JPWO2022176044A1 - - Google Patents
Info
- Publication number
- JPWO2022176044A1 JPWO2022176044A1 JP2023500170A JP2023500170A JPWO2022176044A1 JP WO2022176044 A1 JPWO2022176044 A1 JP WO2022176044A1 JP 2023500170 A JP2023500170 A JP 2023500170A JP 2023500170 A JP2023500170 A JP 2023500170A JP WO2022176044 A1 JPWO2022176044 A1 JP WO2022176044A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/02—Amusement arrangements with moving substructures
- A63G31/06—Amusement arrangements with moving substructures with undulatory motion of the substructure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/16—Amusement arrangements creating illusions of travel
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/08—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
- G09B9/28—Simulation of stick forces or the like
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Software Systems (AREA)
- Remote Sensing (AREA)
- Radar, Positioning & Navigation (AREA)
- Optics & Photonics (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Educational Technology (AREA)
- Educational Administration (AREA)
- Business, Economics & Management (AREA)
- Aviation & Aerospace Engineering (AREA)
- Force Measurement Appropriate To Specific Purposes (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/JP2021/005846 WO2022176044A1 (ja) | 2021-02-17 | 2021-02-17 | 落下感を体験可能な仮想体験装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPWO2022176044A1 true JPWO2022176044A1 (https=) | 2022-08-25 |
| JPWO2022176044A5 JPWO2022176044A5 (https=) | 2023-11-02 |
| JP7495770B2 JP7495770B2 (ja) | 2024-06-05 |
Family
ID=82931239
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023500170A Active JP7495770B2 (ja) | 2021-02-17 | 2021-02-17 | 落下感を体験可能な仮想体験装置 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US12496517B2 (https=) |
| EP (1) | EP4295932B1 (https=) |
| JP (1) | JP7495770B2 (https=) |
| KR (1) | KR20230141871A (https=) |
| CN (1) | CN116829236B (https=) |
| WO (1) | WO2022176044A1 (https=) |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2020517366A (ja) * | 2017-04-25 | 2020-06-18 | ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー | 運動シミュレーション遊園地アトラクション |
| WO2020178869A1 (en) * | 2019-03-06 | 2020-09-10 | 10 Ottobre S.R.L. | Footwear upper and a process for the production of uppers for footwear |
Family Cites Families (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS5630363Y2 (https=) | 1977-04-13 | 1981-07-20 | ||
| JPS53140560A (en) | 1977-05-13 | 1978-12-07 | Suwa Seikosha Kk | Electronic clock |
| KR20020038164A (ko) * | 2000-11-16 | 2002-05-23 | 전용민 | 가상 번지점프 장치 |
| WO2010105499A1 (en) * | 2009-03-14 | 2010-09-23 | Quan Xiao | Methods and apparatus for providing user somatosensory experience for thrill seeking jumping like activities |
| JP6594041B2 (ja) * | 2015-05-22 | 2019-10-23 | Jfeスチール株式会社 | 危険体感システム |
| WO2017217724A1 (ko) * | 2016-06-13 | 2017-12-21 | 와바다다(주) | 가상 현실 기반 활강 체험 시스템 |
| KR101948660B1 (ko) | 2017-02-15 | 2019-05-10 | 이순구 | 가상현실 체험용 시뮬레이션 보드 장치 |
| US20190270022A1 (en) * | 2018-03-02 | 2019-09-05 | Falcon's Treehouse Llc | Network gaming ride attraction |
| CN109331461B (zh) * | 2018-09-14 | 2023-08-04 | 南京全控航空科技有限公司 | 高速坠落模拟装置与控制方法 |
| JP7244912B2 (ja) * | 2019-04-25 | 2023-03-23 | 株式会社ロジリシティ | 疑似体験装置、疑似体験システム |
| KR102239347B1 (ko) | 2019-07-12 | 2021-04-13 | 주식회사 알마로꼬 | 체공체험 시뮬레이션 장치 |
-
2021
- 2021-02-17 JP JP2023500170A patent/JP7495770B2/ja active Active
- 2021-02-17 KR KR1020237031121A patent/KR20230141871A/ko not_active Ceased
- 2021-02-17 EP EP21926484.3A patent/EP4295932B1/en active Active
- 2021-02-17 CN CN202180093265.9A patent/CN116829236B/zh active Active
- 2021-02-17 US US18/275,503 patent/US12496517B2/en active Active
- 2021-02-17 WO PCT/JP2021/005846 patent/WO2022176044A1/ja not_active Ceased
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2020517366A (ja) * | 2017-04-25 | 2020-06-18 | ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー | 運動シミュレーション遊園地アトラクション |
| WO2020178869A1 (en) * | 2019-03-06 | 2020-09-10 | 10 Ottobre S.R.L. | Footwear upper and a process for the production of uppers for footwear |
Non-Patent Citations (3)
| Title |
|---|
| [ONLINE]OMORACY VRバンジージャンプ装置 3, JPN6021017365, 22 December 2018 (2018-12-22), ISSN: 0005318877 * |
| 「SKEのへーきん」でバンジージャンプのVR体験を提供しました![ONLINE], JPN6021017374, 10 November 2020 (2020-11-10), ISSN: 0005318879 * |
| OMORACY [ONLINE], JPN7021001609, 28 September 2020 (2020-09-28), ISSN: 0005318878 * |
Also Published As
| Publication number | Publication date |
|---|---|
| EP4295932A4 (en) | 2024-11-13 |
| EP4295932A1 (en) | 2023-12-27 |
| CN116829236B (zh) | 2026-04-28 |
| WO2022176044A1 (ja) | 2022-08-25 |
| US20240115939A1 (en) | 2024-04-11 |
| EP4295932B1 (en) | 2025-10-29 |
| JP7495770B2 (ja) | 2024-06-05 |
| CN116829236A (zh) | 2023-09-29 |
| KR20230141871A (ko) | 2023-10-10 |
| US12496517B2 (en) | 2025-12-16 |
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