JP7457745B2 - ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法 - Google Patents

ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法 Download PDF

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Publication number
JP7457745B2
JP7457745B2 JP2022056480A JP2022056480A JP7457745B2 JP 7457745 B2 JP7457745 B2 JP 7457745B2 JP 2022056480 A JP2022056480 A JP 2022056480A JP 2022056480 A JP2022056480 A JP 2022056480A JP 7457745 B2 JP7457745 B2 JP 7457745B2
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swing
input
operating device
game
operation data
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Japanese (ja)
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JP2022161016A5 (enExample
JP2022161016A (ja
Inventor
啓介 伊庭
大剛 大坪
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Nintendo Co Ltd
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Nintendo Co Ltd
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Priority to JP2022056480A priority Critical patent/JP7457745B2/ja
Priority to US17/941,475 priority patent/US12233336B2/en
Publication of JP2022161016A publication Critical patent/JP2022161016A/ja
Publication of JP2022161016A5 publication Critical patent/JP2022161016A5/ja
Priority to EP23155848.7A priority patent/EP4252870A1/en
Priority to JP2024041495A priority patent/JP2024075657A/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Evolutionary Computation (AREA)
  • Medical Informatics (AREA)
  • Data Mining & Analysis (AREA)
  • Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Physics (AREA)
  • Artificial Intelligence (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
JP2022056480A 2022-03-30 2022-03-30 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法 Active JP7457745B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2022056480A JP7457745B2 (ja) 2022-03-30 2022-03-30 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法
US17/941,475 US12233336B2 (en) 2022-03-30 2022-09-09 Computer-readable non-transitory storage medium having game program stored therein, game system, game apparatus, and game processing method
EP23155848.7A EP4252870A1 (en) 2022-03-30 2023-02-09 Game program, game system, game apparatus, and game processing method
JP2024041495A JP2024075657A (ja) 2022-03-30 2024-03-15 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法

Applications Claiming Priority (1)

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JP2022056480A JP7457745B2 (ja) 2022-03-30 2022-03-30 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法

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JP2024041495A Division JP2024075657A (ja) 2022-03-30 2024-03-15 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法

Publications (3)

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JP2022161016A JP2022161016A (ja) 2022-10-20
JP2022161016A5 JP2022161016A5 (enExample) 2022-10-27
JP7457745B2 true JP7457745B2 (ja) 2024-03-28

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JP2022056480A Active JP7457745B2 (ja) 2022-03-30 2022-03-30 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法
JP2024041495A Pending JP2024075657A (ja) 2022-03-30 2024-03-15 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法

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JP2024041495A Pending JP2024075657A (ja) 2022-03-30 2024-03-15 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法

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US (1) US12233336B2 (enExample)
EP (1) EP4252870A1 (enExample)
JP (2) JP7457745B2 (enExample)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008136697A (ja) 2006-12-01 2008-06-19 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2011015753A (ja) 2009-07-07 2011-01-27 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2019170631A (ja) 2018-03-28 2019-10-10 美津濃株式会社 判定プログラム、判定装置、アルゴリズム生成装置、および判定システム
JP2020124389A (ja) 2019-02-05 2020-08-20 トッパン・フォームズ株式会社 判別装置、情報提供システム、判別方法、および情報提供方法

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5420824B2 (ja) 2007-03-30 2014-02-19 任天堂株式会社 ゲーム装置およびゲームプログラム
US9022870B2 (en) 2012-05-02 2015-05-05 Aquimo, Llc Web-based game platform with mobile device motion sensor input
JP6693911B2 (ja) 2017-06-16 2020-05-13 任天堂株式会社 ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008136697A (ja) 2006-12-01 2008-06-19 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2011015753A (ja) 2009-07-07 2011-01-27 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2019170631A (ja) 2018-03-28 2019-10-10 美津濃株式会社 判定プログラム、判定装置、アルゴリズム生成装置、および判定システム
JP2020124389A (ja) 2019-02-05 2020-08-20 トッパン・フォームズ株式会社 判別装置、情報提供システム、判別方法、および情報提供方法

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
Oculus Quest向けVRテニスゲーム『CYBER TENNIS』リリースのお知らせ、有限会社テクニカルアーツ,PRTIMES [online],2021年02月17日,https://prtimes.jp/main/html/rd/p/000000001.000074432.html,[2023年11月10日検索]

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US12233336B2 (en) 2025-02-25
EP4252870A1 (en) 2023-10-04
JP2022161016A (ja) 2022-10-20
JP2024075657A (ja) 2024-06-04
US20230310988A1 (en) 2023-10-05

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