JP7506120B2 - ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法 - Google Patents

ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法 Download PDF

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Publication number
JP7506120B2
JP7506120B2 JP2022144902A JP2022144902A JP7506120B2 JP 7506120 B2 JP7506120 B2 JP 7506120B2 JP 2022144902 A JP2022144902 A JP 2022144902A JP 2022144902 A JP2022144902 A JP 2022144902A JP 7506120 B2 JP7506120 B2 JP 7506120B2
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virtual space
player character
impact
action
user
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Japanese (ja)
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JP2023098585A (ja
Inventor
晋一郎 琵琶坂
淳 朝倉
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Nintendo Co Ltd
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Nintendo Co Ltd
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Priority to JP2022144902A priority Critical patent/JP7506120B2/ja
Priority to US18/328,657 priority patent/US12485349B2/en
Publication of JP2023098585A publication Critical patent/JP2023098585A/ja
Priority to JP2024095782A priority patent/JP2024111034A/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
JP2022144902A 2022-09-12 2022-09-12 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法 Active JP7506120B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2022144902A JP7506120B2 (ja) 2022-09-12 2022-09-12 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法
US18/328,657 US12485349B2 (en) 2022-09-12 2023-06-02 Storage medium storing game program, game system, game apparatus, and game processing method
JP2024095782A JP2024111034A (ja) 2022-09-12 2024-06-13 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法

Applications Claiming Priority (1)

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JP2022144902A JP7506120B2 (ja) 2022-09-12 2022-09-12 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法

Related Child Applications (1)

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JP2024095782A Division JP2024111034A (ja) 2022-09-12 2024-06-13 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法

Publications (2)

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JP2023098585A JP2023098585A (ja) 2023-07-10
JP7506120B2 true JP7506120B2 (ja) 2024-06-25

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JP2022144902A Active JP7506120B2 (ja) 2022-09-12 2022-09-12 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法
JP2024095782A Pending JP2024111034A (ja) 2022-09-12 2024-06-13 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法

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JP2024095782A Pending JP2024111034A (ja) 2022-09-12 2024-06-13 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法

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US (1) US12485349B2 (https=)
JP (2) JP7506120B2 (https=)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008304967A (ja) 2007-06-05 2008-12-18 Konami Digital Entertainment:Kk 画像表示制御装置、ゲーム装置及びプログラム
JP2010142561A (ja) 2008-12-22 2010-07-01 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP2019136070A (ja) 2018-02-06 2019-08-22 株式会社コナミデジタルエンタテインメント ゲーム装置、及び、ゲーム装置のプログラム

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109076678B (zh) * 2016-03-22 2020-06-30 飞利浦照明控股有限公司 用于视频游戏的照明

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008304967A (ja) 2007-06-05 2008-12-18 Konami Digital Entertainment:Kk 画像表示制御装置、ゲーム装置及びプログラム
JP2010142561A (ja) 2008-12-22 2010-07-01 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP2019136070A (ja) 2018-02-06 2019-08-22 株式会社コナミデジタルエンタテインメント ゲーム装置、及び、ゲーム装置のプログラム

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
[モンハンワールド]各武器の基本操作まとめ・コンボルート表付き,モンハンワールド:アイスボーン攻略wiki[MHWI攻略],2019年09月05日,https://wiki.denfaminicogamer.jp/monsterhunterworld/基本操作,[2024年02月19日検索]
モンハンワールド攻略wikiまとめ[MHW],Gamerch [online],2021年12月17日,https://gamerch.com/mhw/entry/307398,[2024年02月19日検索]
岡本 明徳,任天堂ゲーム攻略本 NintendoDREAM マリオ&ルイージRPG2×2,第1版,株式会社毎日コミュニケーションズ,2006年02月15日,pp. 18, 115

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US20240082730A1 (en) 2024-03-14
JP2023098585A (ja) 2023-07-10
JP2024111034A (ja) 2024-08-16
US12485349B2 (en) 2025-12-02

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