JPWO2022176044A1 - - Google Patents

Info

Publication number
JPWO2022176044A1
JPWO2022176044A1 JP2023500170A JP2023500170A JPWO2022176044A1 JP WO2022176044 A1 JPWO2022176044 A1 JP WO2022176044A1 JP 2023500170 A JP2023500170 A JP 2023500170A JP 2023500170 A JP2023500170 A JP 2023500170A JP WO2022176044 A1 JPWO2022176044 A1 JP WO2022176044A1
Authority
JP
Japan
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2023500170A
Other languages
Japanese (ja)
Other versions
JPWO2022176044A5 (https=
JP7495770B2 (ja
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Publication of JPWO2022176044A1 publication Critical patent/JPWO2022176044A1/ja
Publication of JPWO2022176044A5 publication Critical patent/JPWO2022176044A5/ja
Application granted granted Critical
Publication of JP7495770B2 publication Critical patent/JP7495770B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • A63G31/02Amusement arrangements with moving substructures
    • A63G31/06Amusement arrangements with moving substructures with undulatory motion of the substructure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • A63G31/16Amusement arrangements creating illusions of travel
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/08Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
    • G09B9/28Simulation of stick forces or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Software Systems (AREA)
  • Remote Sensing (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Optics & Photonics (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • Business, Economics & Management (AREA)
  • Aviation & Aerospace Engineering (AREA)
  • Force Measurement Appropriate To Specific Purposes (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
JP2023500170A 2021-02-17 2021-02-17 落下感を体験可能な仮想体験装置 Active JP7495770B2 (ja)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2021/005846 WO2022176044A1 (ja) 2021-02-17 2021-02-17 落下感を体験可能な仮想体験装置

Publications (3)

Publication Number Publication Date
JPWO2022176044A1 true JPWO2022176044A1 (https=) 2022-08-25
JPWO2022176044A5 JPWO2022176044A5 (https=) 2023-11-02
JP7495770B2 JP7495770B2 (ja) 2024-06-05

Family

ID=82931239

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2023500170A Active JP7495770B2 (ja) 2021-02-17 2021-02-17 落下感を体験可能な仮想体験装置

Country Status (6)

Country Link
US (1) US12496517B2 (https=)
EP (1) EP4295932B1 (https=)
JP (1) JP7495770B2 (https=)
KR (1) KR20230141871A (https=)
CN (1) CN116829236B (https=)
WO (1) WO2022176044A1 (https=)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020517366A (ja) * 2017-04-25 2020-06-18 ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー 運動シミュレーション遊園地アトラクション
WO2020178869A1 (en) * 2019-03-06 2020-09-10 10 Ottobre S.R.L. Footwear upper and a process for the production of uppers for footwear

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5630363Y2 (https=) 1977-04-13 1981-07-20
JPS53140560A (en) 1977-05-13 1978-12-07 Suwa Seikosha Kk Electronic clock
KR20020038164A (ko) * 2000-11-16 2002-05-23 전용민 가상 번지점프 장치
WO2010105499A1 (en) * 2009-03-14 2010-09-23 Quan Xiao Methods and apparatus for providing user somatosensory experience for thrill seeking jumping like activities
JP6594041B2 (ja) * 2015-05-22 2019-10-23 Jfeスチール株式会社 危険体感システム
WO2017217724A1 (ko) * 2016-06-13 2017-12-21 와바다다(주) 가상 현실 기반 활강 체험 시스템
KR101948660B1 (ko) 2017-02-15 2019-05-10 이순구 가상현실 체험용 시뮬레이션 보드 장치
US20190270022A1 (en) * 2018-03-02 2019-09-05 Falcon's Treehouse Llc Network gaming ride attraction
CN109331461B (zh) * 2018-09-14 2023-08-04 南京全控航空科技有限公司 高速坠落模拟装置与控制方法
JP7244912B2 (ja) * 2019-04-25 2023-03-23 株式会社ロジリシティ 疑似体験装置、疑似体験システム
KR102239347B1 (ko) 2019-07-12 2021-04-13 주식회사 알마로꼬 체공체험 시뮬레이션 장치

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020517366A (ja) * 2017-04-25 2020-06-18 ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー 運動シミュレーション遊園地アトラクション
WO2020178869A1 (en) * 2019-03-06 2020-09-10 10 Ottobre S.R.L. Footwear upper and a process for the production of uppers for footwear

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
[ONLINE]OMORACY VRバンジージャンプ装置 3, JPN6021017365, 22 December 2018 (2018-12-22), ISSN: 0005318877 *
「SKEのへーきん」でバンジージャンプのVR体験を提供しました![ONLINE], JPN6021017374, 10 November 2020 (2020-11-10), ISSN: 0005318879 *
OMORACY [ONLINE], JPN7021001609, 28 September 2020 (2020-09-28), ISSN: 0005318878 *

Also Published As

Publication number Publication date
EP4295932A4 (en) 2024-11-13
EP4295932A1 (en) 2023-12-27
CN116829236B (zh) 2026-04-28
WO2022176044A1 (ja) 2022-08-25
US20240115939A1 (en) 2024-04-11
EP4295932B1 (en) 2025-10-29
JP7495770B2 (ja) 2024-06-05
CN116829236A (zh) 2023-09-29
KR20230141871A (ko) 2023-10-10
US12496517B2 (en) 2025-12-16

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