JPH032299Y2 - - Google Patents

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Publication number
JPH032299Y2
JPH032299Y2 JP12003784U JP12003784U JPH032299Y2 JP H032299 Y2 JPH032299 Y2 JP H032299Y2 JP 12003784 U JP12003784 U JP 12003784U JP 12003784 U JP12003784 U JP 12003784U JP H032299 Y2 JPH032299 Y2 JP H032299Y2
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JP
Japan
Prior art keywords
rod
shake
half body
lower half
flat surface
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP12003784U
Other languages
Japanese (ja)
Other versions
JPS6136684U (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP12003784U priority Critical patent/JPS6136684U/en
Publication of JPS6136684U publication Critical patent/JPS6136684U/en
Application granted granted Critical
Publication of JPH032299Y2 publication Critical patent/JPH032299Y2/ja
Granted legal-status Critical Current

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Description

【考案の詳細な説明】 〔産業上の利用分野〕 この考案は二つの半体をその平坦面を上下に合
致させてシエイク(振る)した後、両半体を開く
と、一方の半体の平坦面から棒状体の頭部が飛び
出し、その飛び出した棒状体の数、色若しくはこ
れらの組合せにより種々のゲーム或いは占い遊び
等ができるようにしたシエイク玩具に関するもの
である。
[Detailed description of the invention] [Field of industrial application] This invention involves shaking two halves by aligning their flat surfaces vertically, and then opening both halves. The present invention relates to a shake toy in which the head of a rod-shaped body pops out from a flat surface, and various games or fortune-telling games can be played depending on the number, color, or combination thereof of the protruded rod-shaped bodies.

〔従来の技術〕[Conventional technology]

従来、一定の動作により目(数)を出すように
したゲーム具或いは玩具として代表的なものに、
サイコロやルーレツトがあつた。サイコロは6面
体の各面に1〜6の数を点模様にて表示し、転が
すという動作により特定の目(数)を出すように
したものである。また、ルーレツトは複数の目を
等分したすり鉢状の円盤内にサイを入れ、該円盤
を回転させ、それが停止したときにサイがどの目
にとまるかにより特定の数を出すようにしたもの
である。
Conventionally, typical game equipment or toys that make eyes (numbers) appear by performing certain movements are:
Dice and roulette were played. The dice are hexahedrons with the numbers 1 to 6 displayed in a dotted pattern on each side, and are rolled to reveal a specific number. In addition, roulette is a machine in which a die is placed in a mortar-shaped disk divided into several equal parts, the disk is rotated, and when the disk stops, a specific number is produced depending on which eye the die lands on. It is.

しかしながら、これらは目の数により双六ゲー
ム等において駒を進めるためのゲーム補助具とし
て利用される限り、健全な遊びの道具であること
には間違いはないが、サイコロやルーレツト自体
は古くから賭事の道具として利用されてきたこと
もあつて不健全な印象が強く、子供の玩具として
はどちらかと言えば敬遠されがちであつた。
However, as long as they are used as game aids to advance the pieces in games such as Sugoroku games based on the number of rolls, there is no doubt that they are healthy tools for play, but dice and roulette themselves have long been used for gambling. It had been used as a tool for children, giving it a strong impression of being unhealthy, and was often avoided as a toy for children.

〔考案の目的〕[Purpose of invention]

この考案は上記の点に鑑み、双六ゲーム等を進
行さるためのゲーム補助具としては勿論のこと、
単独にて子供の玩具として充分に健全であり、手
軽に楽しむことのできる特定の目を出すシエイク
玩具を提供することを目的とする。
In view of the above points, this idea was developed not only as a game aid for playing Sugoroku games, etc.
To provide a shake toy that shows specific eyes, which is sufficiently healthy as a child's toy by itself and can be easily enjoyed.

〔考案の構成〕[Structure of the idea]

この考案は互いに合致できる平坦面を有する上
半体と下半体とを設け、下半体の平坦面には複数
個の穴を有し、該穴内には下端面周辺に少なくと
も1つの突片を持つ棒状体が出没方向に移動可能
に遊嵌し、かつ、棒状体を移動させる動作後、そ
の突片の向きにより棒状体が頭部を穴より突出し
た状態で係止できる係止手段を備え、上半体の平
坦面には前記棒状体の移動を妨げない深さの凹部
を備えたもので、上半体及び下半体を合致させて
シエイクすることにより、数出しゲームや色出し
ゲーム等々として遊ぶことができるように構成し
たものである。
This device has an upper half body and a lower half body having flat surfaces that can match each other, and has a plurality of holes in the flat surface of the lower half body, and at least one protruding piece is provided in the hole around the lower end surface. A locking means is provided in which a rod-like body having a handle is fitted loosely so as to be movable in an ejecting and retracting direction, and after an operation of moving the rod-like body, the rod-like body can be locked with its head protruding from the hole depending on the direction of the protruding piece. The flat surface of the upper body is equipped with a recess deep enough not to impede the movement of the rod-shaped body, and by matching the upper and lower halves and shaking, you can play a number game or a color game. It is configured so that it can be played as a game or the like.

〔作 用〕[Effect]

以下この考案を添付図面に基づいて説明する。 This invention will be explained below based on the attached drawings.

図において、1はリンゴを水平方向に二つ割り
し、その上半分の外観形状を有する上半体、2は
同リンゴの下半分の外観形状を有する下半体であ
る。上半体1及び下半体2は互いに合致できる平
坦面1a,2aを有する。3は果頂の枝を示して
いる。
In the figure, an apple is horizontally divided into two parts, and numeral 1 indicates an upper half body having the external shape of the upper half of the apple, and 2 indicates a lower half body having the external shape of the lower half of the same apple. The upper half 1 and the lower half 2 have flat surfaces 1a and 2a that can match each other. 3 shows the branch at the top of the fruit.

4は前記下半体2の平坦面2aに設けた複数個
の穴で、該穴4は筒状に垂下されている。5は下
端面周辺に少なくとも1つの突片5aを持つ棒状
体で、該棒状体5は前記穴4にそれぞれ出没方向
に移動可能に遊嵌されている。該棒状体5の軸方
向の長さは平坦面2a上面と、下半体2の内底部
に固設した底板6との距離lと同じか若干短小に
なり、底板6上にあるときはその頭部5bは穴4
より没している。また、棒状体5はその外径プラ
ス突片5aの長さが前記穴4の直径より大にな
り、下半体2を棒状体5が出没する方向にシエイ
クした場合において、底板6上面と穴4の筒状部
下端4′との間隔内で出没移動する。
Reference numeral 4 denotes a plurality of holes provided in the flat surface 2a of the lower half body 2, and the holes 4 are suspended in a cylindrical shape. Reference numeral 5 denotes a rod-shaped body having at least one protruding piece 5a around its lower end surface, and the rod-shaped body 5 is loosely fitted into each of the holes 4 so as to be movable in the direction of protrusion and retraction. The length of the rod-shaped body 5 in the axial direction is the same as or slightly shorter than the distance l between the upper surface of the flat surface 2a and the bottom plate 6 fixed to the inner bottom of the lower half body 2, and when it is on the bottom plate 6, Head 5b is hole 4
It's more depressed. Further, the outer diameter of the rod-like body 5 plus the length of the protruding piece 5a is larger than the diameter of the hole 4, and when the lower half body 2 is shaken in the direction in which the rod-like body 5 appears and disappears, the upper surface of the bottom plate 6 and the hole It moves in and out within the distance from the cylindrical lower end 4' of No. 4.

7は棒状体5を移動させる動作(シエイク)
後、その突片5aの向きにより棒状体5がその頭
部5aを穴4より突出した状態で係止できる係止
手段で、該係止手段7は下半体2の平坦面2aの
各穴4に対応する底板6上の各領域(第4図点線
にて示す)a〜hの周辺部にピン7aを立設して
なる。該ピン7aは穴4の筒状部下端4′に達し
ない高さを有し、シエイクにより出没移動した棒
状体5の突片5aが乗り上がるようになつてい
る。このピン7aは前記領域a〜h毎にその設置
個数を異なせ、棒状体5の突片5aが乗り上がる
確率を違える如くしてもよい。
7 is the action of moving the rod-shaped body 5 (shake)
The locking means 7 is a locking means that can lock the rod-shaped body 5 with its head 5a protruding from the hole 4 depending on the direction of the protruding piece 5a. Pins 7a are erected around areas a to h (indicated by dotted lines in Figure 4) on the bottom plate 6 corresponding to numbers 4 and 4. The pin 7a has a height that does not reach the cylindrical lower end 4' of the hole 4, and is designed so that the protruding piece 5a of the rod-shaped body 5, which has moved in and out due to the shake, rides on it. The number of pins 7a installed may be different for each of the areas a to h, so that the probability that the protrusion 5a of the rod-shaped body 5 will ride on the pins 7a will be different.

8は前記上半体1の平坦面1aに設けた凹部
で、該凹部8は前記棒状体5の出没移動を妨げな
い深さになつている。この凹部8は実施例によれ
ば、下半体2の平坦面2aの穴4に対応して同数
設けられているが、全部又は一定のグループ毎に
共通するように設けてもよい。
Reference numeral 8 denotes a recess provided in the flat surface 1a of the upper half body 1, and the recess 8 has a depth that does not prevent the rod-shaped body 5 from moving in and out. According to the embodiment, the same number of recesses 8 are provided corresponding to the holes 4 in the flat surface 2a of the lower half body 2, but they may be provided in common for all or a certain group.

9は前記上半体1及び下半体2のそれぞれの平
坦面1a,2a同士を合致させるときの位置決め
手段で、該位置決め手段9は図示の如く上半体1
の平坦面1aに突起9aを設け、下半体2の平坦
面2aに凹溝9bを設けることにより雌雄状に嵌
合できるように構成されている。
Reference numeral 9 denotes positioning means for aligning the flat surfaces 1a and 2a of the upper half body 1 and the lower half body 2, and the positioning means 9 is used to align the flat surfaces 1a and 2a of the upper half body 1 and the lower half body 2.
A protrusion 9a is provided on the flat surface 1a of the lower half body 2, and a groove 9b is provided on the flat surface 2a of the lower half body 2, so that they can be fitted in a male-female manner.

10,10′は上半体1の平坦面1aの中心部
及び下半体2の平坦面2aの中心部にそれぞれ埋
設した吸着体で、該吸着体10,10′は共に永
久磁石で形成しても、一方を永久磁石、他方を鉄
片等の磁性部材にて形成してもよいことは勿論で
ある。
Reference numerals 10 and 10' denote adsorbents embedded in the center of the flat surface 1a of the upper half body 1 and the center of the flat surface 2a of the lower half body 2, respectively, and the adsorbents 10 and 10' are both formed of permanent magnets. Of course, one may be made of a permanent magnet and the other made of a magnetic member such as a piece of iron.

なお、前記下半体2の平坦面2aに設けた穴4
は好ましくは2の倍数倍(実施例では8個)設
け、かつ、各穴に遊嵌した棒状体5を2個を1組
(ペア)として、異なる色例えばピンク、イエロ
ー、ブルー、グリーンの4色に着色している。ま
た、実施例では上半体1及び下半体2はその平坦
面を合致させたときの外観形状がリンゴ状になつ
ているが、これに限る必要はないし、リンゴ以外
の果実は勿論、動物や乗物その他でもよい。出来
れば一般に親しみのある統一された形状のものが
優れている。
Note that the hole 4 provided in the flat surface 2a of the lower half body 2
is preferably a multiple of 2 (eight in the example), and two rod-shaped bodies 5 loosely fitted in each hole are used as a pair, and four rod-shaped bodies 5 of different colors, for example, pink, yellow, blue, and green, are provided. It is colored. In addition, in the embodiment, the upper half body 1 and the lower half body 2 have an apple-like external shape when their flat surfaces match, but it is not limited to this, and fruits other than apples, as well as animals It may also be a vehicle or other vehicle. If possible, it is better to have a uniform shape that is familiar to the general public.

11は前記棒状体5の頭部5bに表示した虫等
の顔を模した図柄で、該図柄11は本実施例では
リンゴに付く虫を表しているが、上半体及び下半
体を合致させたときの外観形状により、適宜選択
できることは言うまでもない。
Reference numeral 11 denotes a pattern imitating the face of an insect or the like displayed on the head 5b of the rod-shaped body 5. In this embodiment, the pattern 11 represents an insect attached to an apple, but the upper and lower bodies are matched. Needless to say, it can be selected as appropriate depending on the external shape when it is made.

次に遊び方を説明する。 Next, I will explain how to play.

まず、上半体1と下半体2の平坦面を互いに合
致させる。この場合、上半体の突起9aと下半体
の凹溝9bを嵌合させる。次いで、合致体(リン
ゴ)を上下方向に数回(3回以上)シエイク(振
る)する。シエイクはなるべく大きくすることが
肝要である。しかる後、下半体2を片手で水平に
もち、他方の手で上半体1を開くと、下半体2の
平坦面2aの穴4から棒状体5の頭部5aが飛び
出している。つまり、棒状体5は穴4内に出没方
向に移動可能に遊嵌され、シエイク動作により、
その突片5aが係止手段7を構成するピン7a上
に乗り上げるからである。従つて、シエイクの仕
方により、棒状体5の突片5aがピン7aに全く
乗らない場合もあれば、全部乗る場合もあるた
め、その飛び出した棒状体5の数が幾つあるか、
何色かにより種々の遊びが楽みめるものである。
例えば、 数虫ゲーム 誰が一番たくさん虫くん(棒状体)を出せるか
というゲームで、これにより部屋の中で一番多く
出した人が好きな場所に座れるとか、屋外で多い
人が少ない人に荷物を持つてもらえるとか、とし
て遊ぶことができる。
First, the flat surfaces of the upper half body 1 and the lower half body 2 are made to match each other. In this case, the protrusion 9a of the upper half body and the groove 9b of the lower half body are fitted together. Next, shake the matching object (apple) vertically several times (three or more times). It is important to make the shake as large as possible. After that, when the lower half body 2 is held horizontally with one hand and the upper half body 1 is opened with the other hand, the head 5a of the rod-shaped body 5 protrudes from the hole 4 in the flat surface 2a of the lower half body 2. That is, the rod-shaped body 5 is loosely fitted into the hole 4 so as to be movable in the direction of protrusion and retraction, and by the shake operation,
This is because the protrusion 5a rides on the pin 7a constituting the locking means 7. Therefore, depending on the shake, the protrusions 5a of the rod-shaped bodies 5 may not get on the pins 7a at all, or they may all get on the pins 7a, so how many sticks 5 are sticking out?
You can enjoy various games depending on the color.
For example, the number insect game is a game where the person who can produce the most insects (sticks) can sit anywhere they like in the room, or the person who can produce the most insects in the room can sit anywhere they like, or the person who can produce the most insects (sticks) can sit anywhere they like. You can play as having someone carry your luggage.

色虫ゲーム 最初に4色の虫くんのうち1色(例えばブル
ー)を決めておき、順番にシエイクして誰が最初
にその色の虫くんを出すかというゲームで、数人
でジヤンケンして一人を決める場合と同じように
楽しめる。
Color Mushi Game First, you decide on one of the four colors of Mushi-kun (for example, blue), and then you shake it in order to see who will bring out the Mushi-kun of that color first. You can enjoy it just as much as you decide.

ごほうびゲーム ポテトチツプやピーナツツなどのお菓子を皆の
真中におき、順番にシエイクして出した虫くんの
数だけ取つて食べるというように遊ぶゲームであ
る。このゲームは運のよい人がお菓子を択山食べ
られるので、食べる楽しさとゲームの面白さが共
に味わえる。
Reward Game This is a game where you place sweets such as potato chips or peanuts in the middle of everyone, and the children take turns shaking and eating as many bugs as they give out. In this game, lucky people can eat a large selection of sweets, so you can enjoy both the fun of eating and the fun of playing the game.

ビンゴゲーム 第5図示のようなビンゴ表と、10個のチツプ
(コイン状のものとか、Yシヤツのボタンなどで
よい)を用意し、一人づつ目の前におき、シエイ
クして出た虫くんの数だけビンゴ表の同じ色のマ
スにチツプを置いて行く。これを繰り返して縦・
横・斜めのどれか一つがでもチツプが一列に並ぶ
と完成するというゲームである。
Bingo game Prepare a bingo table as shown in figure 5 and 10 chips (coins, Y-shaped buttons, etc.), place them in front of each person, and shake to see which bugs appear. Place the same number of chips on the squares of the same color on the bingo table. Repeat this vertically.
The game is completed when the chips line up in a row, either horizontally or diagonally.

占いゲーム 上半体と下半体を合わせて、思う人の名前の数
だけシエイクする。例えば、「郷ひろみ」ならば
「ご・う・ひ・ろ・み」と5回思いを込めてゆつ
くりシエイクし、何色の虫くんがいくつ出たかで
占うゲームである。この場合、次の例を参考にす
るとよい。
Fortune-telling game Match the upper and lower halves of your body and shake as many people as you think of. For example, in the case of ``Go Hiromi,'' the game involves saying ``go, uh, hi, lo, mi'' 5 times and making a slow shake, and then fortune-telling based on how many bugs of which color appear. In this case, the following example may be helpful.

“ブルー”(彼の心) 2コ……バツチリ、彼はあなたのことを思つてい
る。
“Blue” (his heart) 2... He's thinking about you, absolutely.

1コ……あなたのことがチヨツピリ気にかかつて
いるはず。
1...I'm sure he's really worried about you.

0コ……残念、彼はほかの事でいつぱい。 0... Too bad he's busy with other things.

“ピンク”(あなたの本当の気持ち) 2コ……心から恋しているのね。 “Pink” (your true feelings) Two...I'm really in love with you.

1コ……心の中で彼への気持ちに迷いがあるみた
い。
1...I feel like I'm unsure of my feelings for him.

0コ……あなたは恋に恋してるんじやないかし
ら。
0...I guess you're in love with love.

“イエロー”(あなたのライバルの人数) もちろん「0」が一番望ましいが、一人ぐらい
なら張合いがあるわ。二人になると…彼は相当も
てるわ。
“Yellow” (Number of your rivals) Of course, “0” is the most desirable, but if there is at least one person, you can compete. When it's just the two of us...he's pretty good.

“グリーン”(あなたのことを思う人の人数) 「0」が良いか否かはあなたの気持ち次第ね。 “Green” (number of people who think of you) Whether "0" is good or not depends on your feelings.

上記の例によつて、彼の名前の数だけシエイク
してみたらブルー1コ、ピンク2コ、イエロー2
コ、グリーン1コの計6コが出たとする。この場
合の「占い」は次のようになる。
Using the above example, if you shake as many times as there are his names, 1 blue, 2 pink, and 2 yellow.
Let's say you get a total of 6 pieces, 1 piece of gold and 1 piece of green. In this case, the “fortune telling” is as follows.

「今のあなたの気持ちは本物よ、彼の方もチヨ
ツピリ気があるみたいだけど、ライバルが二人も
いるわ。さり気なくアタツクしてみたら、でも、
そんなあなたを遠くから見ている別の彼がいるこ
とも忘れないでね。」 〔考案の効果〕 以上の如く、この考案は互いに合致できる平坦
面を有する上半体と下半体とを設け、下半体の平
坦面には複数個の穴を有し、該穴内には下端面周
辺に少なくとも1つの突片を持つ棒状体が出没方
向に移動可能に遊嵌し、かつ、棒状体が頭部を穴
より突出した状態で係止できる係止手段を備え、
上半体の平坦面には前記棒状体の移動を妨げない
深さの凹部を備えているから、上半体及び下半体
を合致させてシエイクすることにより、複数個の
棒状体のうち、任意のものが頭部を突出して数出
しゲームや色出しゲーム等々として遊ぶことがで
き、かつ、健全な子供の玩具として楽しめる優れ
た効果を奏するものである。
``Your feelings right now are real, and he seems to have feelings for you, too, but he has two rivals. I tried attacking him casually, but...
Don't forget that there is another person watching you from afar. [Effect of the invention] As described above, this invention has an upper half body and a lower half body that have flat surfaces that can match each other, and has a plurality of holes in the flat surface of the lower half body. is provided with a locking means in which a rod-shaped body having at least one projecting piece is loosely fitted around the lower end surface so as to be movable in the direction of protrusion and retraction, and the rod-shaped body can be locked with the head thereof protruding from the hole,
Since the flat surface of the upper half has a recess with a depth that does not impede the movement of the rod-shaped bodies, by aligning and shaking the upper and lower halves, one of the plurality of rod-shaped bodies can be moved. The head of any object can be protruded to play a number game, a color game, etc., and it has an excellent effect that it can be enjoyed as a toy for healthy children.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図はこの考案の上半体及び下半体を開口し
た場合の斜視図、第2図は上半体及び下半体を合
致させたときの外観斜視図、第3図は合致時の断
面図、第4図は下半体の平坦面の穴とピンとの関
係図、第5図はビンゴ表の一例を示す平面図であ
る。 1……上半体、2……下半体、1a,2a……
平坦面、4……穴、5……棒状体(虫くん)、5
a……突片、5b……頭部、6……底板、7……
係止手段、7a……ピン、8……凹部、9……位
置決め手段、10,10′……吸着体、11……
棒状体の頭部の図柄。
Figure 1 is a perspective view of this device when the upper and lower halves are opened, Figure 2 is a perspective view of the appearance when the upper and lower halves are matched, and Figure 3 is when they are matched. A cross-sectional view, FIG. 4 is a diagram showing the relationship between the holes in the flat surface of the lower half and the pins, and FIG. 5 is a plan view showing an example of a bingo table. 1... upper half body, 2... lower half body, 1a, 2a...
Flat surface, 4... Hole, 5... Rod-shaped body (bug), 5
a... protrusion, 5b... head, 6... bottom plate, 7...
Locking means, 7a... Pin, 8... Recess, 9... Positioning means, 10, 10'... Adsorption body, 11...
A pattern of the head of a rod-shaped body.

Claims (1)

【実用新案登録請求の範囲】 (1) 互いに合致できる平坦面を有する上半体と下
半体とを設け、下半体の平坦面には複数個の穴
を有し、該穴内には下端面周辺一方向に1つの
突片を持つ棒状体が出没方向に移動可能に遊嵌
し、前記穴の下部の特定の向き位置に配置され
て棒状体が頭部を穴より突出した状態で係止で
きる係止手段を備え、上半体の平坦面には前記
棒状体の上下移動を妨げない深さの凹部を備え
たことを特徴とするシエイク玩具。 (2) 前記棒状体の係止手段が平坦面の各穴に対応
する底板上の各領域周辺部にピンを立設したも
のである実用新案登録請求の範囲第1項記載の
シエイク玩具。 (3) 前記上半体及び下半体の平坦面には雌雄状に
嵌合する位置決め手段が設けられている実用新
案登録請求の範囲第1項又は第2項記載のシエ
イク玩具。 (4) 前記上半体及び下半体の平坦面には互いに吸
着できる吸着体が埋設されている実用新案登録
請求の範囲第1項乃至第3項のいずれかに記載
のシエイク玩具。 (5) 前記棒状体が1または複数個づつ異なる色に
着色されている実用新案登録請求の範囲第1項
乃至第4項のいずれかに記載のシエイク玩具。
[Claims for Utility Model Registration] (1) An upper half body and a lower half body are provided that have flat surfaces that can match each other, and the flat surface of the lower half body has a plurality of holes, and the lower half body has a plurality of holes in the holes. A rod-shaped body having one projecting piece in one direction around the end face is loosely fitted so as to be movable in the direction of protrusion and retraction, and is placed at a specific orientation position at the bottom of the hole and engaged with the head of the rod-shaped body protruding from the hole. 1. A shake toy comprising a locking means capable of locking the shake toy, and a recess having a depth that does not impede vertical movement of the rod-shaped body on the flat surface of the upper half. (2) The shake toy according to claim 1, wherein the locking means of the rod-shaped body includes pins erected around each region on the bottom plate corresponding to each hole in the flat surface. (3) The shake toy according to claim 1 or 2, wherein the flat surfaces of the upper and lower halves are provided with positioning means that fit in a male-female manner. (4) The shake toy according to any one of claims 1 to 3, wherein an adsorbent that can adsorb each other is embedded in the flat surfaces of the upper and lower halves. (5) The shake toy according to any one of claims 1 to 4, wherein one or more of the rod-shaped bodies are colored in different colors.
JP12003784U 1984-08-03 1984-08-03 shake toys Granted JPS6136684U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP12003784U JPS6136684U (en) 1984-08-03 1984-08-03 shake toys

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP12003784U JPS6136684U (en) 1984-08-03 1984-08-03 shake toys

Publications (2)

Publication Number Publication Date
JPS6136684U JPS6136684U (en) 1986-03-06
JPH032299Y2 true JPH032299Y2 (en) 1991-01-22

Family

ID=30678877

Family Applications (1)

Application Number Title Priority Date Filing Date
JP12003784U Granted JPS6136684U (en) 1984-08-03 1984-08-03 shake toys

Country Status (1)

Country Link
JP (1) JPS6136684U (en)

Also Published As

Publication number Publication date
JPS6136684U (en) 1986-03-06

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