JP7661959B2 - プログラム及び情報処理装置 - Google Patents

プログラム及び情報処理装置 Download PDF

Info

Publication number
JP7661959B2
JP7661959B2 JP2022184068A JP2022184068A JP7661959B2 JP 7661959 B2 JP7661959 B2 JP 7661959B2 JP 2022184068 A JP2022184068 A JP 2022184068A JP 2022184068 A JP2022184068 A JP 2022184068A JP 7661959 B2 JP7661959 B2 JP 7661959B2
Authority
JP
Japan
Prior art keywords
time
enemy object
player
control means
battle
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2022184068A
Other languages
English (en)
Japanese (ja)
Other versions
JP2024073069A (ja
Inventor
和希 吉川
俊行 向山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP2022184068A priority Critical patent/JP7661959B2/ja
Priority to PCT/JP2023/037981 priority patent/WO2024106136A1/ja
Publication of JP2024073069A publication Critical patent/JP2024073069A/ja
Priority to JP2025060556A priority patent/JP2025096326A/ja
Application granted granted Critical
Publication of JP7661959B2 publication Critical patent/JP7661959B2/ja
Priority to US19/209,157 priority patent/US20250295999A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02EREDUCTION OF GREENHOUSE GAS [GHG] EMISSIONS, RELATED TO ENERGY GENERATION, TRANSMISSION OR DISTRIBUTION
    • Y02E60/00Enabling technologies; Technologies with a potential or indirect contribution to GHG emissions mitigation
    • Y02E60/10Energy storage using batteries

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2022184068A 2022-11-17 2022-11-17 プログラム及び情報処理装置 Active JP7661959B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2022184068A JP7661959B2 (ja) 2022-11-17 2022-11-17 プログラム及び情報処理装置
PCT/JP2023/037981 WO2024106136A1 (ja) 2022-11-17 2023-10-20 プログラム及び情報処理装置
JP2025060556A JP2025096326A (ja) 2022-11-17 2025-04-01 プログラム及び情報処理装置
US19/209,157 US20250295999A1 (en) 2022-11-17 2025-05-15 Recording medium and information processing device that execute gaming based on position information in real world

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022184068A JP7661959B2 (ja) 2022-11-17 2022-11-17 プログラム及び情報処理装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2025060556A Division JP2025096326A (ja) 2022-11-17 2025-04-01 プログラム及び情報処理装置

Publications (2)

Publication Number Publication Date
JP2024073069A JP2024073069A (ja) 2024-05-29
JP7661959B2 true JP7661959B2 (ja) 2025-04-15

Family

ID=91084201

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2022184068A Active JP7661959B2 (ja) 2022-11-17 2022-11-17 プログラム及び情報処理装置
JP2025060556A Pending JP2025096326A (ja) 2022-11-17 2025-04-01 プログラム及び情報処理装置

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2025060556A Pending JP2025096326A (ja) 2022-11-17 2025-04-01 プログラム及び情報処理装置

Country Status (3)

Country Link
US (1) US20250295999A1 (enExample)
JP (2) JP7661959B2 (enExample)
WO (1) WO2024106136A1 (enExample)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017170109A (ja) 2016-11-17 2017-09-28 株式会社セガゲームス 情報処理装置
JP2017170121A (ja) 2017-01-27 2017-09-28 株式会社セガゲームス 情報処理装置、端末装置及びプログラム
JP2021115310A (ja) 2020-01-28 2021-08-10 株式会社ポケモン ゲームプログラム、ゲーム方法、およびゲームサーバ
JP2021166671A (ja) 2020-04-13 2021-10-21 株式会社カプコン ゲームプログラム、ゲームシステム、及びコンピュータ
JP2022164891A (ja) 2021-02-22 2022-10-27 株式会社セガ プログラム及び情報処理装置

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017170109A (ja) 2016-11-17 2017-09-28 株式会社セガゲームス 情報処理装置
JP2017170121A (ja) 2017-01-27 2017-09-28 株式会社セガゲームス 情報処理装置、端末装置及びプログラム
JP2021115310A (ja) 2020-01-28 2021-08-10 株式会社ポケモン ゲームプログラム、ゲーム方法、およびゲームサーバ
JP2021166671A (ja) 2020-04-13 2021-10-21 株式会社カプコン ゲームプログラム、ゲームシステム、及びコンピュータ
JP2022164891A (ja) 2021-02-22 2022-10-27 株式会社セガ プログラム及び情報処理装置

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
[ポケモンGO]レイドバトルに参加できるサークルの範囲はもっと広げるべき!ちょっと狭すぎないか?,PoKeMoNGO 攻略まとめ速報[online],2017年06月25日,[検索日 2023.11.10],インターネット:<URL:https://pokemongo-soku.com/kyoryoku/reido/post-44817/>

Also Published As

Publication number Publication date
US20250295999A1 (en) 2025-09-25
WO2024106136A1 (ja) 2024-05-23
JP2025096326A (ja) 2025-06-26
JP2024073069A (ja) 2024-05-29

Similar Documents

Publication Publication Date Title
JP7711668B2 (ja) プログラム及び情報処理装置
JP7057930B2 (ja) ユーザの位置情報に基づきコンピュータがゲームを進行させる方法およびシステムならびに当該方法をコンピュータに実行させるプログラム
JP7509301B2 (ja) プログラム及び情報処理装置
JP7559494B2 (ja) プログラム及び情報処理装置
JP7011383B2 (ja) ユーザの位置情報に基づきコンピュータがゲームを進行させる方法およびシステムならびに当該方法をコンピュータに実行させるプログラム
JP2018064708A (ja) ユーザの位置情報に基づきコンピュータがゲームを進行させる方法およびシステムならびに当該方法をコンピュータに実行させるプログラム
US20250010177A1 (en) Recording medium and information processing device
WO2018074464A1 (ja) ユーザの位置情報に基づきコンピュータがゲームを進行させる方法およびシステムならびに当該方法をコンピュータに実行させるプログラム
JP2022069572A (ja) ユーザの位置情報に基づきコンピュータがゲームを進行させる方法およびシステムならびに当該方法をコンピュータに実行させるプログラム
JP2020043885A (ja) プログラム、コンピュータシステム及びゲーム装置
JP2018064711A (ja) ユーザの位置情報に基づきコンピュータがゲームを進行させる方法およびシステムならびに当該方法をコンピュータに実行させるプログラム
JP7661959B2 (ja) プログラム及び情報処理装置
JP7658356B2 (ja) プログラム及び情報処理装置
JP2025090780A (ja) プログラム及び情報処理装置
JP7514138B2 (ja) コンピュータシステム、ゲームシステム及びプログラム
JP2018064710A (ja) ユーザの位置情報に基づきコンピュータがゲームを進行させる方法およびシステムならびに当該方法をコンピュータに実行させるプログラム
JP6795114B1 (ja) プログラム及び情報処理装置
US20230191258A1 (en) Instructions and information processing device for gaming
JP7738232B2 (ja) プログラム、情報処理方法および情報処理装置
JP7341277B2 (ja) ユーザの位置情報に基づきコンピュータがゲームを進行させる方法およびシステムならびに当該方法をコンピュータに実行させるプログラム
JP2021023533A (ja) ゲームプログラムおよびゲームシステム

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20240321

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20250204

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20250210

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20250304

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20250317

R150 Certificate of patent or registration of utility model

Ref document number: 7661959

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150