KR100469820B1 - 화면 갱신 방법 및 그 시스템 - Google Patents
화면 갱신 방법 및 그 시스템 Download PDFInfo
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- KR100469820B1 KR100469820B1 KR1020040049556A KR20040049556A KR100469820B1 KR 100469820 B1 KR100469820 B1 KR 100469820B1 KR 1020040049556 A KR1020040049556 A KR 1020040049556A KR 20040049556 A KR20040049556 A KR 20040049556A KR 100469820 B1 KR100469820 B1 KR 100469820B1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A63—SPORTS; GAMES; AMUSEMENTS
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- G06F3/0482—Interaction with lists of selectable items, e.g. menus
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/36—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
- G09G5/39—Control of the bit-mapped memory
- G09G5/393—Arrangements for updating the contents of the bit-mapped memory
Abstract
Description
Claims (8)
- 화면 갱신 방법에 있어서,제1 이미지 갱신 이벤트가 발생하는 경우, 소정의 기본 기록 공간으로부터 상기 제1 이미지 갱신 이벤트와 연관된 이미지 리소스 데이터를 식별하는 제1 단계;상기 식별된 이미지 리소스 데이터를 복수의 버퍼를 포함하는 버퍼 공간에 로딩하는 제2 단계- 상기 이미지 리소스 데이터는 프레임 단위로 상기 버퍼에 순환적으로 각각 로딩됨 -;상기 버퍼에 로딩된 이미지 리소스 데이터를 버퍼 별로 순차적으로 판별하고 판별된 이미지 리소스 데이터를 렌더링하여 제1 프레임 레이트로 제1 이미지를 생성하는 제3 단계;제2 이미지 갱신 이벤트가 발생하는 경우, 제2 프레임 레이트로 상기 제2 이미지 갱신 이벤트와 연관된 제2 이미지를 생성하는 제4 단계;상기 제1 이미지 및 상기 제2 이미지를 합성하여 전체 이미지를 생성하는 제5 단계; 및상기 전체 이미지를 소정의 표시 수단에 디스플레이 하는 제6 단계를 포함하고상기 제1 프레임 레이트는 상기 제2 프레임 레이트보다 작은 것을 특징으로 하는 화면 갱신 방법.
- 삭제
- 제1항에 있어서,상기 제3 단계는 상기 제1 이미지 갱신 이벤트가 지속되는 동안 반복되고,상기 제4 단계는 상기 제2 이미지 갱신 이벤트가 지속되는 동안 반복되는 것을 특징으로 하는 화면 갱신 방법.
- 제1항에 있어서,상기 제1 이미지는 3차원 네트워크 게임 상에서 플레이어 캐릭터, NPC(Non-Player Character), 또는 동적 배경을 표시하기 위한 3차원 오브젝트를 포함하는 이미지이고,상기 제2 이미지는 마우스 포인트, 채팅 텍스트를 포함하는 채팅창, 또는 아이템 상태 정보를 포함하는 아이템 선택 창과 연관된 사용자 인터페이스 입력을 표시하기 위한 이미지인 것을 특징으로 하는 화면 갱신 방법.
- 제1항에 있어서,상기 제5 단계는,상기 제1 이미지 및 상기 제2 이미지를 중첩하여 전체 이미지를 생성하는 단계를 포함하는 것을 특징으로 하는 화면 갱신 방법.
- 제1항을 실행시키기 위한 프로그램을 기록한 컴퓨터 판독 가능한 기록 매체.
- 화면 갱신 시스템에 있어서,이미지 리소스 데이터를 저장하기 위한 기본 기록 공간;제1 이미지 갱신 이벤트가 발생하는 경우, 상기 기본 기록 공간으로부터 상기 제1 이미지 갱신 이벤트와 연관된 이미지 리소스 데이터를 식별하는 식별 수단;상기 식별된 이미지 리소스 데이터를 복수의 버퍼를 포함하는 버퍼 공간에 프레임 단위로 각 버퍼에 순차적으로 로딩하는 로딩 수단;상기 버퍼에 로딩된 이미지 리소스 데이터를 버퍼 별로 순차적으로 판별하고 판별된 이미지 리소스 데이터를 렌더링하여 제1 프레임 레이트로 제1 이미지를 생성하는 제1 이미지 생성 수단;제2 이미지 갱신 이벤트가 발생하는 경우 제2 프레임 레이트로 상기 제2 이미지 갱신 처리 이벤트와 연관된 제2 이미지를 생성하는 제2 이미지 생성 수단; 및상기 제1 이미지 및 상기 제2 이미지를 합성하여 전체 이미지를 생성하고, 상기 전체 이미지를 소정의 표시 수단에 디스플레이 하는 디스플레이 수단을 포함하고상기 제1 프레임 레이트는 상기 제2 프레임 레이트 보가 작은 것을 특징으로 하는 화면 갱신 시스템.
- 삭제
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020040049556A KR100469820B1 (ko) | 2004-06-29 | 2004-06-29 | 화면 갱신 방법 및 그 시스템 |
PCT/KR2005/002018 WO2006001679A1 (en) | 2004-06-29 | 2005-06-28 | Method and system for renewing screen |
US11/571,356 US8035649B2 (en) | 2004-06-29 | 2005-06-28 | Method and system for renewing screen |
US13/228,325 US9076356B2 (en) | 2004-06-29 | 2011-09-08 | Method and system for renewing screen |
US14/731,006 US10105599B2 (en) | 2004-06-29 | 2015-06-04 | Method and system for renewing screen |
US15/980,248 US10376787B2 (en) | 2004-06-29 | 2018-05-15 | Method and system for renewing screen |
Applications Claiming Priority (1)
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KR1020040049556A KR100469820B1 (ko) | 2004-06-29 | 2004-06-29 | 화면 갱신 방법 및 그 시스템 |
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KR1020040049687A Division KR20060000732A (ko) | 2004-06-29 | 2004-06-29 | 화면 갱신 방법 및 그 시스템 |
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KR100469820B1 true KR100469820B1 (ko) | 2005-02-03 |
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KR1020040049556A KR100469820B1 (ko) | 2004-06-29 | 2004-06-29 | 화면 갱신 방법 및 그 시스템 |
Country Status (3)
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US (4) | US8035649B2 (ko) |
KR (1) | KR100469820B1 (ko) |
WO (1) | WO2006001679A1 (ko) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20160001550A (ko) * | 2014-06-27 | 2016-01-06 | 주식회사 디지털프로그 | 반복순환 구조의 게임 장면 구현 및 동작 방법 |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100469820B1 (ko) | 2004-06-29 | 2005-02-03 | 엔에이치엔(주) | 화면 갱신 방법 및 그 시스템 |
US8808087B2 (en) * | 2007-02-22 | 2014-08-19 | Sony Corporation | Game device, game control method, and game control program |
US9424767B2 (en) * | 2012-06-18 | 2016-08-23 | Microsoft Technology Licensing, Llc | Local rendering of text in image |
US20150355827A1 (en) * | 2012-12-19 | 2015-12-10 | Willem Morkel Van Der Westhuizen | User control of the trade-off between rate of navigation and ease of acquisition in a graphical user interface |
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CN107087073B (zh) * | 2017-04-27 | 2020-06-02 | 北京小米移动软件有限公司 | 终端控制方法及装置 |
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KR20160001550A (ko) * | 2014-06-27 | 2016-01-06 | 주식회사 디지털프로그 | 반복순환 구조의 게임 장면 구현 및 동작 방법 |
KR101586655B1 (ko) | 2014-06-27 | 2016-01-19 | 주식회사 디지털프로그 | 반복순환 구조의 게임 장면 구현 및 동작 방법 |
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US8035649B2 (en) | 2011-10-11 |
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US20150268816A1 (en) | 2015-09-24 |
US20080136831A1 (en) | 2008-06-12 |
US9076356B2 (en) | 2015-07-07 |
WO2006001679A1 (en) | 2006-01-05 |
US20180296917A1 (en) | 2018-10-18 |
US20120240059A1 (en) | 2012-09-20 |
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