JP7664396B2 - 情報処理装置、情報処理方法およびコンピュータプログラム - Google Patents

情報処理装置、情報処理方法およびコンピュータプログラム Download PDF

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Publication number
JP7664396B2
JP7664396B2 JP2023536327A JP2023536327A JP7664396B2 JP 7664396 B2 JP7664396 B2 JP 7664396B2 JP 2023536327 A JP2023536327 A JP 2023536327A JP 2023536327 A JP2023536327 A JP 2023536327A JP 7664396 B2 JP7664396 B2 JP 7664396B2
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play area
user
play
unit
area
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Japanese (ja)
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JPWO2023002652A1 (https=
JPWO2023002652A5 (https=
Inventor
雄登 早川
翔威 米富
ゆりか 村瀬
雅則 野村
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Sony Interactive Entertainment Inc
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Sony Interactive Entertainment Inc
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/0138Head-up displays characterised by optical features comprising image capture systems, e.g. camera
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/014Head-up displays characterised by optical features comprising information/image processing systems
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/0141Head-up displays characterised by optical features characterised by the informative content of the display

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
JP2023536327A 2021-07-21 2022-02-14 情報処理装置、情報処理方法およびコンピュータプログラム Active JP7664396B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2021120405 2021-07-21
JP2021120405 2021-07-21
PCT/JP2022/005622 WO2023002652A1 (ja) 2021-07-21 2022-02-14 情報処理装置、情報処理方法およびコンピュータプログラム

Publications (3)

Publication Number Publication Date
JPWO2023002652A1 JPWO2023002652A1 (https=) 2023-01-26
JPWO2023002652A5 JPWO2023002652A5 (https=) 2024-08-08
JP7664396B2 true JP7664396B2 (ja) 2025-04-17

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JP2023536327A Active JP7664396B2 (ja) 2021-07-21 2022-02-14 情報処理装置、情報処理方法およびコンピュータプログラム

Country Status (5)

Country Link
US (1) US12236006B2 (https=)
EP (1) EP4374941A4 (https=)
JP (1) JP7664396B2 (https=)
CN (1) CN117545532A (https=)
WO (1) WO2023002652A1 (https=)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP1793996S (ja) * 2023-05-31 2025-03-21 座標指示用画像
JP1765505S (ja) * 2023-05-31 2024-03-13 プレイエリア表示用画像
JP1793298S (ja) * 2023-05-31 2025-03-12 プレイエリア設定用画像
JP1765502S (ja) * 2023-05-31 2024-03-13 プレイエリア設定用画像

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20180373412A1 (en) 2017-06-26 2018-12-27 Facebook, Inc. Virtual reality safety bounding box
US20200103521A1 (en) 2018-10-02 2020-04-02 International Business Machines Corporation Virtual reality safety
JP2020115353A (ja) 2020-03-10 2020-07-30 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置、ユーザガイド提示方法、およびヘッドマウントディスプレイ
CN111708432A (zh) 2020-05-21 2020-09-25 青岛小鸟看看科技有限公司 安全区域确定方法、装置、头戴显示设备及存储介质

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9310994B2 (en) * 2010-02-19 2016-04-12 Microsoft Technology Licensing, Llc Use of bezel as an input mechanism
CN103076976A (zh) * 2013-01-07 2013-05-01 华为终端有限公司 添加应用图标的方法、移除应用图标的方法和装置
US9630105B2 (en) * 2013-09-30 2017-04-25 Sony Interactive Entertainment Inc. Camera based safety mechanisms for users of head mounted displays
JP6401841B1 (ja) 2017-09-13 2018-10-10 株式会社コロプラ 情報処理方法、コンピュータ、及びプログラム

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20180373412A1 (en) 2017-06-26 2018-12-27 Facebook, Inc. Virtual reality safety bounding box
US20200103521A1 (en) 2018-10-02 2020-04-02 International Business Machines Corporation Virtual reality safety
JP2020115353A (ja) 2020-03-10 2020-07-30 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置、ユーザガイド提示方法、およびヘッドマウントディスプレイ
CN111708432A (zh) 2020-05-21 2020-09-25 青岛小鸟看看科技有限公司 安全区域确定方法、装置、头戴显示设备及存储介质

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Publication number Publication date
US12236006B2 (en) 2025-02-25
CN117545532A (zh) 2024-02-09
US20240329728A1 (en) 2024-10-03
EP4374941A4 (en) 2025-07-30
JPWO2023002652A1 (https=) 2023-01-26
EP4374941A1 (en) 2024-05-29
WO2023002652A1 (ja) 2023-01-26

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