JP7661959B2 - プログラム及び情報処理装置 - Google Patents
プログラム及び情報処理装置 Download PDFInfo
- Publication number
- JP7661959B2 JP7661959B2 JP2022184068A JP2022184068A JP7661959B2 JP 7661959 B2 JP7661959 B2 JP 7661959B2 JP 2022184068 A JP2022184068 A JP 2022184068A JP 2022184068 A JP2022184068 A JP 2022184068A JP 7661959 B2 JP7661959 B2 JP 7661959B2
- Authority
- JP
- Japan
- Prior art keywords
- time
- enemy object
- player
- control means
- battle
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02E—REDUCTION OF GREENHOUSE GAS [GHG] EMISSIONS, RELATED TO ENERGY GENERATION, TRANSMISSION OR DISTRIBUTION
- Y02E60/00—Enabling technologies; Technologies with a potential or indirect contribution to GHG emissions mitigation
- Y02E60/10—Energy storage using batteries
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022184068A JP7661959B2 (ja) | 2022-11-17 | 2022-11-17 | プログラム及び情報処理装置 |
| PCT/JP2023/037981 WO2024106136A1 (ja) | 2022-11-17 | 2023-10-20 | プログラム及び情報処理装置 |
| JP2025060556A JP2025096326A (ja) | 2022-11-17 | 2025-04-01 | プログラム及び情報処理装置 |
| US19/209,157 US20250295999A1 (en) | 2022-11-17 | 2025-05-15 | Recording medium and information processing device that execute gaming based on position information in real world |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022184068A JP7661959B2 (ja) | 2022-11-17 | 2022-11-17 | プログラム及び情報処理装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025060556A Division JP2025096326A (ja) | 2022-11-17 | 2025-04-01 | プログラム及び情報処理装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2024073069A JP2024073069A (ja) | 2024-05-29 |
| JP7661959B2 true JP7661959B2 (ja) | 2025-04-15 |
Family
ID=91084201
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022184068A Active JP7661959B2 (ja) | 2022-11-17 | 2022-11-17 | プログラム及び情報処理装置 |
| JP2025060556A Pending JP2025096326A (ja) | 2022-11-17 | 2025-04-01 | プログラム及び情報処理装置 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025060556A Pending JP2025096326A (ja) | 2022-11-17 | 2025-04-01 | プログラム及び情報処理装置 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20250295999A1 (enExample) |
| JP (2) | JP7661959B2 (enExample) |
| WO (1) | WO2024106136A1 (enExample) |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2017170109A (ja) | 2016-11-17 | 2017-09-28 | 株式会社セガゲームス | 情報処理装置 |
| JP2017170121A (ja) | 2017-01-27 | 2017-09-28 | 株式会社セガゲームス | 情報処理装置、端末装置及びプログラム |
| JP2021115310A (ja) | 2020-01-28 | 2021-08-10 | 株式会社ポケモン | ゲームプログラム、ゲーム方法、およびゲームサーバ |
| JP2021166671A (ja) | 2020-04-13 | 2021-10-21 | 株式会社カプコン | ゲームプログラム、ゲームシステム、及びコンピュータ |
| JP2022164891A (ja) | 2021-02-22 | 2022-10-27 | 株式会社セガ | プログラム及び情報処理装置 |
-
2022
- 2022-11-17 JP JP2022184068A patent/JP7661959B2/ja active Active
-
2023
- 2023-10-20 WO PCT/JP2023/037981 patent/WO2024106136A1/ja not_active Ceased
-
2025
- 2025-04-01 JP JP2025060556A patent/JP2025096326A/ja active Pending
- 2025-05-15 US US19/209,157 patent/US20250295999A1/en active Pending
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2017170109A (ja) | 2016-11-17 | 2017-09-28 | 株式会社セガゲームス | 情報処理装置 |
| JP2017170121A (ja) | 2017-01-27 | 2017-09-28 | 株式会社セガゲームス | 情報処理装置、端末装置及びプログラム |
| JP2021115310A (ja) | 2020-01-28 | 2021-08-10 | 株式会社ポケモン | ゲームプログラム、ゲーム方法、およびゲームサーバ |
| JP2021166671A (ja) | 2020-04-13 | 2021-10-21 | 株式会社カプコン | ゲームプログラム、ゲームシステム、及びコンピュータ |
| JP2022164891A (ja) | 2021-02-22 | 2022-10-27 | 株式会社セガ | プログラム及び情報処理装置 |
Non-Patent Citations (1)
| Title |
|---|
| [ポケモンGO]レイドバトルに参加できるサークルの範囲はもっと広げるべき!ちょっと狭すぎないか?,PoKeMoNGO 攻略まとめ速報[online],2017年06月25日,[検索日 2023.11.10],インターネット:<URL:https://pokemongo-soku.com/kyoryoku/reido/post-44817/> |
Also Published As
| Publication number | Publication date |
|---|---|
| US20250295999A1 (en) | 2025-09-25 |
| WO2024106136A1 (ja) | 2024-05-23 |
| JP2025096326A (ja) | 2025-06-26 |
| JP2024073069A (ja) | 2024-05-29 |
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