KR101531442B1 - System and method for generating automatically move and rhythm note - Google Patents

System and method for generating automatically move and rhythm note Download PDF

Info

Publication number
KR101531442B1
KR101531442B1 KR1020130102179A KR20130102179A KR101531442B1 KR 101531442 B1 KR101531442 B1 KR 101531442B1 KR 1020130102179 A KR1020130102179 A KR 1020130102179A KR 20130102179 A KR20130102179 A KR 20130102179A KR 101531442 B1 KR101531442 B1 KR 101531442B1
Authority
KR
South Korea
Prior art keywords
note
dance
class
rhythm
move
Prior art date
Application number
KR1020130102179A
Other languages
Korean (ko)
Other versions
KR20150025051A (en
Inventor
하동원
Original Assignee
하동원
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 하동원 filed Critical 하동원
Priority to KR1020130102179A priority Critical patent/KR101531442B1/en
Priority to PCT/KR2014/002982 priority patent/WO2015030334A1/en
Publication of KR20150025051A publication Critical patent/KR20150025051A/en
Application granted granted Critical
Publication of KR101531442B1 publication Critical patent/KR101531442B1/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q90/00Systems or methods specially adapted for administrative, commercial, financial, managerial or supervisory purposes, not involving significant data processing

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Economics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Tourism & Hospitality (AREA)
  • Electrophonic Musical Instruments (AREA)
  • Health & Medical Sciences (AREA)
  • Strategic Management (AREA)
  • Primary Health Care (AREA)
  • Marketing (AREA)
  • Human Resources & Organizations (AREA)
  • Computer Security & Cryptography (AREA)
  • General Health & Medical Sciences (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention relates to a system and a method for automatically generating a dance ball, which is a screen component that requires a user's operation in accordance with dance and music presented in a game using dance and music.
A system for automatically generating a dance ball according to the present invention is a system for automatically generating a dance ball, which is a screen element for requesting input of a screen of a user in accordance with dance and music presented in a game, A rhythm note that requires a user to input a screen according to the rhythm and beat of a note and music, time-sharing the rhythm note, and synthesizing a time-divided move note and a rhythm note to generate a dance song mixed with dance and music (100), thereby automatically generating a dance ball that reacts to both dance and music, thereby allowing the user to enjoy the unique experience content of the move note derived from the dance motion, and in the game where the difficulty is controlled according to the BPM of the rhythm action It is provided to enjoy dancing and singing in real life.

Description

SYSTEM AND METHOD FOR AUTOMATICALLY AUTOMATICALLY MOVE AND RHYTHM NOTE

The present invention relates to a system and method for automatic generation of a dance ball, and more particularly, to a system and method for automatically generating a dance ball, which is a screen component that requires a user's operation in accordance with dance and music presented in a game based on dance and music .

Dance and music have become popular and have become a culture. In response to this trend, rhythm action games based on dance and music have been developed and widely used. These dance and music-based games typically provide a rhythm note based on the rhythm action of the music material, and according to such rhythm notes, the user plays the game in such a way that the user touches the beat of the music precisely .

In recent years, rhythm action of dance materials has also been provided, and rhythm action games of these dance materials are composed of only rhythm notes, so music is emphasized rather than dancing, so music is emphasized and dance is a function .

In other words, all of these conventional dance and music-based games are emphasized music, and dance is provided as a background or simple material, so that users can experience complex and dazzling dances and songs, such as hip-hop and break dance, It was not provided for enjoying and enjoying.

Korean Patent No. 10-1064156 (September 5, 2011)

The present invention has been made in order to solve the problems of the prior art, and it is an object of the present invention to automatically generate a screen component that requires a user's operation according to dance and music presented in a game composed of dance and music So that it is possible to enjoy dancing and songs in real time in a game.

In particular, if conventional games are focused on rhythm action rhythm action, the present invention can grasp the strategy of the opponent who is most important in the dance battle and the corresponding dance scenario, so that the user can construct the dance element of the dance battle And to provide a system and method for automatic generation of a dance ball that can be emphasized.

In order to achieve the above object, according to the present invention, there is provided a system for automatically generating a dance ball, which is a screen element for requesting a screen input by a user in accordance with dance and music presented in a game, It creates a rhythm note that requires the user to input the screen according to the rhythm and beat of the music note and music that require input of the screen, and then creates a dance ball with a mixture of dance and music by synthesizing the time-divided move note and rhythm note And a dancer beam automatic generation server.

The automatic dance generation server includes a move note generating unit for generating a move note class by combining note elements requesting a user to input a screen in accordance with a unit dance operation, A rhythm note generating unit for generating a rhythm note class by combining note elements requesting input of a screen of a user; and a rhythm note generating unit for time-dividing the generated move note and rhythm note classes, A dance note module generating unit for synthesizing a rhythm note class and mixing a unit of dance and music, and a dance note sequence generating one dance and music by combining the generated dance note module A dance note sequence generating unit is provided.

Here, the note element forming the move note class or the rhythm note class includes a line drawing (L), a button touch (T), a pushing holding (H), an S shape And a spin cycle (S).

The dance note module generating unit generates a dance note module by locating a note element of a rhythm note class in a time zone in which the note element does not exist in the time-divided move note class, Is in the same time zone, the original of the move note class is retained and the note element of the rhythm note class is ignored.

In addition, the dance note module generation unit may assign a position attribute for setting a placement position of dance note modules to a dance note module generated by combining a move note class and a rhythm note class. When a dance note sequence is formed by combining the dance note sequence generating unit with a position constraint that prevents the dance note sequence from being disposed at the front or back of the dance note sequence or at least one of the front and back of the specific dance note module Attribute.

Meanwhile, the dance note sequence generation unit reflects the location attribute set in the dance note module, and combines the dance note module according to a preset algorithm, or combines the dance note module according to a user's selection to generate a dance note sequence.

The automatic dance generation server further includes a difficulty setting unit for setting the difficulty by adjusting the number of note elements of the rhythm note included in the dance note sequence. The number of note elements set for the degree of difficulty includes a button touch (T) It is preferable that the number of note elements is the number.

In addition, the automatic dance generation server includes a game management unit for providing a dance ball composed of a dance note sequence generated through a dance note sequence generation unit to a personal terminal connected through a communication network as a game.

According to another aspect of the present invention, there is provided a method of automatically generating a dance ball, which is a screen component that requires a user to input a screen in accordance with dance and music presented in a game, Generating a move note class by combining note elements requesting a user to input a screen according to an operation; Generating a rhythm note class by combining note elements requiring a screen input of a user according to a musical beat of a unit, a scale, and a music code; Dividing the generated move note class and rhythm note class into a dance note module in which a unit of dance and music is mixed by synthesizing a time-divided rhythm note class at a blank time of a time-divided move note class; And combining the generated dance note module to generate a dance note, which is a dance note sequence for playing one dance and music.

In the step of generating the dance note module, a dance note module is created by placing a note element of a rhythm note class in an empty time zone in which a note element does not exist in a time-divided move note class, If the note elements overlap in the same time zone, the origin of the move note class is retained and the note element of the rhythm note class is preferably ignored.

Further, in the step of generating the dance note module, the dance note module generated by combining the move note class and the rhythm note class has a position attribute for setting a position to be placed in the dance note sequence when the dance note sequence is formed .

In addition, the difficulty level can be set by adjusting the number of note elements of the rhythm note included in the dance note sequence in the step of generating dance noises that are the dance note sequences.

A system and method for automatic generation of a dance ball according to the present invention automatically generates a dance ball by combining a move note and a rhythm note that are both responsive to dance and music so that the user can enjoy the unique experience content of the dance note Beat per Minute rhythm action according to the degree of difficulty is controlled in the game, dance and singing can be enjoyed in real life.

FIG. 1 is an overall network diagram of an automatic generation system for a dance ball according to the present invention;
FIG. 2 is a block diagram of an automatic dancer creation server according to the present invention;
3 is an example of a note element applied to a dance beam according to the present invention,
FIG. 4 is a view showing an example of a move note class corresponding to a footwork of a dance ball according to the present invention,
FIG. 5 shows an example of a time-divided move note class in the dance beam according to the present invention,
FIG. 6 shows an example of a time-divided rhythm note class in a dance beam according to the present invention,
7 is an example of a dance note module synthesized with the time-divided move note class and the rhythm note class shown in FIG. 5 and FIG. 6,
FIG. 8 is a conceptual diagram illustrating a process of generating a dance note sequence through a dance note sequence generation unit according to the present invention;
9 is a perspective view showing an example of a dance ball according to the present invention,
10 is an example of a dance game screen provided to an individual terminal through a game management unit according to the present invention,
11 shows an example of data stored in the database according to the present invention,
FIG. 12 is a flowchart illustrating a process for generating a dance ball through the automatic generation server of the dance ball according to the present invention.

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.

FIG. 1 is a diagram illustrating an overall network connection diagram of a silent-beam automatic generation system according to an embodiment of the present invention.

As shown in FIG. 1, the automatic dancer beam generating system according to the present invention includes a dancer automatic generating server 100 for automatically generating a dancer beam, which is a screen element for requesting a user's operation according to dance and music The dance ball generated through the automatic dance generation server 100 is provided to the personal terminal 200 through a communication network.

The personal terminal 200 is a communication device used by a user, and may be a variety of communication terminal devices such as a smart phone, a mobile phone, a PDA, and a PC. The user connects to the automatic dance creation server 100 through the personal terminal 200 and plays a game for manipulating the screen input according to the dance of the dance game provided by the automatic dance creation server 100 and music . In addition, the user can access the automatic generation server 100 through the personal terminal 200, and the user can create a dance music that is mixed with music and dance in accordance with his / her preference in accordance with the guidance of the automatic generation server 100 And can be used.

The automatic generation server 100 is a server computer that generates a dance ball mixed with dancing and music and provides it as a game to the personal terminal 200. The automatic dance generation server 100 generates a dance ball, And a rhythm note requiring the input of the screen according to the rhythm and beat of the music is generated, and the generated move note and rhythm note are time-divided, and then the time-divided move note and the rhythm note are synthesized This creates a dance ball with a mixture of dance and music.

FIG. 2 is a block diagram of a dancer beam automatic generation server according to an embodiment of the present invention.

2, the automatic dancer beam generating server 100 according to an embodiment of the present invention includes an input unit 120 for receiving data from a user, a display unit 120 for displaying data processed by the dancer beam automatic generation server 100 on the screen A communication unit 140 that communicates with an external device through a communication network, an interface unit 150 that transmits and receives data to and from an external peripheral device, a dance ball that generates a dance ball in which dance and music are mixed, A game management unit 170 for providing the dance ball generated through the dance ball generator 160 in the form of a game, a database 170 for storing data processed by the automatic dance ball generating server 100, (180), and a central control unit (110) for controlling the operation of each component.

The input unit 120 is an input device such as a keyboard or a mouse for receiving and processing operation data from a user. The display unit 130 includes a monitor or the like for displaying data processed through the automatic generation server 100 . The communication unit 140 is a communication device that establishes communication with a personal terminal 200 located remotely through a communication network or a mobile communication network and performs data transmission and reception. The interface unit 150 includes a printer, a speaker, And an interface device for transmitting and receiving data to and from the device.

The dance ball generating unit 160 is a program for generating dance ball mixed with dance and music according to the setting of the user. The dance ball generating unit 160 includes a move note generating unit 161, a rhythm note generating unit 162 A dance note generating unit 163, a dance note sequence generating unit 164, and a degree of difficulty setting unit 165.

The move note generating unit 161 is a program module for generating a move note class by combining note elements requiring a user's screen input according to a unit dance operation. The note element forming the move note class represents iconized small pictures requiring screen input, and these note elements are also used in move notes and also in rhythm notes. FIG. 3 shows an example of such a note element. In FIG. 3, L designates a line drawing in a designated direction through a screen input operation of a user, T designates a button touch, and S designates a spin cycle in an S shape. In addition, the note element may include an H icon indicating holding of the button by depressing the button, and various other icons. The meaning of the note element is guided by the user performing the game through the dance ball. The move note generating unit 161 generates a move note class by combining previously formed note elements corresponding to a unit dance, for example, a footwork or an elbow freeze. As a motif. FIG. 4 illustrates an example of a move note class corresponding to a footwork according to an embodiment of the present invention. The move note class generated by the move note generation unit 161 may include a unique command (touch, Hold, spin, line, etc.) to represent the combination of note elements produced by maximizing the actual dance.

The rhythm note generating unit 162 is a program module for generating a rhythm note class by combining note elements requiring a screen input by a user according to a music beat, a scale, and a music code of a unit. The rhythm note class generated by the rhythm note generation unit 162 is a smallest combination of rhythm notes generated according to music, for example, a library corresponding to one word of music, and plays a role of reviving a rhythm feeling of choreography do. In the embodiment of the present invention, the rhythm note class generated by the rhythm note generator 162 may be generated through various note elements shown in FIG. 3, and may be realized by only a button touch (T) note element . The button touch (T) note element included in the rhythm note class may play a role of adjusting the difficulty level of the dance ball according to the number.

The dance note module generating unit 163 time-divides the move note class and the rhythm note class to synthesize a time-divided rhythm note class at a blank time of a time-division move note class to generate a dance note module Dance Note Module). FIG. 5 shows an example of a move note class time-divided in a dance ball according to an embodiment of the present invention. The move note timeline and the rhythm note time line are temporally divided so that each note element of the move note class Are combined with each other. 6 shows an example of a time-divided rhythm note class. In the rhythm note timeline of the rhythm note class, various note elements are combined, but each note element located in the move note time line area of the rhythm note class is automatically Erased. Meanwhile, FIG. 7 shows an example of a dance note module in which the time-divided move note class and the rhythm note class shown in FIG. 5 and FIG. 6 are combined. As shown in FIG. 7, a rhythm note class is combined with a move note class representing a dance operation of one unit, so that a dance note module is created. In this case, one dance note module is generated and matched for each dance operation . The dance note module generating unit 163 maintains the original library of the move note class in the process of synthesizing the rhythm note class and the move note class. However, in the case of the rhythm note class, each note of the rhythm note class is overlapped with the move note class Element is ignored without reflecting it. That is, the dance note module generating unit 163 generates a dance note module by locating the note element of the rhythm note class in the empty time zone in which the note element does not exist in the time-divided move note class, If the class's note elements overlap in the same time zone, the move note class is given priority to keep the original, but the note element of the rhythm note class is ignored and not reflected. In addition, the dance note module generating unit 163 assigns a position attribute for setting the placement position of the dance note modules to the dance note module generated by combining the move note class and the rhythm note class. For example, The position attribute of the module is combined by the dance note sequence generation unit 164 to form a dance note sequence so that it can not be positioned at the front or back of the dance note sequence or in front of or behind the specific dance note module It can be a position constraint attribute. If the location attribute of the dance note module is not separately assigned, the dance note module can be arranged at any position regardless of the specific location.

The dance note sequence generating unit 164 is a program module for generating a dance note sequence in which a plurality of dance note modules are combined to play one dance and music. The dance note sequence generating unit 164 generates a dance note sequence, Reflects the location attribute set in each dance note module, and generates a dance note sequence according to the automatic or user manual combination according to a predetermined algorithm of the dance note module. 8 is a conceptual diagram illustrating a process of generating a dance note sequence through a dance note sequence generation unit according to an embodiment of the present invention. The dance note sequence generation unit 164 generates a dance note sequence by automatically combining the dance note modules generated for one dance according to a computer algorithm or moves the dance note module to a position corresponding to a user's operation, The dance note sequence is formed, and the dance note sequence thus generated becomes a dance ball.

The difficulty level setting unit 165 is a program module that sets the difficulty level by adjusting a note element pattern of a rhythm note class synthesized in a move note class. The difficulty level setting unit 165 sets a difficulty level of the rhythm note class, You adjust the difficulty level by adjusting the number of note elements in the note. In the embodiment of the present invention, the degree of difficulty adjusted through the difficulty setting unit 165 is set to three modes of easy, normal, and hard. In case of difficulty in the easy mode, 50 note elements in the rhythm note are set in the dance note sequence, 65 notes elements in the rhythm note are set for 3 minutes in the case of the normal mode difficulty, and 75 notes elements in the rhythm note are set for 75 minutes . Thus, the difficulty level setting unit 165 adjusts the degree of difficulty by adding a rhythm note corresponding to a song bit to the rhythm note timeline part generated by time-sharing the move note, so that the user can enjoy dancing and music suitable for each level .

FIG. 9 shows an example of a dance ball according to an embodiment of the present invention in which the difficulty levels are set differently from each other. A dance note consisting of a dance note sequence is composed of a mohn note area and a rhythm note area, Button touch (T) The difficulty is set differently according to the number of note elements.

The game management unit 170 provides the dance ball generated through the dance ball generating unit 160 to the personal terminal 200 in the form of a game to allow the user to perform dance and music It is a program that provides a game to enjoy according to. FIG. 10 shows an example of a dance game screen provided to an individual terminal through a game management unit according to an embodiment of the present invention. As shown in FIG. 10, the game management unit 170 outputs dances and music applied to the dance ball to the user's personal terminal 200 to play the game in the background, And the user can input the user input screen component to be displayed on the screen and play the game.

The database 180 stores and manages data generated by the dance generator 160 and the game manager 170 of the automatic dance generation server 100.

FIG. 11 shows an example of data stored in the database according to the embodiment of the present invention. The database 180 includes a note element DB 181 in which each note element pattern is registered, A move note class DB 182 for registering a move note class created by the move note class DB 183, a rhythm note class DB 183 for registering a rhythm note class generated by the rhythm note generation unit 162, A dance note sequence DB 185 in which a dance note sequence generated by the dance note sequence generation section 164 is registered, a dance note sequence DB 185 in which a dance note sequence generated by the dance note sequence generation section 164 is registered, A dance game game database 186 in which a dance game is generated and registered in the personal terminal 200 is registered.

Hereinafter, a process for generating a dance-free beam through the dance-beam automatic generation server 100 having the above-described structure will be described.

FIG. 12 is a flowchart illustrating a process of generating a dance ball through the automatic generation server of the dance ball according to the embodiment of the present invention.

 Step S110: First, the automatic dance generation server 100 generates a move note class through the move note generation unit 161. The move note generation unit 161 generates a move note based on the user's dance selection, for example, A move note class is created by combining pre-arranged note elements according to a unit dance operation such as elbow freeze, ninetein, Thomas, and hollow. In other words, this move note class is a library that is made in advance by motions of dance movement.

Step S120: The rhythm note generating unit 162 generates a rhythm note class through the rhythm note generating unit 162. The rhythm note generating unit 162 extracts the beat, scale, and music code of the music according to the user's music selection, To create a rhythm note class. That is, this rhythm note class corresponds to a word of music as the smallest combination of rhythm notes in which note elements are combined. In this rhythm note class, the number of touch note elements may be different depending on the degree of difficulty.

Step S130: When the move note class and the rhythm note class are generated through the above steps, the dance note module generating unit 163 time-divides the move note class and the rhythm note class, and adds the rhythm note class and the rhythm note class to the blank time of the time- To create a dance note module. That is, when synthesizing rhythm note class and move note class, the original note library class is kept in the original library, but in the case of the rhythm note class, it is not reflected at the overlap time with the move note class, Is a set of note elements for a unit dance to be shown on the screen. Also, the dance note module generating unit 163 may assign location attributes to the generated dance note modules, respectively, and set the position restriction attributes such that the dance note modules are not arranged at specific positions when the dance note modules are combined with each other.

Step S140: When the dance note module is generated through the above steps, the dance note sequence generator 164 combines dance note modules to generate a dance note sequence. At this time, the dance note sequence generating unit 164 refers to the position attribute set in the dance note module, and selects the arrangement position when the dance note module is combined. The combination of the dance note modules through the dance note sequence generation unit 164 may be performed automatically according to a predetermined algorithm or may be performed by a method in which the user manually arranges the positions of the dance note modules have.

Step S150: On the other hand, the degree of difficulty of the dance note sequence generated through the above step may be set by the difficulty level setting unit 165. That is, when the dance note sequence is generated through the dance note sequence generator 164, the difficulty level setting unit 165 sets the number of note elements of the rhythm note included in the dance note sequence to set the difficulty level of the dance ball . That is, the difficulty level setting unit 165 can adjust the difficulty level according to the BPM (Bit per Minute) of the rhythm action combined with dance and music. This is because the note element of the rhythm note included in the dance note sequence, You can adjust the difficulty level by setting the number of note elements. For example, if the dance note sequence is 3 minutes, the difficulty can be set to the easy mode when the number of the touch note elements of the rhythm note is 50, the normal mode when the number is 65, and the hard mode when the number is 75 have.

Through the above process, when the automatic generation server 100 generates a dance ball combined with dance and music, the generated dance view is transmitted to the personal terminal 200 connected to the dance and music through the communication network through the game management unit 170 ). Accordingly, the dance operation and music are displayed on the screen of the personal terminal 200 to be played in the background, and the dance game requesting the screen manipulation of the user is displayed, so that the user of the personal terminal 200 plays the game.

As described above, according to the present invention, the dance note automatic generation system includes a move note class which is dependent on a dance movement, a rhythm note class which is dependent on the rhythm of the music and a rhythm note class which is displayed, And a dance note composed of a dance note sequence is created by combining a plurality of dance note modules. The generated dance dance game is provided as a game, so that the user can feel the dance and music in the game in a realistic manner.

In particular, in the present invention, when a dance note sequence is generated by combining a dance note module, a dance note sequence can be generated by combining a dance note module according to a user's selection, thereby generating a dance- It is provided for enjoyment.

It is to be understood that the present invention is not limited to the above-described embodiment, and that various modifications and changes may be made by those skilled in the art without departing from the spirit and scope of the appended claims. Of course, can be achieved.

100: Automatic generation of dancer beam server 110:
120: input unit 130: display unit
140: communication unit 150: interface unit
160: dance beam generating unit 161: move note generating unit
162: rhythm note generation unit 163: dance note module generation unit
164: Dance note sequence generation unit 165: Difficulty level setting unit
170: game management unit 180: database
200: Personal terminal

Claims (14)

delete According to the dance movement, a move note that requires a user to input a screen, a rhythm note that requires a user to input a screen according to the rhythm and beat of the music, a time-sharing function, A system for automatic creation of a dance ball comprising an automatic beam generating server (100)
The automatic generation server 100 may include
A move note generating unit 161 for generating a move note class by combining note elements requiring a user's screen input in accordance with a unit dance operation,
A rhythm note generating unit 162 for generating a rhythm note class by combining note elements requiring a screen input of a user according to a musical beat of one unit, a musical scale, and a music code,
A dance note module for generating a dance note module in which a unit of dance and music is mixed by synthesizing a time-divided rhythm note class at a blank time of a time-divided move note class after time-division of the generated move note class and rhythm note class; A generating unit 163,
And a dance note sequence generating unit (164) for generating a dance note sequence in which one dance and music are performed by combining the generated dance note modules.
3. The method of claim 2,
The note element, which forms the move note class or the rhythm note class,
A pattern of at least one of a line drawing (L), a button touch (T), a pressing and holding (H), and an S-shaped spin cycle (S) in a designated direction through a screen input operation of a user Automatic generation system of dance ball with.
3. The method of claim 2,
The dance note module generating unit 163
If the note elements of the move note class and the rhythm note class overlap in the same time zone by placing the note element of the rhythm note class in a vacant time zone in which the note element does not exist in the time-division move note class, The original of the note class is maintained and the note element of the rhythm note class is ignored.
3. The method of claim 2,
The dance note module generating unit 163
Wherein a position attribute for setting a placement position between dance note modules is assigned to a dance note module generated by combining the move note class and the rhythm note class.
6. The method of claim 5,
The location attribute of the dance note module
When the dance note sequence is formed by combining the dance note sequence with the dance note sequence generation unit 164, the dance note sequence is prevented from being disposed at the front, back, or at least one of the front or back of the dance note module Wherein the position constraint property is a position constraint property.
The method according to claim 5 or 6,
The dance note sequence generator 164 generates the dance note sequence
Wherein a dance note sequence is generated by combining a dance note module according to a predetermined algorithm by reflecting a position attribute set in the dance note module or by combining a dance note module according to a user's selection.
3. The method of claim 2,
The automatic generation server 100 may include
And a difficulty level setting unit (165) for adjusting the number of note elements of the rhythm note included in the dance note sequence to set the degree of difficulty.
9. The method of claim 8,
Wherein the number of note elements set for the degree of difficulty is a number of button touch (T) note elements.
3. The method of claim 2,
The automatic generation server 100 may include
And a game management unit (170) for providing a dance ball composed of a dance note sequence generated through the dance note sequence generation unit (164) to a personal terminal (200) connected through a communication network as a game. system.
A method for automatically generating a dance ball, which is a screen component that requires a user to input a screen according to dance and music presented in a game,
(a) generating a move note class by combining note elements that require a user to input a screen in accordance with a unit dance motion;
(b) generating a rhythm note class by combining note elements requiring a screen input of a user according to a musical beat, a scale, and a music code of one unit;
(c) time-dividing the generated move note class and rhythm note class, and combining the time-divided rhythm note class with the blank time of the time-division move note class to generate a dance note module in which a unit of dance and music are mixed ;
and (d) generating a dance ball as a dance note sequence that plays a dance and music by combining the dance note module.
12. The method of claim 11,
In the step (c) of generating the dance note module,
If the note elements of the move note class and the rhythm note class overlap in the same time zone by placing the note element of the rhythm note class in a vacant time zone in which the note element does not exist in the time-division move note class, Wherein the original of the note class is maintained and the note element of the rhythm note class is ignored.
12. The method of claim 11,
In the step (c) of creating the dance note module,
Wherein the dance note module generated by combining the move note class and the rhythm note class is given a position attribute for setting a position to be placed in the dance note sequence when forming the dance note sequence.
12. The method of claim 11,
In the step (d) of generating the dance bow as the dance note sequence,
Wherein the degree of difficulty is set by adjusting the number of note elements of the rhythm note included in the dance note sequence.
KR1020130102179A 2013-08-28 2013-08-28 System and method for generating automatically move and rhythm note KR101531442B1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
KR1020130102179A KR101531442B1 (en) 2013-08-28 2013-08-28 System and method for generating automatically move and rhythm note
PCT/KR2014/002982 WO2015030334A1 (en) 2013-08-28 2014-04-07 System and method for automatic generation of dance notation

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020130102179A KR101531442B1 (en) 2013-08-28 2013-08-28 System and method for generating automatically move and rhythm note

Publications (2)

Publication Number Publication Date
KR20150025051A KR20150025051A (en) 2015-03-10
KR101531442B1 true KR101531442B1 (en) 2015-06-29

Family

ID=52586848

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020130102179A KR101531442B1 (en) 2013-08-28 2013-08-28 System and method for generating automatically move and rhythm note

Country Status (2)

Country Link
KR (1) KR101531442B1 (en)
WO (1) WO2015030334A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113894801A (en) * 2020-06-22 2022-01-07 山西农业大学 Method for controlling dancing of robot
CN111968202A (en) * 2020-08-21 2020-11-20 北京中科深智科技有限公司 Real-time dance action generation method and system based on music rhythm
CN113556578B (en) * 2021-08-03 2023-10-20 广州酷狗计算机科技有限公司 Video generation method, device, terminal and storage medium

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20030043333A (en) * 2001-11-28 2003-06-02 (주)가민정보시스템 Step File Structure of Dance Simulation and Step Editor which generates the structure
KR20090001437A (en) * 2007-04-12 2009-01-09 누리엔소프트웨어 주식회사 Method for dance game and the recording media therein readable by computer
KR20100052992A (en) * 2008-11-12 2010-05-20 주식회사 엔씨소프트 Method for on line rhythm game service, and method of key note customizing for on line rhythm game
KR20110000052A (en) * 2009-06-26 2011-01-03 주식회사한얼엠에스티 Online game method for b-boy dance battle based on rhythm-action

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100429604B1 (en) * 2000-05-02 2004-05-03 삼성전자주식회사 Method for automatically generating dance pattern using audio signal
US9981193B2 (en) * 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20030043333A (en) * 2001-11-28 2003-06-02 (주)가민정보시스템 Step File Structure of Dance Simulation and Step Editor which generates the structure
KR20090001437A (en) * 2007-04-12 2009-01-09 누리엔소프트웨어 주식회사 Method for dance game and the recording media therein readable by computer
KR20100052992A (en) * 2008-11-12 2010-05-20 주식회사 엔씨소프트 Method for on line rhythm game service, and method of key note customizing for on line rhythm game
KR20110000052A (en) * 2009-06-26 2011-01-03 주식회사한얼엠에스티 Online game method for b-boy dance battle based on rhythm-action

Also Published As

Publication number Publication date
WO2015030334A1 (en) 2015-03-05
KR20150025051A (en) 2015-03-10

Similar Documents

Publication Publication Date Title
KR101064156B1 (en) Online Game Method for B-Boy Dance Battle Based on Rhythm-Action
US7536257B2 (en) Performance apparatus and performance apparatus control program
Villar et al. The VoodooIO gaming kit: a real-time adaptable gaming controller
JP2020116127A (en) Game program, method and information processor
JP2002306840A (en) Character item generation game machine capable of preparing parameter by two dimensional shape
JP2008302015A (en) Game device, game display screen display program, and display control method
JP7305599B2 (en) program
KR101531442B1 (en) System and method for generating automatically move and rhythm note
US10672171B2 (en) System and method for dynamic content generation in a virtual space
JP6713525B2 (en) Information processing system, information processing apparatus, information processing program, and information processing method
JP6785325B2 (en) Game programs, methods, and information processing equipment
JP6672380B2 (en) Game program, character control program, method, and information processing device
JP6722316B1 (en) Distribution program, distribution method, computer, and viewing terminal
JP2016189805A (en) Program and terminal device
KR100873646B1 (en) An entertainment apparatus using an three-dimentions avatar and a method of using it
US20220355200A1 (en) Game program, game method, and information terminal device
JP6826626B2 (en) Viewing program, viewing method, and viewing terminal
JP2022131381A (en) program
JP2018008023A (en) Information processor, game program, and information processing method
Beksa et al. Adapting videogame interfaces for the visually impaired: a case study of audio game hub
JP6126726B1 (en) Information processing apparatus, game program, and information processing method
WO2022137375A1 (en) Method, computer-readable medium, and information processing device
WO2022113335A1 (en) Method, computer-readable medium, and information processing device
WO2022113330A1 (en) Method, computer-readable medium, and information processing device
KR102183562B1 (en) Method of providing interactive rhythm games and interactive content system

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
E701 Decision to grant or registration of patent right
GRNT Written decision to grant
LAPS Lapse due to unpaid annual fee