KR101752310B1 - Golf game system using mixed reality space - Google Patents

Golf game system using mixed reality space Download PDF

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Publication number
KR101752310B1
KR101752310B1 KR1020150102824A KR20150102824A KR101752310B1 KR 101752310 B1 KR101752310 B1 KR 101752310B1 KR 1020150102824 A KR1020150102824 A KR 1020150102824A KR 20150102824 A KR20150102824 A KR 20150102824A KR 101752310 B1 KR101752310 B1 KR 101752310B1
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South Korea
Prior art keywords
virtual reality
golf
reality space
zone
golfer
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KR1020150102824A
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Korean (ko)
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KR20170012615A (en
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나충엽
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나충엽
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3691Golf courses; Golf practising terrains having a plurality of driving areas, fairways, greens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

The present invention relates to a golf game system utilizing a mixed reality space, and more particularly, to a golf game system using a mixed reality space, more specifically, a plurality of virtual reality spaces in which a screen golf game is performed and a virtual reality space in which a golfer moves to a next virtual reality space A virtual reality space having a real space including a walking zone capable of moving in a virtual reality space can be moved to a next virtual reality space, thereby realizing realism and exercise effects such as rounding in an actual golf course, In the real space, a practical exercise zone including an approach zone, a bunker bone, and a putting zone is provided, so that a golfer who uses a game system can practice an approach shot, a bunker shot, and a putting practice, The present invention relates to a golf game system utilizing a real space.
To this end, the present invention provides a game system comprising a plurality of virtual reality spaces, each of which is provided independently at predetermined intervals and includes a screen on which an image of each hole of a virtual golf course selected by the golfer is displayed and on which a golfer can perform virtual rounding, And a plurality of physical spaces, which are disposed outside the virtual reality space and have a working zone for allowing the golfer to move to the next virtual reality space.

Description

[0001] Golf game system using mixed reality space [0002]

The present invention relates to a golf game system utilizing a mixed reality space, and more particularly, to a golf game system using a mixed reality space, more specifically, a plurality of virtual reality spaces in which a screen golf game is performed and a virtual reality space in which a golfer moves to a next virtual reality space A virtual reality space having a real space including a walking zone capable of moving in a virtual reality space can be moved to a next virtual reality space, thereby realizing realism and exercise effects such as rounding in an actual golf course, In the real space, a practical exercise zone including an approach zone, a bunker bone, and a putting zone is provided, so that a golfer who uses a game system can practice an approach shot, a bunker shot, and a putting practice, The present invention relates to a golf game system utilizing a real space.

Recently, a so-called screen golf system using a virtual reality-based golf simulator has appeared, which can achieve the same effect as golf rounding in an actual golf course as the golf population increases.

Such a screen golf system can display the current position, the IP point, the position of the hole, the course information such as the wind, the carriage of the ball, the landing point, the run and the stopped state, When a golfer hits a golf ball against the screen at a bat in the front of the screen, the club head's real loft, speed, Attach angle, dynamic loft, It detects the launch angle of the ball and displays the flight path, landing point and run of the golf ball on the screen so that the golfer can experience the golf rounding on the actual golf course. Many golfers love it because they help improve their golf skills by checking distance and direction.

However, the screen golf system has a problem in that it can not provide the realistic feeling and the exercise effect as in the rounding in the actual field (golf course) by performing all the play in the predetermined place of the indoor space.

In addition, in the conventional screen golf system, the process of shooting by various clubs is the same as or similar to the actual rounding, but since the trajectory of the ball and the run of the ball do not give the same realism and lively feeling as in the actual golf course, There is a problem that it is not enough to learn the sense.

In addition, in the case of a very sensitive short game such as approach shot and putting shot, there is a problem in that it does not substantially contribute to the improvement of the skill of the golfer practically because the distance and reality are large.

In particular, when playing on a putting green, the golf player indicates the speed and slope of the green on the screen, and since the golfer puts the golf putter on the screen, there is a problem in improving the skill of reading the putting green have.

Prior art relating to such a screen golf system is disclosed in Korean Patent No. 10-1471490 entitled " Golf Game Apparatus Having Putting Direction Display Function and Its Method "(hereinafter referred to as Prior Art 1) , And Korean Patent Laid-Open Publication No. 2008-98136 (published on November 11, 2008), "a screen golf system capable of putting practice and a practice method using the same" (hereinafter referred to as "prior art 2").

The prior art 1 includes a screen processing unit for video display, a storage unit for storing green data including green map data for each of a plurality of courses and grid unit flow vectors for the green, After performing the first correction processing for displaying the data, calculating the virtual flow position corresponding to the first putting direction, calculating the flow distance from the virtual flow position to the hole cup, and calculating the correction position, And a game engine unit for calculating a flow position corresponding to the putting direction and then determining whether the flow position is included in the position range of the hole cup, So that the position of the golf ball can be confirmed.

In addition, the prior art 2 includes a screen on which a field of a golf course is displayed and on which a hit golf ball strikes, a striking mat striking a golf ball, a measurement sensor for measuring a distance and a traveling direction of the ball, A putting green in which the distance between the golf ball and the hole cup is displayed on the screen and a plurality of position display portions are formed on the screen and a putting green in which the position display portion is automatically calculated to infer the putting distance and the proceeding direction on the screen, And a game operation server.

However, since the prior arts 1 and 2 all play at a predetermined place in the virtual reality space of the room, the conventional problems as described above remain.

Korean Registered Patent No. 10-1471490 (Registered on December 4, 2014) "Golf game device having putting direction display function and control method of golf game device" Korean Patent Laid-Open No. 10-2008-0098136 (Published on 11.07.2008) "Screen golf system capable of putting practice and practice method using the same"

SUMMARY OF THE INVENTION The object of the present invention is to solve the above-mentioned problems, and an object of the present invention is to provide a virtual reality space in which a screen golf game is performed, a walking zone in which a golfer can move to a next virtual reality space A golf game utilizing a mixed reality space capable of giving a realistic feeling and a movement effect like a round in an actual golf course by allowing a golfer who has played in the virtual reality space having a real space including the virtual reality space to move to the next virtual reality space System.

Another object of the present invention is to provide a practical exercise zone including an approach zone, a bunker zone, and a putting zone in a real space, so that golfers can practice the same approach shot, bunker shot, and putting practice as in actual practice, To a golf game system that utilizes a mixed reality space to contribute.

According to an aspect of the present invention, there is provided a game system including a screen (110) independently installed at predetermined intervals to display each hall image of a virtual golf course selected by a golfer, and a plurality Virtual reality space 100; And a plurality of physical spaces (200) having a working zone (210) disposed outside the plurality of virtual reality spaces (100) and allowing a golfer to move to a next virtual reality space (100) 1. A golf game system using space, comprising:
In the virtual reality space 100, a plurality of independent booths spaced apart from each other are arranged in a group of several HOAs, and each house HA is arranged in a circle;
The reality space 200 includes a putting green zone 230 formed of the same grass as the green provided with a hole cup among actual golf courses, an approach mat 241 for approach shots, And an actual practice zone (220) having at least one of an approach zone (240) having a putting green or a fairway (242) and a bunker zone (250);
The game operating server 300 includes a game operating server 300 in the physical space 200 to control the virtual reality space 100. The game operating server 300 includes a video display A calculation unit 320 for calculating a moving distance and a position of the golf ball hit by the golf ball, a display unit 310 for calculating a moving distance and a position of the golf ball, And a virtual caddy 340 for providing a golf club to be used by the golfer and a hitting direction through a state of the golf ball, And a golf game system utilizing the mixed reality space.

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According to the present invention as described above, a virtual reality space capable of progressing screen golf and a real space capable of practicing various practice shots are formed by mixing the virtual reality space with a number corresponding to the number of golf holes of an actual golf course So that the golfer can perform rounding in one virtual reality space and then move to the next virtual reality space. At this time, the virtual reality space is configured to be the same as the field of the actual golf course, so that the golfer can feel the walking of the actual golf course And a physical space for practicing various exercise shots outside the virtual reality space is provided, so that the golfer can practice his / her exercises in the air or before and after the rounding.

This allows the golfer to feel golfing in the actual golf course field, to obtain the movement effect while moving between the virtual reality spaces, and to construct the golf course at a lower cost than the actual golf course construction. It is advantageous in that the cost reduction effect can be obtained in comparison with the cost incurred.

1 is a schematic view of a golf game system utilizing a mixed reality space according to the present invention;
2 is a schematic view showing a virtual reality space according to the present invention;
3 is a schematic view showing a configuration of a game operation server according to the present invention;
4 is a bird's-eye view illustrating a golf game system utilizing a mixed reality space according to the present invention.
5 is a configuration diagram showing a configuration of an integrated management server according to the present invention;
6 is a configuration diagram showing another embodiment of a screen according to the present invention;

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, a preferred embodiment of a golf game system utilizing a mixed reality space according to the present invention will be described with reference to the accompanying drawings.

1 to 4, a golf game system (MRGS) utilizing a mixed reality space according to the present invention includes a plurality of virtual reality spaces 100 and a virtual reality space 100 And a game operation server 300 for controlling a game progressed in the virtual reality space 100 and the real space 200. The virtual reality space 100 is connected to the virtual reality space 100, .

The virtual reality space 100 includes a screen 110 for providing a virtual golf course image, a plate 120 for a golfer P to perform shots using various clubs, a game terminal And a golf club having a plurality of golf clubs and a plurality of golf clubs having a plurality of golf clubs, And a camera 150 for photographing the swing of the golfer P. The sensor 150 detects the swing of the golfer P,

The virtual reality space 100 may have the same configuration as a conventional screen golf game system.

The screen 110 displays the current position, the IP position, the position of the hole, the course information such as the wind, the carry of the ball, the landing point of the ball, the run and stop state of the ball, and the like.

Also, the screen 110 may display the swing motion of the golfer P photographed by the camera 150, as well as an analysis image.

6, the screen 110 may further include a stereoscopic image unit 160 for stereoscopically displaying an image of a golf course, so that the golfer may feel as if he or she is viewing an actual golf course.

That is, the screen 110 may be implemented as a stereoscopic image (3D image), and a golfer may wear glasses for viewing the stereoscopic image. For this purpose, the stereoscopic image unit 160 may include a screen 110 ) For projecting the left-eye image onto a screen by polarizing the right-eye image in one direction of the long or short axis direction of the screen, 2 projectors 162 may be provided.

This allows the golfer to see the direction and distance that the golf ball is blown through the three-dimensional image displayed on the screen, so that a feeling of rounding in the actual golf course can be obtained.

The stereoscopic image unit 160 including the first projector 161 and the second projector 162 may be implemented in a form other than the above-described embodiment. That is, the projector may be configured to project images of the left and right eyes respectively in one projector, or may be configured to project left and right images at the rear of the screen.

The batter plate 120 is provided with a batting mat 121 and an automatic lifting tee 122.

The game terminal 130 is connected to the game operation server 300 so that the golfer P can perform player registration, personal club and distance registration, course selection, and the like.

The sensor 140 senses the velocity and trajectory of the hit golf ball or the swing speed of the golfer and the trajectory of the golf club. The sensed value is transmitted to the game operation server 300, which will be described later, , The transmitted values are computed to provide the travel distance and angle of the hit golf ball and the image of the golf hole displayed on the screen 110 through the provided value.

A plurality of the sensors 140 may be disposed on the upper and side portions of the screen 110 or on the front, back, left, and right sides of the plate 120. The sensors 140 may be implemented in various forms. For example, The infrared ray sensor can sense the infrared ray reflected by the head and the golf ball of the golf club that is moving when the golfer strikes the golf ball and emits the infrared ray. A head of a golf club to be launched and exercising, and a laser sensor system in which sensing is performed by sensing and blocking a golf ball to block the ball. In another embodiment, an image of a user swinging and hitting the ball is collected And may be realized by an image sensor method in which sensing is performed by analysis.

The sensor 140 may be disposed on the front and / or sides of the batting mat 121 as shown in the drawing.

The camera 150 may be installed at an upper end of the screen 110 and at an upper side and a rear side of the base 120 and only a camera 150 installed at the upper end of the screen 110 is illustrated.

Here, the screen 110, the batter 120, the game terminal 130, the sensor 140, and the camera 150 may have the same configuration as that of the conventional screen golf game system. Therefore, Is omitted.

The golf rounding performed in the virtual reality space 100 is performed from the tee shot to the hole out through putting, and when a plurality of golfers perform rounding, the order of the game progressed is the same as that of a general golf .

The camera 150 shown in FIG. 2 is provided with an image sensor system for collecting swing trajectories and swing forms striking the ball through a plurality of cameras and analyzing the collected swing trajectories.

The virtual reality space 100 configured as described above is configured to provide one golf hole in one virtual reality space 100. At least 18 virtual reality spaces 100 are formed, 100) corresponding to each hole of the actual golf course, the golfer completes the one-hole rounding in one virtual reality space 100 and then moves to the next virtual reality space 100 to perform rounding, (210) of the mobile terminal (200).

Further, the virtual reality space 100 may be installed in an independent booth for each hall, and a plurality (four in the drawings) of the virtual reality space 100 may be arranged in one house HA.

The physical space 200 is provided outside the virtual reality space 100 and includes a walking zone 210 for moving the virtual reality space 100 to an adjacent virtual reality space 100, And a base zone 260 in which an integrated management system (IMS) for controlling a game of a golf game system (MRGS) utilizing the mixed reality space and a game operation server 300 are disposed.

The working zone 210 connects between the adjacent virtual reality space 100 or between the virtual reality space 100 and the base zone 260 and allows the golfer to move the virtual reality space 100, A grass, a tree, a full lake, and the like are disposed so as to receive a feeling of a real golf course. The working zone 210 is used to move the virtual reality space 100 The distance between the virtual reality space and the base zone 260, and the distance and area between the virtual reality space and the actual practice zone 220, the arrangement of the lawn, the tree, the full lake, and the like can be mixed and arranged.

In addition, the working zone 210 may include an up-down heel to provide the same effect as a round in an actual golf course.

Accordingly, the golfer can feel a feeling of walking on the golf course while walking the walking zone 210.

Furthermore, a moving walk for providing mobility for the elderly may be installed in the working zone 210.

The practice exercise zone 220 further includes a putting green zone 230 for practicing a putting shot, an approach zone 240 for practicing an approach shot, and a bunker zone 250 for practicing a bunker shot can do.

At this time, since the hit golf ball is far away from the approach zone 240 and the bunker zone 250, it is preferable to provide a net around the golf ball in order to prevent loss of the golf ball and safety accidents.

The regular practice practice zone 220 is disposed outside the virtual reality space 100 so that the user can practice various golf shots in an outdoor environment. The putting green zone 230 or the approach zone 240 or The arrangement and mixing of the bunker zones 250 can be selectively arranged according to the area of the real space 200 to be formed.

It is preferable that the putting green zone 230 is formed of the same grass as the green provided with the hole cup in the actual golf course, and at least one or more hole cups are provided.

The approach zone 240 may include an approach mat 241 for making an approach shot and a putting green or fairway 242 formed in front of the approach mat 241.

The bunker zone 250 may include a bunker 251 in which sand is loaded to make a bunker shot and a putting green or fairway 252 formed in front of the bunker 251.

The golfers P only make a tee shot in the virtual reality space 100 according to their skill or the selection of the golfers P and the remaining approach shots and bunker shots and puttings are used in the putting green zone 230 and the approach zone 240 And the bunker zone 250, as shown in FIG.

The base zone 260 is provided with an integrated management system (IMS) and a game operation server 300 for controlling a game proceeding in the virtual reality space 100 and the real space 200, , Shower facilities, etc., can be constructed in the same manner as a club house of a real golf club.

In the example shown in the figure, the virtual reality space 100 and the real space 200 are arranged around the base zone 260, but the arrangement type may be changed depending on the shape and area of the site .

In the drawing, the configuration including the working zone 210 and the practice exercises zone 220 is exemplified as the actual space 200, but a public course consisting of a plurality of par 3 holes is additionally installed along the outline It is possible.

In the figure, a reference character PA denotes a parking lot for parking the vehicle.

The game operation server 300 controls the screen 110 of the virtual reality space 100, the sensor 140, the camera 150, the game terminal 130, the automatic lifting / lowering tee 122, An operation display unit 310 for processing an image of the golf hole displayed on the screen 110, an arithmetic processing unit 320 for calculating a movement distance and angle of the hit golf ball by calculating the value transmitted from the sensor 140, A swing motion analyzer 350 for analyzing the swing motion of the golfer photographed through the camera 150, and a controller 350 for calculating an expected end time of the ongoing round in the virtual reality space 100, And a virtual caddy 340 for providing a golf club to be used by the golfer through the waiting time system 330 and a distance between the golf ball and the green and the current position of the golf ball.

The image display unit 310, the arithmetic processing unit 320, and the swing motion analyzing unit 350 are the same as those used in normal screen golf, and a detailed description of the arithmetic process and the provided values will be omitted.

The waiting time system 330 calculates the number of golfers currently in the virtual reality space 100, the current position of the golf ball and the distance to the green in the virtual reality space 100, and then, when the last golfer inserts the golf ball into the cup hole And displays it on a display (not shown in the figure) provided outside the virtual reality space 100 to guide it to another waiting golfer or another golfer group.

At this time, the calculation of the expected time to be provided is based on the assumption that golfers of 3 to 4 players usually take about 4 to 5 hours of rounding time of 18 holes and distribute the time according to the number and distance determined in each hole, A method of calculating the time required for the group being rounded by adding or multiplying the divided time according to the number of golfers who are rounding in the real space.

The waiting time of the waiting virtual reality space 100 is displayed through the waiting time provisioning unit 330 so that the waiting player can use the practice exercise zone 220 or the base zone 260 or the like.

The virtual caddy 340 may adjust a golf club to hit the current golf ball according to the distance between the golf ball and the green, more precisely, the distance to the hole in the green, By calculating and informing the golfer, it becomes a caddy to help the golfer in the actual golf rounding.

The virtual caddy 340 is configured to be turned on / off according to the golfer's selection in the same group in which the game is progressed. The golf club to be guided and the direction to be hitted include a voice message Lt; / RTI >

5, the game management server 300 is included in an integrated management system (IMS). The integrated management system IMS includes a membership management server (hereinafter, referred to as " 400, and a reservation management server 500 that is responsible for reservation / cancellation of rounding.

The membership management server 400 may manage the membership of the new member, the withdrawal of the existing member, the personal information, the holding point and the coupon status, the golf course usage history, the inquiry history, A comparison of a skill with a specific golfer, and storage of a golfer's own good shot video. The above information is stored in the member DB 410, and the stored information is preferably stored securely through encryption.

The reservation management server 500 is responsible for reserving or canceling the rounds of members or non-members. Members or non-members can make reservations through accessing the club homepage using a general telephone, a smart phone application, A joining bulletin board allowing one golfer to perform rounding with another golfer, and a payment system for paying a fee for reservation may be further provided.

Internal operations of the member management server 400 and the reservation management server 500 and display of the result value are general, so that the detailed description of the operation relationship will be omitted.

According to the present invention as described above, a virtual reality space capable of progressing screen golf and a real space capable of practicing various practice shots are formed by mixing the virtual reality space with a number corresponding to the number of golf holes of an actual golf course A golfer moves in a virtual reality space and then moves to a next virtual reality space through a working zone of a real space. The walking zone is configured to be the same as a field of an actual golf course, You can give a feeling of walking, you can practice various shots through practice zone of real space, and you can improve your ability of golfers. So that it can feel like using the actual golf course.

This allows the golfer to feel golfing in the actual golf course field, to obtain the movement effect while moving between the virtual reality spaces, and to construct the golf course at a lower cost than the actual golf course construction. It is advantageous in that the cost reduction effect can be obtained in comparison with the cost incurred.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims. And should be construed as falling within the scope of protection of the present invention.

MRGS: Golf game system utilizing mixed reality space
100: virtual reality space 110: screen
120: batting 130: game terminal
140: sensor 150: camera
200: reality space 210: working zone
220: Practice Practice Zone 230: Putting Green Zone
240: approach zone 250: bunker zone
260: Base Zone IMS: Integrated Management System
300: game operation server 310: video display unit
320: Operation processor 330: Waiting time system
340: virtual caddy 350: swing motion analyzer
400: member management server 500: reservation management server

Claims (10)

A plurality of virtual reality spaces (100) including a screen (110) independently installed at regular intervals and each hall image of a virtual golf course selected by the golfer is displayed and in which a golfer can perform a virtual rounding; And a plurality of physical spaces (200) having a working zone (210) disposed outside the plurality of virtual reality spaces (100) and allowing a golfer to move to a next virtual reality space (100) 1. A golf game system using space, comprising:
In the virtual reality space 100, a plurality of independent booths spaced apart from each other are arranged in a group of several HOAs, and each house HA is arranged in a circle;
The reality space 200 includes a putting green zone 230 formed of the same grass as the green provided with a hole cup among actual golf courses, an approach mat 241 for approach shots, And an actual practice zone (220) having at least one of an approach zone (240) having a putting green or a fairway (242) and a bunker zone (250);
The game operating server 300 includes a game operating server 300 in the physical space 200 to control the virtual reality space 100. The game operating server 300 includes a video display A calculation unit 320 for calculating a moving distance and a position of the golf ball hit by the golf ball, a display unit 310 for calculating a moving distance and a position of the golf ball, And a virtual caddy 340 for providing a golf club to be used by the golfer and a hitting direction through a state of the golf ball, A golf game system that utilizes mixed reality space.
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KR1020150102824A 2015-07-21 2015-07-21 Golf game system using mixed reality space KR101752310B1 (en)

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WO2024039124A1 (en) * 2022-08-17 2024-02-22 주식회사 골프존 Hybrid golf system using moving screen booth

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KR102104199B1 (en) * 2019-01-31 2020-04-23 윤제성 Golf Training Center Structure
KR102490972B1 (en) * 2021-08-24 2023-01-20 이재복 Management system of outdoor golf simulation using LiDAR sensor and AI
WO2023106581A1 (en) * 2021-12-09 2023-06-15 주식회사 카카오브이엑스 Nft-based virtual sports facility membership issuance system and method

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