JPWO2020264149A5 - - Google Patents
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- JPWO2020264149A5 JPWO2020264149A5 JP2021576046A JP2021576046A JPWO2020264149A5 JP WO2020264149 A5 JPWO2020264149 A5 JP WO2020264149A5 JP 2021576046 A JP2021576046 A JP 2021576046A JP 2021576046 A JP2021576046 A JP 2021576046A JP WO2020264149 A5 JPWO2020264149 A5 JP WO2020264149A5
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- JP
- Japan
- Prior art keywords
- hand
- scene
- mesh
- depth information
- information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2025075562A JP2025107314A (ja) | 2019-06-28 | 2025-04-30 | 動的オクルージョンのための高速の手のメッシュ化 |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201962868640P | 2019-06-28 | 2019-06-28 | |
| US62/868,640 | 2019-06-28 | ||
| PCT/US2020/039601 WO2020264149A1 (en) | 2019-06-28 | 2020-06-25 | Fast hand meshing for dynamic occlusion |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025075562A Division JP2025107314A (ja) | 2019-06-28 | 2025-04-30 | 動的オクルージョンのための高速の手のメッシュ化 |
Publications (4)
| Publication Number | Publication Date |
|---|---|
| JP2022537817A JP2022537817A (ja) | 2022-08-30 |
| JPWO2020264149A5 true JPWO2020264149A5 (https=) | 2023-06-29 |
| JP2022537817A5 JP2022537817A5 (https=) | 2023-06-29 |
| JP7711002B2 JP7711002B2 (ja) | 2025-07-22 |
Family
ID=74042905
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021576046A Active JP7711002B2 (ja) | 2019-06-28 | 2020-06-25 | 動的オクルージョンのための高速の手のメッシュ化 |
| JP2025075562A Pending JP2025107314A (ja) | 2019-06-28 | 2025-04-30 | 動的オクルージョンのための高速の手のメッシュ化 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025075562A Pending JP2025107314A (ja) | 2019-06-28 | 2025-04-30 | 動的オクルージョンのための高速の手のメッシュ化 |
Country Status (5)
| Country | Link |
|---|---|
| US (2) | US11238651B2 (https=) |
| EP (1) | EP3991142B1 (https=) |
| JP (2) | JP7711002B2 (https=) |
| CN (1) | CN114026606B (https=) |
| WO (1) | WO2020264149A1 (https=) |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11710310B2 (en) * | 2019-06-19 | 2023-07-25 | Apple Inc. | Virtual content positioned based on detected object |
| JP7711002B2 (ja) | 2019-06-28 | 2025-07-22 | マジック リープ, インコーポレイテッド | 動的オクルージョンのための高速の手のメッシュ化 |
| US11373339B2 (en) * | 2020-03-18 | 2022-06-28 | Sony Group Corporation | Projection-based mesh compression |
| US11836871B2 (en) * | 2021-03-22 | 2023-12-05 | Apple Inc. | Indicating a position of an occluded physical object |
| GB2613840B (en) * | 2021-12-16 | 2025-03-12 | Sony Interactive Entertainment Europe Ltd | Feature tracking system and method |
| JP7740048B2 (ja) * | 2022-02-14 | 2025-09-17 | トヨタ自動車株式会社 | システム、情報処理装置、及び方法 |
| US12154231B2 (en) * | 2022-07-20 | 2024-11-26 | Qualcomm Incorporated | Late stage occlusion based rendering for extended reality (XR) |
| CN115439171A (zh) * | 2022-08-04 | 2022-12-06 | 阿里巴巴(中国)有限公司 | 商品信息展示方法、装置及电子设备 |
| WO2024191175A1 (en) * | 2023-03-15 | 2024-09-19 | Samsung Electronics Co., Ltd. | Method and electronic device for estimating a landmark point of body part of subject |
| US20250148701A1 (en) * | 2023-11-06 | 2025-05-08 | Samsung Electronics Co., Ltd. | Dynamic overlapping of moving objects with real and virtual scenes for video see-through (vst) extended reality (xr) |
| US20250173978A1 (en) * | 2023-11-27 | 2025-05-29 | Meta Platforms Technologies, Llc | Real-time Rendering Of Animated Objects |
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| US5886702A (en) * | 1996-10-16 | 1999-03-23 | Real-Time Geometry Corporation | System and method for computer modeling of 3D objects or surfaces by mesh constructions having optimal quality characteristics and dynamic resolution capabilities |
| US6879324B1 (en) * | 1998-07-14 | 2005-04-12 | Microsoft Corporation | Regional progressive meshes |
| JP4745724B2 (ja) * | 2005-06-08 | 2011-08-10 | キヤノン株式会社 | 画像処理方法、画像処理装置 |
| US7961186B2 (en) * | 2005-09-26 | 2011-06-14 | Siemens Medical Solutions Usa, Inc. | Brick-based fusion renderer |
| FR2897455A1 (fr) * | 2006-02-13 | 2007-08-17 | Univ Hokkaido Nat Univ Corp | Dispositif, procede et programme de segmentation de donnees de modele en treillis |
| US8774512B2 (en) * | 2009-02-11 | 2014-07-08 | Thomson Licensing | Filling holes in depth maps |
| US8933925B2 (en) * | 2009-06-15 | 2015-01-13 | Microsoft Corporation | Piecewise planar reconstruction of three-dimensional scenes |
| US9110194B2 (en) * | 2009-09-14 | 2015-08-18 | Exxonmobil Upstream Research Company | System and method for providing a time-based representation of data |
| KR101697184B1 (ko) | 2010-04-20 | 2017-01-17 | 삼성전자주식회사 | 메쉬 생성 장치 및 그 방법, 그리고, 영상 처리 장치 및 그 방법 |
| US20120154400A1 (en) * | 2010-12-20 | 2012-06-21 | General Electric Company | Method of reducing noise in a volume-rendered image |
| US8587583B2 (en) * | 2011-01-31 | 2013-11-19 | Microsoft Corporation | Three-dimensional environment reconstruction |
| JP5784818B2 (ja) * | 2011-03-29 | 2015-09-24 | クアルコム,インコーポレイテッド | 拡張現実システムにおける実世界表面への仮想画像のアンカリング |
| US8840466B2 (en) * | 2011-04-25 | 2014-09-23 | Aquifi, Inc. | Method and system to create three-dimensional mapping in a two-dimensional game |
| US8879828B2 (en) * | 2011-06-29 | 2014-11-04 | Matterport, Inc. | Capturing and aligning multiple 3-dimensional scenes |
| US9255813B2 (en) * | 2011-10-14 | 2016-02-09 | Microsoft Technology Licensing, Llc | User controlled real object disappearance in a mixed reality display |
| US8638989B2 (en) * | 2012-01-17 | 2014-01-28 | Leap Motion, Inc. | Systems and methods for capturing motion in three-dimensional space |
| US9477303B2 (en) * | 2012-04-09 | 2016-10-25 | Intel Corporation | System and method for combining three-dimensional tracking with a three-dimensional display for a user interface |
| CN103472909B (zh) * | 2012-04-10 | 2017-04-12 | 微软技术许可有限责任公司 | 用于头戴式、增强现实显示器的逼真遮挡 |
| US9645394B2 (en) * | 2012-06-25 | 2017-05-09 | Microsoft Technology Licensing, Llc | Configured virtual environments |
| WO2014128749A1 (ja) * | 2013-02-19 | 2014-08-28 | 株式会社ブリリアントサービス | 形状認識装置、形状認識プログラム、および形状認識方法 |
| US20150024337A1 (en) * | 2013-07-18 | 2015-01-22 | A.Tron3D Gmbh | Voxel level new information updates using intelligent weighting |
| US9996974B2 (en) * | 2013-08-30 | 2018-06-12 | Qualcomm Incorporated | Method and apparatus for representing a physical scene |
| KR102184766B1 (ko) * | 2013-10-17 | 2020-11-30 | 삼성전자주식회사 | 3차원 모델 복원 시스템 및 방법 |
| US10203762B2 (en) * | 2014-03-11 | 2019-02-12 | Magic Leap, Inc. | Methods and systems for creating virtual and augmented reality |
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| AU2015274283B2 (en) * | 2014-06-14 | 2020-09-10 | Magic Leap, Inc. | Methods and systems for creating virtual and augmented reality |
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| JP6357412B2 (ja) * | 2014-12-15 | 2018-07-11 | キヤノンマーケティングジャパン株式会社 | 情報処理装置、情報処理システム、情報処理方法、及びプログラム |
| KR102317247B1 (ko) * | 2015-06-15 | 2021-10-26 | 한국전자통신연구원 | 영상정보를 이용한 증강현실 기반 손 인터랙션 장치 및 방법 |
| US20170185141A1 (en) * | 2015-12-29 | 2017-06-29 | Microsoft Technology Licensing, Llc | Hand tracking for interaction feedback |
| US10565791B2 (en) * | 2015-12-29 | 2020-02-18 | Microsoft Technology Licensing, Llc | Tracking rigged polygon-mesh models of articulated objects |
| US10665019B2 (en) * | 2016-03-24 | 2020-05-26 | Qualcomm Incorporated | Spatial relationships for integration of visual images of physical environment into virtual reality |
| JP6857980B2 (ja) * | 2016-08-02 | 2021-04-14 | キヤノン株式会社 | 情報処理装置、情報処理装置の制御方法およびプログラム |
| CN106373085A (zh) * | 2016-09-20 | 2017-02-01 | 福州大学 | 一种基于增强现实的智能终端3d手表试戴方法及系统 |
| US10297085B2 (en) * | 2016-09-28 | 2019-05-21 | Intel Corporation | Augmented reality creations with interactive behavior and modality assignments |
| US10803616B1 (en) * | 2017-04-13 | 2020-10-13 | Facebook Technologies, Llc | Hand calibration using single depth camera |
| CN114332332B (zh) * | 2017-12-22 | 2023-08-18 | 奇跃公司 | 用于生成场景中的表面的三维重建的方法和设备 |
| US10929654B2 (en) | 2018-03-12 | 2021-02-23 | Nvidia Corporation | Three-dimensional (3D) pose estimation from a monocular camera |
| CN109471521A (zh) * | 2018-09-05 | 2019-03-15 | 华东计算技术研究所(中国电子科技集团公司第三十二研究所) | Ar环境下的虚实遮挡交互方法及系统 |
| US11775836B2 (en) | 2019-05-21 | 2023-10-03 | Magic Leap, Inc. | Hand pose estimation |
| JP7711002B2 (ja) | 2019-06-28 | 2025-07-22 | マジック リープ, インコーポレイテッド | 動的オクルージョンのための高速の手のメッシュ化 |
-
2020
- 2020-06-25 JP JP2021576046A patent/JP7711002B2/ja active Active
- 2020-06-25 EP EP20833431.8A patent/EP3991142B1/en active Active
- 2020-06-25 US US16/912,637 patent/US11238651B2/en active Active
- 2020-06-25 CN CN202080046371.7A patent/CN114026606B/zh active Active
- 2020-06-25 WO PCT/US2020/039601 patent/WO2020264149A1/en not_active Ceased
-
2021
- 2021-12-20 US US17/555,739 patent/US11620792B2/en active Active
-
2025
- 2025-04-30 JP JP2025075562A patent/JP2025107314A/ja active Pending
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