JP7846633B2 - エンタテインメントシステムおよびロボット - Google Patents

エンタテインメントシステムおよびロボット

Info

Publication number
JP7846633B2
JP7846633B2 JP2022574008A JP2022574008A JP7846633B2 JP 7846633 B2 JP7846633 B2 JP 7846633B2 JP 2022574008 A JP2022574008 A JP 2022574008A JP 2022574008 A JP2022574008 A JP 2022574008A JP 7846633 B2 JP7846633 B2 JP 7846633B2
Authority
JP
Japan
Prior art keywords
robot
unit
character
user
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2022574008A
Other languages
English (en)
Japanese (ja)
Other versions
JPWO2022149496A5 (https=
JPWO2022149496A1 (https=
Inventor
泰史 奥村
文彦 飯田
龍一 鈴木
由香理 小西
幸太郎 今村
翼 塚原
大輔 河村
直樹 荻下
ラマナス バット ウヂュピ
真理 安田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Sony Corp
Sony Group Corp
Sony Interactive Entertainment LLC
Original Assignee
Sony Interactive Entertainment Inc
Sony Corp
Sony Group Corp
Sony Interactive Entertainment LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Inc, Sony Corp, Sony Group Corp, Sony Interactive Entertainment LLC filed Critical Sony Interactive Entertainment Inc
Publication of JPWO2022149496A1 publication Critical patent/JPWO2022149496A1/ja
Publication of JPWO2022149496A5 publication Critical patent/JPWO2022149496A5/ja
Application granted granted Critical
Publication of JP7846633B2 publication Critical patent/JP7846633B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J9/00Program-controlled manipulators
    • B25J9/16Program controls
    • B25J9/1694Program controls characterised by use of sensors other than normal servo-feedback from position, speed or acceleration sensors, perception control, multi-sensor controlled systems, sensor fusion
    • B25J9/1697Vision controlled systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H11/00Self-movable toy figures
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • B25J11/003Manipulators for entertainment
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J13/00Controls for manipulators
    • B25J13/06Control stands, e.g. consoles, switchboards
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05DSYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
    • G05D1/00Control of position, course, altitude or attitude of land, water, air or space vehicles, e.g. using automatic pilots
    • G05D1/02Control of position or course in two dimensions

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Robotics (AREA)
  • Mechanical Engineering (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2022574008A 2021-01-05 2021-12-24 エンタテインメントシステムおよびロボット Active JP7846633B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US202163133872P 2021-01-05 2021-01-05
US63/133,872 2021-01-05
PCT/JP2021/048236 WO2022149496A1 (ja) 2021-01-05 2021-12-24 エンタテインメントシステムおよびロボット

Publications (3)

Publication Number Publication Date
JPWO2022149496A1 JPWO2022149496A1 (https=) 2022-07-14
JPWO2022149496A5 JPWO2022149496A5 (https=) 2024-11-18
JP7846633B2 true JP7846633B2 (ja) 2026-04-15

Family

ID=82357722

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2022574008A Active JP7846633B2 (ja) 2021-01-05 2021-12-24 エンタテインメントシステムおよびロボット

Country Status (3)

Country Link
US (1) US20240051147A1 (https=)
JP (1) JP7846633B2 (https=)
WO (1) WO2022149496A1 (https=)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7415989B2 (ja) * 2021-03-16 2024-01-17 カシオ計算機株式会社 ロボット、ロボットの制御方法及びプログラム
US12508714B2 (en) * 2021-03-19 2025-12-30 Honda Motor Co., Ltd. Robot

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106378784A (zh) 2016-11-24 2017-02-08 深圳市旗瀚云技术有限公司 一种具有多种性格的机器人
WO2018043274A1 (ja) 2016-09-02 2018-03-08 Groove X株式会社 自律行動型ロボット、サーバ及び行動制御プログラム
JP2019217122A (ja) 2018-06-22 2019-12-26 カシオ計算機株式会社 ロボット、ロボットの制御方法及びプログラム
WO2020045658A1 (ja) 2018-08-30 2020-03-05 Groove X株式会社 ロボット及び音声生成プログラム
WO2020095368A1 (ja) 2018-11-06 2020-05-14 株式会社ソニー・インタラクティブエンタテインメント 情報処理システム、表示方法およびコンピュータプログラム
WO2020166371A1 (ja) 2019-02-15 2020-08-20 ソニー株式会社 移動体、移動方法
JP2020527267A (ja) 2017-07-14 2020-09-03 深▲せん▼前海達闥雲端智能科技有限公司Cloudminds (Shenzhen) Robotics Systems Co., Ltd. ロボットの性格設定方法、装置及びロボット

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020061961A (ko) * 2001-01-19 2002-07-25 사성동 지능형 애완로봇
US8632376B2 (en) * 2007-09-20 2014-01-21 Irobot Corporation Robotic game systems and methods
WO2016014137A2 (en) * 2014-05-06 2016-01-28 Neurala, Inc. Apparatuses, methods, and systems for defining hardware-agnostic brains for autonomous robots
JP5869712B1 (ja) * 2015-04-08 2016-02-24 株式会社コロプラ 没入型仮想空間に実空間のユーザの周辺環境を提示するためのヘッドマウント・ディスプレイ・システムおよびコンピュータ・プログラム
US10668382B2 (en) * 2017-09-29 2020-06-02 Sony Interactive Entertainment America Llc Augmenting virtual reality video games with friend avatars
KR102288956B1 (ko) * 2019-07-22 2021-08-11 (주)케이시크 자율주행장치 레이싱게임 제공방법과 레이싱장치 및 시스템

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018043274A1 (ja) 2016-09-02 2018-03-08 Groove X株式会社 自律行動型ロボット、サーバ及び行動制御プログラム
CN106378784A (zh) 2016-11-24 2017-02-08 深圳市旗瀚云技术有限公司 一种具有多种性格的机器人
JP2020527267A (ja) 2017-07-14 2020-09-03 深▲せん▼前海達闥雲端智能科技有限公司Cloudminds (Shenzhen) Robotics Systems Co., Ltd. ロボットの性格設定方法、装置及びロボット
JP2019217122A (ja) 2018-06-22 2019-12-26 カシオ計算機株式会社 ロボット、ロボットの制御方法及びプログラム
WO2020045658A1 (ja) 2018-08-30 2020-03-05 Groove X株式会社 ロボット及び音声生成プログラム
WO2020095368A1 (ja) 2018-11-06 2020-05-14 株式会社ソニー・インタラクティブエンタテインメント 情報処理システム、表示方法およびコンピュータプログラム
WO2020166371A1 (ja) 2019-02-15 2020-08-20 ソニー株式会社 移動体、移動方法

Also Published As

Publication number Publication date
WO2022149496A1 (ja) 2022-07-14
US20240051147A1 (en) 2024-02-15
JPWO2022149496A1 (https=) 2022-07-14

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