JPS61119285A - Game device - Google Patents

Game device

Info

Publication number
JPS61119285A
JPS61119285A JP24104084A JP24104084A JPS61119285A JP S61119285 A JPS61119285 A JP S61119285A JP 24104084 A JP24104084 A JP 24104084A JP 24104084 A JP24104084 A JP 24104084A JP S61119285 A JPS61119285 A JP S61119285A
Authority
JP
Japan
Prior art keywords
pieces
piece
game
board
move
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP24104084A
Other languages
Japanese (ja)
Inventor
博之 三浦
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP24104084A priority Critical patent/JPS61119285A/en
Publication of JPS61119285A publication Critical patent/JPS61119285A/en
Pending legal-status Critical Current

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Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 彦fl北!一 本発明は遊戯、娯楽のためのゲーム器に関するもので、
特には従来の五目並べの如く無制限に基を使用するので
はなく、限られた数の基(駒)を使用し、一度ゲーム盤
上に置いた駒の位置を種々変化させることにより、相手
の駒の動きを予想しつつ、自己の駒を所定の4目、5目
又は6目に先に並べることを競う知的なゲーム器である
6丈米ム皮4 わが国においては、所謂5目並べは最も普及し・たゲー
ムであり、老若男女を問わず、広く親しまれている。こ
の5目並べは、基盤と白黒の基石とを用いて交互に盤面
上に基石を任意で配置し、先に5目を並べた者が勝とな
るゲームである。また、基盤と碁石状の駒とからなり、
相手の駒を自己の駒で挟むとその相手の駒を裏返して自
己の駒として活用できるオセロゲームなどがあり、更に
はチェスや将棋も盤面と駒を用いるゲーム器として広く
知られている。
[Detailed description of the invention] Hiko fl Kita! The present invention relates to a game machine for play and entertainment,
In particular, instead of using an unlimited number of bases as in traditional Gomoku, a limited number of bases (pieces) are used, and by changing the position of the pieces once placed on the game board, the movement of the opponent's pieces is improved. In Japan, the so-called 5-in-a-row is the most popular game. It is a very popular game, and is widely loved by people of all ages and genders. This 5-tac-toe is a game in which base stones and black and white base stones are arbitrarily placed alternately on the board, and the player who lines up 5 pieces first wins. It also consists of a base and Go stone-shaped pieces,
There is a game such as Othello, where you can flip an opponent's piece between your pieces and use it as your own piece, and chess and shogi are also widely known as game machines that use boards and pieces.

日が  しようとするロ 1.。The sun is about to rise 1. .

しかしながら、従来の5目並べは比較的単純なゲームで
興趣が浅く、@潰し程度の娯楽に過ぎないものである。
However, conventional 5-tac-toe is a relatively simple game with little interest, and is no more than entertainment at the level of @ crushing.

その理由としては、5目並べが単に、互いに駒をおいて
ゆくだけの行為で終り、相手の駒との接触や取合といっ
た他のゲームの持つ興趣がないこと、更には、駒の数を
無制限に使用できるのでゲーム上の戦略1戦術としての
妙味が味わい難いこと、などに因るものと思われる。
The reason for this is that 5-tac-toe is simply a matter of placing pieces together, and there is no interest in other games such as contacting or competing with the opponent's pieces, and furthermore, there is no limit to the number of pieces. This seems to be due to the fact that it can be used for many purposes, so it is difficult to enjoy its appeal as a strategy 1 tactic in a game.

四 点を解決するための手 そこで本発明は、使用する駒の数を限定し、互いに相手
の駒の動きを読みつつ自己の駒を動かすことにより、各
人の駒の位置関係を相対的に変化させながら、所定の4
目、5目又は6目並べを競1    う’l’−All
□68オうゎ。1あう。
Measures to solve the four points Therefore, the present invention limits the number of pieces used, and each player moves his own pieces while reading the movements of the opponent's pieces, thereby changing the relative positional relationship of each person's pieces. , given 4
Compete for rows, 5 or 6 rows 1 U'l'-All
□68 Oh wow. 1.

このため、本発明は盤面に少なくとも縦横6×6、合計
36個のマス目又は穴を整列して設けた盤体と、前記マ
ス口内に収まり又は穴に挿入しうる2種で各6個の駒と
からなるゲーム器を特徴とする。
For this reason, the present invention has a board having at least 6 x 6 vertically and horizontally arranged grids or holes in total, and 2 types of grids or holes that can be fitted into the grid openings or inserted into the holes, each with 6 grids. It features a game device consisting of pieces.

作用一 本発明の上記盤面と駒とを用い、通常の5目並べと同様
の方法で各人が交互に、駒を盤面に任意に並べ、所定の
4目、5目又は6目を先に並べた者が勝として楽しむも
のである。しかし、このゲームでは、駒が6個に限られ
ていて無制限に駒を用いられないので、各人は一定のル
ールに従い、既に盤面に並べられた駒を移動させること
ができるので、従来の5目並べとは全く異なる興趣を醸
成する作用がある。
Effect 1 Using the above-mentioned board and pieces of the present invention, each person takes turns to arbitrarily arrange the pieces on the board in the same manner as a normal 5-in-a-row game, placing the prescribed 4th, 5th, or 6th piece first. The person who lines up will enjoy it as a winner. However, in this game, the number of pieces is limited to six and cannot be used unlimitedly, so each player follows certain rules and can move the pieces already lined up on the board, so it is different from the traditional five pieces. It has the effect of creating a completely different sense of interest than a row of cards.

塞五銖 以下に本発明を図示の実施例に基づき説明する。Close-up The present invention will be explained below based on illustrated embodiments.

第1図及び第2図はそれぞれ異なった実施例を示す。1 and 2 each show a different embodiment.

第1図において、盤体lの表面には、縦横それ    
 1゜ぞれ6個のマス目2が合計36個設けられている
In Figure 1, the surface of the board l has vertical and horizontal directions.
A total of 36 squares 2, each having 6 squares 2 at 1°, are provided.

このマス目2内に収まる円盤状の駒3,4が作成され、
駒3は例えば白、駒4は黒と塗り分けて2種に区分され
、それぞれ6個のみが用意される。
Disk-shaped pieces 3 and 4 that fit within this square 2 are created,
For example, piece 3 is painted white, and piece 4 is painted black and divided into two types, and only six pieces of each type are prepared.

゛なお、駒3.4は12個の全部がそれぞれ一面を白、
他面を黒として作成して、ゲームの際に色を決めて用い
ることができるようにしてもよく、また白黒以外の着色
によるも、また絵や記号又は文字を記入してもよい。
゛In addition, all 12 pieces of pieces 3.4 each have one side white,
The other side may be made black so that the color can be determined and used during the game, or it may be colored other than black and white, or pictures, symbols, or letters may be written on it.

第2図において、盤体lの表面には縦横それぞれ7個の
穴5,6が合計49個設けられている。
In FIG. 2, a total of 49 holes 5, 6 are provided on the surface of the board 1, with 7 holes 5 and 6 in the vertical and horizontal directions.

この穴5,6内に挿入できる円棒状の駒7,8が作成さ
れ、駒7は例えば白、駒8は黒と塗り分けて2種に区分
され、それぞれ6本のみが用意される。なお、穴5は六
6よりも大きくしたが両者同径としてもよく、駒7.8
が倒れないで盤面に直立する程度の深さを有する。駒7
,8は第4図、第5図のように、動物の絵9や彫刻lO
を上端部に表示し又は取付けてもよい、更には駒7.8
の2種区別は白黒以外の着色によるも任意である。
Round rod-shaped pieces 7 and 8 that can be inserted into the holes 5 and 6 are made, and piece 7 is painted white, and piece 8 is painted black, for example, and divided into two types, with only six of each type being prepared. Note that although hole 5 is larger than hole 6, both may have the same diameter.
The depth is such that it can stand upright on the board without falling over. Piece 7
, 8 is a picture 9 or sculpture of an animal, as shown in Figures 4 and 5.
may be displayed or attached to the upper end, and furthermore, piece 7.8
The two types can be distinguished by coloration other than black and white.

そこで上記ゲーム器の遊戯方法について説明する。Therefore, the method of playing the game machine will be explained.

このゲームでは、駒数を限定した特徴があり、この駒数
で4目、5目又は6目並べを競うものであるから、以下
のルールが必要である。
This game is characterized by a limited number of pieces, and because the number of pieces is used to compete for 4-to-4, 5-to-toe, or 6-to-toe, the following rules are required.

(イ)勝敗は、縦、横又は斜のいずれかに所定の数(ゲ
ーム前に4目、5目又は6目並べのいずれかを行うこと
を決めたその数)を連続して整列させた者が勝とする。
(B) Win or lose by lining up a predetermined number (the number you decided to play either 4-in-1, 5-in-1 or 6-in-a-row before the game) in a row vertically, horizontally, or diagonally. The person wins.

(ロ)最初は各人6本の駒を互いに盤面上で任意に配置
する。すなわち、各人手持ちの6本までは従来の5目並
べと同様の手法で各駒を任意に並べる。よって、この並
べ方の巧拙によって後のゲームの流れが変ることとなる
。なお、この段階で所定の4目が連続して整列すれば、
従来の5目並べと同様に4目先に並べた者が勝となるが
、ゲームとしてはありえないことである。
(b) Initially, each player places six pieces arbitrarily on the board. That is, each person arbitrarily arranges up to six pieces in a similar manner to the conventional 5-to-toe game. Therefore, the flow of the game will change depending on how well you arrange the items. In addition, if the predetermined 4 pieces are lined up consecutively at this stage,
As with traditional 5-tac-toe, the person who lines up 4 times first wins, but this is impossible as a game.

(ハ)各駒は2目の範囲内で任意に移動できるものとす
る。これは、上記(ロ)の段階で勝負が定まらず、ゲー
ムを続行すべきこととなった後のことであり、これ以後
実質的にゲームが始まり、その興趣が増す要因である。
(c) Each piece can move arbitrarily within the range of the second piece. This occurs after the outcome of the game is not determined at the stage (b) above and the game should be continued, and from this point on, the game actually begins and is a factor that increases the interest of the game.

そして、この駒の移動については更に次の限定がなされ
る。
Further, the following limitations are made regarding the movement of this piece.

(ニ)移動は縦及び横方向にのみ限られ、斜に移動する
ことはできない。従来の5目並べは斜に碁石を配しても
よいが、本ゲームでは禁止される。
(d) Movement is limited to vertical and horizontal directions, and diagonal movement is not possible. In traditional 5-in-a-row games, Go stones may be arranged diagonally, but this is prohibited in this game.

(ホ)移動方向に相手の駒があるときは、該位置には移
動できないのは勿論のこと、相手の駒を飛び越えて移動
することはできない。これは従来の5目並べと同じであ
り、基や将棋あるいはチェスと異なるものである。
(e) If there is an opponent's piece in the movement direction, it goes without saying that you cannot move to that position, and you cannot move over the opponent's piece. This is the same as traditional 5-tac-toe, and is different from Ki, Shogi, or Chess.

(へ)一度に動かせるのは一駒のみに限るものとする。(f) Only one piece can be moved at a time.

よって、2個の駒を1目ずつ動かすことは禁止される。Therefore, it is prohibited to move two pieces one by one.

そこで、第3図を用いて上記(イ)〜(へ)を説明する
。移動したい駒Xが4−2にあり、相手の駒Yが4−3
.3−2にそれぞれ位置しているものとすると、駒Xは
3−1.3−3.5−1.5−3にはそれぞれ移動でき
ない〔ルール(ニ)〕とともに、3−2.4−3にも移
動できない〔ルール(ホ)〕。しかし、駒Xは4−1.
5−2には移動でき〔ルール(ニ)〕、また4−1を経
て3−1へ、又5−2を経て5−1.5−3又は6−2
へと移動できる〔ルール(ハ)〕。したがって、駒Xが
移動できるマス目は、3−1.4−1.5−1−5−2
.5−3.6−2の合計6ケ所に限られる。
Therefore, the above (a) to (f) will be explained using FIG. Piece X you want to move is at 4-2, and your opponent's piece Y is at 4-3.
.. Assuming that they are located at 3-2, piece X cannot move to 3-1.3-3.5-1.5-3 [rule (d)] and 3-2.4- Cannot move to 3 [Rule (E)]. However, piece X is 4-1.
You can move to 5-2 [Rule (d)], or go to 3-1 via 4-1, or 5-1, 5-3 or 6-2 via 5-2.
You can move to [Rule (c)]. Therefore, the squares that piece X can move to are 3-1.4-1.5-1-5-2
.. Limited to a total of 6 locations (5-3.6-2).

このようなルールを守って所定の目数を先に達成した者
が勝となるのであるが、そこに至るまでに盤面上は種々
に変化して行くので、固定的な単調さが失なわれ、格別
の興趣が湧出するのである。
The winner is the one who follows these rules and reaches a predetermined number of numbers first, but the board changes in various ways until that point is reached, so the fixed monotony is lost. , a special interest arises.

なお、本発明は駒数を制限して4目、5目又は6目並べ
を前記ルールに従い行うことに本質を有するものであり
、したがって、駒数は少なくとも6個以上の適数本とし
、かつ、盤面のマス目゛2又は穴5.6も適宜定めても
よいものである。
The essence of the present invention is to limit the number of pieces and play 4-out, 5-out, or 6-in-a-row according to the above-mentioned rules, so the number of pieces should be an appropriate number of at least 6 or more, and The squares 2 or holes 5 and 6 on the board may also be determined as appropriate.

なお、上記(ニ)のルールにおいては駒の斜方向への移
動を禁止したが、他のルールをそのままとして斜方向へ
の移動を認めても良く、その場合にはより一層ゲームを
複雑とすることができる。
Note that although the above rule (d) prohibits the pieces from moving diagonally, it is also possible to allow pieces to move diagonally while leaving the other rules unchanged, and in that case, the game will become even more complicated. I can do it.

見豆立腹股 以上に記載した本発明によれば、限られた所定数の駒と
盤面を用いて4目、5目又は6目並べを所定のルールに
従い行う遊戯をすることができ。
According to the present invention described above, it is possible to play a game of 4-to-a-row, 5-to-a-row, or 6-to-a-row according to predetermined rules using a limited predetermined number of pieces and a board surface.

またその遊戯中に盤面上の駒をそれぞれ移動することが
できて、−投一投により駒の位置関係が変化するので、
戦術や戦略をめぐらせながら楽しむことができるため、
従来の5目並べとは全く趣向を異にして、奥行と深みの
ある。知的なゲーム器である。また、チェスやオセロゲ
ーム又は将棋とも異なり駒の取合いをしないで盤面の情
勢を変化させるものであるから、駒の数も少なくて済み
、比較的短時間で充実した面白さを味わえる。更には、
駒の区分けを絵や記号又は立体的な彫刻などにて行い、
ファツション性に富んだ性質をもたせることができるの
で、室内インチリヤとして好適する6そして、かかる駒
を用いることによって老若男女を問わず親しみが湧き、
かつ、駒を穴に挿入する形式では子供でも容易にでき、
車中等においても楽しむことができる、等の効果がある
Also, during the game, you can move each piece on the board, and the positional relationship of the pieces changes with each throw.
Because you can have fun while devising tactics and strategies,
It is completely different from the traditional 5-to-toe game, and has depth and depth. It is an intelligent game device. Also, unlike chess, Othello games, or Shogi, the situation on the board is changed without the need for pieces to be exchanged, so the number of pieces is small, and the game can be enjoyed in a relatively short amount of time. Furthermore,
The pieces are divided using pictures, symbols, or three-dimensional sculptures.
Because it can have fashionable properties, it is suitable for indoor indoor decorations6.And by using such pieces, people of all ages and genders will feel familiar with it.
Moreover, since the pieces are inserted into holes, even children can easily do it.
There are effects such as being able to enjoy it even in a car or the like.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明の一実施例を示す斜視図、第2図は本発
明の他の実施例を示す斜視図、第3図はルール説明図、
第4図は駒の区分法を示す平面図、第5図は駒の区分法
を示す側面図である。 1・・・盤体       2・・・マス目3.4・・
・駒      5.6・・・穴7.8・・・駒
Fig. 1 is a perspective view showing one embodiment of the present invention, Fig. 2 is a perspective view showing another embodiment of the invention, Fig. 3 is a rule explanatory diagram,
FIG. 4 is a plan view showing how the pieces are divided, and FIG. 5 is a side view showing how the pieces are divided. 1... Board 2... Square 3.4...
・Piece 5.6...Hole 7.8...Piece

Claims (1)

【特許請求の範囲】 盤面に少なくとも縦横6×6、合計36個のマス目又は
穴を整列して設けた盤体と、前記マス目に収まり若しく
は穴に挿入しうる2種の少なくとも各6個の駒とからな
り、下記事項をルールとして4目、5目又は6目並べを
競うことを特徴とするゲーム器。 (イ)勝敗は、縦、横又は斜のいずれかに所定の数を連
続して整列させた者が勝とする。 (ロ)最初は各人6本の駒を互いに盤面上で任意に配置
する。 (ハ)各駒は2目の範囲内で任意に移動できるものとす
る。 (ニ)移動は縦及び横方向にのみ限られ、斜に移動する
ことはできない。 (ホ)移動方向に相手の駒があるときは、該位置には移
動できないのは勿論のこと、相手の駒を飛び越えて移動
することはできない。 (ヘ)一度に動かせるのは一駒のみに限るものとする。
[Scope of Claims] A board having at least 6×6 vertically and horizontally arranged grids or holes in total, 36 in total, and at least 6 each of two types that can fit in the grids or be inserted into the holes. A game machine consisting of pieces, and characterized by competing in 4-to-4, 5-to-toe, or 6-to-toe games using the following rules. (b) The winner is the person who lines up a predetermined number of items in a row vertically, horizontally, or diagonally. (b) Initially, each player places six pieces arbitrarily on the board. (c) Each piece can move arbitrarily within the range of the second piece. (d) Movement is limited to vertical and horizontal directions, and diagonal movement is not possible. (e) If there is an opponent's piece in the movement direction, it goes without saying that you cannot move to that position, and you cannot move over the opponent's piece. (f) Only one piece can be moved at a time.
JP24104084A 1984-11-14 1984-11-14 Game device Pending JPS61119285A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP24104084A JPS61119285A (en) 1984-11-14 1984-11-14 Game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP24104084A JPS61119285A (en) 1984-11-14 1984-11-14 Game device

Publications (1)

Publication Number Publication Date
JPS61119285A true JPS61119285A (en) 1986-06-06

Family

ID=17068418

Family Applications (1)

Application Number Title Priority Date Filing Date
JP24104084A Pending JPS61119285A (en) 1984-11-14 1984-11-14 Game device

Country Status (1)

Country Link
JP (1) JPS61119285A (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5403213A (en) * 1992-10-08 1995-04-04 Yazaki Corporation Connector with terminal retaining mechanism
US5700162A (en) * 1995-06-06 1997-12-23 Yazaki Corporation Connector
US5733144A (en) * 1995-05-24 1998-03-31 Yazaki Corporation Electrical connector with flexible retaining piece
US5769670A (en) * 1995-06-30 1998-06-23 Yazaki Corporation Connector with rear holder
JP2010284262A (en) * 2009-06-10 2010-12-24 Nintendo Co Ltd Game program, game device, and game system
JP2015181929A (en) * 2014-03-25 2015-10-22 晋 瀧川 Q game

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5403213A (en) * 1992-10-08 1995-04-04 Yazaki Corporation Connector with terminal retaining mechanism
US5733144A (en) * 1995-05-24 1998-03-31 Yazaki Corporation Electrical connector with flexible retaining piece
US5700162A (en) * 1995-06-06 1997-12-23 Yazaki Corporation Connector
US5769670A (en) * 1995-06-30 1998-06-23 Yazaki Corporation Connector with rear holder
JP2010284262A (en) * 2009-06-10 2010-12-24 Nintendo Co Ltd Game program, game device, and game system
JP2015181929A (en) * 2014-03-25 2015-10-22 晋 瀧川 Q game

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