JPS59171573A - Amusement game apparatus - Google Patents

Amusement game apparatus

Info

Publication number
JPS59171573A
JPS59171573A JP59036338A JP3633884A JPS59171573A JP S59171573 A JPS59171573 A JP S59171573A JP 59036338 A JP59036338 A JP 59036338A JP 3633884 A JP3633884 A JP 3633884A JP S59171573 A JPS59171573 A JP S59171573A
Authority
JP
Japan
Prior art keywords
game
trigger
entertainment game
telephone
participant
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP59036338A
Other languages
Japanese (ja)
Inventor
シ−グフリ−ド・スタイゲル
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
RETSUNGUSUDEIINSUTO SUTEIFUTSU
RETSUNGUSUDEIINSUTO SUTEIFUTSUNGU BIYURUN SUTAIGERU EE FUAU
Original Assignee
RETSUNGUSUDEIINSUTO SUTEIFUTSU
RETSUNGUSUDEIINSUTO SUTEIFUTSUNGU BIYURUN SUTAIGERU EE FUAU
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by RETSUNGUSUDEIINSUTO SUTEIFUTSU, RETSUNGUSUDEIINSUTO SUTEIFUTSUNGU BIYURUN SUTAIGERU EE FUAU filed Critical RETSUNGUSUDEIINSUTO SUTEIFUTSU
Publication of JPS59171573A publication Critical patent/JPS59171573A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • A63F2003/082Raffle games that can be played by a fairly large number of people electric with remote participants
    • A63F2003/086Raffle games that can be played by a fairly large number of people electric with remote participants played via telephone, e.g. using a modem

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Telephonic Communication Services (AREA)
  • Steroid Compounds (AREA)
  • Meter Arrangements (AREA)

Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 技術分野 本発明はゲーム・プログラムを形成する電気回路、ゲー
ム・プログラムの進行を制御するため少なくとも2名の
ゲーム参加者により各参加者にそれぞれ割当てられてい
る、トリガー信号を発生するトリガー装置を介して操作
される制御装置、トリガー信号が発生するとこの46号
を発生させているトリガー装置を識別する識別装置、及
びゲーム・プログラムに従いかつトリガー装置の操作に
応じ、操作されたトリガー装置の識別に基づいて個々の
ゲーム参加者とそれぞれ連携の成功信号を発生させる通
報装置による娯楽ゲーム装置に係わる。
DETAILED DESCRIPTION OF THE INVENTION TECHNICAL FIELD The present invention relates to an electrical circuit forming a game program and a trigger signal assigned to each participant by at least two game participants to control the progress of the game program. a control device that is operated via a trigger device that generates a signal, an identification device that identifies the trigger device that generates this No. 46 when a trigger signal is generated, and a control device that is operated in accordance with the game program and in response to the operation of the trigger device. The present invention relates to an entertainment game device with a notification device that generates a success signal of cooperation with each individual game participant based on the identification of a trigger device.

従来技術 このような娯楽ゲーム装置は特定の2名がゲームに参加
でき、各人が自分のトリガー装置を操作することにより
、例えば電子テニス・ゲームの場合ならシュミレート・
テニス・ラケットの位置な制御しながら「ボール」を相
手に「打ち返えし」、相手もまた自分のトリガー装置を
操作して「ボールを打ち返え」そうとしてゲームの進行
に係わることのできるいわゆるビデオ・ゲームとして公
知である。
PRIOR ART This kind of entertainment game device allows two specific people to participate in a game, and each person operates their own trigger device, so that, for example, in the case of an electronic tennis game, a simulated game can be played.
While controlling the position of the tennis racket, the player can ``hit the ball back'' against the opponent, and the opponent can also manipulate his own trigger device to try to ``hit the ball back'' and become involved in the progress of the game. It is known as a so-called video game.

このようなビデオ・ゲームにあっては両当事者にそのゲ
ームの勝敗を例えば点数表示、例えば18:5などで通
報する通報装置も設けである。
In such video games, a reporting device is also provided to notify both parties of the outcome of the game, for example, by displaying points, such as 18:5.

発明の目的 このような公知技術にがんがみ、本発明の目的は頭書の
ような娯楽ゲーム装置を、ゲーム自体に要するコストを
比較的低く抑えながら、しかも多数の人が参加できるよ
うに改良、拡充することにある。
Purpose of the Invention The purpose of the present invention is to improve the above-mentioned entertainment game device in a way that allows a large number of people to participate while keeping the cost of the game itself relatively low. , and to expand it.

発明の構成および効果 本発明では頭書のような娯楽ゲーム装置において、トリ
ガー装置として電話加入者に割当てられている電話機を
利用すると共に、電話回線の交換装置が制御装置の一部
を構成し、ゲーム・プログラムを記憶する記憶装置を具
備する少なくとも1つの交換局を含むように構成するこ
とにより上記目的を達成する。
Structure and Effects of the Invention In the present invention, in an entertainment game device as described above, a telephone assigned to a telephone subscriber is used as a trigger device, and a telephone line switching device constitutes a part of the control device, - The above object is achieved by configuring the switching center to include at least one switching center having a storage device for storing programs.

本発明の重要な長所は、既存の電話回線交換装置を利用
することにより各電話加入者がこの娯楽ゲームに参加で
きるから、例えば多数の電話加入者で抽選を行ない、そ
の当落及び賞金をほとんど間髪を、いれずに通報装置に
よって通報することが可能になることにある。
An important advantage of the present invention is that, by utilizing existing telephone line switching equipment, each telephone subscriber can participate in this entertainment game, so that, for example, a lottery can be held among a large number of telephone subscribers and their winnings and prizes can be won almost instantly. It is possible to make a report using a reporting device without having to use the information.

この場合、少なくともゲーム・プログラムに従って当選
者となった個々の電話加入者を調べ、識別する作業はい
わゆるチェック回路によって行うことができる。さらに
、ゲーム・プログラムに従って当選ときまったコールを
電話回ゐの、ゲーム運営側の係員に占有されている電話
機につなぎ、これらの係員が前記コールを発した発呼者
、即ち、ゲーム参加者の必要データを間合わせ、直ちに
賞の種類または金額をこれらの参加者に通報することも
可能である。
In this case, at least the task of examining and identifying individual telephone subscribers who have become winners according to the game program can be carried out by so-called checking circuits. In addition, calls that are determined to be winning in accordance with the game program are connected to telephone lines occupied by game operator personnel, and these personnel are responsible for communicating with the caller who made the call, i.e., the game participant. It is also possible to immediately notify these participants of the type or amount of the prize after obtaining the necessary data.

抽選が例えばテレビ番組の一部として行なわれる場合、
電話番号及び必要なら氏名、賞の種類及び金該をスクリ
ーンに表示することができ、この場合、該当のデータを
放映中のテレビ番組の抽選場面の中に直接表示すれば極
めて好都合である。
If the lottery is held as part of a television program, for example,
The telephone number and, if necessary, the name, the type of prize and the prize can be displayed on the screen; in this case it is very advantageous if the relevant data is displayed directly in the drawing scene of the television program being broadcast.

以上に述べたように構成すれば企業による大がかりな懸
賞募集をコマーシャルの中に直接織込むことができ、こ
の場合、懸賞募集の宣伝効果はその場で抽選が行われる
ことと、当選者と直接コンタクトできることにより、従
来の懸賞募集において採用されていた方式に比較しては
るかに増大することは疑うべくもない。
With the configuration described above, it is possible to directly incorporate a large-scale sweepstakes campaign by a company into a commercial.In this case, the advertising effect of the sweepstakes recruitment is that the lottery will be held on the spot and that there will be direct contact with the winners. There is no doubt that this will greatly increase the number of prizes compared to the method used in conventional prize recruitment.

一方、かけ金を支払わねば参加できない富(じとしての
娯楽ゲームの場合、本発明の好ましい実施態様として、
制御装置を、娯楽ゲームに参加する電話加入者のレート
・メータに対応数のレートパルスを作用させるためのレ
ート・パルス発生装置を含むように構成する。
On the other hand, in the case of an entertainment game where you cannot participate unless you pay a wager, a preferred embodiment of the present invention is
The controller is configured to include a rate pulse generator for applying a corresponding number of rate pulses to the rate meters of telephone subscribers participating in the entertainment game.

特にこの実#態様な採用すれば、かけ金が即時的に払込
まれ、特にチャリティー・テレビ富くじにおいて当選者
及びその賞金を直ちに発表することができる。特に重要
な利点として富くじの参加者はもはや煩わしい送金手続
を踏まなくてすみ、この富くじから得られる収入によっ
て一段と高まるテレビ・ショーの感銘に浸りながら臨場
感をもって富くじに参加できる。
In particular, this implementation allows bets to be paid out instantly and winners and their prizes to be announced immediately, especially in charity television lotteries. A particularly important benefit is that lottery participants no longer have to go through cumbersome remittance procedures, and can participate in the lottery in an immersive way while immersing themselves in the excitement of the TV show, which is further enhanced by the income generated from the lottery.

実施例 以下添付の図面を参照して本発明のその他の構成要件及
び利点をさらに詳細に説明する。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Other constituent features and advantages of the present invention will be explained in further detail below with reference to the accompanying drawings.

図面には一連の電話機1〜6が図示されているが、これ
らの電話機はゲームに参加するそれぞれの電話加入者に
割当てられる。
A series of telephones 1-6 are shown in the drawing, which telephones are assigned to respective telephone subscribers participating in the game.

電話機1〜6の1つからのコールは記憶および演算回路
10を装備する加入者回線端末交換局で公知の態様で受
信される。電話機1〜6のそれぞれから回路10にコー
ルが入るとゲーム・プログラムが進行するが、このプロ
グラムは最も簡単な場合なら、カウンタを利用してn番
目の発呼1を見つけ出してこれを当選者と決定するとい
うものである。例えば100番目ごとの発呼者な当選者
として見つけ出せばよい。
A call from one of the telephones 1-6 is received in a known manner at a subscriber line terminal exchange equipped with storage and arithmetic circuitry 10. The game program progresses when a call is received from each of the telephones 1 to 6 to the circuit 10. In the simplest case, this program uses a counter to find the nth call 1 and declare it the winner. It is decided. For example, every 100th caller can be found as a winner.

各参加者がかけ金を支払わねばならない富くじの場合、
電話加入者が記憶および演算回路1oにつながると先ず
信号が発生し、これによりこの加入者に割当てられてい
る(図示しない)レート・メータにそれぞれが単位レー
トに相当する対応数ル−ト・/4’ルスが作用し、この
場合レート・パルスまたは算定された単位レートの個数
が前記r−ム参加者のかげ金に相当し、回路1oに入力
されたコールの数を調べさえすれば、このかけ金を郵便
局(または他の電話網運営機関を介して適当に清算する
ことができる。
In the case of a lottery where each participant must pay a wager,
When a telephone subscriber connects to the storage and arithmetic circuit 1o, a signal is first generated which causes a rate meter (not shown) assigned to this subscriber to be assigned a corresponding number of routes, each corresponding to a unit rate. 4', in which the number of rate pulses or computed unit rates corresponds to the contribution of said r-me participant, and we only have to look at the number of calls entered into circuit 1o. The deposit may be settled through the post office (or other telephone network operator) as appropriate.

ゲーム・プログラムに従いn番目の発呼者が当選者とし
て抽出されると、回路10からのコールが交換局8の交
換装置により電話機A、BまたはCに接続される。電話
機A−Cにはゲーム運営側の協力者が待機していて、当
選したことを直ちに発呼者に通報するが、この場合、回
路10において各賞金額に関する情報をも同時に示す局
識別信号をミンクスすることは容易である。賞金額につ
いては例えば100番目ごとの発呼者が一定額を取得し
、1000番目ごとの発呼者がこの額の10倍を取得す
るというように賞金プランを作成すればよい。
When the nth caller is selected as a winner according to the game program, the call from circuit 10 is connected to telephone A, B or C by the switching equipment of switching center 8. A cooperator from the game management side is waiting at the telephones A-C and immediately informs the caller of the winning. It's easy to minx. As for the prize amount, a prize plan may be created such that, for example, every 100th caller receives a fixed amount, and every 1000th caller receives 10 times this amount.

極めて多数のコールが予期され、当然のことながら参加
者が記憶および演算回路10に達するだめのコール番号
も多(なり、前記回路との接続が交換局8のセレクタ■
i、aw、鎧及びLWを介して行われる場合、個々の当
選者をゲーム運営側の通話相手と直接接続するとコスト
がかかりすぎることになりかねない。
A very large number of calls are expected, and naturally there are many call numbers for participants to reach the storage and arithmetic circuit 10.
If done via i, aw, armor, and LW, it may be too costly to connect individual winners directly to the game operator's calling party.

この場合、回路10において当選者として抽出される各
電話加入者は公知のチェック回路によって確認され、場
合によっては時間をずらして通報される。さらに、チェ
ック回路によって確認されたコール番号をこの加入者に
与えられる賞金額と共に記憶および演算回路10を介し
て、例えば対応のテレビ賞金番組を放映するテレビ送信
局と直接接続することのできるビデオ送信線12に送る
ことにより、当選者及び賞金額に関するデータを放映中
のテレビ画像中に直接表示することも可能である。
In this case, each telephone subscriber selected as a winner in the circuit 10 is verified by a known check circuit and, if necessary, notified at staggered times. Furthermore, the call number verified by the checking circuit, together with the prize amount awarded to this subscriber, is transmitted via a storage and calculation circuit 10 to a video transmission, which can be connected directly, for example, to a television transmitting station broadcasting the corresponding television prize program. By sending data to line 12, it is also possible to display data regarding the winners and prize amounts directly in the on-air television picture.

以上の説明から明らかなように、当選者な決めるのに必
要な記憶および演算回路10は予想される参加者数に比
較し′C極めて少ないコストで実現でき、多数のコール
な比較的効率的に処理することができる。なぜなら、当
選しなかった参加者はいずれも極めて短時間に亘って回
路10と接触するだけで該回路中のカウンタまンヒは演
算装置を作動させると共に、該当参加者のレート・メー
タに対するレート・パルス供給を起動させることができ
るからである。この動作が行われ、該当の参加者がゲー
ム・プログラム及び賞金プランにもとづき落選ときまれ
ば、終話信号を形成する断路装置を介して、電話回線に
よる接続がこの終話信号発生と同時に強制的に遮断され
る。
As is clear from the above explanation, the memory and arithmetic circuit 10 necessary to determine the winner can be realized at an extremely low cost compared to the expected number of participants, and can be implemented relatively efficiently even if a large number of calls are made. can be processed. This is because any non-winning participant will only have to make contact with the circuit 10 for a very short period of time and the counter in the circuit will activate the arithmetic unit and send a rate pulse to that participant's rate meter. This is because the supply can be activated. If this action is carried out and the corresponding participant is unsuccessful based on the game program and prize plan, the telephone line connection is forcibly established through a disconnection device that generates a call termination signal at the same time as this termination signal is generated. is blocked by.

これにより交換局8の少なくとも大部分が再び解放され
るから、電話回線が過負荷状態に陥ることはあり得ない
。特に主催者が郵政当局(またはこれに相当する運営企
業)と協力すれば加入者回線端末交換局8として、通話
を円滑に処理することのできる、特にこの用途に好適な
、できるだけ最新式の端末交換局を選択できるから、上
記過負荷の問題は起らない。
This frees up at least a large part of the exchange 8 again, so that it is impossible for the telephone lines to become overloaded. As subscriber line terminal exchange 8, a terminal as modern as possible, especially suitable for this purpose, capable of processing calls smoothly, especially if the organizer cooperates with the postal authorities (or equivalent operating companies). Since the switching center can be selected, the above-mentioned overload problem does not occur.

【図面の簡単な説明】[Brief explanation of the drawing]

図面は本発明の一実施例としての娯楽ゲーム装置を示す
図である。 1〜6・・・電話機、8・・加入者回線端末交換局、1
0・・・記憶および演算回路、12・・・ビテ゛オ送信
線、A、B、C・・・電話機、VXV、α〜LW・・・
セレクタ。 以下余白
The drawing is a diagram showing an entertainment game device as an embodiment of the present invention. 1 to 6...Telephone, 8...Subscriber line terminal exchange, 1
0...Storage and arithmetic circuit, 12...Video transmission line, A, B, C...Telephone, VXV, α~LW...
selector. Below margin

Claims (1)

【特許請求の範囲】 1、ゲーム・プログラムを形成する電気回路、ゲーム・
プログラムの進行を制御するため少なくとも2名のゲー
ム参加者により各参加者にそれぞれ割当てられている、
トリガー信号を発生するトリガー装置を介して操作され
る制御装置、トリガー信号が発生するとこの信号を発生
させているトリガー装置を識別する識別装置、及びゲー
ム・プログラムに従いかつトリガー装置の操作に応じ、
操作されたトリガー装置の識別に基づいて個々のゲーム
参加者とそれぞれ連携の成功信号な発生させる通報装置
による娯楽ゲーム装置において、トリガー装置として電
話加入者に割当てられた電話機(1〜6)を利用するこ
とと、電話回線の交換装置が制御装置の一部であり、ゲ
ーム・プログラムを記憶する記憶装置(lO)を具備す
る少なくとも1つの交換局(8)を含むことを特徴とす
る根糸ゲーム装置。 2、識別装置をチェック回路の態様を有する電話回線構
成部分として構成したことを特徴とする特許請求の範囲
第1項記載の娯楽ゲーム装置。 3、通報装置がゲーム運営側の係員によって占有される
電話回路の°電話機(A−C)を含むことを特徴とする
特許請求の範囲第1項または第2項に記載の娯楽ゲーム
装置。 4、通報装置が成功信号なスクリーン上に表示するだめ
のビデオ装置を含むことを特徴とする特許請求の範囲第
1〜第3項のいずれかに記載の娯楽ゲーム装置。 5、テレビ送信局を介して成功信号をテレビ視聴者のテ
レビ受像機スクリーン上に表示できることを特徴とする
特許請求の範囲第4項記載の娯楽ゲーム装負。 6、制御装置がレート・パルスを発生させると共に娯楽
ゲームに参加する電話加入者のレート・メータにこのレ
ート・パルスを作用させる装置を含むことを特徴とする
特許請求の範囲第1〜第5項のいずれかに記載の娯楽ゲ
ーム装置。 7. ゲーム・プログラムを記憶する記憶装置がカウン
タ及びカウンタ出力と接続して成功信嬉を形成する論理
回路を含むことを特徴とする特許請求の範囲第1〜第6
項のいずれかに記載の娯楽ゲーム装置。 8、 コール中の参加者との接続を、この参加者が記憶
されているゲーム・プログラムに従って賞金を取得でき
ないことが判明したら強制的に直ちに遮断できる断路装
置を設けたことを特徴とする特許請求の範囲第1項記載
の娯楽ケ゛−ム装置。
[Claims] 1. Electric circuit forming game program, game program
assigned to each participant by at least two game participants to control the progress of the program;
a control device operated via a trigger device that generates a trigger signal; an identification device that, when a trigger signal occurs, identifies the trigger device generating the signal; and in accordance with the game program and in response to operation of the trigger device;
In an entertainment game device with a notification device that generates a success signal for cooperation with each individual game participant based on the identification of the operated trigger device, telephones (1 to 6) assigned to telephone subscribers are used as the trigger device. and at least one switching center (8) in which the telephone line switching device is part of the control device and is provided with a storage device (IO) for storing a game program. Device. 2. The entertainment game device according to claim 1, wherein the identification device is configured as a telephone line component having the form of a check circuit. 3. The entertainment game device according to claim 1 or 2, characterized in that the reporting device includes a telephone set (A-C) of a telephone circuit occupied by a staff member on the game management side. 4. The entertainment game device according to any one of claims 1 to 3, wherein the notification device includes a video device for displaying a success signal on a screen. 5. The entertainment game device as claimed in claim 4, wherein the success signal can be displayed on the TV receiver screen of the TV viewer via the TV transmitting station. 6. Claims 1 to 5, characterized in that the control device includes a device for generating rate pulses and applying the rate pulses to the rate meters of telephone subscribers participating in the entertainment game. The entertainment game device according to any one of the above. 7. Claims 1 to 6, characterized in that the storage device for storing the game program includes a counter and a logic circuit connected to the counter output to form a success belief.
The entertainment game device according to any of the preceding paragraphs. 8. A patent claim characterized in that a disconnection device is provided that can forcibly immediately cut off the connection with a participant who is on a call if it is determined that the participant cannot obtain the prize money according to the stored game program. The entertainment game device according to item 1.
JP59036338A 1983-03-01 1984-02-29 Amusement game apparatus Pending JPS59171573A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE33071993 1983-03-01
DE19833307199 DE3307199A1 (en) 1983-03-01 1983-03-01 ENTERTAINMENT GAME

Publications (1)

Publication Number Publication Date
JPS59171573A true JPS59171573A (en) 1984-09-28

Family

ID=6192193

Family Applications (1)

Application Number Title Priority Date Filing Date
JP59036338A Pending JPS59171573A (en) 1983-03-01 1984-02-29 Amusement game apparatus

Country Status (7)

Country Link
EP (1) EP0120322A1 (en)
JP (1) JPS59171573A (en)
DE (1) DE3307199A1 (en)
DK (1) DK112784A (en)
ES (1) ES8500756A1 (en)
FI (1) FI840767A (en)
NO (1) NO840775L (en)

Families Citing this family (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5898762A (en) 1985-07-10 1999-04-27 Ronald A. Katz Technology Licensing, L.P. Telephonic-interface statistical analysis system
US5255309A (en) * 1985-07-10 1993-10-19 First Data Resources Inc. Telephonic-interface statistical analysis system
US5793846A (en) 1985-07-10 1998-08-11 Ronald A. Katz Technology Licensing, Lp Telephonic-interface game control system
US4845739A (en) 1985-07-10 1989-07-04 Fdr Interactive Technologies Telephonic-interface statistical analysis system
US5835576A (en) 1985-07-10 1998-11-10 Ronald A. Katz Technology Licensing, L.P. Telephonic-interface lottery device
US5828734A (en) 1985-07-10 1998-10-27 Ronald A. Katz Technology Licensing, Lp Telephone interface call processing system with call selectivity
US6678360B1 (en) 1985-07-10 2004-01-13 Ronald A. Katz Technology Licensing, L.P. Telephonic-interface statistical analysis system
US6449346B1 (en) 1985-07-10 2002-09-10 Ronald A. Katz Technology Licensing, L.P. Telephone-television interface statistical analysis system
US5218631A (en) * 1985-07-10 1993-06-08 First Data Resources Inc. Telephonic-interface game control system
US20040071278A1 (en) 1985-07-10 2004-04-15 Ronald A. Katz Multiple format telephonic interface control system
US5359645A (en) 1985-07-10 1994-10-25 First Data Corporation Inc. Voice-data telephonic interface control system
US5365575A (en) 1985-07-10 1994-11-15 First Data Resources Inc. Telephonic-interface lottery system
DE3713930A1 (en) * 1987-04-25 1988-11-10 Scheppe Helga TELEVISIONS TELEVISION
US5043889A (en) * 1989-01-30 1991-08-27 Lucey Trevor C Automated golf sweepstakes game
AT392179B (en) * 1989-07-25 1991-02-11 Bluehberger Gert DEVICE FOR CARRYING OUT GAMES OF THE RADIO AND VIDEO RADIO, IN PARTICULAR TELEVISION GAMES
DE19502613A1 (en) * 1995-01-27 1996-08-01 Peter Eiba Play equipment system
DE19643736A1 (en) * 1995-10-30 1997-10-23 Heinz Mueller Communication between two players of electronic board game
DE19608021A1 (en) * 1996-03-01 1997-09-04 Franke Juergen Lottery for winning selected road vehicles
DE19840694A1 (en) * 1998-08-25 2000-03-02 Deutsche Telekom Ag Method and arrangement for an online gaming system
DE19915671A1 (en) * 1999-04-07 2000-10-12 Nets Ag System and method for telecommunication, for paying costs, for medical surveillance, for games
RU2147451C1 (en) * 1999-09-28 2000-04-20 Нечипорук Сергей Сергеевич Interactive tv game
GB2373361A (en) * 2001-03-15 2002-09-18 Xercom Comp Services Ltd System and method of raising monies for charity via sms

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR1495477A (en) * 1966-06-07 1967-09-22 Constr Telephoniques Improvements to selection systems for circuits or electrical equipment
US3556530A (en) * 1968-05-23 1971-01-19 Howard Miller Game having quick prize indication for wide area use
CH570819A5 (en) * 1974-05-28 1975-12-31 Fischer Peter
US4339798A (en) * 1979-12-17 1982-07-13 Remote Dynamics Remote gaming system
BE881073A (en) * 1980-01-10 1980-05-02 Mele Louis Van DEVICE FOR BETTING LOTTO AND OTHER ALLOWED GAMBLING THROUGH THE TELEPHONE

Also Published As

Publication number Publication date
ES530154A0 (en) 1984-11-01
DE3307199A1 (en) 1984-09-06
DK112784A (en) 1984-09-02
FI840767A (en) 1984-09-02
EP0120322A1 (en) 1984-10-03
NO840775L (en) 1984-09-03
ES8500756A1 (en) 1984-11-01
FI840767A0 (en) 1984-02-24
DK112784D0 (en) 1984-02-28

Similar Documents

Publication Publication Date Title
JPS59171573A (en) Amusement game apparatus
US5035422A (en) Interactive game show and method for achieving interactive communication therewith
US5108115A (en) Interactive game show and method for achieving interactive communication therewith
US5403999A (en) Telecommunications systems for lotteries
US5830069A (en) Wide area networking gaming
US5935002A (en) Computer-based system and method for playing a bingo-like game
RU2267342C2 (en) System and method of remote access for playing roulette
EP0625760B1 (en) Interactive, computerised gaming system with remote terminals
US6743102B1 (en) Interactive electronic game system
US6582310B1 (en) Electronic gaming system offering premium entertainment services for enhanced player retention
US6193605B1 (en) Lottery system
CA2452875C (en) Improved lottery system
CA2259197A1 (en) Dynamic tournament gaming method and system
WO1999042964A1 (en) Game system, corresponding method and related devices
US6955604B1 (en) System and method for providing a realistic audiovisual representation of a game among widely separated participants
US6011835A (en) Method and apparatus for determining a caller's eligibility for a lottery and advising lottery winner during a same call
GB2422558A (en) Interactive game broadcasting system
WO2002066130A1 (en) Method of playing a game over a broadcast medium
DE4314145A1 (en) System for playing on several entertainment devices placed at a distance from each other
RU79444U1 (en) AUTOMATIC SYSTEM FOR CARRYING OUT MASS INTERACTIVE LOTTERIES
RU76573U1 (en) AUTOMATIC SYSTEM FOR CARRYING OUT MASS INTERACTIVE LOTTERIES
WO2003001466A2 (en) Wagering game system and corresponding method of playing a wagering game
DE19528377B4 (en) Method for operating a multi-game amusement machine
RU7887U1 (en) DEVICE FOR CARRY
RU6147U1 (en) TELECOMMUNICATION TOTALIZER