuage mark, One player can easily find a specific second player. Also, for example, if the 'total score with the second player' is set to less than 50%, the revenge mark for the second player having a winning percentage of less than 50% may be displayed. This allows the first player to concentrate on managing the entire game with the second player who is the subject of the revenge, thereby enhancing the interest of the game.
Further, the 'condition for displaying the revenge mark' may further include a display radius condition. Herein, the 'display radius condition' means a condition for determining whether to display the rebuage mark according to whether or not the second player is positioned within a certain radius based on the position of the first player in the game space. Therefore, for example, the second player who is outside the attack range of the first player does not display the rebuage mark, so that the first player does not pay attention to the second player. One player can immerse him / her. For example, the rejuvenation mark can be displayed to the second player only when the second player is positioned based on the position of the first player on the game space.
On the other hand, the
The 'condition setting interface' is an interface for allowing the first player to input a condition for displaying the rebuage mark. The interface includes at least one of a number of killed times, a number of revoked marks, And may include an interface for inputting one.
In addition, the condition setting interface may include an interface capable of inputting a condition for maintaining the revenge mark display. In this case, the condition setting interface may include a condition of the revenge mark, a maintenance condition based on the success or failure of the rebenge, And an interface capable of inputting at least one of the maintenance conditions depending on the presence or absence of connection.
Further, the 'condition setting interface' may further include an interface through which a second player can input at least one of a time when the first player has killed the first player, a place where the first player has killed, a total with the second player, and a display radius condition.
Meanwhile, the mark
The mark
The
Meanwhile, the revenge
Also, the revenge
The revenge
For example, the revenge
Further, for example, the revenge
The revelge
When the second player searched for by the
2 is a flowchart illustrating a method of providing a game according to an embodiment of the present invention.
The game providing method according to the embodiment shown in FIG. 2 includes steps that are processed in a time-series manner in the
2 is described below with reference to Figs. 3 to 5. 3 to 5 are diagrams for explaining a game providing method according to an embodiment of the present invention, and show an example of a game screen displayed on a screen of an electronic terminal in which a game providing method is implemented.
The
In other words, the
3 is an exemplary diagram of a
For example, referring to FIG. 3, the
Further, for example, the
Further, for example, the
For example, the
For example, the
For example, the
In addition, for example, the
On the other hand, for example, the
On the other hand, for example, the
On the other hand, for example, the
At this time, the
Further, the
On the other hand, the
At this time, the
For example, the
Also, the
Also, the
Also, the
Assume, for example, that the first player 41 and the
At this time, for example, when the condition for displaying the revenge mark is set from the first player 41, the
Also, in the situation where desk information of the first player 41 exists as described above, the
On the other hand, as shown in FIG. 5, for example, assume that the first player 51 and the
At this time, based on the death information of the first player 51, the
5, the
The term " part " used in the present embodiment means a hardware component such as software or a field programmable gate array (FPGA) or an ASIC, and 'part' performs certain roles. However, 'part' is not meant to be limited to software or hardware. &Quot; to " may be configured to reside on an addressable storage medium and may be configured to play one or more processors. Thus, by way of example, 'parts' may refer to components such as software components, object-oriented software components, class components and task components, and processes, functions, , Subroutines, segments of program patent code, drivers, firmware, microcode, circuitry, data, databases, data structures, tables, arrays, and variables.
The functions provided within the components and components may be combined with a smaller number of components and components or separated from additional components and components.
In addition, the components and components may be implemented to play back one or more CPUs in a device or a secure multimedia card
The game providing method according to the embodiment described with reference to FIG. 2 may also be implemented in the form of a recording medium including instructions executable by a computer such as a program module executed by a computer. Computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media. The computer-readable medium may also include computer storage media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Communication media typically includes any information delivery media, including computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave, or other transport mechanism.
Also, the game providing method according to an embodiment of the present invention may be implemented as a computer program (or a computer program product) including instructions executable by a computer. A computer program includes programmable machine instructions that are processed by a processor and can be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language . The computer program may also be recorded on a computer readable recording medium of a type (e.g., memory, hard disk, magnetic / optical medium or solid-state drive).
Thus, a game providing method according to an embodiment of the present invention can be implemented by a computer program as described above being executed by a computing device. The computing device may include a processor, a memory, a storage device, a high-speed interface connected to the memory and a high-speed expansion port, and a low-speed interface connected to the low-speed bus and the storage device. Each of these components is connected to each other using a variety of buses and can be mounted on a common motherboard or mounted in any other suitable manner.
Where the processor may process instructions within the computing device, such as to display graphical information to provide a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface And commands stored in memory or storage devices. As another example, multiple processors and / or multiple busses may be used with multiple memory and memory types as appropriate. The processor may also be implemented as a chipset comprised of chips comprising multiple independent analog and / or digital processors.
The memory also stores information within the computing device. In one example, the memory may comprise volatile memory units or a collection thereof. In another example, the memory may be comprised of non-volatile memory units or a collection thereof. The memory may also be another type of computer readable medium such as, for example, a magnetic or optical disk.
And the storage device can provide a large amount of storage space to the computing device. The storage device may be a computer readable medium or a configuration including such a medium and may include, for example, devices in a SAN (Storage Area Network) or other configurations, and may be a floppy disk device, a hard disk device, Or a tape device, flash memory, or other similar semiconductor memory device or device array.
It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.
The scope of the present invention is defined by the appended claims rather than the detailed description and all changes or modifications derived from the meaning and scope of the claims and their equivalents are to be construed as being included within the scope of the present invention do.
10: Game providing device
110: construction construction authority 120: mark target search section
130: Revenge Mark display portion
Claims (19)
A mark target searching unit for searching at least one second player satisfying a set condition; And
And a revenge mark display unit for displaying a revenge mark according to a condition satisfied by the second player at a position of the searched second player,
The condition setting unit may further include:
Providing a condition setting interface to the first player, setting a condition for displaying the revenge mark through the condition setting interface,
The condition setting interface includes:
And an interface capable of inputting at least one of a number of times the revenge mark is to be displayed, a number of revived marks, a number of revived marks, and a condition of maintaining the revived marks.
The position of the second player,
A position of the second player on the game space, and a position of the second player on the mini-map of the game.
The mark search unit may further include:
And searches for one or more second players satisfying the set conditions based on the death information of the first player.
The death information of the first player includes:
And at least one of an ID of at least one second player that killed said first player, a time of killing, and a number of times of killing.
The mark search unit may further include:
And searches for one or more second players that satisfy the set condition among the nearby players located within a predetermined radius based on the position of the first player based on the position of the first player on the game space.
The revocation mark display unit may further include:
Determining a mark display information including at least one of a kind, a size, a shape, a transparency, and a hue of the searched second player's revenge mark based on the death information of the first player, Is displayed at a position of the searched second player, thereby displaying a reward mark according to a condition satisfied by the second player.
The revocation mark display unit may further include:
The second player extracts the latest time at which the second player killed the first player from the death information of the first player and displays the mark display information of the second player's revenge mark as time elapses from the extracted latest time To increase the transparency included in the game.
The revocation mark display unit may further include:
Extracting the number of times the second player has searched the first player from the death information of the first player at predetermined time intervals and adding the detected number of times of the kill to the mark display information of the second player's revenge mark Thereby reducing the transparency involved.
The revocation mark display unit may further include:
When the searched second player is a plurality of players, based on the death information of the first player, a second player who has the largest number of times of killing the first player, The game providing device.
The revocation mark display unit may further include:
When the searched second player is a plurality of players, based on the death information of the first player, a second player whose kill time is the latest, To the game device.
The condition setting unit setting a condition for displaying the revenge mark from the first player;
Searching for at least one second player satisfying a set condition for the marking target search unit; And
And displaying a revenge mark according to a condition satisfied by the second player at a position of the second player in which the revenge mark display unit is searched,
In the setting,
Providing a condition setting interface to the first player; And
And setting a condition for displaying the revenge mark through the condition setting interface,
The condition setting interface includes:
An interface capable of inputting at least one of a number-of-kill range in which a rebuage mark is to be displayed, a number of revolving marks, and a condition of maintaining a revolving mark.
Wherein the searching comprises:
And searches for one or more second players satisfying the set conditions based on the death information of the first player.
Wherein the displaying comprises:
Determining mark display information including at least one of a kind, a size, a shape, and a color of the revived mark of the searched second player based on the death information of the first player; And
And displaying a revocation mark in accordance with a condition satisfied by the second player by displaying a revocation mark based on the determined mark display information at the searched position of the second player.
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