JPH11226254A - Block game machine - Google Patents

Block game machine

Info

Publication number
JPH11226254A
JPH11226254A JP10032919A JP3291998A JPH11226254A JP H11226254 A JPH11226254 A JP H11226254A JP 10032919 A JP10032919 A JP 10032919A JP 3291998 A JP3291998 A JP 3291998A JP H11226254 A JPH11226254 A JP H11226254A
Authority
JP
Japan
Prior art keywords
block
player
blocks
operation block
game machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10032919A
Other languages
Japanese (ja)
Inventor
Yasuo Tsumori
康男 津森
Seiichi Nakakuki
成一 中久木
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Taito Corp
Original Assignee
Taito Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Taito Corp filed Critical Taito Corp
Priority to JP10032919A priority Critical patent/JPH11226254A/en
Publication of JPH11226254A publication Critical patent/JPH11226254A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide a game property of a high degree and having a deep interest by a method wherein the function of a block which is operated by a player is automatically selected from a plurality of functions which are determined in advance, in response to the relative positional relationship with blocks which cannot be controlled by the player. SOLUTION: An operation block 2 is shot from a shooting gun 1, and when a corner part 21 of the upper end of the operation block 2 which advances from the bottom to the top, is made to meet the deepest part 31 of a valley formed of non-controllable blocks 3a, 3b which cannot be controlled by a player, and is fitted in the valley, the operation block 2 is combined with a non- controllable block group 3, and becomes one part of the non-controllable block group 3. Also, the corner part 21 of the upper end of the operation block 2 collides with a corner part of the lower end of the non-controllable block 3a, the noncontrollable block 3a and the operation block 2 are extinguished. By this method, a game property of a high degree and having a deep interest can be obtained while keeping the burden of a player small.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明はブロックゲーム機の
改良に関する。
The present invention relates to an improvement in a block game machine.

【0002】[0002]

【従来の技術】ゲーム画面にプレイヤーが制御し得ない
複数のブロックを表示し、これにプレイヤーが撃ち出す
ブロックを衝突させ、これらを合体させると共に、ブロ
ック同士が角と角で衝突したときなど、予め定められた
条件が成就したときは、所定数のブロックを消滅させ、
その消滅させたブロックに応じて得点を与え、総得点を
競うブロックゲーム機は従来より広く知られ、楽しまれ
ている。また、プレイヤーが制御できないブロックに向
かって、ブロックがランダムかつ自動的に放出され、プ
レイヤーはその放出されたブロックが制御不能のブロッ
クに向かって移動している間に、回転、水平移動などの
操作を加えるタイプのブロックゲーム機も公知である。
2. Description of the Related Art A plurality of blocks that cannot be controlled by a player are displayed on a game screen, and the blocks shot by the player are collided with each other. When a predetermined condition is fulfilled, a predetermined number of blocks are erased,
Block game machines that give points according to the blocks that have disappeared and compete for the total points have been widely known and enjoyed. In addition, blocks are randomly and automatically released toward blocks that cannot be controlled by the player, and the player can perform operations such as rotation and horizontal movement while the released blocks are moving toward uncontrollable blocks. Is also known.

【0003】然しながら、従来のゲーム機においてプレ
イヤーにより操作されるブロックは、ブロックを合体さ
せるか消滅させるかいずれかの機能しか付与されていな
かったため、より高度のゲーム性を実現するには、機能
の異なる別種のブロックを登場させる必要があり、その
場合、プレイヤーは各種ブロックの機能をそれぞれ記憶
しておかなければならず、ゲームが煩雑となり、興趣を
損なう結果となるという問題があった。
However, the blocks operated by the player in the conventional game machine are provided only with a function of combining or erasing the blocks. Therefore, in order to realize a higher degree of game characteristics, the functions must be improved. It is necessary to make different types of blocks appear, and in that case, the player has to memorize the functions of the various blocks, respectively, which has a problem that the game becomes complicated and results in a loss of interest.

【0004】[0004]

【発明が解決しようとする課題】本発明は上記問題点を
解決するためなされたものであり、その目的とするとこ
ろは、必要以上にゲームが複雑化しプレイヤーの負担が
増加するようなことなく、高度で奥深いゲーム性を実現
することが可能なブロックゲーム機を提供することにあ
る。
SUMMARY OF THE INVENTION The present invention has been made to solve the above problems, and its purpose is to prevent the game from becoming unnecessarily complicated and increasing the burden on the player, An object of the present invention is to provide a block game machine capable of realizing advanced and deep game characteristics.

【0005】[0005]

【課題を解決するための手段】上記目的は、ゲーム画面
にプレイヤーが制御し得ない複数のブロックを表示し、
これにプレイヤーが操作可能なブロックを作用させ、こ
れらを合体させると共に、予め定められた条件が成就し
たときは、所定数のブロックを消滅させ、その消滅させ
たブロックに応じて得点を与え、総得点を競うブロック
ゲーム機において、プレイヤーにより操作されるブロッ
クの機能が、プレイヤーの制御し得ないブロックとの相
対位置関係に応じて、予め定められた複数の機能の中か
ら選ばれることを特徴とする上記ブロックゲーム機によ
って達成できる。
The above object is achieved by displaying a plurality of blocks which cannot be controlled by a player on a game screen,
The blocks that can be manipulated by the player are acted on, and these are united.When a predetermined condition is fulfilled, a predetermined number of blocks are erased, and a score is given according to the eliminated blocks, and a total score is given. In a block game machine competing for points, a function of a block operated by a player is selected from a plurality of predetermined functions according to a relative positional relationship with a block that cannot be controlled by the player. This can be achieved by the above block game machine.

【0006】プレイヤーにより操作されるブロックの上
記複数の機能としては、一般的には、合体、消滅、変色
若しくは変形のいずれか、又は、それらのうちの任意の
2以上の組合せが挙げられる。ここで、「合体」とは、
プレイヤーが制御し得ないブロック(本明細書中におい
て「非制御ブロック」という。)とプレイヤーが操作可
能なブロック(「操作ブロック」という。)との結合を
指し、「消滅」、「変色」、「変形」とは、非制御ブロ
ック及び/又は操作ブロックの消滅、変色、変形を指
す。ただし、これらは典型例に過ぎず、これら以外の各
種機能を付与することも可能である。
[0006] The plurality of functions of the block operated by the player generally include any of coalescence, disappearance, discoloration or deformation, or a combination of any two or more of them. Here, "coalescing"
Refers to the combination of a block that cannot be controlled by the player (referred to as an “uncontrolled block” in this specification) and a block that can be operated by the player (referred to as an “operation block”). “Deformation” refers to disappearance, discoloration, or deformation of the non-control block and / or the operation block. However, these are merely typical examples, and various other functions can be provided.

【0007】[0007]

【発明の実施の形態】以下、図面を参照しつゝ本発明を
具体的に説明する。図1ないし図4は、本発明に係るブ
ロックゲーム機における操作ブロックの各種機能を示す
ゲーム画面の説明図、図5は、操作ブロックの各種機能
を実行する場合のフローチャートである。図中、1は、
プレイヤーがゲーム機に付属のジョイスティックや押し
ボタン等の操作具を操作することにより、図中左右方向
に移動し、所望の位置から操作ブロックを上方へ向けて
発射するブロック発射砲のパターン、2は発射砲1から
発射され真上方向へ向けて進行する操作ブロック、3は
画面の上方に映し出され、プレイヤーが制御不可能な非
制御ブロック群である。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be specifically described below with reference to the drawings. FIGS. 1 to 4 are explanatory diagrams of a game screen showing various functions of operation blocks in the block game machine according to the present invention, and FIG. 5 is a flowchart in a case where various functions of the operation blocks are executed. In the figure, 1 is
By operating the operating tools such as a joystick and a push button attached to the game machine, the player moves in the left-right direction in the figure and fires the operation block upward from a desired position. The operation blocks 3, which are fired from the firing gun 1 and travel straight upward, are projected above the screen and are a group of uncontrolled blocks that cannot be controlled by the player.

【0008】而して、図1(a)に示したゲーム状況に
おいて、プレイヤーにより発射され、下から上方へ向け
て進行する操作ブロック2の上端の角の部分21が、非
制御ブロック3aと3bによって形成される谷の最奥部
31と丁度一致して谷に嵌まり込んだときは、図1
(b)に示すように、操作ブロック2は非制御ブロック
群3と合体し、非制御ブロック群の一部となるようにな
っている。
In the game situation shown in FIG. 1A, the upper corner 21 of the operation block 2 which is fired by the player and moves upward from the bottom is divided into the non-control blocks 3a and 3b. 1 fits into the valley just coincident with the innermost part 31 of the valley formed by
As shown in (b), the operation block 2 is combined with the non-control block group 3 and becomes a part of the non-control block group.

【0009】次に、図2(a)に示すように、プレイヤ
ーの発射した操作ブロック2の上端の角の部分21が、
非制御ブロック3aの下端の角の部分と衝突したとき
は、図2(b)に示すように、非制御ブロック3a及び
操作ブロック2が消滅する。
Next, as shown in FIG. 2A, the upper corner 21 of the operation block 2 fired by the player is
When it collides with the corner at the lower end of the non-control block 3a, as shown in FIG. 2B, the non-control block 3a and the operation block 2 disappear.

【0010】また、図3(a)に示すように、プレイヤ
ーの発射した操作ブロック2の上端の角の部分21が、
非制御ブロック3aの下端の角の部分から幾分ずれてお
り、操作ブロック2の右上辺22と非制御ブロック3a
の左下辺31aとが接触したときは、図3(b)に示す
ように、操作ブロック2の色が非制御ブロック3aと同
一の色に変色すると共に、操作ブロック2は非制御ブロ
ック群3と合体するようになっている。
As shown in FIG. 3A, a corner 21 at the upper end of the operation block 2 fired by the player is
It is slightly displaced from the corner at the lower end of the non-control block 3a.
3B, the color of the operation block 2 changes to the same color as that of the non-control block 3a, and the operation block 2 is connected to the non-control block group 3 as shown in FIG. It comes to unite.

【0011】更にまた、図4(a)に示すように、非制
御ブロック群3が、幾つかに分割された建物の各部分を
組み合わせることにより完成される建物のパターンであ
る場合において、操作ブロック2の上端の角の部分21
が、非制御ブロック群3の建物の欠けた部分の谷の最奥
部31と丁度一致して谷に嵌まり込んだときは、図3
(b)に示すように、操作ブロック2は建物の一部2'
に変形して非制御ブロック群3と合体するようになって
いる。
Furthermore, as shown in FIG. 4 (a), when the non-control block group 3 is a building pattern completed by combining each part of a divided building, the operation block Corner 21 of the upper end of 2
3 fits into the valley just in agreement with the innermost part 31 of the valley of the chipped portion of the building of the non-control block group 3, FIG.
As shown in (b), the operation block 2 is a part 2 ′ of the building.
To be combined with the non-control block group 3.

【0012】図5は、上記の如く、操作ブロック2の非
制御ブロック3に対する相対位置関係に応じて操作ブロ
ック2の各種機能を選択実行するフローチャートであ
る。
FIG. 5 is a flowchart for selecting and executing various functions of the operation block 2 according to the relative positional relationship of the operation block 2 with respect to the non-control block 3 as described above.

【0013】[0013]

【発明の効果】本発明は上記の如く、プレイヤーにより
操作される操作ブロック2の機能(合体、消滅、変色、
変形等)が、非制御ブロック3との相対位置関係に応じ
て自動的に選定されるから、各機能ごとに異なった操作
ブロックを登場させるのに比べて、プレイヤーの負担が
少なく、しかも高度で奥深いゲーム性を実現することが
可能できる。
As described above, according to the present invention, the functions (coalescing, disappearing, discoloring,
Is automatically selected in accordance with the relative positional relationship with the non-control block 3, so that the burden on the player is small and the level of altitude is lower than when a different operation block appears for each function. It is possible to realize deep game characteristics.

【0014】なお、本発明は上記実施例に限定されるも
のでなく、例えば、操作ブロックの機能は、上記実施形
態のものに限らず、図3に示した例のものにおいては、
操作ブロック2の色が非制御ブロック3aと同一の色に
変色するよう構成したが、これとは逆に、非制御ブロッ
ク3aの色が操作ブロック2と同一の色に変色するよう
にしてもよく、操作ブロックや非制御ブロックの形状も
菱形に限らず各種形状のものが採用でき、従って、本発
明はその目的の範囲内において上記の説明から当業者が
容易に想到し得るすべての変更実施例を包摂するもので
ある。
The present invention is not limited to the above embodiment. For example, the function of the operation block is not limited to that of the above embodiment, but may be of the example shown in FIG.
Although the configuration is such that the color of the operation block 2 changes to the same color as the non-control block 3a, the color of the non-control block 3a may change to the same color as the operation block 2. The shape of the operation block and the non-control block is not limited to the rhombus, and various shapes can be adopted. Therefore, the present invention is within the scope of the object, and all the modified embodiments that can be easily conceived by those skilled in the art from the above description. Is included.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るブロックゲーム機における操作ブ
ロックの合体の機能を示すゲーム画面の説明図である。
FIG. 1 is an explanatory diagram of a game screen showing a function of merging operation blocks in a block game machine according to the present invention.

【図2】操作ブロックの消滅の機能を示すゲーム画面の
説明図である。
FIG. 2 is an explanatory diagram of a game screen showing a function of disappearing an operation block.

【図3】操作ブロックの変色、合体の機能を示すゲーム
画面の説明図である。
FIG. 3 is an explanatory diagram of a game screen showing functions of discoloring and merging operation blocks.

【図4】操作ブロックの変形、合体の機能を示すゲーム
画面の説明図である。
FIG. 4 is an explanatory diagram of a game screen showing functions of modification and merging of operation blocks.

【図5】操作ブロックの各種機能を実行する場合のフロ
ーチャートである。
FIG. 5 is a flowchart for executing various functions of an operation block.

【符号の説明】[Explanation of symbols]

1 操作ブロック発射砲 2 操作ブロック 3 非制御ブロック群 1 Operation block firing gun 2 Operation block 3 Non-control block group

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】ゲーム画面にプレイヤーが制御し得ない複
数のブロック(3)を表示し、これにプレイヤーが操作
可能なブロック(2)を作用させ、これらを合体させる
と共に、予め定められた条件が成就したときは、所定数
のブロックを消滅させ、その消滅させたブロックに応じ
て得点を与え、総得点を競うブロックゲーム機におい
て、 プレイヤーにより操作されるブロック(2)の機能が、
プレイヤーの制御し得ないブロック(3)との相対位置
関係に応じて、予め定められた複数の機能の中から選ば
れることを特徴とする上記ブロックゲーム機。
1. A plurality of blocks (3) that cannot be controlled by a player are displayed on a game screen, and a block (2) that can be operated by a player is acted on the blocks to combine them, and a predetermined condition is established. Is fulfilled, a predetermined number of blocks are erased, a score is given according to the eliminated blocks, and in a block game machine competing for the total score, the function of the block (2) operated by the player is:
The block game machine described above, wherein the function is selected from a plurality of predetermined functions in accordance with a relative positional relationship with a block (3) that cannot be controlled by a player.
【請求項2】プレイヤーにより操作されるブロックの上
記複数の機能が、合体、消滅、変色若しくは変形のいず
れか、又は、それらのうちの任意の2以上の組合せであ
る請求項1に記載のブロックゲーム機。
2. The block according to claim 1, wherein the plurality of functions of the block operated by the player are any of uniting, disappearing, discoloring, or deforming, or a combination of any two or more of them. game machine.
JP10032919A 1998-02-16 1998-02-16 Block game machine Pending JPH11226254A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP10032919A JPH11226254A (en) 1998-02-16 1998-02-16 Block game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10032919A JPH11226254A (en) 1998-02-16 1998-02-16 Block game machine

Publications (1)

Publication Number Publication Date
JPH11226254A true JPH11226254A (en) 1999-08-24

Family

ID=12372319

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10032919A Pending JPH11226254A (en) 1998-02-16 1998-02-16 Block game machine

Country Status (1)

Country Link
JP (1) JPH11226254A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20030068526A (en) * 2003-08-02 2003-08-21 주식회사 얄개네트워크 Game method for color block fixing, game apparatus using of it, game method for color block fixing using of network and game system using of it

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20030068526A (en) * 2003-08-02 2003-08-21 주식회사 얄개네트워크 Game method for color block fixing, game apparatus using of it, game method for color block fixing using of network and game system using of it

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