JP7711002B2 - 動的オクルージョンのための高速の手のメッシュ化 - Google Patents

動的オクルージョンのための高速の手のメッシュ化

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Publication number
JP7711002B2
JP7711002B2 JP2021576046A JP2021576046A JP7711002B2 JP 7711002 B2 JP7711002 B2 JP 7711002B2 JP 2021576046 A JP2021576046 A JP 2021576046A JP 2021576046 A JP2021576046 A JP 2021576046A JP 7711002 B2 JP7711002 B2 JP 7711002B2
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hand
scene
information
mesh
depth information
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JP2022537817A (ja
JPWO2020264149A5 (https=
JP2022537817A5 (https=
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デイビッド ジェフリー モリノー,
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Magic Leap Inc
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Magic Leap Inc
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Publication of JP2022537817A5 publication Critical patent/JP2022537817A5/ja
Priority to JP2025075562A priority Critical patent/JP2025107314A/ja
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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/0093Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00 with means for monitoring data relating to the user, e.g. head-tracking, eye-tracking
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0172Head mounted characterised by optical features
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three-dimensional [3D] modelling for computer graphics
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/20Scenes; Scene-specific elements in augmented reality scenes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/107Static hand or arm
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/28Recognition of hand or arm movements, e.g. recognition of deaf sign language
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/0138Head-up displays characterised by optical features comprising image capture systems, e.g. camera
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/014Head-up displays characterised by optical features comprising information/image processing systems
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2215/00Indexing scheme for image rendering
    • G06T2215/16Using real world measurements to influence rendering

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • Software Systems (AREA)
  • Computing Systems (AREA)
  • Social Psychology (AREA)
  • Health & Medical Sciences (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • General Health & Medical Sciences (AREA)
  • Psychiatry (AREA)
  • Computer Hardware Design (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Image Generation (AREA)
JP2021576046A 2019-06-28 2020-06-25 動的オクルージョンのための高速の手のメッシュ化 Active JP7711002B2 (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2025075562A JP2025107314A (ja) 2019-06-28 2025-04-30 動的オクルージョンのための高速の手のメッシュ化

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201962868640P 2019-06-28 2019-06-28
US62/868,640 2019-06-28
PCT/US2020/039601 WO2020264149A1 (en) 2019-06-28 2020-06-25 Fast hand meshing for dynamic occlusion

Related Child Applications (1)

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JP2025075562A Division JP2025107314A (ja) 2019-06-28 2025-04-30 動的オクルージョンのための高速の手のメッシュ化

Publications (4)

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JP2022537817A JP2022537817A (ja) 2022-08-30
JPWO2020264149A5 JPWO2020264149A5 (https=) 2023-06-29
JP2022537817A5 JP2022537817A5 (https=) 2023-06-29
JP7711002B2 true JP7711002B2 (ja) 2025-07-22

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JP2021576046A Active JP7711002B2 (ja) 2019-06-28 2020-06-25 動的オクルージョンのための高速の手のメッシュ化
JP2025075562A Pending JP2025107314A (ja) 2019-06-28 2025-04-30 動的オクルージョンのための高速の手のメッシュ化

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US (2) US11238651B2 (https=)
EP (1) EP3991142B1 (https=)
JP (2) JP7711002B2 (https=)
CN (1) CN114026606B (https=)
WO (1) WO2020264149A1 (https=)

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US11373339B2 (en) * 2020-03-18 2022-06-28 Sony Group Corporation Projection-based mesh compression
US11836871B2 (en) * 2021-03-22 2023-12-05 Apple Inc. Indicating a position of an occluded physical object
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US12154231B2 (en) * 2022-07-20 2024-11-26 Qualcomm Incorporated Late stage occlusion based rendering for extended reality (XR)
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WO2024191175A1 (en) * 2023-03-15 2024-09-19 Samsung Electronics Co., Ltd. Method and electronic device for estimating a landmark point of body part of subject
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Publication number Publication date
WO2020264149A1 (en) 2020-12-30
EP3991142A4 (en) 2023-06-28
CN114026606B (zh) 2025-06-17
JP2022537817A (ja) 2022-08-30
US20220114788A1 (en) 2022-04-14
EP3991142A1 (en) 2022-05-04
US20200410753A1 (en) 2020-12-31
CN114026606A (zh) 2022-02-08
JP2025107314A (ja) 2025-07-17
US11238651B2 (en) 2022-02-01
EP3991142B1 (en) 2026-04-08
US11620792B2 (en) 2023-04-04

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