JPS6218183B2 - - Google Patents

Info

Publication number
JPS6218183B2
JPS6218183B2 JP54108146A JP10814679A JPS6218183B2 JP S6218183 B2 JPS6218183 B2 JP S6218183B2 JP 54108146 A JP54108146 A JP 54108146A JP 10814679 A JP10814679 A JP 10814679A JP S6218183 B2 JPS6218183 B2 JP S6218183B2
Authority
JP
Japan
Prior art keywords
winning device
circuit
movable winning
chuck
output
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP54108146A
Other languages
Japanese (ja)
Other versions
JPS5631771A (en
Inventor
Shigeru Ichihara
Haruo Kato
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Daiichi Shokai Co Ltd
Original Assignee
Daiichi Shokai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Daiichi Shokai Co Ltd filed Critical Daiichi Shokai Co Ltd
Priority to JP10814679A priority Critical patent/JPS5631771A/en
Publication of JPS5631771A publication Critical patent/JPS5631771A/en
Publication of JPS6218183B2 publication Critical patent/JPS6218183B2/ja
Granted legal-status Critical Current

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  • Pinball Game Machines (AREA)

Description

【発明の詳細な説明】 産業上の利用分野 本発明はパチンコ遊技装置に関する。[Detailed description of the invention] Industrial applications The present invention relates to a pachinko game machine.

従来の技術 パチンコ遊技をより趣興の高いものにするため
に従来より様々な工夫がこらされている。例え
ば、小球が打球され、ホールに入ると、そのホー
ルに得点が定められていて、打球終了後、計数器
により得点が精算され、合計得点だけのコインが
排出口から排出される遊戯具が特開昭50−41640
号公報に提案されているが、このもののホールは
一球入るごとに得点が増えるという特徴をもたせ
たものであつた。
BACKGROUND TECHNIQUES Various efforts have been made to make pachinko games more enjoyable. For example, there is a play equipment in which when a small ball is hit and enters a hole, a score is set for that hole, and after the ball is hit, the score is settled by a counter, and coins equal to the total score are ejected from the outlet. Japanese Patent Publication No. 50-41640
As proposed in the official bulletin, this hole had the feature that the points would increase with each ball that entered the hole.

また、板面上に多数の開閉可動するチヤツカー
を配設し、一つのチヤツカーに玉が入ると他のチ
ヤツカーが開き、その開口時間を入玉数によつて
制御するパチンコ遊技機が特開昭52―105038号公
報に提案されているが、この遊技機は可動する多
数のチヤツカーの開閉の規則性を除去することに
より遊技に変化を持たせるものであつて入玉によ
つて開かれた別のチヤツカーが、この別のチヤツ
カーを開かせたチヤツカーによつて定まる別のチ
ヤツカーへの入玉数によつて閉じるというもので
はなかつた。
In addition, a pachinko machine was developed by Tokukai Sho in which a large number of chuck cars that can be opened and closed are arranged on the board, and when a ball enters one chuck car, the other chuck cars open, and the opening time of the other chuck cars is controlled by the number of balls entered. This game machine was proposed in Publication No. 52-105038, but this game machine changes the game by eliminating the regularity of opening and closing of a large number of movable chuck cars. A chucker does not close depending on the number of balls landed in another chucker, which is determined by the chucker that opened the other chucker.

発明が解決しようとする問題点 本発明は板面上の単一の可動入賞装置が各チヤ
ツカーの球検知により開かれ、この可動入賞装置
が各チヤツカーについて予め定められた球の数の
受入れにより閉じ、この可動入賞装置の開口を各
チヤツカーより大きくすることで、狙い打ちの楽
しみも味わいつつ単調でないパチンコ遊技装置を
提供することを技術的課題とする。
Problems to be Solved by the Invention The present invention is characterized in that a single movable winning device on the board is opened by detecting the balls of each chucker, and this movable winning device is closed by receiving a predetermined number of balls for each chucker. The technical problem is to provide a pachinko game device that is not monotonous while enjoying the fun of aiming by making the opening of this movable winning device larger than each chucker.

問題点を解決するための手段 上記技術的課題を達成するために本発明のパチ
ンコ遊技装置は、パチンコ遊技板面上に複数のチ
ヤツカーと単数で前記チヤツカーより大きな開口
を有する可動入賞装置を配設し、前記可動入賞装
置は前記各チヤツカーのいずれかにパチンコ球が
入ると拡開し、各チヤツカーによつて予め定めら
れ、かつ各チヤツカーによつて異つた数のパチン
コ球が前記可動入賞装置に受入れられた時閉じる
ものであることを特徴とする。
Means for Solving the Problems In order to achieve the above-mentioned technical problems, the pachinko game machine of the present invention includes a plurality of chuck cars and a single movable winning device having a larger opening than the chuck cars on the surface of the pachinko game board. The movable winning device expands when a pachinko ball enters one of the chuck cars, and a number of pachinko balls that are predetermined by each chuck car and differ depending on each chuck car enter the movable winning device. It is characterized by being closed when it is accepted.

作 用 遊技板上に打ち出されたパチンコ球がチヤツカ
ーの1つに入ると、チヤツカーよりも多きな開口
を有する単一の可動入賞装置が開く。可動入賞装
置は各チヤツカーによつて予め定められた数がそ
れに受け入れられると閉じる。
Operation When a pachinko ball hit onto a game board enters one of the chuck cars, a single movable winning device having more openings than the chuck cars opens. The movable winning device closes when a predetermined number is accepted by each chaser into it.

実施例 図面を参照しながら本発明の一実施例について
説明する。
Embodiment An embodiment of the present invention will be described with reference to the drawings.

第1図は本発明を実施したパチンコ遊技装置の
表面外観図で、1はパチンコ遊技板、2〜7はチ
ヤツカーで、8はチヤツカー2〜7の下方に一個
設けられたチエヤツカー2〜7より大きな開口を
有する可動入賞装置である。なお、チヤツカー2
〜7上に示された数字は、各チヤツカー2〜7に
パチンコ球が落入して可動入賞装置8が拡開し、
該可動入賞装置8が閉じるまでに該可動入賞装置
8に受入れることができる球数を示すもので、チ
ヤツカー2は1個、チヤツカー3は2個、チヤツ
カー4は3個、チヤツカー5は5個、チヤツカー
6は10個、チヤツカー7は20個のパチンコ球が可
動入賞装置8に落入するまで拡開を続ける。また
チヤツカー2〜7は、落入したパチンコ球を取込
むもの、通過するものどちらでもよい。
FIG. 1 is a surface appearance diagram of a pachinko game machine embodying the present invention, in which 1 is a pachinko game board, 2 to 7 are chucklers, and 8 is a chuckler larger than the chucklers 2 to 7 provided below the chucklers 2 to 7. It is a movable winning device with an opening. In addition, the chat car 2
~7 The numbers shown above indicate that a pachinko ball falls into each chuck car 2 to 7 and the movable winning device 8 expands.
This indicates the number of balls that can be accepted into the movable winning device 8 before the movable winning device 8 closes, and the number of balls is 1 for the chucker 2, 2 for the chucker 3, 3 for the chucker 4, and 5 for the chucker 5. The chuck car 6 continues expanding until 10 pachinko balls and the chuck car 7 drop 20 balls into the movable winning device 8. Further, the chuckers 2 to 7 may either catch the fallen pachinko balls or pass them through.

第2図は、本実施例の制図回路図である。 FIG. 2 is a diagram of the control circuit of this embodiment.

10〜15は各チヤツカー2〜7に設けられた
マイクロスイツチの接点で、パチンコ球が落入す
るとON―OFFする。20〜25はNOR回路で、各マ
イクロスイツチの接点10〜15と後述するOR
回路33からの信号が入力されており、NOR回
路20の出力S1はフリツプフロツプ(以下FF
と記す)FF0に入力され、NOR回路21の出力
S2はFF1、NOR回路22の出力S3はFF
2、NOR回路23の出力S5はFF3、NOR回路
24の出力S10はFF4、NOR回路25の出力
S20はFF5にそれぞれ入力されている。31
〜33はOR回路で、FF0〜FF5の出力C1,
C2,C3,C5,C10,C20を入力してい
る。OR回路33の出力はソレノイドドライブ回
路34に入力され、可動入賞装置8のソレノイド
35をドライブする。またOR回路33の出力は
NOR回路20〜25の入力に接続され、さらに
NAND回路37に入力されている。NAND回路3
7の出力はカウンター38のリセツト端子へ入力
している。40〜45はOR回路で、その入力
は、電源投入時リセツト信号を出す回路52にイ
ンバータ36を通して接続され、他の入力はカウ
ンター38の「1」「2」「5」「10」「20」の出力
Q1,Q2,Q5,Q10,Q20に接続されて
いる。また、OR回路40〜45の出力R1,R
2,R5,R10,R20はFF0〜FF5のリセ
ツト端子に入力されている。50は可動入賞装置
8に落入するパチンコ球を検知するマイクロスイ
ツチの接点で、その検知信号はインバータ51を
通してカウンター38に入力される。
Reference numerals 10 to 15 are micro switch contacts provided in each of the chuck cars 2 to 7, which are turned on and off when a pachinko ball falls. 20 to 25 are NOR circuits, and the contacts 10 to 15 of each micro switch and the OR circuit described later
The signal from the circuit 33 is input, and the output S1 of the NOR circuit 20 is a flip-flop (hereinafter referred to as FF).
), the output S2 of the NOR circuit 21 is input to FF1, and the output S3 of the NOR circuit 22 is input to FF0.
2. The output S5 of the NOR circuit 23 is input to FF3, the output S10 of the NOR circuit 24 is input to FF4, and the output S20 of the NOR circuit 25 is input to FF5. 31
~33 is an OR circuit, and the output C1 of FF0~FF5,
C2, C3, C5, C10, and C20 are input. The output of the OR circuit 33 is input to a solenoid drive circuit 34 and drives a solenoid 35 of the movable winning device 8. Also, the output of the OR circuit 33 is
Connected to the inputs of NOR circuits 20 to 25, and
It is input to the NAND circuit 37. NAND circuit 3
The output of 7 is input to the reset terminal of counter 38. 40 to 45 are OR circuits, the inputs of which are connected through the inverter 36 to the circuit 52 that issues a reset signal when the power is turned on, and the other inputs are "1", "2", "5", "10", and "20" of the counter 38. are connected to the outputs Q1, Q2, Q5, Q10, and Q20 of. In addition, the outputs R1 and R of the OR circuits 40 to 45
2, R5, R10, and R20 are input to the reset terminals of FF0 to FF5. 50 is a contact point of a micro switch that detects a pachinko ball falling into the movable winning device 8, and its detection signal is inputted to the counter 38 through an inverter 51.

次に、上記実施例の作動について述べる。 Next, the operation of the above embodiment will be described.

遊技板上のチヤツカー2にパチンコ球が落入す
ると、チヤツカー2のマイクロスイツチの接点1
0がON―OFFし「L」レベルの信号をNOR回路
20に入力する。NOR回路20の他の入力は通
常「L」レベルであるためNOR回路20から
「H」レベルの信号S1をFF0に入力しFF0を
移転させ、出力C1は「H」レベルとなり、OR
回路31,33はゲートを開き「H」レベルの出
力を出すので、NOR回路20〜25は閉じ、以
後マイクロスイツチの接点10〜15がON―
OFFしてもNOR回路20〜25は出力を出さな
い。一方、OR回路33からの「H」レベルの信
号は、NAND回路37に入力され、NAND回路3
7の他の入力も「H」レベルである(電源投入時
のみ「L」レベル)ため、NAND回路37は
「L」レベルの信号を出しカウンター38をリセ
ツトする。さらに、OR回路33の「H」レベル
信号はソレノイドドライブ回路34を作動させ、
ソレノイド35を励磁し、可動入賞装置8を拡開
させる。拡開した可動入賞装置8パチンコ球が落
入すると、マイクロスイツチの接点50がON―
OFFし、インバータ51を通してカウンター3
8に入力され、カウンター38は「1」となる。
カウンター「1」の「H」レベル出力Q1はOR
回路40に入力され、(OR回路40〜45の他の
入力は電源投入時以外はインバータ36を通つて
「L」レベルの出力が常に入力されている)OR回
路40は出力R1を出し、FF0がリセツトされ
ると、FF0の出力C1は「L」レベルとなるた
め、OR回路33の出力も「L」レベルとなり、
ソレノイド35は非励磁となり可動入賞装置8は
閉じ初期状態にもどると共に、NOR回路20〜
25は一方の入力に「L」レベルの信号が入力さ
れるため、マイクロスイツチの接点10〜15か
らの信号を受けて出力を出すような初期状態に戻
る。
When a pachinko ball falls into the chuck car 2 on the game board, the contact 1 of the micro switch of the chuck car 2
0 turns ON and OFF and inputs an "L" level signal to the NOR circuit 20. Since the other inputs of the NOR circuit 20 are normally at the "L" level, the "H" level signal S1 from the NOR circuit 20 is input to FF0 to transfer FF0, and the output C1 becomes "H" level, and the OR
Since the circuits 31 and 33 open their gates and output an "H" level output, the NOR circuits 20 to 25 are closed, and the micro switch contacts 10 to 15 are then turned on.
Even when turned OFF, the NOR circuits 20 to 25 do not output any output. On the other hand, the "H" level signal from the OR circuit 33 is input to the NAND circuit 37.
Since the other inputs of 7 are also at the "H" level ("L" level only when the power is turned on), the NAND circuit 37 outputs a "L" level signal and resets the counter 38. Furthermore, the "H" level signal of the OR circuit 33 activates the solenoid drive circuit 34,
The solenoid 35 is energized and the movable winning device 8 is expanded. When the expanded movable winning device 8 and the pachinko ball fall, the contact point 50 of the micro switch turns ON.
OFF and counter 3 through inverter 51.
8, and the counter 38 becomes "1".
“H” level output Q1 of counter “1” is OR
(The other inputs of the OR circuits 40 to 45 are always input with "L" level output through the inverter 36 except when the power is turned on.) The OR circuit 40 outputs an output R1, and FF0 When is reset, the output C1 of FF0 becomes "L" level, so the output of OR circuit 33 also becomes "L" level,
The solenoid 35 is de-energized, the movable winning device 8 closes and returns to the initial state, and the NOR circuit 20~
Since the "L" level signal is input to one input of the microswitch 25, it returns to its initial state in which it receives signals from the contacts 10 to 15 of the microswitch and outputs an output.

同様にチヤツカー3にパチンコ球が落入する
と、NOR回路21の出力S2が「H」レベルと
なりFF1を転移させ、出力C2を出し、以下同
様にこれが、可動入賞装置を拡開させ、カウンタ
ー38をリセツトし、NOR回路20〜25を閉
じる。カウンター38が拡開した可動入賞装置8
に落入するパチンコ球を2個計数すると、リセツ
ト信号R2でFF1をリセツトし、出力C2を止
め可動入賞装置8は閉じ初期状態に戻る。
Similarly, when a pachinko ball falls into the chuck car 3, the output S2 of the NOR circuit 21 becomes "H" level, transfers FF1, outputs the output C2, and in the same way, this expands the movable winning device and causes the counter 38 to move. Reset and close NOR circuits 20-25. Movable winning device 8 with expanded counter 38
When two pachinko balls are counted, the reset signal R2 is used to reset the FF1, the output C2 is stopped, and the movable winning device 8 returns to the closed initial state.

同様にチヤツカー4,5,6,7にパチンコ球
がそれぞれ落入すると、それぞれFF2,FF3,
FF4,FF5が転移し、可動入賞装置8を拡開さ
せる。カウンター38が、可動入賞装置8に落入
するパチンコ球をそれぞれ「5」「10」「20」を計
数すると、それぞれFF2〜FF5をリセツトし、
初期状態に戻す。
Similarly, when pachinko balls fall into chuck cars 4, 5, 6, and 7, respectively, FF2, FF3, and
FF4 and FF5 transfer and expand the movable winning device 8. When the counter 38 counts "5", "10" and "20" pachinko balls falling into the movable winning device 8, it resets FF2 to FF5, respectively.
Return to initial state.

このように、チヤツカー2は1個、チヤツカー
3は2個、チヤツカー4は3個、チヤツカー5は
5個、チヤツカー6は10個、チヤツカー7は20個
のパチンコ球を可動入賞装置8が受け入れるまで
可動入賞装置を拡開させる。
In this way, until the movable winning device 8 receives 1 pachinko ball for the chucker 2, 2 for the chucker 3, 3 for the chucker 4, 5 for the chucker 5, 10 for the chucker 6, and 20 for the chucker 7. Expand the movable winning device.

発明の効果 以上のように本発明は複数のチヤツカーとこの
チヤツカーよりも大きな単一の可動入賞装置を板
面上に配設し、いずれかのチヤツカーへの球検知
によつて可動入賞装置を開き、各チヤツカーによ
つて単一の可動入賞装置が受入れる球の数を変
え、この球の数を入賞可動装置が受入れたとき可
動入賞装置を閉じることにより、遊技に変化がで
き、可動入賞装置が単一で、しかも各チヤツカー
より大きな開口を有しているので、単調でない面
白いゲームをすることができる。
Effects of the Invention As described above, the present invention has a plurality of chuckers and a single movable winning device larger than the chuckers arranged on the board surface, and the movable winning device is opened when a ball is detected in one of the chuckers. , the game can be changed by changing the number of balls accepted by a single movable winning device depending on each chuck car, and closing the movable winning device when the winning movable device accepts this number of balls. Since it has a single opening and is larger than each chucker, it is possible to play an interesting game that is not monotonous.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は、本発明を実施したパチンコ遊技装置
のパチンコ板表面外観図、第2図はこのパチンコ
遊技装置の制御回路図である。 2〜7……チヤツカー、8……可動入賞装置、
10〜15,50……マイクロスイツチの接点、
FF0〜FF5……フリツプフロツプ、35……ソ
レノイイド、38……カウンター。
FIG. 1 is an external view of the surface of a pachinko board of a pachinko game machine embodying the present invention, and FIG. 2 is a control circuit diagram of this pachinko game machine. 2 to 7...Chat car, 8...Movable winning device,
10~15,50...Micro switch contact,
FF0 to FF5...Flip-flop, 35...Solenoid, 38...Counter.

Claims (1)

【特許請求の範囲】[Claims] 1 パチンコ遊技板面上に複数のチヤツカーと単
数で前記チヤツカーより大きな開口を有する可動
入賞装置を配設し、前記可動入賞装置は前記各チ
ヤツカーのいずれかにパチンコ球が入ると拡開
し、各チヤツカーによつて予め定められ、かつ各
チヤツカーによつて異つた数のパチンコ球が前記
可動入賞装置に受入れられた時閉じるものである
ことを特徴とするパチンコ遊技装置。
1. On the surface of a pachinko game board, a plurality of players and a single movable winning device having a larger opening than the players are arranged, and the movable winning device expands when a pachinko ball enters any of the players, and each A pachinko game device, characterized in that the device closes when a number of pachinko balls predetermined by the chuck cars and differing for each chuck car are accepted into the movable prize winning device.
JP10814679A 1979-08-27 1979-08-27 Pinball game device Granted JPS5631771A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10814679A JPS5631771A (en) 1979-08-27 1979-08-27 Pinball game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10814679A JPS5631771A (en) 1979-08-27 1979-08-27 Pinball game device

Publications (2)

Publication Number Publication Date
JPS5631771A JPS5631771A (en) 1981-03-31
JPS6218183B2 true JPS6218183B2 (en) 1987-04-21

Family

ID=14477098

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10814679A Granted JPS5631771A (en) 1979-08-27 1979-08-27 Pinball game device

Country Status (1)

Country Link
JP (1) JPS5631771A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS638078U (en) * 1986-07-02 1988-01-20

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS58190462A (en) * 1982-03-25 1983-11-07 中島 健吉 Pinball machine
JPH0653189B2 (en) * 1985-11-22 1994-07-20 邦雄 毒島 Ball game machine
JPH01153178A (en) * 1988-11-05 1989-06-15 Sankyo Kk Pinball game machine
JPH053949A (en) * 1991-12-07 1993-01-14 Sankyo Kk Pachinko game machine
JP2566536B2 (en) * 1994-06-29 1996-12-25 株式会社三共 Ball game machine

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS52105038A (en) * 1976-02-28 1977-09-03 Mikio Komatsu Pachinko game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS52105038A (en) * 1976-02-28 1977-09-03 Mikio Komatsu Pachinko game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS638078U (en) * 1986-07-02 1988-01-20

Also Published As

Publication number Publication date
JPS5631771A (en) 1981-03-31

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