CN117545532A - 信息处理装置、信息处理方法和计算机程序 - Google Patents
信息处理装置、信息处理方法和计算机程序 Download PDFInfo
- Publication number
- CN117545532A CN117545532A CN202280043757.1A CN202280043757A CN117545532A CN 117545532 A CN117545532 A CN 117545532A CN 202280043757 A CN202280043757 A CN 202280043757A CN 117545532 A CN117545532 A CN 117545532A
- Authority
- CN
- China
- Prior art keywords
- game area
- user
- unit
- editing
- information processing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0138—Head-up displays characterised by optical features comprising image capture systems, e.g. camera
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/014—Head-up displays characterised by optical features comprising information/image processing systems
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0141—Head-up displays characterised by optical features characterised by the informative content of the display
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021-120405 | 2021-07-21 | ||
| JP2021120405 | 2021-07-21 | ||
| PCT/JP2022/005622 WO2023002652A1 (ja) | 2021-07-21 | 2022-02-14 | 情報処理装置、情報処理方法およびコンピュータプログラム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN117545532A true CN117545532A (zh) | 2024-02-09 |
Family
ID=84979079
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202280043757.1A Pending CN117545532A (zh) | 2021-07-21 | 2022-02-14 | 信息处理装置、信息处理方法和计算机程序 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US12236006B2 (https=) |
| EP (1) | EP4374941A4 (https=) |
| JP (1) | JP7664396B2 (https=) |
| CN (1) | CN117545532A (https=) |
| WO (1) | WO2023002652A1 (https=) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP1793996S (ja) * | 2023-05-31 | 2025-03-21 | 座標指示用画像 | |
| JP1765505S (ja) * | 2023-05-31 | 2024-03-13 | プレイエリア表示用画像 | |
| JP1793298S (ja) * | 2023-05-31 | 2025-03-12 | プレイエリア設定用画像 | |
| JP1765502S (ja) * | 2023-05-31 | 2024-03-13 | プレイエリア設定用画像 |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9310994B2 (en) * | 2010-02-19 | 2016-04-12 | Microsoft Technology Licensing, Llc | Use of bezel as an input mechanism |
| CN103076976A (zh) * | 2013-01-07 | 2013-05-01 | 华为终端有限公司 | 添加应用图标的方法、移除应用图标的方法和装置 |
| US9630105B2 (en) * | 2013-09-30 | 2017-04-25 | Sony Interactive Entertainment Inc. | Camera based safety mechanisms for users of head mounted displays |
| US10416837B2 (en) | 2017-06-26 | 2019-09-17 | Facebook, Inc. | Virtual reality safety bounding box |
| JP6401841B1 (ja) | 2017-09-13 | 2018-10-10 | 株式会社コロプラ | 情報処理方法、コンピュータ、及びプログラム |
| US10901081B2 (en) | 2018-10-02 | 2021-01-26 | International Business Machines Corporation | Virtual reality safety |
| JP7085578B2 (ja) | 2020-03-10 | 2022-06-16 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、ユーザガイド提示方法、およびヘッドマウントディスプレイ |
| CN111708432B (zh) * | 2020-05-21 | 2023-08-25 | 青岛小鸟看看科技有限公司 | 安全区域确定方法、装置、头戴显示设备及存储介质 |
-
2022
- 2022-02-14 JP JP2023536327A patent/JP7664396B2/ja active Active
- 2022-02-14 US US18/578,011 patent/US12236006B2/en active Active
- 2022-02-14 EP EP22845593.7A patent/EP4374941A4/en active Pending
- 2022-02-14 WO PCT/JP2022/005622 patent/WO2023002652A1/ja not_active Ceased
- 2022-02-14 CN CN202280043757.1A patent/CN117545532A/zh active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| US12236006B2 (en) | 2025-02-25 |
| US20240329728A1 (en) | 2024-10-03 |
| EP4374941A4 (en) | 2025-07-30 |
| JPWO2023002652A1 (https=) | 2023-01-26 |
| EP4374941A1 (en) | 2024-05-29 |
| JP7664396B2 (ja) | 2025-04-17 |
| WO2023002652A1 (ja) | 2023-01-26 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |