JPWO2020039507A1 - コントローラ装置 - Google Patents
コントローラ装置 Download PDFInfo
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- JPWO2020039507A1 JPWO2020039507A1 JP2020537927A JP2020537927A JPWO2020039507A1 JP WO2020039507 A1 JPWO2020039507 A1 JP WO2020039507A1 JP 2020537927 A JP2020537927 A JP 2020537927A JP 2020537927 A JP2020537927 A JP 2020537927A JP WO2020039507 A1 JPWO2020039507 A1 JP WO2020039507A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/0202—Constructional details or processes of manufacture of the input device
- G06F3/0219—Special purpose keyboards
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
- G06F3/0383—Signal control means within the pointing device
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- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Ts=S1+S2+S3+S4
このとき各検出値の合計値に対する比率を示す割合値が、以下のように計算できる。
S1r=S1/Ts
S2r=S2/Ts
S3r=S3/Ts
S4r=S4/Ts
θyc=YC1・S1r+YC2・S2r+YC3・S3r+YC4・S4r
θrc=RC1・S1r+RC2・S2r+RC3・S3r+RC4・S4r
ここでYC1〜YC4、及びRC1〜RC4のそれぞれは、親指の可動域を考慮して予め設定された各割合値に対する重み付け係数である。これらの計算式によって算出されるヨー角及びロール角の値は、4個の割合値の重み付け平均に比例する値となる。
θpi=PI1・S1+PI2・S2+PI3・S3+PI4・S4
θpm=PM1・S1+PM2・S2+PM3・S3+PM4・S4
θpc=PC1・S1+PC2・S2+PC3・S3+PC4・S4
これらの式におけるPI1〜PI4、PM1〜PM4、及びPC1〜PC4は、それぞれ、親指の可動域を考慮して予め設定された各検出値に対する重み付け係数である。これらの計算式によって算出されるピッチ角の値は、4個のセンサー検出値の重み付け平均に比例する値となる。
Claims (6)
- ユーザーの手に装着されるコントローラ装置であって、
前記ユーザーが当該コントローラ装置を手に装着した状態における前記ユーザーの親指の位置に向かって凸な仮想曲面に沿って配置された、前記ユーザーの親指の位置を検出する複数のセンサーを含む
ことを特徴とするコントローラ装置。 - 請求項1に記載のコントローラ装置であって、
前記複数のセンサーは、前記ユーザーが当該コントローラ装置を手に装着した状態における前記ユーザーの親指の付け根側と逆側に凸な仮想曲線に沿って、並んで配置されている
ことを特徴とするコントローラ装置。 - ユーザーの手に装着されるコントローラ装置であって、前記ユーザーが当該コントローラ装置を手に装着した状態における前記ユーザーの親指に向かって凸な仮想曲面に沿って配置された、前記ユーザーの親指の位置を検出する複数のセンサーを含むコントローラ装置から、当該複数のセンサーそれぞれの検出値を取得する取得部と、
前記取得した検出値に基づいて、前記ユーザーの親指の関節の少なくとも一部の回転角を算出することによって、当該親指の状態を特定する状態特定部と、
を含むことを特徴とする情報処理装置。 - ユーザーの手に装着されるコントローラ装置であって、所定の検出範囲内において前記ユーザーの指の位置を検出するセンサーと、前記指により操作される操作ボタンと、を含むコントローラ装置を制御する情報処理装置であって、
前記センサーの検出結果を取得する取得部と、
前記センサーの検出結果に基づいて前記指の状態を特定する状態特定部と、
を含み、
前記状態特定部は、前記操作ボタンが押下されたときには、前記センサーによる検出結果を棄却して、前記操作ボタンにより検出された操作量に基づいて、前記指の状態を特定する
ことを特徴とする情報処理装置。 - ユーザーの手に装着されるコントローラ装置であって、前記ユーザーが当該コントローラ装置を手に装着した状態における前記ユーザーの親指に向かって凸な仮想曲面に沿って配置された、前記ユーザーの親指の位置を検出する複数のセンサーを含むコントローラ装置から、当該複数のセンサーそれぞれの検出値を取得するステップと、
前記取得した検出値に基づいて、前記ユーザーの親指の関節の少なくとも一部の回転角を算出することによって、当該親指の状態を特定するステップと、
を含むことを特徴とする情報処理方法。 - ユーザーの手に装着されるコントローラ装置であって、前記ユーザーが当該コントローラ装置を手に装着した状態における前記ユーザーの親指に向かって凸な仮想曲面に沿って配置された、前記ユーザーの親指の位置を検出する複数のセンサーを含むコントローラ装置から、当該複数のセンサーそれぞれの検出値を取得するステップと、
前記取得した検出値に基づいて、前記ユーザーの親指の関節の少なくとも一部の回転角を算出することによって、当該親指の状態を特定するステップと、
をコンピュータに実行させるためのプログラム。
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/JP2018/030858 WO2020039507A1 (ja) | 2018-08-21 | 2018-08-21 | コントローラ装置 |
Publications (2)
Publication Number | Publication Date |
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JPWO2020039507A1 true JPWO2020039507A1 (ja) | 2021-03-11 |
JP6932267B2 JP6932267B2 (ja) | 2021-09-08 |
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JP2020537927A Active JP6932267B2 (ja) | 2018-08-21 | 2018-08-21 | コントローラ装置 |
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US (1) | US11353959B2 (ja) |
JP (1) | JP6932267B2 (ja) |
WO (1) | WO2020039507A1 (ja) |
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US11726552B1 (en) * | 2021-04-30 | 2023-08-15 | Meta Platforms Technologies, Llc | Systems and methods for rendering a trigger finger |
JP7481783B1 (ja) | 2023-01-05 | 2024-05-13 | Diver-X株式会社 | 位置検出装置及び情報処理システム |
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JP2017075465A (ja) * | 2015-10-14 | 2017-04-20 | オムロンオートモーティブエレクトロニクス株式会社 | 携帯型電子機器 |
WO2017150129A1 (ja) * | 2016-03-04 | 2017-09-08 | 株式会社ソニー・インタラクティブエンタテインメント | 制御装置 |
JP2017535002A (ja) * | 2014-09-01 | 2017-11-24 | インボ・リィYinbo LI | 多表面コントローラ |
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JP2005292883A (ja) * | 2004-03-31 | 2005-10-20 | Pioneer Electronic Corp | 情報入力装置 |
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2018
- 2018-08-21 WO PCT/JP2018/030858 patent/WO2020039507A1/ja active Application Filing
- 2018-08-21 JP JP2020537927A patent/JP6932267B2/ja active Active
- 2018-08-21 US US17/267,929 patent/US11353959B2/en active Active
Patent Citations (5)
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WO2008111138A1 (ja) * | 2007-03-09 | 2008-09-18 | Sony Computer Entertainment Inc. | 情報処理システム、操作デバイス及び情報処理方法 |
JP2017535002A (ja) * | 2014-09-01 | 2017-11-24 | インボ・リィYinbo LI | 多表面コントローラ |
US20160361638A1 (en) * | 2015-06-11 | 2016-12-15 | Oculus Vr, Llc | Hand-Held Controllers with Capacitive Touch Sensors for Virtual-Reality Systems |
JP2017075465A (ja) * | 2015-10-14 | 2017-04-20 | オムロンオートモーティブエレクトロニクス株式会社 | 携帯型電子機器 |
WO2017150129A1 (ja) * | 2016-03-04 | 2017-09-08 | 株式会社ソニー・インタラクティブエンタテインメント | 制御装置 |
Also Published As
Publication number | Publication date |
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WO2020039507A1 (ja) | 2020-02-27 |
JP6932267B2 (ja) | 2021-09-08 |
US20210181842A1 (en) | 2021-06-17 |
US11353959B2 (en) | 2022-06-07 |
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