KR101531442B1 - System and method for generating automatically move and rhythm note - Google Patents
System and method for generating automatically move and rhythm note Download PDFInfo
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- KR101531442B1 KR101531442B1 KR1020130102179A KR20130102179A KR101531442B1 KR 101531442 B1 KR101531442 B1 KR 101531442B1 KR 1020130102179 A KR1020130102179 A KR 1020130102179A KR 20130102179 A KR20130102179 A KR 20130102179A KR 101531442 B1 KR101531442 B1 KR 101531442B1
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Abstract
The present invention relates to a system and a method for automatically generating a dance ball, which is a screen component that requires a user's operation in accordance with dance and music presented in a game using dance and music.
A system for automatically generating a dance ball according to the present invention is a system for automatically generating a dance ball, which is a screen element for requesting input of a screen of a user in accordance with dance and music presented in a game, A rhythm note that requires a user to input a screen according to the rhythm and beat of a note and music, time-sharing the rhythm note, and synthesizing a time-divided move note and a rhythm note to generate a dance song mixed with dance and music (100), thereby automatically generating a dance ball that reacts to both dance and music, thereby allowing the user to enjoy the unique experience content of the move note derived from the dance motion, and in the game where the difficulty is controlled according to the BPM of the rhythm action It is provided to enjoy dancing and singing in real life.
Description
The present invention relates to a system and method for automatic generation of a dance ball, and more particularly, to a system and method for automatically generating a dance ball, which is a screen component that requires a user's operation in accordance with dance and music presented in a game based on dance and music .
Dance and music have become popular and have become a culture. In response to this trend, rhythm action games based on dance and music have been developed and widely used. These dance and music-based games typically provide a rhythm note based on the rhythm action of the music material, and according to such rhythm notes, the user plays the game in such a way that the user touches the beat of the music precisely .
In recent years, rhythm action of dance materials has also been provided, and rhythm action games of these dance materials are composed of only rhythm notes, so music is emphasized rather than dancing, so music is emphasized and dance is a function .
In other words, all of these conventional dance and music-based games are emphasized music, and dance is provided as a background or simple material, so that users can experience complex and dazzling dances and songs, such as hip-hop and break dance, It was not provided for enjoying and enjoying.
The present invention has been made in order to solve the problems of the prior art, and it is an object of the present invention to automatically generate a screen component that requires a user's operation according to dance and music presented in a game composed of dance and music So that it is possible to enjoy dancing and songs in real time in a game.
In particular, if conventional games are focused on rhythm action rhythm action, the present invention can grasp the strategy of the opponent who is most important in the dance battle and the corresponding dance scenario, so that the user can construct the dance element of the dance battle And to provide a system and method for automatic generation of a dance ball that can be emphasized.
In order to achieve the above object, according to the present invention, there is provided a system for automatically generating a dance ball, which is a screen element for requesting a screen input by a user in accordance with dance and music presented in a game, It creates a rhythm note that requires the user to input the screen according to the rhythm and beat of the music note and music that require input of the screen, and then creates a dance ball with a mixture of dance and music by synthesizing the time-divided move note and rhythm note And a dancer beam automatic generation server.
The automatic dance generation server includes a move note generating unit for generating a move note class by combining note elements requesting a user to input a screen in accordance with a unit dance operation, A rhythm note generating unit for generating a rhythm note class by combining note elements requesting input of a screen of a user; and a rhythm note generating unit for time-dividing the generated move note and rhythm note classes, A dance note module generating unit for synthesizing a rhythm note class and mixing a unit of dance and music, and a dance note sequence generating one dance and music by combining the generated dance note module A dance note sequence generating unit is provided.
Here, the note element forming the move note class or the rhythm note class includes a line drawing (L), a button touch (T), a pushing holding (H), an S shape And a spin cycle (S).
The dance note module generating unit generates a dance note module by locating a note element of a rhythm note class in a time zone in which the note element does not exist in the time-divided move note class, Is in the same time zone, the original of the move note class is retained and the note element of the rhythm note class is ignored.
In addition, the dance note module generation unit may assign a position attribute for setting a placement position of dance note modules to a dance note module generated by combining a move note class and a rhythm note class. When a dance note sequence is formed by combining the dance note sequence generating unit with a position constraint that prevents the dance note sequence from being disposed at the front or back of the dance note sequence or at least one of the front and back of the specific dance note module Attribute.
Meanwhile, the dance note sequence generation unit reflects the location attribute set in the dance note module, and combines the dance note module according to a preset algorithm, or combines the dance note module according to a user's selection to generate a dance note sequence.
The automatic dance generation server further includes a difficulty setting unit for setting the difficulty by adjusting the number of note elements of the rhythm note included in the dance note sequence. The number of note elements set for the degree of difficulty includes a button touch (T) It is preferable that the number of note elements is the number.
In addition, the automatic dance generation server includes a game management unit for providing a dance ball composed of a dance note sequence generated through a dance note sequence generation unit to a personal terminal connected through a communication network as a game.
According to another aspect of the present invention, there is provided a method of automatically generating a dance ball, which is a screen component that requires a user to input a screen in accordance with dance and music presented in a game, Generating a move note class by combining note elements requesting a user to input a screen according to an operation; Generating a rhythm note class by combining note elements requiring a screen input of a user according to a musical beat of a unit, a scale, and a music code; Dividing the generated move note class and rhythm note class into a dance note module in which a unit of dance and music is mixed by synthesizing a time-divided rhythm note class at a blank time of a time-divided move note class; And combining the generated dance note module to generate a dance note, which is a dance note sequence for playing one dance and music.
In the step of generating the dance note module, a dance note module is created by placing a note element of a rhythm note class in an empty time zone in which a note element does not exist in a time-divided move note class, If the note elements overlap in the same time zone, the origin of the move note class is retained and the note element of the rhythm note class is preferably ignored.
Further, in the step of generating the dance note module, the dance note module generated by combining the move note class and the rhythm note class has a position attribute for setting a position to be placed in the dance note sequence when the dance note sequence is formed .
In addition, the difficulty level can be set by adjusting the number of note elements of the rhythm note included in the dance note sequence in the step of generating dance noises that are the dance note sequences.
A system and method for automatic generation of a dance ball according to the present invention automatically generates a dance ball by combining a move note and a rhythm note that are both responsive to dance and music so that the user can enjoy the unique experience content of the dance note Beat per Minute rhythm action according to the degree of difficulty is controlled in the game, dance and singing can be enjoyed in real life.
FIG. 1 is an overall network diagram of an automatic generation system for a dance ball according to the present invention;
FIG. 2 is a block diagram of an automatic dancer creation server according to the present invention;
3 is an example of a note element applied to a dance beam according to the present invention,
FIG. 4 is a view showing an example of a move note class corresponding to a footwork of a dance ball according to the present invention,
FIG. 5 shows an example of a time-divided move note class in the dance beam according to the present invention,
FIG. 6 shows an example of a time-divided rhythm note class in a dance beam according to the present invention,
7 is an example of a dance note module synthesized with the time-divided move note class and the rhythm note class shown in FIG. 5 and FIG. 6,
FIG. 8 is a conceptual diagram illustrating a process of generating a dance note sequence through a dance note sequence generation unit according to the present invention;
9 is a perspective view showing an example of a dance ball according to the present invention,
10 is an example of a dance game screen provided to an individual terminal through a game management unit according to the present invention,
11 shows an example of data stored in the database according to the present invention,
FIG. 12 is a flowchart illustrating a process for generating a dance ball through the automatic generation server of the dance ball according to the present invention.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.
FIG. 1 is a diagram illustrating an overall network connection diagram of a silent-beam automatic generation system according to an embodiment of the present invention.
As shown in FIG. 1, the automatic dancer beam generating system according to the present invention includes a dancer automatic generating
The
The
FIG. 2 is a block diagram of a dancer beam automatic generation server according to an embodiment of the present invention.
2, the automatic dancer
The
The dance
The move
The rhythm
The dance note
The dance note
The difficulty
FIG. 9 shows an example of a dance ball according to an embodiment of the present invention in which the difficulty levels are set differently from each other. A dance note consisting of a dance note sequence is composed of a mohn note area and a rhythm note area, Button touch (T) The difficulty is set differently according to the number of note elements.
The
The
FIG. 11 shows an example of data stored in the database according to the embodiment of the present invention. The
Hereinafter, a process for generating a dance-free beam through the dance-beam
FIG. 12 is a flowchart illustrating a process of generating a dance ball through the automatic generation server of the dance ball according to the embodiment of the present invention.
Step S110: First, the automatic
Step S120: The rhythm
Step S130: When the move note class and the rhythm note class are generated through the above steps, the dance note
Step S140: When the dance note module is generated through the above steps, the dance
Step S150: On the other hand, the degree of difficulty of the dance note sequence generated through the above step may be set by the difficulty
Through the above process, when the
As described above, according to the present invention, the dance note automatic generation system includes a move note class which is dependent on a dance movement, a rhythm note class which is dependent on the rhythm of the music and a rhythm note class which is displayed, And a dance note composed of a dance note sequence is created by combining a plurality of dance note modules. The generated dance dance game is provided as a game, so that the user can feel the dance and music in the game in a realistic manner.
In particular, in the present invention, when a dance note sequence is generated by combining a dance note module, a dance note sequence can be generated by combining a dance note module according to a user's selection, thereby generating a dance- It is provided for enjoyment.
It is to be understood that the present invention is not limited to the above-described embodiment, and that various modifications and changes may be made by those skilled in the art without departing from the spirit and scope of the appended claims. Of course, can be achieved.
100: Automatic generation of dancer beam server 110:
120: input unit 130: display unit
140: communication unit 150: interface unit
160: dance beam generating unit 161: move note generating unit
162: rhythm note generation unit 163: dance note module generation unit
164: Dance note sequence generation unit 165: Difficulty level setting unit
170: game management unit 180: database
200: Personal terminal
Claims (14)
The automatic generation server 100 may include
A move note generating unit 161 for generating a move note class by combining note elements requiring a user's screen input in accordance with a unit dance operation,
A rhythm note generating unit 162 for generating a rhythm note class by combining note elements requiring a screen input of a user according to a musical beat of one unit, a musical scale, and a music code,
A dance note module for generating a dance note module in which a unit of dance and music is mixed by synthesizing a time-divided rhythm note class at a blank time of a time-divided move note class after time-division of the generated move note class and rhythm note class; A generating unit 163,
And a dance note sequence generating unit (164) for generating a dance note sequence in which one dance and music are performed by combining the generated dance note modules.
The note element, which forms the move note class or the rhythm note class,
A pattern of at least one of a line drawing (L), a button touch (T), a pressing and holding (H), and an S-shaped spin cycle (S) in a designated direction through a screen input operation of a user Automatic generation system of dance ball with.
The dance note module generating unit 163
If the note elements of the move note class and the rhythm note class overlap in the same time zone by placing the note element of the rhythm note class in a vacant time zone in which the note element does not exist in the time-division move note class, The original of the note class is maintained and the note element of the rhythm note class is ignored.
The dance note module generating unit 163
Wherein a position attribute for setting a placement position between dance note modules is assigned to a dance note module generated by combining the move note class and the rhythm note class.
The location attribute of the dance note module
When the dance note sequence is formed by combining the dance note sequence with the dance note sequence generation unit 164, the dance note sequence is prevented from being disposed at the front, back, or at least one of the front or back of the dance note module Wherein the position constraint property is a position constraint property.
The dance note sequence generator 164 generates the dance note sequence
Wherein a dance note sequence is generated by combining a dance note module according to a predetermined algorithm by reflecting a position attribute set in the dance note module or by combining a dance note module according to a user's selection.
The automatic generation server 100 may include
And a difficulty level setting unit (165) for adjusting the number of note elements of the rhythm note included in the dance note sequence to set the degree of difficulty.
Wherein the number of note elements set for the degree of difficulty is a number of button touch (T) note elements.
The automatic generation server 100 may include
And a game management unit (170) for providing a dance ball composed of a dance note sequence generated through the dance note sequence generation unit (164) to a personal terminal (200) connected through a communication network as a game. system.
(a) generating a move note class by combining note elements that require a user to input a screen in accordance with a unit dance motion;
(b) generating a rhythm note class by combining note elements requiring a screen input of a user according to a musical beat, a scale, and a music code of one unit;
(c) time-dividing the generated move note class and rhythm note class, and combining the time-divided rhythm note class with the blank time of the time-division move note class to generate a dance note module in which a unit of dance and music are mixed ;
and (d) generating a dance ball as a dance note sequence that plays a dance and music by combining the dance note module.
In the step (c) of generating the dance note module,
If the note elements of the move note class and the rhythm note class overlap in the same time zone by placing the note element of the rhythm note class in a vacant time zone in which the note element does not exist in the time-division move note class, Wherein the original of the note class is maintained and the note element of the rhythm note class is ignored.
In the step (c) of creating the dance note module,
Wherein the dance note module generated by combining the move note class and the rhythm note class is given a position attribute for setting a position to be placed in the dance note sequence when forming the dance note sequence.
In the step (d) of generating the dance bow as the dance note sequence,
Wherein the degree of difficulty is set by adjusting the number of note elements of the rhythm note included in the dance note sequence.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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KR1020130102179A KR101531442B1 (en) | 2013-08-28 | 2013-08-28 | System and method for generating automatically move and rhythm note |
PCT/KR2014/002982 WO2015030334A1 (en) | 2013-08-28 | 2014-04-07 | System and method for automatic generation of dance notation |
Applications Claiming Priority (1)
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KR1020130102179A KR101531442B1 (en) | 2013-08-28 | 2013-08-28 | System and method for generating automatically move and rhythm note |
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KR20150025051A KR20150025051A (en) | 2015-03-10 |
KR101531442B1 true KR101531442B1 (en) | 2015-06-29 |
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KR1020130102179A KR101531442B1 (en) | 2013-08-28 | 2013-08-28 | System and method for generating automatically move and rhythm note |
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WO (1) | WO2015030334A1 (en) |
Families Citing this family (3)
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CN113894801A (en) * | 2020-06-22 | 2022-01-07 | 山西农业大学 | Method for controlling dancing of robot |
CN111968202A (en) * | 2020-08-21 | 2020-11-20 | 北京中科深智科技有限公司 | Real-time dance action generation method and system based on music rhythm |
CN113556578B (en) * | 2021-08-03 | 2023-10-20 | 广州酷狗计算机科技有限公司 | Video generation method, device, terminal and storage medium |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20030043333A (en) * | 2001-11-28 | 2003-06-02 | (주)가민정보시스템 | Step File Structure of Dance Simulation and Step Editor which generates the structure |
KR20090001437A (en) * | 2007-04-12 | 2009-01-09 | 누리엔소프트웨어 주식회사 | Method for dance game and the recording media therein readable by computer |
KR20100052992A (en) * | 2008-11-12 | 2010-05-20 | 주식회사 엔씨소프트 | Method for on line rhythm game service, and method of key note customizing for on line rhythm game |
KR20110000052A (en) * | 2009-06-26 | 2011-01-03 | 주식회사한얼엠에스티 | Online game method for b-boy dance battle based on rhythm-action |
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KR100429604B1 (en) * | 2000-05-02 | 2004-05-03 | 삼성전자주식회사 | Method for automatically generating dance pattern using audio signal |
US9981193B2 (en) * | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
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2013
- 2013-08-28 KR KR1020130102179A patent/KR101531442B1/en not_active IP Right Cessation
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- 2014-04-07 WO PCT/KR2014/002982 patent/WO2015030334A1/en active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20030043333A (en) * | 2001-11-28 | 2003-06-02 | (주)가민정보시스템 | Step File Structure of Dance Simulation and Step Editor which generates the structure |
KR20090001437A (en) * | 2007-04-12 | 2009-01-09 | 누리엔소프트웨어 주식회사 | Method for dance game and the recording media therein readable by computer |
KR20100052992A (en) * | 2008-11-12 | 2010-05-20 | 주식회사 엔씨소프트 | Method for on line rhythm game service, and method of key note customizing for on line rhythm game |
KR20110000052A (en) * | 2009-06-26 | 2011-01-03 | 주식회사한얼엠에스티 | Online game method for b-boy dance battle based on rhythm-action |
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KR20150025051A (en) | 2015-03-10 |
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