JPH0438984A - Game box - Google Patents

Game box

Info

Publication number
JPH0438984A
JPH0438984A JP14686790A JP14686790A JPH0438984A JP H0438984 A JPH0438984 A JP H0438984A JP 14686790 A JP14686790 A JP 14686790A JP 14686790 A JP14686790 A JP 14686790A JP H0438984 A JPH0438984 A JP H0438984A
Authority
JP
Japan
Prior art keywords
liquid crystal
box
sensor
main body
crystal panels
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP14686790A
Other languages
Japanese (ja)
Inventor
Tadakatsu Terasaki
寺崎 忠勝
Yukio Ochiai
落合 幸雄
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sekisui Chemical Co Ltd
Original Assignee
Sekisui Chemical Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sekisui Chemical Co Ltd filed Critical Sekisui Chemical Co Ltd
Priority to JP14686790A priority Critical patent/JPH0438984A/en
Publication of JPH0438984A publication Critical patent/JPH0438984A/en
Pending legal-status Critical Current

Links

Abstract

PURPOSE:To extract an amusingness and surprise of a game by providing a cube whose walls partly include liquid crystal panels which can be selectively turned into transparent state or opaque state, objects sealed in the cube, and a liquid crystal control circuit which controls the state of the liquid crystal panels. CONSTITUTION:A game box main body 1 is of a cube whose walls are at least partly covered with liquid crystal panels 2. A liquid crystal driving circuit 5 is installed in a corner inside the box main body 1. A sensor 6 is mounted on the bottom to detects the fact that the main body 1 is put down. For example, in the case dices 3 (objects) are sealed inside the box 1, the liquid crystal panels 2 are in opaque state before the box 1 is put down, so that the dices are not visually perceived. Then, when the box 1 is put down after shaked, it is detected by the sensor 6 and the liquid crystal panels 2 become transparent, so that the dices 3 which have tumbled in the box 1 are visually perceived. And, the signal detected by a detector 10, e.g. the sensor 6, is inputted to a music circuit 14 from an one-shot multi-vibrator 11, and a music action is started.

Description

【発明の詳細な説明】 〈産業上の利用分野〉 本発明は、ゲームに用いる付属具に関する。[Detailed description of the invention] <Industrial application field> TECHNICAL FIELD The present invention relates to accessories used for games.

〈従来の技術〉 従来、例えば、さいころ等を使用するゲームは、それら
を転がし、停止するまでの間はその運動を観察し、停止
時においてその状態を視認することにより行われている
<Prior Art> Conventionally, for example, games using dice are played by rolling the dice, observing their movement until they are stopped, and visually checking their state when they are stopped.

〈発明が解決しようとする課題〉 ところが、さいころを空間に放ち、例えば机上に停止さ
せるなどのゲームを行っている際には、さいころを紛失
するおそれがある。
<Problems to be Solved by the Invention> However, when playing a game in which dice are released into space and stopped on a desk, for example, there is a risk of losing the dice.

本発明では、上述の問題を解決しつつ、ゲームがもつ面
白さや意外性を引き出すようなゲームを提供することを
目的とする。
The present invention aims to provide a game that brings out the fun and unexpectedness of the game while solving the above-mentioned problems.

く課題を解決するための手段〉 本発明のゲームボックスは、壁体の少なくとも一部分が
、透明状態あるいは不透明状態の二状態を選択可能な液
晶パネルで形成されてなる箱体と、その箱体内の空間内
に封入されている物体と、上記箱体の底部に設けられ、
その底部に押圧力が作用したことを検出するセンサと、
そのセンサの検出信号の有無に対応して、上記液晶パネ
ルの状態を制御する液晶駆動回路と、その液晶駆動回路
用の電源電池とを有している。
Means for Solving the Problems> The game box of the present invention includes a box body in which at least a portion of the wall is formed of a liquid crystal panel that can select between two states, a transparent state and an opaque state, and a game box in the box body. An object enclosed in the space, and an object provided at the bottom of the box,
A sensor that detects that a pressing force is applied to the bottom of the
The liquid crystal drive circuit includes a liquid crystal drive circuit that controls the state of the liquid crystal panel according to the presence or absence of a detection signal from the sensor, and a power supply battery for the liquid crystal drive circuit.

〈作用〉 例えば、箱体内にさいころが封入されているゲ−ムボッ
クスを例に述べると1.この箱体を載置する動作をおこ
なう前は、液晶パネルは不透明な状態となっており、箱
体内のさいころは視認できない。そこでこの箱体を振り
動かすことにより、さいころにも運動を与えた後、載置
すると、箱体が載置されたことを感知するセンサにより
液晶パネルは透明となり、箱体内の振り動かした結果の
さいころの状態が視認できる。
<Function> For example, taking a game box in which dice are enclosed within the box body, 1. Before the operation of placing the box is performed, the liquid crystal panel is in an opaque state, and the dice inside the box cannot be visually recognized. Therefore, by shaking this box, the dice are also given motion, and when they are placed, the sensor that detects that the box has been placed makes the liquid crystal panel transparent, and the result of shaking inside the box becomes transparent. The state of the dice can be visually confirmed.

〈実施例〉 第1図は本発明実施例の斜視図、第2図は第1図におけ
る矢附の方向を正面図とした場合の平面図、第3図はそ
の下面図、第4図は左側面図である。これらの図面を参
照しつつ、本発明実施例を詳細に説明する。
<Embodiment> Fig. 1 is a perspective view of an embodiment of the present invention, Fig. 2 is a plan view when the direction of the arrow in Fig. 1 is taken as a front view, Fig. 3 is a bottom view thereof, and Fig. 4 is a plan view of the embodiment of the present invention. It is a left side view. Embodiments of the present invention will be described in detail with reference to these drawings.

ゲームボックス本体1は、その壁面の少なくとも一部分
が液晶パネル2により覆われた、外界と仕切られた空間
を有する箱体である。本体1内の角に面した箇所には液
晶パネル2の駆動回路5およびその駆動回路5の駆動電
源7が設けられている。また本体1の表側面には電源ス
ィッチ4が設けられている。また、底部には、本体1が
載置されたことを感知するセンサ6が設けられている。
The game box main body 1 is a box having a space partitioned off from the outside world, with at least a portion of its wall surface covered by a liquid crystal panel 2. A drive circuit 5 for the liquid crystal panel 2 and a drive power source 7 for the drive circuit 5 are provided at a corner facing the inside of the main body 1 . Further, a power switch 4 is provided on the front side of the main body 1. Further, a sensor 6 is provided at the bottom to detect that the main body 1 is placed.

さらに、この本体1内には複数の面をもつ多面体、たと
えばさいころ等の物体3が封入されている。
Furthermore, an object 3 such as a polyhedron having a plurality of faces, such as a dice, is enclosed within the main body 1.

以上の構造を有するゲームボックスでは、その液晶パネ
ル2は、その駆動回路5により、透明あるいは不透明の
状態に制御される。
In the game box having the above structure, the liquid crystal panel 2 is controlled to be transparent or opaque by the drive circuit 5.

第5図は本発明実施例の基本的回路構成を示す図である
FIG. 5 is a diagram showing the basic circuit configuration of an embodiment of the present invention.

本体1の底部に設けられたセンサ6は、本体1が載置さ
れたことを感知し、その検出信号を出力する検知手段1
0である。その検出信号がワンショットマルチバイブレ
ータ回路11に入力されると、ワンショットマルチバイ
ブレータ回路11のにより、その出力信号はミュージッ
ク回路14に入力され、ミュージック動作をスタートさ
せる。
A sensor 6 provided at the bottom of the main body 1 detects that the main body 1 is placed, and a detection means 1 outputs a detection signal thereof.
It is 0. When the detection signal is input to the one-shot multivibrator circuit 11, the output signal of the one-shot multivibrator circuit 11 is input to the music circuit 14 to start the music operation.

一定時間音楽が鳴奏される。一方、ワンショットマルチ
バイブレータ回路11の出力信号は発振回路12にも入
力される。この発振回路12においては、電源電池から
取り出された直流電圧を交流電圧に変換する。さらに昇
圧回路13により所定の電圧に昇圧し、その交流電源を
用い、液晶パネル2を駆動させる。
Music is played for a certain period of time. On the other hand, the output signal of the one-shot multivibrator circuit 11 is also input to the oscillation circuit 12. This oscillation circuit 12 converts the DC voltage taken out from the power supply battery into AC voltage. Further, the voltage is boosted to a predetermined voltage by a booster circuit 13, and the liquid crystal panel 2 is driven using the AC power source.

第6図は本発明実施例の具体的回路構成図である。FIG. 6 is a specific circuit configuration diagram of an embodiment of the present invention.

この回路図は上述した基本的回路構成を示す図に対応し
、たちのであり、検知手段10すなわちセンサ6が検出
信号を出力すると、スイッチ6aが導通した状態となり
、その検出信号はワンショットマルチバイブレータ回路
11に入力される。このワンショットマルチバイブレー
ク回路11はパルスを一定時間遅らせたり、一定時間ス
イッチを開閉するなどの動作を行うことができる。本発
明の場合、その出力信号はミュージック回路14に入力
され、ミュージック動作のスタートを行い、一方、一定
時間違れたパルスにより発振回路12および昇圧回路1
3の所定の動作により液晶パネル2を駆動させる。その
結果、音楽の鳴奏が終了とほぼ同時に、液晶パネル2は
透明となり、物体3の状態を視認できる。
This circuit diagram corresponds to the diagram showing the basic circuit configuration described above, and when the detection means 10, that is, the sensor 6 outputs a detection signal, the switch 6a becomes conductive, and the detection signal is transmitted to the one-shot multivibrator. It is input to the circuit 11. This one-shot multi-by-break circuit 11 can perform operations such as delaying a pulse for a certain period of time or opening and closing a switch for a certain period of time. In the case of the present invention, the output signal is input to the music circuit 14 to start the music operation, while the oscillation circuit 12 and the booster circuit 1 are caused by wrong pulses at certain times.
The liquid crystal panel 2 is driven by the predetermined operation of step 3. As a result, almost at the same time as the music ends, the liquid crystal panel 2 becomes transparent and the state of the object 3 can be visually recognized.

なお、この時間差はワンショットマルチバイブレータ回
路11のコンデンサCや抵抗Rの値を変更することによ
り長い時定数にも変えることができるので、用途に応じ
て音楽の鳴奏時間の幅を適宜選択することが可能である
Note that this time difference can be changed to a longer time constant by changing the values of the capacitor C and resistor R of the one-shot multivibrator circuit 11, so the width of the music playing time can be appropriately selected depending on the application. Is possible.

なお、物体3については、実施例ではさいころを例とし
てあげたが、本発明ではこれに限定されることはなく、
本体1を持ち上げるかまたは持ち上げて揺り動かすこと
により、その状態が変化するものであれば何でもよく、
例えばコイン等であってもよい。さらに、本体1の形状
は実施例のような立方体の他、円筒形や球形のものを用
いてもよい。
Regarding the object 3, although dice were given as an example in the embodiment, the present invention is not limited to this.
Anything that changes its state by lifting the main body 1 or lifting it and shaking it may be used.
For example, it may be a coin or the like. Furthermore, the shape of the main body 1 may be cylindrical or spherical in addition to the cubic shape as in the embodiment.

〈発明の効果〉 以上述べたように、本発明によれば、二状態を選択可能
な液晶パネルを用いたので、その変化の面白さを楽しむ
ことができる。また、ゲームボックスを載置し、液晶パ
ネルが透明状態になった時点でのみゲームボックス内の
物体を透視できるので、そのスリルや期待感を味わうこ
ともでき、ゲ−ム性は増大する。
<Effects of the Invention> As described above, according to the present invention, since a liquid crystal panel in which two states can be selected is used, it is possible to enjoy the fun of the change. In addition, since objects inside the game box can be seen through only when the game box is placed and the liquid crystal panel becomes transparent, the player can experience the thrill and sense of anticipation, which increases the gameplay.

さらに、音声を液晶パネルのスイッチと同調させたこと
により上記効果をよりドラマチックに演出することがで
きる。
Furthermore, by synchronizing the sound with the switches on the liquid crystal panel, the above effect can be produced even more dramatically.

また、さいころなどを用いてゲームをする場合でも、そ
れらは空間内に収められているので、従来のように、紛
失することもなくなり、かつゲ・〜ム性も損なわない。
Further, even when playing a game using dice, etc., since they are stored in space, they will not be lost, unlike in the past, and the game quality will not be impaired.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明実施例の斜視図、第2図は第1図におけ
る矢附の方向を正面図とした場合の平面図、第3図はそ
の下面図、第4図は左側面図、第5図は本発明実施例の
基本的回路構成を示す図、第6図はその具体的回路構成
図である。 6・・・センサ 7・・・電源電池 1・・・本体 2・・・液晶パネル 3・・・物体 4・・・電源スィッチ 5・・・液晶パネル駆動回路
Fig. 1 is a perspective view of an embodiment of the present invention, Fig. 2 is a plan view when the direction indicated by the arrow in Fig. 1 is taken as a front view, Fig. 3 is a bottom view thereof, and Fig. 4 is a left side view. FIG. 5 is a diagram showing the basic circuit configuration of an embodiment of the present invention, and FIG. 6 is a diagram showing its specific circuit configuration. 6... Sensor 7... Power supply battery 1... Main body 2... Liquid crystal panel 3... Object 4... Power switch 5... Liquid crystal panel drive circuit

Claims (1)

【特許請求の範囲】[Claims] 壁体の少なくとも一部分が、透明状態あるいは不透明状
態の二状態を選択可能な液晶パネルで形成されてなる箱
体と、その箱体内の空間内に封入されている物体と、上
記箱体の底部に設けられ、その底部に押圧力が作用した
ことを検出するセンサと、そのセンサの検出信号の有無
に対応して、上記液晶パネルの状態を制御する液晶駆動
回路と、その液晶駆動回路用の電源電池とを有するゲー
ムボックス。
a box whose walls are at least partially formed of a liquid crystal panel that can be selected between two states, transparent or opaque; an object enclosed in a space within the box; and a bottom of the box. a sensor for detecting that a pressing force is applied to the bottom thereof, a liquid crystal drive circuit for controlling the state of the liquid crystal panel according to the presence or absence of a detection signal from the sensor, and a power supply for the liquid crystal drive circuit. A game box with batteries.
JP14686790A 1990-06-04 1990-06-04 Game box Pending JPH0438984A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP14686790A JPH0438984A (en) 1990-06-04 1990-06-04 Game box

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP14686790A JPH0438984A (en) 1990-06-04 1990-06-04 Game box

Publications (1)

Publication Number Publication Date
JPH0438984A true JPH0438984A (en) 1992-02-10

Family

ID=15417364

Family Applications (1)

Application Number Title Priority Date Filing Date
JP14686790A Pending JPH0438984A (en) 1990-06-04 1990-06-04 Game box

Country Status (1)

Country Link
JP (1) JPH0438984A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008127043A (en) * 2006-11-20 2008-06-05 Toppan Printing Co Ltd Packaging container for microwave oven heating cooking

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008127043A (en) * 2006-11-20 2008-06-05 Toppan Printing Co Ltd Packaging container for microwave oven heating cooking

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