KR101282976B1 - Game server and the method for providing game items - Google Patents

Game server and the method for providing game items Download PDF

Info

Publication number
KR101282976B1
KR101282976B1 KR1020100125663A KR20100125663A KR101282976B1 KR 101282976 B1 KR101282976 B1 KR 101282976B1 KR 1020100125663 A KR1020100125663 A KR 1020100125663A KR 20100125663 A KR20100125663 A KR 20100125663A KR 101282976 B1 KR101282976 B1 KR 101282976B1
Authority
KR
South Korea
Prior art keywords
item
reinforcement
condition
capability
conversion
Prior art date
Application number
KR1020100125663A
Other languages
Korean (ko)
Other versions
KR20120076657A (en
Inventor
손효정
서수희
Original Assignee
(주)네오위즈게임즈
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by (주)네오위즈게임즈 filed Critical (주)네오위즈게임즈
Priority to KR1020100125663A priority Critical patent/KR101282976B1/en
Priority to PCT/KR2011/008651 priority patent/WO2012077916A2/en
Publication of KR20120076657A publication Critical patent/KR20120076657A/en
Application granted granted Critical
Publication of KR101282976B1 publication Critical patent/KR101282976B1/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q99/00Subject matter not provided for in other groups of this subclass

Landscapes

  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present invention relates to a game server for providing an item and a method thereof, and more particularly, including a capability value conversion item for converting a capability value of a reinforcement item, or a capability value extraction item for re-extracting a reinforcement item from a general item having a capability value converted; A game server for providing an item and a method thereof.
To this end, the game server providing the item according to the present invention, an item providing unit for providing the item to the user terminal, and an item application request unit for receiving the application request signal of the item from the user terminal and the application request signal received For one item, it includes an item applying unit for applying the item in accordance with the application conditions of the predetermined item.
Accordingly, it is possible to supply a variety of types and grades of reinforcing items by converting the reinforcing items, it is possible to promote the reinforcing activities of general items.

Description

Game server and the method for providing game items

The present invention relates to a game server for providing an item and a method thereof, and more particularly, including a capability value conversion item for converting a capability value of a reinforcement item, or a capability value extraction item for re-extracting a reinforcement item from a general item having a capability value converted; A game server for providing an item and a method thereof.

The Internet environment is becoming more mature than ever, such as widespread use of wired and wireless high-speed communication networks and high-performance personal computers (PCs), and various Internet games have emerged.

These games include games that are downloaded and installed on a user's computer terminal, a strategy simulation game, a mud game, and role playing between a server and an internet user using a network such as the Internet. RPG (Role Playing Game).

In particular, the role-playing game proceeds according to the program's command and the execution of the command, so it is necessary to follow the procedure of the program, and the user selects a game character and a game method using various options to proceed with the game. . At this time, the game character acquires various weapons, armor, accessories, shoes, game items such as strengthening the ability of the character or increasing the vitality during the game. In other words, the game server provides various game items used for various characters or games, so as to keep the interest in the game.

As one of such game items, there is a reinforcement item that adds stats to equipment items generally available in the game and converts them into items with better or more stats. However, the reinforcement using the reinforcement item has a probability of failing to succeed, and not all succeeds. In particular, when attempting to reinforce the general item having a high reinforcement level, the probability of failure is further increased. If the reinforcement is successful, the stats of the reinforcement item are given to the general item, the reinforcement item itself is consumed, and in case of failure, only the reinforcement item is consumed.

As such, the reinforcement item is a consumable item that has a probability of failing during the reinforcement work, but it is difficult to obtain a reinforcement item having a desired statistic because it is not supplied smoothly, such as being supplied only when the quest is performed.

Accordingly, the method can be used to convert the type or grade of the reinforcement items that you own, or how to apply the reinforcement items to the new general items by extracting the reinforcement items from the general items whose reinforcement grades have already been upgraded and have been upgraded. This is required.

The present invention was created in order to solve the above-mentioned problems, the item including the ability value conversion item for converting the ability value of the reinforcement item, or the ability value extraction item for extracting the reinforcement item from the general item is converted through the reinforcement work An object of the present invention is to provide a game server and a method thereof.

Game server providing an item according to the present invention for achieving the above object, the item providing unit for providing the item to the user terminal and the item application request unit for receiving the application request signal of the item from the user terminal and the application And an item applying unit to apply the item to the item receiving the request signal according to a predetermined application condition.

On the other hand, the game method for providing an item according to the present invention for achieving the above object comprises the steps of providing an item to the user terminal and receiving the application request signal of the item from the user terminal and receiving the application request signal For one item, applying the item according to the application condition of the predetermined item.

According to the game server and method for providing an item according to the present invention,

First, by converting reinforcement items, it is possible to supply various types and grades of reinforcement items, thereby promoting reinforcement activities of general items.

Second, game users can convert reinforcement items that are not supplied smoothly, and reinforcement items can be extracted and reused from general items converted through reinforcement items, so that the game can be used more conveniently. Fun and interest in the game increases.

Third, the sales of cash items related to reinforcement items and reinforcement work will be further increased by promoting the reinforcement activities of general items from a game provider's point of view.

1 is a block diagram of a game system for providing an item.
2A to 2B show an embodiment of a capability conversion item.
3A to 3B illustrate an embodiment of a capability extraction item.
4 is a flowchart of a game method for providing an item.
5 illustrates an embodiment for providing a capability conversion item.
6 illustrates an embodiment for providing a capability extraction item.

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. Prior to this, terms and words used in the present specification and claims should not be construed as limited to ordinary or dictionary terms, and the inventor should appropriately interpret the concepts of the terms appropriately The present invention should be construed in accordance with the meaning and concept consistent with the technical idea of the present invention.

Therefore, the embodiments described in this specification and the configurations shown in the drawings are merely the most preferred embodiments of the present invention and do not represent all the technical ideas of the present invention. Therefore, It is to be understood that equivalents and modifications are possible.

1 is a block diagram of a game system for providing an item, as shown in the drawing, a game system for providing an item according to the present invention includes a user terminal 100 and a user terminal 100 connected to a wired / wireless network to play a game. It includes a game server 200 for providing a game and an item DB (DataBase, 300) for storing information about items provided by the game server.

The user terminal 100 is a communication device that can be connected to a game system through a network. For example, various communication devices such as a wireless communication terminal such as a smart phone, a computer, and a TV capable of accessing the Internet may be used. Therefore, the user can access the game server 200 conveniently and quickly using PC communication, the Internet, the wireless Internet, a telephone network, and the like.

The game server 200 is an item providing unit 210 for providing an item to the user terminal 100, an item application requesting unit 230 for receiving an application request signal of the item from the user terminal 100, An item applying unit 250 and a compensating unit 270 are applied to the item receiving the application request signal according to a predetermined application condition of the item.

The item may be a capability conversion item for converting the capability information of the enhancement item, wherein the application request signal includes capability information of the capability conversion item and capability information of the enhancement item to which the capability conversion item is applied.

Here, the reinforcement item is an item that converts the stat information of the general item, and is used to increase the statistic value or add a new ability to the general item such as weapons, armor, and jewelry possessed by the character.

In addition, the stat information includes a stat type or stat class, wherein the stat type is a physics that is capable of causing damage by force, agility, stamina, intelligence, wisdom, defense, and physical attack that are attributes of a game item or a game character. Damage, magic attack power that is enough to inflict damage with magic attacks, physical accuracy rate that is likely to succeed physical attacks, magic accuracy rate that is likely to succeed magic attacks, probability evasion rate that is likely to fail the opponent's attack, physical special attacks It includes at least one of the physics critical, the probability of being performed, the magic critical, which is the probability of performing a special attack, the flying speed, the walking speed, and the stat level is determined by the type of the stat.

The item applying unit 250 stores the item in accordance with a predetermined condition with reference to the item DB 300 that stores the information related to the item in order to apply the item receiving the application request signal. In the case where the item is a capability value conversion item, the predetermined item condition is at least one of a conversion condition, an additional condition, a maintenance consumption condition, or an extinction consumption condition.

The conversion condition is a condition for replacing the capability information of the enhancement item with the capability information of the capability conversion item, and the additional condition is a condition of adding the capability information of the capability conversion item to the capability information of the enhancement item, and the maintenance Consumption conditions are conditions for maintaining the capability information of the reinforced item, and consumes the capability conversion item, and the extinction consumption condition is a condition for extinguishing the capability information of the reinforced item and consuming the capability conversion item.

For example, if a 3rd grade ability conversion item A for a game character attribute is applied to a reinforcing item B of 2nd level for power, and the conversion condition is set in the ability conversion item A, the reinforcement item B is Converted into stats of the stats item, so it is strengthened and converted into 3 ranks. However, if the additional condition is set, the ability information of the ability conversion item A is added, so that it is converted into a reinforcement item of 5 rank for strength. Also, if the consumable condition is set, the stat value conversion item A is consumed but there is no change in the reinforcement item B. On the other hand, if the extinction consumption condition is set, the stat value conversion item A is consumed and the reinforcement item B is also used in the game character attribute. Returns nothing for the type and grade. In this case, the reinforcement item B can be applied to the general item only when the game character attribute and rank are acquired through another ability conversion item.

In addition, if a 3rd grade ability conversion item A for power, which is a game character attribute, is applied to a reinforcing item C of level 1 for wisdom, if the conversion condition is set in the ability conversion item A, the reinforcement item C is applied to the power. It is converted to level 3, but if additional conditions are set, it is converted to level 3 for strength and level 1 for wisdom. If the consumable condition is set, the reinforcement item C consumes only the stat conversion item A without any conversion, but if the extinction consumption condition is set, the reinforcement item C loses the stats information such as the attribute and rank of the wisdom, and the type and rank are lost. The state is not set.

In this way, if you apply the stats to the reinforcement item, the stats are added to the game users, but there are advantages to the game user, but the use of the stats conversion item is not all successful, you can lose the attributes of the reinforcement item can increase the interest of the game. There is an advantage.

However, if you use a stat conversion item purchased with game money, and you lose the attributes of the reinforced item owned by the user, the fun of the game may be halved. Therefore, in this case, when the application condition of the predetermined capability value conversion item in the compensation unit 270 is a maintenance consumption condition or a depletion consumption condition, the user terminal 100 provides a predetermined item, thereby reducing the fun of the game. To prevent adverse effects.

Since the compensation unit 270 is provided to compensate for the lost, the predetermined item may be a general item, and may be set as one of all game items used in the game, such as reinforcing items or ability conversion items. It can be provided randomly regardless of the type.

2A to 2B illustrate embodiments of the capability conversion item. When the reinforcement item is inserted into the "cube converter" which is the capability conversion item, the capability information of the enhancement item is converted. In FIG. 2B, an example of attempting to convert a stat by inserting a reinforcing item having a second grade for power and a second grade for wisdom is a game character attribute.

On the other hand, the item provided by the item providing unit 210 of the game server 200 may be a capability extraction item for extracting the reinforcement item applied to the general item, wherein the application request signal is the general item by the reinforcement item Includes conversion history information or conversion failure history information.

The reinforcement item is an item for converting the capability information of the general item as described above, but the conversion is not always successful like the capability conversion item. In other words, when applied to a general item according to the set conditions or the type and characteristics of the reinforcement item, the general item may be reinforced, but may fail to be reinforced. Therefore, the general item or the reinforced general items are stored in the item DB 300 or the like separately in the attempted conversion through the reinforcement item as described above, and the conversion failure history information of the general item is preset through the compensation unit 270. If a condition is met, a predetermined item may be provided.

However, since this reward can be received when using the ability extraction item, it is possible to increase the use of the ability extraction item through this setting.

Since the capability extraction item is to extract the reinforcement item applied to the general item, eventually the capability value information is extracted. However, in this case, only specific information may be extracted by limiting the information to be extracted according to the application condition of the preset item.

Accordingly, the application condition of the predetermined item includes a type extraction condition for extracting a type of ability changed through the reinforcement item from the general item or a grade extraction condition for extracting an upgraded capability level from the general item through the reinforcement item. do.

3A to 3B illustrate embodiments of the capability extraction item, the capability extraction item may be referred to as a "cube extractor", and the "cube extractor" may extract a reinforcement item for each capability value or for each capability level. However, a capability value extraction item which is not limited to the capability value information extracted from the "cube extractor" such as type and grade is referred to as a "cube integer extractor" and includes all the capability value information as one reinforcement item.

If the general item to be extracted into the "item extractor of the cube" to extract the reinforcement item as shown in Figure 3a, as shown in Figure 3b comes out the conversion history information of the general item through the reinforcement item. In other words, the reinforcement item has been upgraded by 2 grades for the strength of the game character attribute, and it can be seen that the 2 grades have been upgraded for stamina. At this time, if you apply "Cube Essence Extractor", the result will also be a reinforcement item with 2 ranks for strength and 2 rank for strength and non-reinforced general items.

In FIG. 3A and FIG. 3B, the capability extraction item for extracting all capability information is described as an embodiment. However, if the type extraction condition is set in the capability extraction item, only the force or the physical strength may be extracted. If set, it can be extracted for each class or all classes that are the sum of each class.

4 is a flowchart of a game method of providing an item, and a game method of providing an item will be described with reference to FIG. 4.

An item is provided to a user terminal (S10), and an application request signal of the item is received from the user terminal (S20). The item is applied to the item that has received the application request signal according to a predetermined application condition of the item (S30).

In this case, the item may be a capability conversion item for converting the capability information of the reinforcement item, wherein the step of applying the item (S30) to replace the capability information of the reinforcement item with the capability information of the capability conversion item, The capability information of the capability conversion item may be added to the capability information of the reinforcement item. In addition, the capability information of the enhancement item may be maintained or destroyed, and the capability conversion item may be consumed.

FIG. 5 illustrates an embodiment of providing a capability conversion item. The capability conversion item may convert the capability information for the attribute of a game character or a game item as described above. It can be set so that it can be known by the user, or it can be set so that the user can only know the result when applying the ability conversion item.

In the embodiment of FIG. 5, when it is assumed that the user can know that the ability to convert the capability conversion item is about a rank among the capability information, the user wants to increase the rank to use the acquired capability conversion item of the user A. Insert Enhancement Item D into stat conversion items. The item application unit of the game server upgrades the level of the reinforced item D to a higher level by checking the level of the corresponding ability conversion item and the application condition of the predetermined item. Accordingly, all ranks of the stat information of the reinforced item D are upgraded by 1 level. Of course, at this time, depending on the application condition of the predetermined item, the conversion of the capability may fail.

On the other hand, in the step of applying the item (S30), the item may be a value extraction item for extracting the reinforced item applied to the general item. At this time, the reinforcement items are extracted for each type of stats or upgraded stats of the general items changed through the reinforcement items.

FIG. 6 illustrates an embodiment of providing a capability extraction item, which looks at an enhanced equipment item among general items as an embodiment, and uses the capability extraction item for the equipment item. In order to apply the capability extraction item, the conversion history information or conversion failure history information about the equipment item is inquired. At this time, since there is no reinforcement item to be extracted if there is no converted history as a result of the conversion history information inquiry, the ability extraction item is not consumed, whereas if there is conversion history information, the application condition of the predetermined item of the capability extraction item is checked. In this case, for example, when a condition for extracting a grade is set to the application condition of the preset item, for example, based on the conversion history information, the reinforcement item having the corresponding capability level is extracted, and the ability level is checked through the reinforcement item. Converts to original equipment item without upgraded rank. Therefore, when the stat extraction item is successfully applied, the extracted reinforcement item and the extracted general item are shown as the result.

On the other hand, the present invention includes a computer readable recording medium having recorded thereon a program for executing the game method for providing the above items.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments. It is to be understood that various modifications and changes may be made without departing from the scope of the appended claims.

100 user terminal 200 game server
210 Item provision unit 230 Item application application unit
250 Item Application Unit 270 Reward Unit
300 itemsDB

Claims (15)

An item providing unit providing an item to a user terminal;
An item application request unit which receives an application request signal of the item from the user terminal; And
And an item applying unit which applies the item to the item receiving the application request signal according to a predetermined application condition of the item.
Application conditions of the predetermined item,
It includes a maintenance consumption condition that is a condition for maintaining the stat information of the reinforcement item and consumes the ability conversion item, or a depletion consumption condition that is a condition for consuming the capability information of the reinforcement item and consumes the stat conversion item.
And a compensation unit configured to provide a preset item to the user terminal when the application condition of the preset item is a maintenance consumption condition or an expiration consumption condition.
Claim 2 has been abandoned due to the setting registration fee. The method of claim 1,
The item is
Characterized in that the ability to convert the stats information of the reinforcement item,
The reinforcement item,
Game server providing an item characterized in that to convert the stats information of the general item.
Claim 3 has been abandoned due to the setting registration fee. 3. The method of claim 2,
The application request signal,
And a capability value of the reinforcing item to which the capability value conversion item is applied, the capability value information of the capability value conversion item.
Claim 4 has been abandoned due to the setting registration fee. The method of claim 3, wherein
Application conditions of the predetermined item,
At least one of a conversion condition which is a condition for replacing the capability information of the enhancement item with the capability information of the capability conversion item, and an additional condition which is a condition for adding the capability information of the capability conversion item to the capability information of the enhancement item. Game server that provides the item characterized by.
delete An item providing unit providing an item to a user terminal;
An item application request unit which receives an application request signal of the item from the user terminal; And
And an item applying unit which applies the item to the item receiving the application request signal according to a predetermined application condition of the item.
The item is
Characterized in that the ability to extract items to extract the reinforcement items applied to the general item,
The reinforcement item,
Game server providing an item characterized in that to convert the stats information of the general item.
The method according to claim 6,
The application request signal,
Game server providing an item comprising the conversion history information or conversion failure history information of the general item by the reinforcement item.
The method of claim 7, wherein
And a compensation unit configured to provide a preset item when the conversion failure history information of the general item corresponds to a preset condition.
Claim 9 has been abandoned due to the setting registration fee. The method according to claim 6,
Application conditions of the predetermined item,
And a class extraction condition, which is a condition for extracting a changed capability level from the general item through the reinforcement item, or a rating extraction condition, which is a condition for extracting an upgraded capability level from the general item through the reinforcement item. Game server that provides the item.
The game server,
Providing an item to a user terminal;
Receiving an application request signal of the item from the user terminal; And
And applying the item to the item receiving the application request signal according to a predetermined application condition of the item.
Application conditions of the predetermined item,
It includes a maintenance consumption condition that is a condition for maintaining the stat information of the reinforcement item and consumes the ability conversion item, or a depletion consumption condition that is a condition for consuming the capability information of the reinforcement item and consumes the stat conversion item.
And providing a predetermined item to the user terminal when the application condition of the predetermined item is a maintenance consumption condition or a disappearing consumption condition.
11. The method of claim 10,
The item is
Characterized in that the ability to convert the stats information of the reinforcement item,
The reinforcement item,
Game method for providing an item, characterized in that for converting the stats information of the general item.
The method of claim 11,
Applying the item,
The game method for providing an item, characterized in that to replace the capability information of the reinforced item with the capability information of the capability conversion item, or to add the capability information of the capability conversion item to the capability information of the reinforced item.
Claim 13 was abandoned upon payment of a registration fee. The method of claim 11,
Applying the item,
The game method for providing an item, characterized in that to maintain or extinguish the capability information of the reinforcement item and to consume the capability conversion item.
The game server,
Providing an item to a user terminal;
Receiving an application request signal of the item from the user terminal; And
And applying the item to the item receiving the application request signal according to a predetermined application condition of the item.
The item is
Characterized in that the ability to extract items to extract the reinforcement items applied to the general item,
The reinforcement item,
The game method for providing an item, characterized in that for converting the capability information of the general item.
15. The method of claim 14,
Applying the item,
The general item is a game method for providing an item characterized in that it comprises extracting the reinforcement item for each type of stats changed or upgraded stats through the reinforcement items.
KR1020100125663A 2010-12-09 2010-12-09 Game server and the method for providing game items KR101282976B1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
KR1020100125663A KR101282976B1 (en) 2010-12-09 2010-12-09 Game server and the method for providing game items
PCT/KR2011/008651 WO2012077916A2 (en) 2010-12-09 2011-11-14 Game server for providing items and method therefor

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020100125663A KR101282976B1 (en) 2010-12-09 2010-12-09 Game server and the method for providing game items

Publications (2)

Publication Number Publication Date
KR20120076657A KR20120076657A (en) 2012-07-09
KR101282976B1 true KR101282976B1 (en) 2013-07-08

Family

ID=46207568

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020100125663A KR101282976B1 (en) 2010-12-09 2010-12-09 Game server and the method for providing game items

Country Status (2)

Country Link
KR (1) KR101282976B1 (en)
WO (1) WO2012077916A2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101280394B1 (en) * 2012-08-10 2013-07-01 (주)네오위즈게임즈 Method prolonging service life of game-item, server performing the same, and recording medium
KR101506374B1 (en) * 2012-12-21 2015-03-26 (주)스마일게이트엔터테인먼트 Apparatus and method for controlling items in online game
KR102491138B1 (en) * 2017-09-06 2023-01-20 주식회사 넥슨코리아 Apparatus, method and computer program for providing game service supporting user care service

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20050014213A (en) * 2003-07-30 2005-02-07 (주)조이스펠 System and method for selling game items in the network type game system
KR20050096366A (en) * 2004-03-30 2005-10-06 엔에이치엔(주) A method and system for providing online game
KR20090001574A (en) * 2007-04-27 2009-01-09 임호성 Community site method of applying game
JP2009050685A (en) * 2007-08-28 2009-03-12 Neople Co Ltd Character ability value correction method and server

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20050014213A (en) * 2003-07-30 2005-02-07 (주)조이스펠 System and method for selling game items in the network type game system
KR20050096366A (en) * 2004-03-30 2005-10-06 엔에이치엔(주) A method and system for providing online game
KR20090001574A (en) * 2007-04-27 2009-01-09 임호성 Community site method of applying game
JP2009050685A (en) * 2007-08-28 2009-03-12 Neople Co Ltd Character ability value correction method and server

Also Published As

Publication number Publication date
KR20120076657A (en) 2012-07-09
WO2012077916A2 (en) 2012-06-14
WO2012077916A3 (en) 2012-08-02

Similar Documents

Publication Publication Date Title
JP6405478B1 (en) Distributed ledger device and distributed ledger method for adjustment of blockchain-based game difficulty
US20140325070A1 (en) Usage consumption for an invitee of a cloud system
JP5156869B1 (en) Game system
KR101495757B1 (en) Method and apparatus for controlling automatic play of game
JP6062786B2 (en) Server system and program
US20140370992A1 (en) Player substitution to preserve team balance
KR101282976B1 (en) Game server and the method for providing game items
KR101275648B1 (en) Method and server of preventing addiction in on-line game
JP5572852B1 (en) Game server, game control method, game program, game program recording medium, and game system
US11097191B2 (en) Non-transitory computer-readable storage medium, terminal device, and information processing system
WO2024042418A1 (en) Implementation of gaming assets as non-fungible tokens (nfts) across save states of games
WO2024042411A1 (en) Non-fungible tokens (nfts) for management of virtual assets
KR100483288B1 (en) A method for providing an on-line game which systematically maintains a monster's aggro points against a player character and a system thereof
JP6616147B2 (en) GAME CONTROL METHOD, COMPUTER AND CONTROL PROGRAM
JP6116533B2 (en) GAME CONTROL METHOD, COMPUTER AND CONTROL PROGRAM
US20140287837A1 (en) Method and server for providing item overlap effect
KR101205646B1 (en) Method and server for combination of item based on the number of user
KR101190473B1 (en) Method and server for providing score between companions in online game
KR20130109722A (en) Character management method and server
KR101547213B1 (en) Method for controlling item using period and server therefor
KR101298652B1 (en) Method, game server, terminal, and recording medium for providing the function to create a virtual space in game
KR101306832B1 (en) Method and server for providing of service collecting event item
KR101309099B1 (en) Method and server for providing service of using lottery item
US20150378523A1 (en) Method and server for executing online game
KR101568406B1 (en) Method, system and computer-readable recording medium for providing game item to user

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
E90F Notification of reason for final refusal
E701 Decision to grant or registration of patent right
GRNT Written decision to grant
FPAY Annual fee payment

Payment date: 20160628

Year of fee payment: 4

FPAY Annual fee payment

Payment date: 20180703

Year of fee payment: 6