JPS6130694Y2 - - Google Patents

Info

Publication number
JPS6130694Y2
JPS6130694Y2 JP4158385U JP4158385U JPS6130694Y2 JP S6130694 Y2 JPS6130694 Y2 JP S6130694Y2 JP 4158385 U JP4158385 U JP 4158385U JP 4158385 U JP4158385 U JP 4158385U JP S6130694 Y2 JPS6130694 Y2 JP S6130694Y2
Authority
JP
Japan
Prior art keywords
piece
pieces
child
master
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP4158385U
Other languages
Japanese (ja)
Other versions
JPS60163986U (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP4158385U priority Critical patent/JPS60163986U/en
Publication of JPS60163986U publication Critical patent/JPS60163986U/en
Application granted granted Critical
Publication of JPS6130694Y2 publication Critical patent/JPS6130694Y2/ja
Granted legal-status Critical Current

Links

Landscapes

  • Toys (AREA)

Description

【考案の詳細な説明】 (産業上の利用分野) 本考案は、ゲーム盤と、親駒、子駒、および進
め駒から成る駒を用いる新規なゲーム具に関する
ものである。
[Detailed Description of the Invention] (Field of Industrial Application) The present invention relates to a novel game device that uses a game board and pieces consisting of master pieces, child pieces, and advance pieces.

即ち、ゲーム盤には各遊戯者の領域が区分され
ており、相対局する遊戯者が相互に区別できると
ころの親駒と進め駒をそれぞれ1個づつを有し且
つゲーム盤上に前記親駒と遊戯者共有の多数の子
駒を配置し、ゲーム盤上の親駒と子駒のいずれか
1個の各人の進め駒によつて交互番に一定の規則
によつて移動させ、一方の親駒を相手側の領域内
に早く入域させた者が勝者となるようにするよう
なゲームを行うところの駒を用いるゲーム具に関
するものである。
That is, the game board is divided into areas for each player, and each player has one master piece and one advance piece that can be distinguished from each other, and the master pieces are placed on the game board. A large number of child pieces shared by the players are arranged, and each player moves one of the master pieces and child pieces on the game board in turn according to a certain rule, and one of the master pieces is moved according to a certain rule. The present invention relates to a game device using pieces for playing a game in which the player who allows a piece to enter the opponent's territory faster becomes the winner.

(実施例) 次に添付図面を参照して、その実施例について
説明する。
(Example) Next, an example will be described with reference to the accompanying drawings.

図において、1はゲーム盤、2は駒の位置区分
を明示するために前記ゲーム盤1に設けた格子状
の線、3は盤面の中央線であり且つ相対局する遊
戯者の領域区分線である。4は駒を配置させるた
めの1つのマス、5は親駒であり各遊戯者が1個
づつを有し相手側と区別されるように例えば色が
相違する5′,5″から成つている。6は進め駒で
あり、これも親駒と同様に各遊戯者が1個づつを
有し且つ相手側と区分される手段が施された
6′,6″から成つている。7は例えばゲーム盤の
横列のマスの数(7個)の2倍(7×2=14個)
或はそれ以上の数から成る全遊戯者に共有の子駒
である。そして、この子駒は全て同一形状で同一
色彩のものである。そして、親駒5は例えば第
2,3図に示すように円盤状であつて、その上面
に凹部8を、またその中心部に凸部9を形成して
おり、進め駒6をこの駒5の上に係止しやすくし
てある。そして相手側と区別するため例えばその
色を白黒とわけ白駒5′、黒駒5″とする。また子
駒7の14個は、親駒と同じ形状で例えば赤駒とす
る。次に進め駒6は例えば第4図に示すように、
前記親駒および子駒の凸部9を受け入れる凹部1
2と、凹部8に入り込むフランジ11を有し且つ
掴み部10を有するもので親駒と同様に相手側と
区別するため例えばその色は白黒とわけ、白駒
6′、黒駒6″とする。そして相手側との区別を前
述の如く色で行う場合には白駒5′と6′は一方側
に、黒駒5″と6″は相手側にというように色を統
一した方がよい。第5図は親駒または子駒の上に
進め駒が乗つた状態を示すものである。
In the figure, 1 is the game board, 2 is a grid-like line provided on the game board 1 to clearly indicate the position division of pieces, and 3 is the center line of the board and the area division line of the players playing opposite games. . 4 is a square for placing pieces, and 5 is a master piece, each player has one, and they are made up of, for example, 5' and 5'' of different colors to distinguish them from the opponent. 6 is a moving piece, which each player has one piece like the main piece, and is composed of 6' and 6'' which are provided with a means for distinguishing them from the opponent's pieces. For example, 7 is twice the number of squares in the horizontal row of the game board (7 pieces) (7 x 2 = 14 pieces)
Or, it is a child piece shared by all players, consisting of a larger number of pieces. All of these child pieces have the same shape and the same color. The master piece 5 is, for example, disk-shaped as shown in FIGS. 2 and 3, and has a concave portion 8 on its upper surface and a convex portion 9 at its center. It is easy to lock onto the top. Then, in order to distinguish them from the opponent, the colors are made black and white, for example, and the pieces are designated as white pieces 5' and black pieces 5''.Furthermore, the 14 child pieces 7 have the same shape as the master piece, and are, for example, red pieces.Then move on to the next piece 6. For example, as shown in Figure 4,
Recessed portion 1 for receiving the convex portion 9 of the master piece and child piece
2, a flange 11 that fits into the recess 8, and a gripping part 10, and in order to distinguish it from the opponent in the same way as the master piece, the color is divided into black and white, for example, and the white piece is 6' and the black piece is 6''. When distinguishing from the opponent by color as described above, it is better to have the white pieces 5' and 6' on one side and the black pieces 5'' and 6'' on the other side, so that the colors are unified.Figure 5 indicates that the advance piece is on top of the master piece or the child piece.

次にゲームの行い方について、その1例を説明
する。
Next, an example of how to play the game will be explained.

前述の如く、相対局する遊戯者が相互に区別で
きるところの親駒と進め駒をそれぞれ1個づつを
有し且つゲーム盤上に前記親駒と多数の子駒を配
置し、ゲーム盤上の親駒と子駒のいずれか1個を
各人の進め駒によつて交互番に一定の規則によつ
て移動させ、一方の親駒を相手側の領域内に早く
入域させた者が勝者となるものである。先づ第1
図に示すようにゲーム盤1は中央区分線3で均等
割され、その各々半分3′,3″をお互の領域とす
る。最初、親駒5,5′,5″、子駒7は第1図の
如く配置され、進め駒6,6′,6″は各親駒の上
に乗つている。なお、図では子駒を2列に配した
ものを示したがゲームをむずかしくするためには
他の適当なマスの中にも子駒を最初から配置して
おいてもよく、また第7図(後述する)に示すよ
うに子駒の列を2列以上にしてもよいし、第8図
(後述する)に示すように井状に配置してもよ
い。即ち子駒の配置は遊戯者相互できめるとよ
い。そして、対局者は先手、後手を決め、交互番
に駒を移動させる。移動の規則は子駒7又は自分
の側の親駒5(5′または5″)のうちのどちらか
を動かすのであるが、一度に一つの駒のみしか動
かすことはできないし、その動かす駒の上には必
ず自分の側の進め駒6(6′または6″)を乗せて
いなければならない。即ち進め駒によつてのみ親
駒および子駒は動かされるのである。また自から
が動かせる駒は子駒または自分の側の親駒であつ
て、相手側の親駒および相手側の進め駒が畳つて
いる駒は動かすことができない。また、駒を動か
せる範囲は、子駒7は一度に格子マス4の左右前
後の1マスのみで、しかも他の駒と盤面上重複さ
せることはできないし、親駒5は一度に格子マス
4の左右前後のいずれの方向にでも他の駒の上を
通過させないかぎり通れる任意の位置まで動かす
ことができる。そしてゲームの勝者は、進め駒に
より子駒もしくは親駒を動かして、最終的に自分
側の親駒を相手よりも早く相手側領域3′もしく
は3″に侵入させることによつて決まるのであ
る。例えば第6図は親駒5″を有する手前側が親
駒5′を有する相手側に対して勝者となつた終盤
を示すものである。即ち、手前側がA位置より
A′の位置に進め駒6″をもつて子駒7を移動させ
た図である。次は相手側の手番であるが、どの駒
を用いてもBまたはCのどちらかのマスはすいて
おり且つその次の手前側の手番における親駒5″
は矢印のいずれかを進むことができるので、相手
側は手前側の侵入を防ぐことができない。それ故
手前側の勝利となるものである。
As mentioned above, players who play against each other have one master piece and one advancing piece each that can be distinguished from each other, and the master piece and a number of child pieces are arranged on the game board, and the master pieces on the game board are The winner is the player who moves one of the pieces and one of the child pieces in turn according to a certain rule according to each player's advance piece, and the player who moves one of the master pieces into the opponent's territory first becomes the winner. It is something. first thing first
As shown in the figure, the game board 1 is divided equally by the central dividing line 3, and each half is divided into two halves 3' and 3''.At first, the master pieces 5, 5', 5'' and the child pieces 7 are They are arranged as shown in Figure 1, and the advancing pieces 6, 6', and 6'' are on top of each master piece.The figure shows two rows of child pieces, but to make the game more difficult, may also place child pieces in other appropriate squares from the beginning, or may have two or more rows of child pieces as shown in Figure 7 (described later), or may place child pieces in two or more rows as shown in Figure 7 (described later) As shown in the figure (described later), the pieces may be arranged in a grid pattern.In other words, the placement of the child pieces may be mutually determined by the players.Then, the players decide on the first move and the second move, and take turns moving the pieces. The movement rules are to move either the child piece 7 or the master piece 5 (5' or 5'') on your side, but only one piece can be moved at a time, and the piece above the moved piece must be moved. must have the moving piece 6 (6' or 6'') on your side.In other words, the master and child pieces can only be moved by the moving piece.Furthermore, the pieces that you can move are the child pieces. A piece or a master piece on your side that is folded by the opponent's master piece and the opponent's advanced piece cannot be moved.In addition, the range in which pieces can be moved is that child piece 7 can move only one grid square at a time. It is only one square to the left, right, front, or rear of grid square 4, and it cannot overlap with any other piece on the board, and master piece 5 must not be passed over any other piece in any direction to the left, right, front, or rear of grid square 4 at the same time. It can be moved to any position that it can pass through.The winner of the game moves the child or master piece with the advance piece, and finally moves the master piece on his side to the opponent's area 3' or 3'' faster than the opponent's. It is determined by the intrusion. For example, Figure 6 shows the final stage in which the near side with the master piece 5'' wins against the opponent side with the master piece 5'.
This is a diagram in which the child piece 7 is moved to the position of A' with piece 6''.Next is the opponent's turn, but no matter which piece is used, either square B or C is moved. and the main piece 5'' on the next move on the near side.
can proceed along either of the arrows, so the opponent cannot prevent the intrusion of the near side. Therefore, the near side wins.

以上のように、子駒7もしくは親駒5(5′ま
たは5″)を動かして自分の側の親駒を相手側領
域に侵入させることを目標としたゲーム具であつ
て、今迄の実施例では横マス7個縦マス6個のゲ
ーム盤を主体として説明したが、このゲーム盤の
マスの数は、縦横いずれの列においても増減して
ゲームを行うこともできる。しかしながら、横列
を6列以下にすると駒の移動範囲が少なくなつて
変化に富まなくなるし、3列以上に多くなるとゲ
ームの範囲が広すぎて集中的にゲームを楽しむこ
とができないし、縦列を5列以下にすると駒の移
動がほとんどできないし、3列以上だと守備がむ
づかしくそのためゲームの決着が早くつきすぎる
等の多少の不便がある。そこで、前記縦列の数を
増加する場合には、例えば第7図に示すように子
駒の列数を3列とするような事も考えられる。こ
の場合、各遊戯者用の区分線3の間にいずれの遊
戯者の領域にも属しない中間領域3を作り、こ
の中に1つの子駒の列7′を作りゲームを行うの
である。このようにすれば前記縦列を増したこと
による守備のむずかしさが緩和されゲームが楽し
くなる。なお、この場合にも駒の移動に対する規
則は今迄述べてきたものと同じである。対局者が
2人の場合について今迄述べてきたが、例えば対
局者が4人の場合には、第8図に例示するような
比較的大きな(縦横の列数の多い)ゲーム盤を用
い且つ各人は専用の親駒5−1,5−2,5−
3、或は5−4のいずれか1個と、進め駒6−
1,6−2,6−3或は6−4のいずれか1個を
有し、共通の子駒7と前記親駒とを図の如く配列
しゲームを行うとよい。この場合も駒の進め方は
今迄と同じであるが、各遊戯者は区分線3−1,
3−2,3−3および3−4によつて作られた各
人の領域3′−1,3′−2,3′−3或は3′−4
を有しているので、この中に他の人の親駒が入つ
てくればその領域の人は負けとなるとするか、入
域した親駒を有する人が優勝者とするとよい。こ
のように本考案に係るゲーム具は、遊戯者の数が
2人の限定されるものではなく、多数の人が同時
にゲームを楽しむことができるものであつて、ま
たゲーム盤の縦横のマス数も種々変更することが
できるものである。次に各駒について更に詳しく
述べると、今迄の実施例では親駒と進め駒とを相
手側と区別するため色による白駒と黒駒にとによ
つて例示したが、これにこだわることなく形状例
えば円盤と角盤、或いは模様等によつて相手側と
区別してもよい。また親駒と子駒とは同一形状で
これも色により区別していたが、子駒の形状を親
駒とかえることによつて区別してもよい。更に、
親駒、子駒と進め駒との係止装置として一方に凹
部他方に凸部を有するもので実施例で例示した
が、この装置としてマグネツト等を使用して行な
つてもよいし、また多少の不便はあるが特に前記
係止装置を設けることなく単に親駒、子駒の上に
進め駒を乗せるのみでもよく、要するに、親駒と
子駒とに進め駒を保持する保持部を設ければよ
い。
As mentioned above, it is a game device whose goal is to move the child piece 7 or the master piece 5 (5' or 5'') to cause the master piece on your side to invade the opponent's territory, and the In the example, we mainly explained a game board with 7 horizontal squares and 6 vertical squares, but the game can be played by increasing or decreasing the number of squares on this game board in either the vertical or horizontal columns. If the number of columns is less than 5, the movement range of the pieces will be small and there will be no variety.If the number of columns is more than 3, the game area will be too wide and you will not be able to concentrate on the game.If the number of columns is less than 5, the pieces will not have much variety. There are some inconveniences such as almost no movement, and it is difficult to defend if there are three or more columns, so the game ends too quickly.Therefore, when increasing the number of columns, for example, as shown in Figure 7. As shown in the figure, it is also possible to set the number of rows of child pieces to three.In this case, an intermediate area 3 that does not belong to any player's area is created between the dividing lines 3 for each player, and this The game is played by forming one row 7' of child pieces in the middle.In this way, the difficulty of defense due to the increase in the number of columns is alleviated and the game becomes more enjoyable.In addition, in this case as well, there are The rules are the same as those described so far.Up to now, we have described the case where there are two players, but when there are four players, for example, a relatively large A game board (with many vertical and horizontal columns) is used, and each player has a dedicated master piece 5-1, 5-2, 5-
Either one of 3 or 5-4 and advance piece 6-
It is preferable to play the game by arranging the common child pieces 7 and the master pieces as shown in the figure. In this case as well, the way the pieces move is the same as before, but each player moves to the dividing line 3-1,
Each person's area 3'-1, 3'-2, 3'-3 or 3'-4 created by 3-2, 3-3 and 3-4
Therefore, if another person's master piece enters the area, the person in that area loses, or the person whose master piece enters the area becomes the winner. As described above, the game device according to the present invention is not limited to the number of players, but is one that allows a large number of people to enjoy the game at the same time, and also allows the number of vertical and horizontal squares of the game board to be adjusted. can also be changed in various ways. Next, to explain each piece in more detail, in the examples up to now, the master piece and the moving piece have been illustrated as white pieces and black pieces by color in order to distinguish them from the opponent, but without being particular about this, we can also use shapes such as They may be distinguished from the other party by a disc, a square disc, a pattern, etc. Furthermore, although the master piece and the child piece have the same shape and are distinguished by color, they may also be distinguished by changing the shape of the child piece to that of the parent piece. Furthermore,
As a locking device for the master piece, the child piece, and the advance piece, a device having a concave portion on one side and a convex portion on the other side was exemplified in the embodiment, but this device may be carried out using a magnet or the like, or it may be carried out to some extent. Although this is inconvenient, it is possible to simply place the advance piece on the master piece and the child piece without providing the above-mentioned locking device. good.

(考案の効果) 以上述べたように、本考案は各遊戯者の領域が
区分された格子状ゲーム盤と、全遊戯者に共用の
複数個の子駒と、各遊戯者用の色又は形状をそれ
ぞれ相違させた各1個の親駒と、各遊戯者用の色
又は形状をそれぞれ相違させた各1個の進め駒と
から成る駒を用いるゲーム具であるから、ゲーム
盤上に前記親駒と遊戯者共用の多数の子駒を配置
し、ゲーム盤上の親駒或るいは子駒のいずれか1
個の各人め進め駒によつて交互番に一定の規則に
よつて移動させ、一方の親駒を相手側の領域内に
早く入域させた者が勝者となるようにするような
新規なゲームを行うことができるものであり、特
に各人専用の進め駒が存在することにより、今迄
にない面白い遊びが可能となる。前述の如く本考
案に係るゲーム具を用いた考えられるゲームは、
親駒の相手領域への侵入ゲームであるため、子駒
の配置及び動かし方がポイントとなり、そして相
手領域内の子駒も動かすことができることにより
ゲームの特徴と性格と面白さを生むことができる
のであつて、この手旨を生かす重要な役割を果す
のが進め駒である。即ち親駒の進路を開く、また
は閉じる予駒の進め方で勝敗が決るのであるが、
今相手方が動かした子駒をその直後に対局者が動
かしては(即ち同じ子駒を相方で連続して動かす
こと)ゲームにならない。そこで、相手の動かし
た駒がどれかを常時対局者が知つておく必要があ
り、また相手のためにも明確にしておく必要があ
る。そこで進め駒の存在が重要となり、これを有
している子駒を相手は動かせないと言うゲームの
規定が特に生れるのである。もし仮りに進め駒が
なくて、今動かした駒を一手毎に相方が確認し乍
らゲームを進行することは、子駒が同一形状、同
一色でかるため、どの駒であつたのか忘れないよ
う神経を常時使うこと、間違えたらゲームとして
成立しないこと等ゲームの主旨が生されないが、
本考案に係るゲーム具を用いるとこのようなこと
がない。
(Effects of the invention) As described above, the present invention includes a grid-like game board in which each player's area is divided, a plurality of child pieces that are shared by all players, and a color or shape for each player. Since this is a game device that uses pieces consisting of one master piece each with a different color or shape, and one advancement piece each with a different color or shape for each player, the master pieces are placed on the game board. Arrange the pieces and a number of child pieces that are shared by the players, and place either the parent piece or the child piece on the game board.
This is a novel technique in which the pieces are moved in turn according to a certain rule by each player's advancing piece, and the person who moves one master piece into the opponent's territory faster becomes the winner. It is a game that can be played, and especially since there are advancement pieces dedicated to each player, it becomes possible to play a game that is unprecedented. As mentioned above, possible games using the game equipment according to the present invention are:
Since this is a game in which the master piece invades the opponent's territory, the key points are the placement and movement of the child pieces, and being able to move the child pieces in the opponent's area also gives the game its character, character, and fun. The advancement piece plays an important role in making the most of this idea. In other words, the outcome is determined by how the advance piece moves to open or close the path of the main piece.
It will not be a game if the player immediately moves the child piece that the opponent has just moved (that is, if the player moves the same child piece consecutively). Therefore, it is necessary for the player to always know which piece the opponent has moved, and it is also necessary to make it clear for the opponent. Therefore, the existence of advance pieces becomes important, and the game stipulations that the opponent cannot move the child pieces that have these pieces come into existence. If you don't have any pieces to advance to, you can proceed with the game while your partner confirms the piece you just moved with each move.The child pieces will have the same shape and color, so you won't forget which piece it was. The main purpose of the game is not being realized, such as having to constantly use your nerves and making mistakes that will make the game unusable.
This does not happen when the game device according to the present invention is used.

【図面の簡単な説明】[Brief explanation of drawings]

第1図乃至第6図は本考案に係る1実施例であ
つて、第1図はゲーム盤上に各駒を配置した平面
図、第2図は親駒または子駒の断面図、第3図は
その平面図、第4図は進め駒の一部断面側面図、
第5図は進め駒を他の駒の上に乗せた側面図、第
6図は遊戯終盤を示す平面図、第7図はゲーム盤
上に各駒を配置した他の実施例の平面図、第8図
は4人でゲームを行う場合の1実施例を平面図で
ある。 1……ゲーム盤、3……領域区分線、5……親
駒、6……進め駒、7……子駒。
Figures 1 to 6 show one embodiment of the present invention, in which Figure 1 is a plan view of each piece arranged on the game board, Figure 2 is a sectional view of the master piece or child piece, and Figure 3 is a cross-sectional view of the master piece or child piece. is its plan view, Figure 4 is a partially sectional side view of the advance piece,
FIG. 5 is a side view of the advancing piece placed on top of other pieces, FIG. 6 is a plan view showing the final stage of the game, FIG. 7 is a plan view of another embodiment in which each piece is placed on the game board, and FIG. FIG. 8 is a plan view of an embodiment in which a game is played by four people. 1... Game board, 3... Area dividing line, 5... Master piece, 6... Advance piece, 7... Child piece.

Claims (1)

【実用新案登録請求の範囲】 (1) 各遊戯者の領域が区分された格子状ゲーム盤
と、全遊戯者の共用の複数個の子駒と、各遊戯
者用に色又は形状をそれぞれ相違させた各1個
の親駒と、各遊戯者用に色又は形状をそれぞれ
相違させた各1個の進め駒とから成り、親駒お
よび子駒には進め駒を保持する保持部を設けた
ことを特徴とする駒を用いるゲーム具。 (2) 格子状ゲーム盤の横のマスが7個、縦のマス
が6個から成る実用新案登録請求の範囲第1項
記載の駒を用いるゲーム具。
[Scope of Claim for Utility Model Registration] (1) A grid-like game board with separate areas for each player, multiple child pieces shared by all players, and different colors or shapes for each player. The game consists of one master piece for each player, and one advance piece of a different color or shape for each player, and the master piece and child pieces are each provided with a holder for holding the advance piece. A game device that uses pieces that are characterized by: (2) A game device using the pieces set forth in claim 1 of the utility model registration, which consists of a grid-like game board with seven horizontal squares and six vertical squares.
JP4158385U 1985-03-25 1985-03-25 game equipment using pieces Granted JPS60163986U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP4158385U JPS60163986U (en) 1985-03-25 1985-03-25 game equipment using pieces

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP4158385U JPS60163986U (en) 1985-03-25 1985-03-25 game equipment using pieces

Publications (2)

Publication Number Publication Date
JPS60163986U JPS60163986U (en) 1985-10-31
JPS6130694Y2 true JPS6130694Y2 (en) 1986-09-08

Family

ID=30551547

Family Applications (1)

Application Number Title Priority Date Filing Date
JP4158385U Granted JPS60163986U (en) 1985-03-25 1985-03-25 game equipment using pieces

Country Status (1)

Country Link
JP (1) JPS60163986U (en)

Also Published As

Publication number Publication date
JPS60163986U (en) 1985-10-31

Similar Documents

Publication Publication Date Title
US2585268A (en) Game board and multiple elements therefor
US4138120A (en) Board game
US4699385A (en) Chess puzzle board and pieces
US3730527A (en) Board game apparatus
US3674274A (en) Board game apparatus
US4474371A (en) Manipulative tile game
US3603591A (en) Board game apparatus
US3768811A (en) Trap-board game apparatus
US4194741A (en) Board game apparatus
US4123062A (en) Game with multiple choice strategy
US3897953A (en) Board game apparatus
US4938472A (en) Game with stacking pieces on inclined surfaces
US3395922A (en) Game apparatus with a game board, marbles, and cards
US5794932A (en) Device for a table game with multiple chess-boards superimposed one upon the other, and spatial movements
US5333877A (en) Method of playing a board game
US4535993A (en) Push peg game apparatus
US4620709A (en) Board game and method
US5209488A (en) Three player chess-like game
US5601289A (en) Chess piece for a three-dimensional vertical stacking chess game
JPS6130694Y2 (en)
US2751228A (en) Game board and playing pieces
IE42593B1 (en) Apparatus for playing a board game
US4978128A (en) Board game
US3408073A (en) Chess pieces distinguished by color
US4798388A (en) Game board