JPH08332273A - Game machine facility - Google Patents

Game machine facility

Info

Publication number
JPH08332273A
JPH08332273A JP16308195A JP16308195A JPH08332273A JP H08332273 A JPH08332273 A JP H08332273A JP 16308195 A JP16308195 A JP 16308195A JP 16308195 A JP16308195 A JP 16308195A JP H08332273 A JPH08332273 A JP H08332273A
Authority
JP
Japan
Prior art keywords
game
state
olfactory
player
machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP16308195A
Other languages
Japanese (ja)
Inventor
Sadao Ioki
定男 井置
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP16308195A priority Critical patent/JPH08332273A/en
Publication of JPH08332273A publication Critical patent/JPH08332273A/en
Pending legal-status Critical Current

Links

Abstract

PURPOSE: To provide a game machine facility arranged with multiple pachinko game machines, giving a pleasant stimulus to the olfactory organs of players, increasing the novel olfactory ambience, and somewhat serving for the environment maintenance in a shop. CONSTITUTION: This game machine facility 10 is arranged with multiple pachinko game machines 1 on a machine island 10A. The pachinko game machine 1 is provided with a variable winning device convertable to the first state disadvantageous to a player and the second state advantageous to the player and a specific game state detecting means detecting the specific game state that the variable winning device can be converted into the second state. The machine island 10A is provided with olfactory game environment changing means 100 affecting the prescribed organs of players and changing the game environment. Each olfactory game environment changing means 100 is operated based on the output from the specific game state detecting means.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】この発明は、パチンコ機,アレン
ジボール機,雀球機等の弾球遊技機を複数列設した遊技
機設備に関し、特に嗅覚に訴えて遊技環境を変えるよう
にした遊技機設備に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game machine facility in which a plurality of ball game machines such as a pachinko machine, an arrange ball machine, and a sparrow ball machine are arranged in a row, and in particular, a game environment for appealing to the sense of smell is changed. Regarding machine equipment.

【0002】[0002]

【従来の技術】従来、弾球遊技においては特定遊技状態
が発生すると、変動入賞装置が規定に基づく第2状態に
繰り返し変換される特別遊技状態が起生されて短時間に
大量の賞球を獲得可能な弾球遊技機が、例えば特公昭6
3−40110号公報(第1種パチンコ機)、特公昭6
2−44507号公報(第2種パチンコ機)、特公平2
−30700号公報(第3種パチンコ機)等により知ら
れている。そして、これらの弾球遊技機では通常、特定
遊技状態が発生したり、或いは特別遊技状態が起生され
ると、遊技者に対して効果音や発光表示装置によりその
遊技状態を報知して遊技の臨場感を高めるようにしてい
る。また、ゲーム機の筐体に芳香発生装置を設けたもの
が、実開平6−52891号公報により知られている。
2. Description of the Related Art Conventionally, when a specific game state occurs in a ball game, a special game state in which a variable winning device is repeatedly converted into a second state based on a rule is generated, and a large number of prize balls are obtained in a short time. Ball game machines that can be acquired are, for example
No. 3-40110 (Pachinko machine of the first type), Japanese Patent Publication No. 6
2-44507 (Pachinko machine of the second kind), Japanese Patent Publication No. 2
No. -30700 (Pachinko machine of the third type) and the like are known. Then, in these ball game machines, when a specific game state occurs or a special game state occurs, the player is notified of the game state by a sound effect or a light emitting display device and the game is played. I try to increase the sense of presence. Further, a game machine housing provided with an aroma generating device is known from Japanese Utility Model Publication No. 6-52891.

【0003】[0003]

【発明が解決しようとする課題】しかし、上記従来の弾
球遊技機のように、効果音や発光表示装置により臨場感
をアップする方法では、遊技者にとって店内が多数の遊
技者で混雑した喧噪状態で遊技を行うような場合この効
果音が聞き取れにくかったり、或いは多数設けられた発
光表示装置によっては逆に視覚的な疲労が高まってしま
うという不満があり、このような聴覚や視覚に訴える方
法だけでは、次第に陳腐化しつつあるというのが現状で
ある。そこで、上記ゲーム機のように、ゲーム中に芳香
を発生させるようにしたものも開示されているが、この
ゲーム機では、筐体に芳香発生装置を設けていることか
らゲーム機の入れ替え等において、この芳香発生装置も
そのまま廃棄されてしまうという不経済なものである
し、また芳香発生装置の設置場所が限定されて効果的な
芳香発生ができない。また、遊技店内には空気清浄機が
設置されるようになってはきたものの、夕方の混雑した
店内においては煙草の煙等によって空気が汚れ煙草の匂
いが鼻に付く等して、特に非喫煙者や女性客にパチンコ
遊技が敬遠される原因となっており、遊技店内での環境
整備は重要課題の一つとなっている。
However, as in the conventional ball game machine described above, in the method of increasing the sense of presence by the sound effect and the light emitting display device, the inside of the store is crowded with many players for the player. When playing a game in a state, there is a complaint that this sound effect is difficult to hear, or conversely visual fatigue is increased depending on a large number of light emitting display devices provided. The current situation is that it is becoming obsolete by itself. Therefore, although a game machine that generates aroma during the game like the above game machine is also disclosed, this game machine has an aroma generating device in the housing, and therefore, when replacing the game machine, etc. However, this fragrance generating device is also uneconomical because it is simply discarded, and the installation place of the fragrance generating device is limited, so that effective fragrance generation cannot be performed. In addition, although air purifiers have come to be installed in amusement stores, especially in the crowded stores in the evening, the smoke is contaminated and the air becomes dirty, and the smell of cigarettes sticks to the nose. Pachinko games are being shunned by females and female customers, and the improvement of the environment within the game arcade is one of the important issues.

【0004】この発明は上記に鑑み提案されたもので、
弾球遊技機の新台入れ替え条件を考慮しつつ、店内の環
境整備に着目して従来の比較的に陳腐化されてきた視覚
的および聴覚的な報知手段では得られない遊技者の嗅覚
的器官に訴える遊技環境変化手段を設けて、特定遊技状
態が発生した際に、或いは特別遊技状態中等には、遊技
者の嗅覚的器官に心地よい刺激を与えて斬新な嗅覚的臨
場感を高めるとともに、少しでも店内の環境整備に役立
たせるようにしたことを目的とする。
The present invention has been proposed in view of the above,
Considering the conditions for replacing a new ball game machine, focusing on the environment improvement in the store, it becomes an olfactory organ of the player that cannot be obtained by the conventional comparatively obsolete visual and auditory notification means. By providing a game environment changing means to appeal, when a specific game state occurs, or during a special game state, etc., a comfortable stimulus is given to the player's olfactory organs to enhance the novel olfactory presence, and even a little The purpose is to help improve the environment inside the store.

【0005】[0005]

【課題を解決するための手段】上記目的を達成するため
に、この発明の遊技機設備は、機列島に複数の弾球遊技
機を列設した遊技機設備において、上記弾球遊技機には
遊技者にとって不利な第1状態と遊技者にとって有利な
第2状態とに変換可能な変動入賞装置と、該変動入賞装
置を第2状態に変換できる特定遊技状態になったことを
検出する特定遊技状態検出手段と、を備えると共に、上
記機列島には遊技者の所定器官に作用して遊技環境に変
化を与える嗅覚的遊技環境変化手段と、を備え、上記特
定遊技状態検出手段からの出力に基づいて、上記嗅覚的
遊技環境変化手段を作動するようにした。
In order to achieve the above object, the game machine equipment of the present invention is a game machine equipment in which a plurality of ball game machines are lined up on a machine island, and the ball game machine is A variable winning device that can be converted into a first state that is unfavorable to the player and a second state that is advantageous to the player, and a specific game that detects that a specific game state in which the variable winning device can be converted to the second state is detected A state detecting means is provided, and an olfactory game environment changing means that acts on a predetermined organ of the player to change a game environment is provided on the machine island, and the output from the specific game state detecting means is provided. Based on this, the olfactory game environment changing means is operated.

【0006】[0006]

【作用】遊技状態において、特定遊技状態が発生する
と、変動入賞装置が規定に基づく第2状態に繰り返し変
換される特別遊技状態が起生する。この特定遊技状態の
発生に基づいてまたは特別遊技状態中は嗅覚的遊技環境
変化手段が作動する。そして、嗅覚的遊技環境変化手段
を機列島に設けることにより、その嗅覚的遊技環境変化
手段を機列島の所定部位に自由に且つ所望の構造で形成
できるし、弾球遊技機自体を新台と入れ替えても嗅覚的
遊技環境変化手段はそのまま残る。
In the gaming state, when the specific gaming state occurs, a special gaming state in which the variable winning device is repeatedly converted into the second state based on the regulation occurs. On the basis of the occurrence of this specific game state or during the special game state, the olfactory game environment changing means operates. By providing the olfactory game environment changing means on the machine island, the olfactory game environment changing means can be freely formed in a predetermined part of the machine island with a desired structure, and the ball game machine itself is replaced with a new base. However, the olfactory game environment changing means remains.

【0007】[0007]

【実施例】以下に、この発明の実施例を図面に基づいて
詳細に説明する。図1はこの発明の遊技機設備の外観を
示す図である。図において、遊技機設備10は、機列島
10Aに弾球遊技機の一例としてのパチンコ機1…複数
列設して構成したものであり、隣接するパチンコ機1と
の間は台間玉貸機等を収納した補助枠11で仕切られ、
パチンコ機1…の上方には、詳細は後述する嗅覚的遊技
環境変化手段の一例としての芳香発生装置100が設け
てあり、またパチンコ機1…の下端側にはそのパチンコ
機1…に沿ってパチンコ玉の収納箱13を置ける程度の
細長い台座12が設けてある。
Embodiments of the present invention will be described below in detail with reference to the drawings. FIG. 1 is a view showing the outer appearance of the gaming machine facility of the present invention. In the figure, a game machine facility 10 is configured by arranging a plurality of pachinko machines 1 as an example of a ball game machine on a machine island 10A. Partitioned by an auxiliary frame 11 containing
An aroma generating device 100 as an example of an olfactory game environment changing means, which will be described in detail later, is provided above the pachinko machines 1 ... And along the pachinko machines 1 ... At the lower end side of the pachinko machines 1 ... An elongated pedestal 12 is provided so that a storage box 13 for pachinko balls can be placed.

【0008】パチンコ機1は、図2に示すように、中空
箱枠状の機枠2の前面側へ額縁状の前面枠3を回動可能
に設け、その前面枠3に開設した窓部4を後方から塞ぐ
ように遊技盤5を配設してあり、その遊技盤5に遊技媒
体たる遊技球を発射し、後述する各種入賞具22(図
3)等に入賞することによって、賞球が得られるパチン
コ遊技を行えるようにしてある。また、前面枠3の下部
適所には打球発射用の球発射機構を操作するための操作
ハンドル6、球発射機構へ供給する球を貯留する球供給
皿7、この球供給皿7の下方に設けられた球受皿8等を
適宜に設けてある。
In the pachinko machine 1, as shown in FIG. 2, a frame-shaped front frame 3 is rotatably provided on the front side of a hollow box frame-shaped machine frame 2, and a window portion 4 opened in the front frame 3 is provided. The game board 5 is arranged so as to block the rear from the rear, and the game ball, which is a game medium, is shot on the game board 5 and the prize balls are won by winning various prize tools 22 (FIG. 3) and the like described later. It is designed so that you can play the pachinko games that you get. Further, an operation handle 6 for operating a ball launching mechanism for launching a ball, a ball supply tray 7 for storing balls to be supplied to the ball launching mechanism, and a ball supply tray 7 provided below the ball supply tray 7 at appropriate places below the front frame 3. The ball receiving tray 8 and the like are appropriately provided.

【0009】遊技盤5は、図3に示すように、前面側に
ガイドレール20で囲まれた遊技部21を有し、その遊
技部21内に各種の入賞具22…や風車23…および多
数の釘(図示省略)等を適宜に配設すると共に、当該遊
技部21のほぼ中央部には可変表示装置25を配設し、
可変表示装置25に設けた可変表示器26が遊技者に良
好に視認されるようにしてある。また、可変表示装置2
5の適宜下方には変動入賞装置28を、その変動入賞装
置28と可変表示装置25との間には始動スイッチ29
aを内部に有する始動口29をそれぞれ設けてあり、ま
た遊技部21の中央下部には各種入賞具22や始動口2
9に入賞しなかった遊技球を遊技盤5の裏面側へ導くた
めのアウト口31を開設してある。
As shown in FIG. 3, the game board 5 has a game section 21 surrounded by a guide rail 20 on the front side, and in the game section 21, various prize winning tools 22 ... The nails (not shown) and the like are appropriately arranged, and the variable display device 25 is arranged at substantially the center of the game portion 21,
The variable display 26 provided on the variable display device 25 is made visible to the player well. In addition, the variable display device 2
5, a variable winning device 28 is provided below the variable winning device 5, and a start switch 29 is provided between the variable winning device 28 and the variable display device 25.
Each of the starting openings 29 having a therein is provided, and various winning prizes 22 and starting openings 2 are provided at the lower center of the game section 21.
An outlet 31 is provided for guiding the game balls that have not won in 9 to the back side of the game board 5.

【0010】変動入賞装置28には、横長な球通過口2
8aへの球流下路を開放して大入賞口280を形成する
球受用可動部材28bが設けてあり、変動入賞装置28
は、この球受用可動部材28bを開閉させることによ
り、遊技者にとって不利な第1の状態(大入賞口280
を形成していない状態)と遊技者にとって有利な第2の
状態(大入賞口280を形成した状態)とに選択的に変
換可能となる。
The variable winning device 28 has a horizontally long ball passage opening 2
There is provided a ball receiving movable member 28b that opens a ball flow down path to 8a and forms a special winning opening 280.
Opens and closes the ball receiving movable member 28b, so that the player is in a disadvantageous first state (the special winning opening 280).
Can be selectively converted into a second state (a state in which the special winning opening 280 is formed) that is advantageous to the player.

【0011】操作ハンドル6を用いて打球した遊技球が
始動口29に入賞し、その入賞を始動スイッチ29aが
検出すると、可変表示器26を用いた可変表示ゲームへ
遊技状態が移行する。この可変表示ゲームは、複数の識
別記号(例えば「0」〜「9」および「A」〜「F]の
16種類の英数字)を視認困難な状態で変換表示可能な
可変表示器26を所定期間可変表示させた後に表示停止
させるものであり、当該可変表示ゲームにおける停止図
柄が予め定めた所定図柄(例えば「3」や「7」)に該
当すると、変動入賞装置28を遊技者にとって不利な第
1状態から遊技者にとって有利な第2状態へ変換させる
特別遊技状態へ移行する。すなわち、変動する図柄が
「当たり」の図柄で停止したとき、特定遊技状態が成立
したとして、変動入賞装置28を規定による第2状態に
繰り返し変換する特別遊技状態を起生する。
A game ball hit with the operation handle 6 wins the starting opening 29, and when the winning is detected by the starting switch 29a, the game state shifts to the variable display game using the variable display 26. In this variable display game, a predetermined variable display 26 capable of converting and displaying a plurality of identification symbols (for example, 16 types of alphanumeric characters “0” to “9” and “A” to “F”) in a visually difficult state is specified. The display is stopped after the variable display for a period, and when the stop symbol in the variable display game corresponds to a predetermined symbol (for example, "3" or "7"), the variable winning device 28 is disadvantageous to the player. A transition is made to a special game state in which the first state is converted into a second state advantageous to the player. That is, when the varying symbol is stopped at the symbol of “win”, it is determined that the specific gaming state is established, and the special winning state in which the variable winning device 28 is repeatedly converted into the second state according to the regulation is caused.

【0012】なお、可変表示器26の下部には記憶表示
器27が設けてある。この記憶表示器27は、上記の始
動口29へ入賞した遊技球であって未だ可変表示ゲーム
が行われていない遊技球数分(最大4個まで)を点灯表
示するものである。
A storage display 27 is provided below the variable display 26. The memory display 27 lights up and displays the number of game balls (up to a maximum of four) which have won the start opening 29 and which have not been subjected to the variable display game.

【0013】遊技盤5の裏面側には遊技制御部(役物回
路)70が設けてある。この遊技制御部70はCPU
(図示省略)を中心に構成してあり、CPUは、所定の
制御処理手順を記載したプログラムをROMから読み出
し、そのプログラムに従って、上記の可変表示ゲームの
制御、特別遊技状態への移行制御、変動入賞装置28の
動作制御等の各種遊技制御を行う。また、この発明に係
る芳香発生装置100の作動制御を行い、遊技環境を変
化させている。
On the back side of the game board 5, a game controller (accessory circuit) 70 is provided. This game control unit 70 is a CPU
(Not shown) is mainly configured, and the CPU reads a program describing a predetermined control processing procedure from the ROM, and according to the program, control of the variable display game, control for shifting to the special game state, and fluctuation. Various game controls such as operation control of the winning device 28 are performed. Further, the operation environment of the aroma generating device 100 according to the present invention is controlled to change the game environment.

【0014】次に、上記芳香発生装置100の構成を図
4を用いて説明する。図4は図1の芳香発生装置を概略
的に示す側面断面図である。図において、芳香発生装置
100は、芳香剤を通過する空気流を生成するファン1
03と、内部に芳香剤が充填してありファン103から
の空気流が通過する芳香室102と、内部に芳香室10
2およびファン103を収納するとともに先端が下向き
に開口し芳香を遊技者に向けて案内するガイド部材10
1と、から構成してある。また、ガイド部材101の先
端側上部には表示ランプ105が取付部材104を介し
て設けてあり、当該パチンコ機1で遊技をしている遊技
者に対し視認可能に配置してある。そして、ファン10
3と表示ランプ105とは遊技制御部70に接続されて
おり、遊技制御部70からの制御信号に従って動作する
ようになっている。
Next, the structure of the aroma generating device 100 will be described with reference to FIG. FIG. 4 is a side sectional view schematically showing the aroma generating device of FIG. 1. In the figure, a fragrance generator 100 is a fan 1 that produces an air flow through an fragrance.
03, the fragrance chamber 102 filled with the fragrance and through which the air flow from the fan 103 passes, and the fragrance chamber 10 inside.
2 and the fan 103 are housed and the tip of the guide member 10 is opened downward to guide the aroma toward the player.
1 and. Further, a display lamp 105 is provided on the upper end of the guide member 101 via a mounting member 104, and is arranged so that it can be visually recognized by a player who is playing a game on the pachinko machine 1. And the fan 10
3 and the display lamp 105 are connected to the game control unit 70, and operate according to a control signal from the game control unit 70.

【0015】すなわち、遊技制御部70は、各種遊技状
態を制御しており可変表示ゲームにおいて当たりが発生
し特定遊技状態になったことを検出すると、ファン10
3を回転させるとともに、表示ランプ105を点灯表示
する。ファン103が回転することにより発生した空気
流は芳香剤を通過して香りエアーとなってガイド部材1
01から、当該パチンコ機1の遊技者に向けて放出され
る。この香りエアーは、遊技者の嗅覚的器官に心地よい
刺激を与え、遊技が特別遊技状態となることと相俟っ
て、視覚や聴覚に訴えるだけでは得られない斬新な嗅覚
的臨場感を高めるのに役立つこととなる。なお、その際
に表示ランプ105も点灯するので、この嗅覚的臨場感
は一層斬新なものとして遊技者に受け止められる。
That is, the game control unit 70 controls various game states, and when it is detected that a hit occurs in the variable display game and the game state becomes the specific game state, the fan 10 is detected.
3 is rotated and the display lamp 105 is lit and displayed. The airflow generated by the rotation of the fan 103 passes through the fragrance and becomes fragrance air, and the guide member 1
It is released from 01 toward the player of the pachinko machine 1. This scented air gives a pleasant stimulus to the player's olfactory organs, and in combination with the game becoming a special game state, it enhances a novel olfactory sense of presence that cannot be obtained only by appealing to the sight and hearing. It will be useful for. At this time, since the display lamp 105 is also turned on, this olfactory sense of realism is perceived by the player as something more novel.

【0016】また、その香りエアーによって遊技店内の
遊技環境をクリーンなものに変化させることができ、煙
草の匂いが充満して汚れやすい遊技環境の整備にも役立
たせることができる。
Further, the scent air can change the game environment in the game shop to a clean one, and can be useful for the maintenance of a game environment in which the smell of cigarettes is full and is easily polluted.

【0017】また、芳香発生装置100は、特定遊技状
態の検出とともに作動するので、遊技者は、香りを感知
することでそのときの遊技状態を嗅覚的に認識すること
ができるようになる。
Further, since the fragrance generating device 100 operates together with the detection of the specific game state, the player can sense the game state at that time by detecting the scent.

【0018】さらに、機列島10Aに芳香発生装置10
0を設けたので、パチンコ機1自体に設ける場合に較べ
て、設計自由度が高く任意な配置構成が可能となり、遊
技者に対する芳香発生効率の高い構成が可能となるばか
りか、パチンコ機1自体を新台と入れ替えてもこの芳香
発生装置100はそのまま残すことができ、遊技店にと
って経済的となり実用的価値の高いものとなる。
Furthermore, the aroma generating device 10 is installed on the machine island 10A.
Since 0 is provided, as compared with the case where the pachinko machine 1 itself is provided, the degree of freedom in design is high and an arbitrary arrangement configuration is possible, and not only a configuration with high aroma generation efficiency for the player is possible, but also the pachinko machine 1 itself. Even if it is replaced with a new stand, the aroma generating device 100 can be left as it is, which is economical and highly practical for a game store.

【0019】なお、上記の説明では遊技制御部70は特
定遊技状態を検出してファン105を回転させるように
したが、特別遊技状態中に継続してファン105を回転
させ香りエアーを発生させるように構成してもよい。ま
た、両者においては従来通りに効果音発生装置や発光表
示装置も同時に作動して視聴嗅覚的な報知手段を構成し
てもよい。
In the above description, the game control unit 70 detects the specific game state and rotates the fan 105, but the fan 105 is continuously rotated during the special game state to generate scent air. You may comprise. Further, in both cases, the sound effect generating device and the light emitting display device may be operated at the same time as in the conventional case to configure an audio-visual olfactory notifying means.

【0020】図5は芳香発生装置の第2の実施例を示す
図である。この第2の実施例における芳香発生装置10
0Aが上記第1の実施例での芳香発生装置100と相違
する点は、芳香室102の下方に芳香剤を加熱する加熱
部106を配置するようにした点である。この加熱部1
06も遊技制御部70に接続されており、遊技制御部7
0からの制御信号によってファン103の回転と同時に
芳香剤の加熱を開始する。この芳香剤加熱によって芳香
剤が発散する香り強度が強くなるので、遊技者が受ける
嗅覚的な刺激をより強めることができ、またその加熱の
度合いを調整することによりその刺激を適度のものとす
ることができる。
FIG. 5 is a diagram showing a second embodiment of the aroma generating device. The fragrance generator 10 according to the second embodiment.
The difference between 0A and the fragrance generator 100 in the first embodiment is that a heating unit 106 for heating the fragrance is arranged below the fragrance chamber 102. This heating unit 1
06 is also connected to the game control unit 70, and the game control unit 7
A control signal from 0 starts heating the fragrance at the same time as the rotation of the fan 103. The heating of the fragrance increases the intensity of the scent emitted by the fragrance, so the olfactory stimulus received by the player can be further enhanced, and the stimulus can be moderated by adjusting the degree of heating. be able to.

【0021】図6は芳香発生装置の第3の実施例を示す
図である。この第3の実施例における芳香発生装置10
0Bが上記第1の実施例での芳香発生装置100と相違
する点は、芳香室102Aを複数の芳香室(ここでは2
部屋)107,108で構成し、それぞれの芳香室10
7,108に異なる香りを持つ芳香剤を充填するように
した点である。そして、各芳香室107,108の空気
入口には、芳香室を開閉する開閉弁109,110を設
け遊技制御部70からの制御信号に応じて動作させるよ
うにした点である。
FIG. 6 is a diagram showing a third embodiment of the aroma generating device. The fragrance generator 10 according to the third embodiment.
0B is different from the aroma generator 100 in the first embodiment described above in that the aroma chamber 102A has a plurality of aroma chambers (here, 2A).
Room) 107, 108, each aroma room 10
The point is that 7, 108 are filled with fragrances having different scents. The air inlets of the aroma chambers 107 and 108 are provided with opening / closing valves 109 and 110 for opening and closing the aroma chambers so that the aroma chambers are operated according to a control signal from the game control unit 70.

【0022】遊技制御部70は、ファン103を回転さ
せるとともに、特定する1の開閉弁109または110
を開くことにより、当該芳香室の香りを遊技者に向けて
放出させる。これによって遊技状況にマッチングした香
りの放出が可能となり、遊技環境をより効果的に変化さ
せることができるようになる。例えば、営業時間帯でも
遊技状況にマッチングする香りを異なるようにして、午
前中はさわやかな香りを、午後はリフレッシュさせるよ
うな香りというように使い分けて放出させることが可能
となる。
The game control unit 70 rotates the fan 103, and at the same time, specifies one opening / closing valve 109 or 110.
By opening, the scent of the aroma chamber is released toward the player. As a result, it is possible to release the scent that matches the game situation, and to change the game environment more effectively. For example, it is possible to release different scents that match the game situation even during business hours, such as a refreshing scent in the morning and a refreshing scent in the afternoon.

【0023】次に上記遊技制御部70のCPUが実行す
る制御内容の一例を図7のメイン処理を示すフローチャ
ートに基づいて簡単に説明する。
Next, an example of the control contents executed by the CPU of the game control unit 70 will be briefly described with reference to the flowchart showing the main processing of FIG.

【0024】先ずステップS1において電源投入である
か否かを判別し、電源投入直後の1回目のループであれ
ばステップS2に移行し、初期設定を行ってこのメイン
処理を終了する。ステップS1で電源投入時ではないと
判別したときには、ステップS3で入力処理を行いステ
ップS4に進む。入力処理は、遊技盤5の各部に配設し
た各種のスイッチやセンサからの入力信号を取得してチ
ャタリング除去を行い他のフェーズで使用できる形式に
整えるものである。
First, in step S1, it is determined whether or not the power is turned on, and if it is the first loop immediately after the power is turned on, the process proceeds to step S2 to initialize and finish the main process. When it is determined in step S1 that the power is not being turned on, input processing is performed in step S3, and the process proceeds to step S4. The input processing acquires input signals from various switches and sensors arranged in each part of the game board 5, removes chattering, and prepares a format that can be used in other phases.

【0025】ステップS4では、始動口29の始動スイ
ッチSW3がオンしたか否かで始動入賞があったかどう
かを判別し、始動入賞がないときはステップS5に進
む。始動入賞があったときは、始動口29への入賞数の
記憶数、すなわち始動記憶が「4」以上であるか否かを
判別し(ステップS9)、「4」に達していないとき
は、ステップS10で始動記憶に「1」を加算した後、
ステップS5に進み、始動記憶が「4」以上のときはス
テップS10をスキップしてステップS5に進む。
In step S4, it is determined whether or not there is a start winning combination depending on whether or not the start switch SW3 of the starting opening 29 is turned on. If there is no start winning combination, the process proceeds to step S5. When there is a start winning, it is judged whether or not the number of winnings stored in the starting opening 29, that is, the starting memory is "4" or more (step S9). If "4" has not been reached, After adding "1" to the starting memory in step S10,
In step S5, if the starting memory is "4" or more, step S10 is skipped and the process proceeds to step S5.

【0026】ステップS5では、可変表示ゲーム実行中
であるか否かを判別し、可変表示ゲーム実行中であれば
可変表示処理サブルーチン(ステップS11)を実行し
た後ステップS7に移行する。この可変表示処理サブル
ーチン(ステップS11)では、可変表示器26による
可変表示ゲームのゲーム結果が「当たり」になったか否
かを判別し、「当たり」の判別では特別遊技状態起生プ
ロセスへ移行する。ステップS5において可変表示ゲー
ム実行中でないときは始動記憶が「0」でないか否かを
判別し、「0」であればそのままステップS7に進み、
「0」でなければステップS12で可変表示処理を開始
するとともに、ステップS13で始動記憶を「1」だけ
減じた後、ステップS7に進む。
In step S5, it is determined whether or not the variable display game is being executed. If the variable display game is being executed, the variable display processing subroutine (step S11) is executed, and then the process proceeds to step S7. In this variable display processing subroutine (step S11), it is determined whether or not the game result of the variable display game by the variable display device 26 is "hit", and in the case of "hit", the process shifts to the special game state initiation process. . When the variable display game is not being executed in step S5, it is determined whether or not the starting memory is "0". If "0", the process proceeds directly to step S7.
If it is not "0", the variable display process is started in step S12, the start memory is decremented by "1" in step S13, and then the process proceeds to step S7.

【0027】ステップS7では出力処理を行い、続いて
ステップS8で上述した芳香発生処理を行い、HALT
状態となる。そして、CPUはリセット信号を受け取る
度にステップS1に戻ってこのメイン処理を繰り返す。
In step S7, output processing is performed, and then in step S8, the aroma generation processing described above is performed, and HALT is performed.
It becomes a state. Then, each time the CPU receives the reset signal, the CPU returns to step S1 and repeats this main processing.

【0028】上記の説明では、ファンを芳香発生装置毎
に備えるようにしたが、複数の芳香発生装置に1台、あ
るいは機列島に1台設けてファンを共有化し、その1台
のファンから各芳香発生装置に空気流を誘導するように
構成してもよい。
In the above description, a fan is provided for each aroma generating device, but one fan is provided for a plurality of aroma generating devices, or one fan is provided on a machine island, and the fans are shared. It may be configured to direct an air flow to the aroma generating device.

【0029】また、ファンを用いて強制的に空気流を生
成するようにしたが、ファンを設けず自然対流で香りを
運ぶ程度にしてもよい。その場合は、芳香発生装置に蓋
を設けて、所定条件成立時にその蓋を開けて香りを発生
させるようにすればよい。
Further, although the fan is used to forcibly generate the air flow, it is also possible to use a fan so as to carry the scent by natural convection. In that case, a lid may be provided on the aroma generating device, and the lid may be opened to generate a scent when a predetermined condition is satisfied.

【0030】さらに、嗅覚的環境変化手段として香り
(例えばライムや柑橘系の香り)を放出する芳香発生装
置を用いたが、他の装置、例えば酸素(O2)やオゾン
(O3)を発生する装置を用いるように構成してもよ
い。この場合は嗅覚的な刺激として新鮮な空気が遊技者
に与えられるので、煙草の匂いが充満して汚れ易い遊技
店の環境を一層クリーンなものに整備することができ、
それに伴って遊技者の遊技意欲も一層高まることにな
る。
Further, although an aroma generating device which emits a scent (for example, lime or citrus scent) is used as a means for changing the olfactory environment, other devices such as oxygen (O 2 ) and ozone (O 3 ) are generated. The device may be configured to be used. In this case, since fresh air is given to the player as an olfactory stimulus, it is possible to maintain a cleaner environment for the game store, which is full of cigarette odor and is easily soiled.
Along with that, the player's willingness to play the game is further enhanced.

【0031】[0031]

【発明の効果】以上説明したようにこの発明によれば、
嗅覚的遊技環境変化手段により、特定遊技状態が発生し
た際に或いは特別遊技状態中等には、遊技者の嗅覚的器
官に心地よい刺激を与えて斬新な嗅覚的臨場感を高める
ことができるとともに、遊技者自身はその遊技状態を嗅
覚的にも認識できる。また、嗅覚的遊技環境変化手段が
作動することにより、夕方の混雑した店内における煙草
の煙等によって空気が汚れて煙草の匂いが充満し易い遊
技店内の環境整備にも役立たせることができる。
As described above, according to the present invention,
By the olfactory game environment changing means, when a specific game state occurs or during a special game state, it is possible to give a comfortable stimulus to the olfactory organs of the player to enhance a novel olfactory sense of presence. The player himself can also perceive the gaming state by olfaction. Further, by operating the olfactory game environment changing means, it is possible to help the environment in the game store where the air is easily polluted by the smoke of cigarettes in the crowded store in the evening and the smell of the cigarettes is easily filled.

【0032】さらに、嗅覚的遊技環境変化手段を機列島
に設けたので、嗅覚的遊技環境変化手段の設計自由度が
高く任意な配置構成が可能となるとともに、弾球遊技機
自体を新台と入れ替えてもこの嗅覚的遊技環境変化手段
はそのまま残すことができて、遊技店にとって経済的と
なり実用的価値の高いものとなる。
Further, since the olfactory game environment changing means is provided on the machine island, the olfactory game environment changing means has a high degree of freedom in designing and can be arranged arbitrarily, and the ball game machine itself is replaced with a new stand. However, this olfactory game environment changing means can be left as it is, which is economical and highly practical for a game store.

【図面の簡単な説明】[Brief description of drawings]

【図1】この発明の遊技機設備の外観を示す図である。FIG. 1 is a diagram showing an appearance of a gaming machine facility of the present invention.

【図2】パチンコ機の斜視図である。FIG. 2 is a perspective view of a pachinko machine.

【図3】遊技盤の正面図である。FIG. 3 is a front view of a game board.

【図4】芳香発生装置の第1の実施例であり、図1に示
した芳香発生装置を概略的に示す側面断面図である。
FIG. 4 is a side cross-sectional view schematically showing the aroma generating device shown in FIG. 1, which is a first embodiment of the aroma generating device.

【図5】芳香発生装置の第2の実施例を示す図である。FIG. 5 is a diagram showing a second embodiment of the aroma generating device.

【図6】芳香発生装置の第3の実施例を示す図である。FIG. 6 is a diagram showing a third embodiment of the aroma generating device.

【図7】遊技制御部でのメイン処理を示すフローチャー
トである。
FIG. 7 is a flowchart showing main processing in the game control unit.

【符号の説明】[Explanation of symbols]

1 パチンコ機 10 遊技機設備 10A 機列島 70 遊技制御部 100,100A,100B 芳香発生装置 101 ガイド部材 102,102A,107,108 芳香室 103 ファン 105 表示ランプ 106 加熱部 1 Pachinko machine 10 Gaming machine equipment 10A Machine archipelago 70 Game control section 100, 100A, 100B Fragrance generator 101 Guide member 102, 102A, 107, 108 Fragrance chamber 103 Fan 105 Display lamp 106 Heating section

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】 機列島に複数の弾球遊技機を列設した遊
技機設備において、 上記弾球遊技機には遊技者にとって不利な第1状態と遊
技者にとって有利な第2状態とに変換可能な変動入賞装
置と、該変動入賞装置を第2状態に変換できる特定遊技
状態になったことを検出する特定遊技状態検出手段と、
を備えると共に、 上記機列島には遊技者の所定器官に作用して遊技環境に
変化を与える嗅覚的遊技環境変化手段と、を備え、 上記特定遊技状態検出手段からの出力に基づいて上記嗅
覚的遊技環境変化手段を作動するようにしたことを特徴
とする遊技機設備。
1. A gaming machine facility in which a plurality of ball game machines are arranged in a row on a machine island, and the ball game machine is converted into a first state that is disadvantageous to the player and a second state that is advantageous to the player. A possible variable winning device and a specific game state detecting means for detecting that the variable winning device is in a specific game state capable of being converted into a second state,
In addition to the olfactory game environment changing means for providing a change in the game environment by acting on a predetermined organ of the player in the machine island, based on the output from the specific game state detecting means A game machine facility characterized in that the game environment changing means is activated.
【請求項2】 上記嗅覚的遊技環境変化手段は、当該弾
球遊技機で遊技をしている遊技者に対し特定遊技状態に
なったことを報知可能に配置構成されていることを特徴
とする請求項1に記載の遊技機設備。
2. The olfactory gaming environment changing means is arranged so as to be able to inform a player playing a game with the ball game machine that a particular gaming state has been reached. The gaming machine facility according to claim 1.
【請求項3】 上記特定遊技状態検出手段からの出力に
基づいて上記変動入賞装置が規定による第2状態に繰り
返し変換される特別遊技状態を起生する駆動制御手段
を、さらに備え、上記嗅覚的遊技環境変化手段が該特別
遊技状態中に作動するようにしたことを特徴とする請求
項1乃至請求項2に記載の遊技機設備。
3. The olfactory sense further comprises drive control means for generating a special game state in which the variable winning apparatus is repeatedly converted into a prescribed second state based on an output from the specific game state detecting means. The gaming machine facility according to claim 1 or 2, wherein the gaming environment changing means is activated during the special gaming state.
【請求項4】 上記嗅覚的遊技環境変化手段は複数の芳
香発生手段により構成し、所定条件に基づいて特定する
1の芳香発生手段を作動するようにしたことを特徴とす
る請求項1乃至請求項3に記載の遊技機設備。
4. The olfactory game environment changing means comprises a plurality of fragrance generating means, and one fragrance generating means specified based on a predetermined condition is operated. The gaming machine facility according to Item 3.
JP16308195A 1995-06-07 1995-06-07 Game machine facility Pending JPH08332273A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP16308195A JPH08332273A (en) 1995-06-07 1995-06-07 Game machine facility

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP16308195A JPH08332273A (en) 1995-06-07 1995-06-07 Game machine facility

Publications (1)

Publication Number Publication Date
JPH08332273A true JPH08332273A (en) 1996-12-17

Family

ID=15766829

Family Applications (1)

Application Number Title Priority Date Filing Date
JP16308195A Pending JPH08332273A (en) 1995-06-07 1995-06-07 Game machine facility

Country Status (1)

Country Link
JP (1) JPH08332273A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000300735A (en) * 1999-04-21 2000-10-31 Seiko Epson Corp Game machine with aroma generating device and control method of game machine
JP2003000913A (en) * 2001-06-22 2003-01-07 Heiwa Corp Game machine
JP2008284101A (en) * 2007-05-16 2008-11-27 Cosmo Ec Co Ltd Information display system for game parlor or the like

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000300735A (en) * 1999-04-21 2000-10-31 Seiko Epson Corp Game machine with aroma generating device and control method of game machine
JP2003000913A (en) * 2001-06-22 2003-01-07 Heiwa Corp Game machine
JP2008284101A (en) * 2007-05-16 2008-11-27 Cosmo Ec Co Ltd Information display system for game parlor or the like

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