JPH11154031A - Joy stick capable of inputting components of three systems at a time with one finger - Google Patents
Joy stick capable of inputting components of three systems at a time with one fingerInfo
- Publication number
- JPH11154031A JPH11154031A JP9362428A JP36242897A JPH11154031A JP H11154031 A JPH11154031 A JP H11154031A JP 9362428 A JP9362428 A JP 9362428A JP 36242897 A JP36242897 A JP 36242897A JP H11154031 A JPH11154031 A JP H11154031A
- Authority
- JP
- Japan
- Prior art keywords
- finger
- joystick
- joy stick
- systems
- ring
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
Abstract
Description
【0001】[0001]
【発明の属する技術分野】本発明は、航空機やゲーム機
に使用される3系統を表現するジョイスティックに関す
るものである。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a joystick expressing three systems used in aircraft and game machines.
【0002】[0002]
【従来の技術】 従来のテレビゲーム機の操作捍として
は十字型コントローラーが知られている。これは文字道
り二本の軸を交差させた十字型を成していて、縦軸で上
下、横軸で左右を統括するものである、これでは上下と
左右の二系統しか表現出来ず、三系統を同時に指一本で
は表現できない。2. Description of the Related Art A cross-shaped controller is known as an operation stick of a conventional video game machine. This is a cross-shaped crossing of two axes of lettering, and the vertical axis is up and down, the horizontal axis is left and right, this can express only two systems of up and down and left and right, The three systems cannot be expressed with one finger at the same time.
【0003】また、航空機用ジョイスティックの様に、
空中を自由自在に飛び回れる様な感覚を表現している物
もあるが、これは航空機の「常に前に進む」と言う特性
を利用して3次元を表現しているに過ぎず、基本的に
は、上下、左右の二系統しか制御できていない。[0003] Like a joystick for an aircraft,
Some objects express the sensation of being able to fly freely in the air, but this is merely a three-dimensional representation of the aircraft's "always forward" property. Specifically, only two systems, up, down, left and right, can be controlled.
【0004】さらに付け加えると、上記の物も含め従来
のジョイスティックに共通に言えることは、その基本理
念が、ジョイスティックは手や指にしっかりと握られて
操作される物であると言うことである、言い変えれば、
より複雑なそ操作を必要とすればするほど、より多くの
指、若しくは手を必要としたのである。[0004] In addition, what can be said in common with conventional joysticks, including the above, is that the basic philosophy is that a joystick is an object that is firmly gripped and operated by hands and fingers. In other words,
The more complicated the operation, the more fingers or hands required.
【0005】[0005]
【発明が解決しようとする課題】従来のジョイステック
は、上下、左右の二系統をコントロールすることはでき
るが、航空機や3次元バーチャルリアリティーの操作な
ど、上下左右の二系統に加えて高低の表現を要する場合
は、全てを1つのジョイステックでコントロールするこ
とは出来ず、別にスロットルレバーやスイッチを設けな
ければコントロールすることは出来なかった。The conventional joystick can control two systems of up, down, left and right, but in addition to the two systems of up, down, left, and right, such as operation of an aircraft or a three-dimensional virtual reality, expresses a high and low. If you need to control everything with one joystick, you could not control without a separate throttle lever and switch.
【0006】本発明は、1つのジョイスティックで、一
度に上下、左右、高低の3系統をコントロールすること
を目的としている。An object of the present invention is to control three systems of up, down, left, right, and high and low at a time with one joystick.
【0007】[0007]
【課題を解決するための手段】上記目的を達成するため
に、本発明は棒型ジョイスティックの先端部分に、指や
腕が挿入できる位の「環」をとりつけたものである。In order to achieve the above-mentioned object, the present invention provides a rod-shaped joystick having a "ring" attached to the tip of the rod-shaped joystick so that a finger or an arm can be inserted.
【0008】上記の環をとりつける位置は、ジョイステ
ィックのスティック上部先端に縦向きに取り付けるもの
とする。The position where the above-mentioned ring is attached is to be vertically attached to the tip of the upper part of the joystick.
【0009】また、環の形状は、長時間の操作にも疲れ
ないよう指や腕を載せることができるように、人間工学
を取り入れた形状とする。The shape of the ring is ergonomically designed so that a finger or an arm can be placed on the ring so as not to be tired even after a long operation.
【0010】また高低と言った、三次元的表現を感知す
る方法は、ジョイスティックの棒状のスティック部の内
側に、位置の中立を出すスプリングの入ったダンパーを
内臓させ、そのダンパー部にどの位上下したかを計測す
るセンサーを取り付けることにより、高低の動きを感知
させる。A method of sensing a three-dimensional expression, such as height, is to incorporate a damper containing a spring for neutralizing the position inside a rod-shaped stick portion of a joystick, and how much up and down the damper portion is. By attaching a sensor to measure the movement, it can detect high and low movements.
【0011】図1において、従来型ジョイスティックの
基部4に高低の動きを感知するセンサー3とダンパーを
内蔵したスティック部2を取り付け、その上部先端に、
指や腕を挿入できる操作環1を垂直に取り付けることに
より構成される。In FIG. 1, a stick 3 incorporating a sensor 3 for detecting a vertical movement and a damper is attached to a base 4 of a conventional joystick.
It is constituted by vertically attaching an operation ring 1 into which a finger or an arm can be inserted.
【0012】図1における実施例では、上下、左右の動
きはスティック部2を倒すことにより従来型ジョイステ
ィックの基部4にて感知させる。そして高低の動きは、
指を挿入した操作環1を引き上げる、引き下げることに
より操作環1に附随したスティック部2に内蔵したセン
サー3により感知させる。また、高低の動きの中立を出
すために、スプリング6をスティック部2に内蔵させ
る。In the embodiment shown in FIG. 1, the up, down, left and right movements are detected by the base 4 of the conventional joystick by tilting the stick portion 2. And the movement of high and low,
By raising and lowering the operation ring 1 into which the finger is inserted, the operation is detected by the sensor 3 built in the stick unit 2 attached to the operation ring 1. Further, the spring 6 is built in the stick portion 2 in order to achieve neutrality of the vertical movement.
【0013】図3における実施例では、従来型ジョイス
ティックの基部4を片手で握れる様な形とすることによ
り、航空機やゲーム機の操作をし易くすることができ
る。また、従来型ジョイスティックの基部4の下にステ
ィックを延ばし、もう一つジョイスティックを組み合わ
せることによって、環型ジョイスティックは航空機の操
縦における照準等、より複雑な動きに対応することがで
きる。In the embodiment shown in FIG. 3, the operation of an aircraft or a game machine can be facilitated by forming the base portion 4 of the conventional joystick so that it can be gripped with one hand. Also, by extending the stick below the base 4 of the conventional joystick and combining it with another joystick, the ring-shaped joystick can cope with more complicated movements such as aiming in aircraft operation.
【0014】この発明によれば、スティック先端部に環
を設け、そこに指や腕を挿入することにより、操作環が
指をがっちりとホールドすることができる様にしてい
る。According to the present invention, the ring is provided at the tip of the stick, and the finger or the arm is inserted therein, so that the operation ring can hold the finger firmly.
【0015】そして、このように指をホールドすること
により、上下、左右、高低のあらゆる指の動きの対応で
きる様になり、上下、左右の2系統の成分に加え、高低
と言うもう一系統の成分を感知出来る様になり、一本の
指で一度に3系統の成分が入力できる。By holding the finger in this manner, it becomes possible to cope with any movement of the finger, that is, up, down, left, right, high and low. In addition to the two vertical, left and right components, another system called high and low Components can be sensed, and three components can be input at a time with one finger.
【0016】また、その構造がスティック内部にセンサ
ーとスプリングを内蔵させるだけと言う簡素なものの
為、スティックの小型化とローコストの製造を可能にす
ることが出来るFurther, since the structure is simple, in which the sensor and the spring are only built in the stick, it is possible to reduce the size of the stick and to manufacture the stick at low cost.
【図1】本発明のジョイスティックの柄部の正面断面図
である。FIG. 1 is a front sectional view of a handle of a joystick according to the present invention.
【図2】本発明のジョイスティックの斜面図である。FIG. 2 is a perspective view of the joystick of the present invention.
【図3】本発明の実施例である。FIG. 3 is an embodiment of the present invention.
1 指等挿入環 2 スティック部外筒(含ダンパー) 3 高低の動きを感知するセンサー 4 従来型ジョイスティックの基部 5 スティック部内筒(含ダンパー) 6 ダンパー部位置制御スプリング DESCRIPTION OF SYMBOLS 1 Finger insertion ring 2 Stick part outer cylinder (including damper) 3 Sensor for detecting height movement 4 Conventional joystick base 5 Stick part inner cylinder (including damper) 6 Damper part position control spring
Claims (1)
を挿入出来る環1を付加し、その輪に挿入した指や腕の
上下の動きを、輪を取付けたスティック部のセンサー3
が感知することにより、上下左右に加え、高低の3系統
の成分を指一本で一度に入力できるジョイスティック。A joystick is provided with a ring (1) at the top end of the joystick, into which a finger or an arm can be inserted.
A joystick that allows you to input three components, high and low, at the same time with a single finger.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP9362428A JPH11154031A (en) | 1997-11-24 | 1997-11-24 | Joy stick capable of inputting components of three systems at a time with one finger |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP9362428A JPH11154031A (en) | 1997-11-24 | 1997-11-24 | Joy stick capable of inputting components of three systems at a time with one finger |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH11154031A true JPH11154031A (en) | 1999-06-08 |
Family
ID=18476825
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP9362428A Pending JPH11154031A (en) | 1997-11-24 | 1997-11-24 | Joy stick capable of inputting components of three systems at a time with one finger |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH11154031A (en) |
Cited By (30)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1253509A1 (en) | 2001-04-27 | 2002-10-30 | Jacques Andre | Device for controlling a three-dimensional movement |
JP2005293512A (en) * | 2004-04-05 | 2005-10-20 | Itsuo Kumazawa | Finger-worn type data input device |
JP2007307242A (en) * | 2006-05-19 | 2007-11-29 | Toshiaki Ogawa | Controller used for electronic instrument such as video game machine or personal computer |
DE102007022120A1 (en) * | 2007-05-11 | 2008-11-13 | Deutsches Zentrum für Luft- und Raumfahrt e.V. | Grip operating device for robot-assisted applications, has ball body surrounded by fingers of hand of surgeon and moving index finger lever guided on ball body |
JP2010038773A (en) * | 2008-08-06 | 2010-02-18 | Tokai Rika Co Ltd | Operation position determination device |
JP5519836B1 (en) * | 2013-06-24 | 2014-06-11 | 祐弥 持吉 | Input device |
JP2015007849A (en) * | 2013-06-24 | 2015-01-15 | 祐弥 持吉 | Input device |
JP2015038675A (en) * | 2013-06-24 | 2015-02-26 | 祐弥 持吉 | Input device |
KR101531572B1 (en) * | 2014-05-12 | 2015-07-07 | 한국항공우주연구원 | Rotorcraft with integrated mechanical control stick |
EP2744388A4 (en) * | 2011-08-21 | 2015-11-25 | Mst Medical Surgery Technologies Ltd | Wearable user interface |
JP2016509723A (en) * | 2013-01-25 | 2016-03-31 | ウッドワード, インコーポレーテッドWoodward, Inc. | Passive control stick |
WO2017039081A1 (en) * | 2015-09-04 | 2017-03-09 | 홍유정 | Drone controller |
KR20170028839A (en) * | 2015-09-04 | 2017-03-14 | 홍유정 | Drone controller |
ITUA20164018A1 (en) * | 2016-05-12 | 2017-11-12 | Sara Pellegrini | PERFECTED JOYSTICK FOR SUBJECTS WITH MOTORCYCLE PACK AND COGNITIVE DIFFICULTIES |
KR20180025065A (en) * | 2016-08-31 | 2018-03-08 | 홍유정 | Drone controller |
US10324540B1 (en) | 2012-05-03 | 2019-06-18 | Fluidity Technologies, Inc. | Multi-degrees-of-freedom hand controller |
US10324487B2 (en) | 2016-10-27 | 2019-06-18 | Fluidity Technologies, Inc. | Multi-axis gimbal mounting for controller providing tactile feedback for the null command |
US10331232B2 (en) | 2016-10-27 | 2019-06-25 | Fluidity Technologies, Inc. | Controller with situational awareness display |
US10331233B2 (en) | 2016-10-27 | 2019-06-25 | Fluidity Technologies, Inc. | Camera and sensor controls for remotely operated vehicles and virtual environments |
US10520973B2 (en) | 2016-10-27 | 2019-12-31 | Fluidity Technologies, Inc. | Dynamically balanced multi-degrees-of-freedom hand controller |
US10664002B2 (en) | 2016-10-27 | 2020-05-26 | Fluidity Technologies Inc. | Multi-degrees-of-freedom hand held controller |
JP2020079544A (en) * | 2019-10-02 | 2020-05-28 | 首都高速道路株式会社 | Monitoring system |
JP2020119586A (en) * | 2016-02-24 | 2020-08-06 | ホン、ユウ ジョン | Object controller |
US10921904B2 (en) | 2016-10-27 | 2021-02-16 | Fluidity Technologies Inc. | Dynamically balanced multi-degrees-of-freedom hand controller |
US11194407B2 (en) | 2017-10-27 | 2021-12-07 | Fluidity Technologies Inc. | Controller with situational awareness display |
US11194358B2 (en) | 2017-10-27 | 2021-12-07 | Fluidity Technologies Inc. | Multi-axis gimbal mounting for controller providing tactile feedback for the null command |
US11199914B2 (en) | 2017-10-27 | 2021-12-14 | Fluidity Technologies Inc. | Camera and sensor controls for remotely operated vehicles and virtual environments |
US11599107B2 (en) | 2019-12-09 | 2023-03-07 | Fluidity Technologies Inc. | Apparatus, methods and systems for remote or onboard control of flights |
US11662835B1 (en) | 2022-04-26 | 2023-05-30 | Fluidity Technologies Inc. | System and methods for controlling motion of a target object and providing discrete, directional tactile feedback |
US11696633B1 (en) | 2022-04-26 | 2023-07-11 | Fluidity Technologies Inc. | System and methods for controlling motion of a target object and providing discrete, directional tactile feedback |
-
1997
- 1997-11-24 JP JP9362428A patent/JPH11154031A/en active Pending
Cited By (41)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1253509A1 (en) | 2001-04-27 | 2002-10-30 | Jacques Andre | Device for controlling a three-dimensional movement |
JP2005293512A (en) * | 2004-04-05 | 2005-10-20 | Itsuo Kumazawa | Finger-worn type data input device |
JP2007307242A (en) * | 2006-05-19 | 2007-11-29 | Toshiaki Ogawa | Controller used for electronic instrument such as video game machine or personal computer |
DE102007022120A1 (en) * | 2007-05-11 | 2008-11-13 | Deutsches Zentrum für Luft- und Raumfahrt e.V. | Grip operating device for robot-assisted applications, has ball body surrounded by fingers of hand of surgeon and moving index finger lever guided on ball body |
DE102007022120B4 (en) * | 2007-05-11 | 2019-09-19 | Deutsches Zentrum für Luft- und Raumfahrt e.V. | Griffin control unit |
JP2010038773A (en) * | 2008-08-06 | 2010-02-18 | Tokai Rika Co Ltd | Operation position determination device |
EP2744388A4 (en) * | 2011-08-21 | 2015-11-25 | Mst Medical Surgery Technologies Ltd | Wearable user interface |
US10481704B2 (en) | 2012-05-03 | 2019-11-19 | Fluidity Technologies, Inc. | Multi-degrees-of-freedom hand controller |
US11281308B2 (en) | 2012-05-03 | 2022-03-22 | Fluidity Technologies Inc. | Multi-degrees-of-freedom hand controller |
US10324540B1 (en) | 2012-05-03 | 2019-06-18 | Fluidity Technologies, Inc. | Multi-degrees-of-freedom hand controller |
JP2016509723A (en) * | 2013-01-25 | 2016-03-31 | ウッドワード, インコーポレーテッドWoodward, Inc. | Passive control stick |
WO2014208467A1 (en) * | 2013-06-24 | 2014-12-31 | 持吉技研株式会社 | Three-dimensional input device |
JP5519836B1 (en) * | 2013-06-24 | 2014-06-11 | 祐弥 持吉 | Input device |
US9552082B2 (en) | 2013-06-24 | 2017-01-24 | Mochiyoshi Engineering Development Co., Ltd. | Input device |
JP2015007849A (en) * | 2013-06-24 | 2015-01-15 | 祐弥 持吉 | Input device |
JP2015038675A (en) * | 2013-06-24 | 2015-02-26 | 祐弥 持吉 | Input device |
KR101531572B1 (en) * | 2014-05-12 | 2015-07-07 | 한국항공우주연구원 | Rotorcraft with integrated mechanical control stick |
US11009866B2 (en) | 2015-09-04 | 2021-05-18 | This Is Engineering Inc. | Drone controller |
US10228688B2 (en) | 2015-09-04 | 2019-03-12 | YooJung Hong | Drone controller |
KR20170028839A (en) * | 2015-09-04 | 2017-03-14 | 홍유정 | Drone controller |
WO2017039081A1 (en) * | 2015-09-04 | 2017-03-09 | 홍유정 | Drone controller |
JP2020119586A (en) * | 2016-02-24 | 2020-08-06 | ホン、ユウ ジョン | Object controller |
US10915098B2 (en) | 2016-02-24 | 2021-02-09 | YooJung Hong | Object controller |
ITUA20164018A1 (en) * | 2016-05-12 | 2017-11-12 | Sara Pellegrini | PERFECTED JOYSTICK FOR SUBJECTS WITH MOTORCYCLE PACK AND COGNITIVE DIFFICULTIES |
KR20180025065A (en) * | 2016-08-31 | 2018-03-08 | 홍유정 | Drone controller |
US10331232B2 (en) | 2016-10-27 | 2019-06-25 | Fluidity Technologies, Inc. | Controller with situational awareness display |
US10324487B2 (en) | 2016-10-27 | 2019-06-18 | Fluidity Technologies, Inc. | Multi-axis gimbal mounting for controller providing tactile feedback for the null command |
US10664002B2 (en) | 2016-10-27 | 2020-05-26 | Fluidity Technologies Inc. | Multi-degrees-of-freedom hand held controller |
EP3532842A4 (en) * | 2016-10-27 | 2020-12-16 | Fluidity Technologies, Inc. | Dynamically balanced multi-degrees-of-freedom hand controller |
US10520973B2 (en) | 2016-10-27 | 2019-12-31 | Fluidity Technologies, Inc. | Dynamically balanced multi-degrees-of-freedom hand controller |
US10921904B2 (en) | 2016-10-27 | 2021-02-16 | Fluidity Technologies Inc. | Dynamically balanced multi-degrees-of-freedom hand controller |
US10331233B2 (en) | 2016-10-27 | 2019-06-25 | Fluidity Technologies, Inc. | Camera and sensor controls for remotely operated vehicles and virtual environments |
US11500475B2 (en) | 2016-10-27 | 2022-11-15 | Fluidity Technologies Inc. | Dynamically balanced, multi-degrees-of-freedom hand controller |
US11194358B2 (en) | 2017-10-27 | 2021-12-07 | Fluidity Technologies Inc. | Multi-axis gimbal mounting for controller providing tactile feedback for the null command |
US11199914B2 (en) | 2017-10-27 | 2021-12-14 | Fluidity Technologies Inc. | Camera and sensor controls for remotely operated vehicles and virtual environments |
US11194407B2 (en) | 2017-10-27 | 2021-12-07 | Fluidity Technologies Inc. | Controller with situational awareness display |
US11644859B2 (en) | 2017-10-27 | 2023-05-09 | Fluidity Technologies Inc. | Multi-axis gimbal mounting for controller providing tactile feedback for the null command |
JP2020079544A (en) * | 2019-10-02 | 2020-05-28 | 首都高速道路株式会社 | Monitoring system |
US11599107B2 (en) | 2019-12-09 | 2023-03-07 | Fluidity Technologies Inc. | Apparatus, methods and systems for remote or onboard control of flights |
US11662835B1 (en) | 2022-04-26 | 2023-05-30 | Fluidity Technologies Inc. | System and methods for controlling motion of a target object and providing discrete, directional tactile feedback |
US11696633B1 (en) | 2022-04-26 | 2023-07-11 | Fluidity Technologies Inc. | System and methods for controlling motion of a target object and providing discrete, directional tactile feedback |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JPH11154031A (en) | Joy stick capable of inputting components of three systems at a time with one finger | |
US7736230B2 (en) | Control apparatus for use with a computer or video game system | |
EP1757345B1 (en) | Video game controller and video game system | |
JP5390093B2 (en) | GAME PROGRAM AND GAME DEVICE | |
US8403753B2 (en) | Computer-readable storage medium storing game program, game apparatus, and processing method | |
US20050277470A1 (en) | Control unit for controlling a sophisticated character | |
EP1816552B1 (en) | Storage medium storing subject selecting program and subject selecting apparatus | |
US20140313134A1 (en) | Image processing apparatus and storage medium storing image processing program | |
JP5153122B2 (en) | GAME PROGRAM AND GAME DEVICE | |
JP5498690B2 (en) | GAME PROGRAM AND GAME DEVICE | |
US6106398A (en) | Control apparatus | |
KR20170016695A (en) | Interaction controller, system and method for providing haptic feedback using the interaction controller | |
US20140066206A1 (en) | Controller Input for Interactive Gaming System | |
US20120299829A1 (en) | Computer Input Device | |
US20140210717A1 (en) | High-sensitivity input device | |
JP7115697B2 (en) | animation production system | |
JPH08161103A (en) | Three-dimensional information input device | |
EP3700641B1 (en) | Methods and systems for path-based locomotion in virtual reality | |
WO2021059363A1 (en) | Animation creation method | |
WO2021059367A1 (en) | Animation production system | |
JP2017099608A (en) | Control system and program | |
EP3733252A1 (en) | Multiaxis manipulation control device | |
JP7218873B2 (en) | animation production system | |
KR100653020B1 (en) | A computer input device which use the weight moving | |
KR200397701Y1 (en) | A motion input device instead of computer keyboard arrow key |