JP7451349B2 - ネットワークを介して複数のユーザ端末と通信するネットワークサーバおよびその動作方法 - Google Patents
ネットワークを介して複数のユーザ端末と通信するネットワークサーバおよびその動作方法 Download PDFInfo
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- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/535—Tracking the activity of the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F18/00—Pattern recognition
- G06F18/20—Analysing
- G06F18/22—Matching criteria, e.g. proximity measures
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- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
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- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/14—Network architectures or network communication protocols for network security for detecting or protecting against malicious traffic
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- H04L63/1425—Traffic logging, e.g. anomaly detection
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- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
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Description
121:通信機
122:格納媒体
123:制御部
124:ゲームサービス提供器
125:ユーザログ収集器
126:マクロ探知機
Claims (5)
- ネットワークを介して複数のユーザ端末と通信するネットワークサーバにおいて、
通信機と、
前記通信機を介して前記複数のユーザ端末と通信する少なくとも1つのプロセッサと、
を含み、
前記少なくとも1つのプロセッサは、
前記通信機を介して前記複数のユーザ端末と通信して、前記複数のユーザ端末それぞれのユーザ入力イベントに関する情報を含むイベント履歴を取得し、
前記複数のユーザ端末の前記イベント履歴から取得される各前記ユーザ端末の前記ユーザ入力イベントに関する前記情報の重複率に応じて、前記複数のユーザ端末にそれぞれ対応するマクロスコアを決定し、
前記マクロスコアを用いた演算を行うことでマクロ使用の有無を検知するための基準値を調節し、
前記マクロスコアそれぞれを前記基準値と比較して、前記複数のユーザ端末それぞれのマクロ使用の有無を検知する、
ネットワークサーバ。 - 前記ユーザ入力イベントに関する前記情報は、前記ユーザ入力イベントのタッチ座標およびタッチ時間を含む、請求項1に記載のネットワークサーバ。
- ネットワークを介して複数のユーザ端末と通信するネットワークサーバにおいて、
通信機と、
前記通信機を介して前記複数のユーザ端末と通信する少なくとも1つのプロセッサと、
を含み、
前記少なくとも1つのプロセッサは、
前記通信機を介して前記複数のユーザ端末と通信して、前記複数のユーザ端末それぞれのユーザ入力イベントに関する情報を含むイベント履歴を取得し、
前記複数のユーザ端末の前記イベント履歴に応じて、前記複数のユーザ端末にそれぞれ対応するマクロスコアを決定し、
前記マクロスコアを用いた演算を行うことでマクロ使用の有無を検知するための基準値を調節し、
前記マクロスコアそれぞれを前記基準値と比較して、前記複数のユーザ端末それぞれのマクロ使用の有無を検知するネットワークサーバであって、
前記プロセッサは、
各イベント履歴から当該ユーザ端末の前記ユーザ入力イベントの座標を取得し、
前記取得された座標のうち重複した座標に応じて、前記当該ユーザ端末に対応するマクロスコアを決定する、
ネットワークサーバ。 - ネットワークを介して複数のユーザ端末と通信するネットワークサーバにおいて、
通信機と、
前記通信機を介して前記複数のユーザ端末と通信する少なくとも1つのプロセッサとを含み、
前記少なくとも1つのプロセッサは、
前記複数のユーザ端末それぞれのユーザ入力イベントに関する情報を含むイベント履歴を取得し、
前記複数のユーザ端末の前記イベント履歴から取得される各前記ユーザ端末の前記ユーザ入力イベントに関する前記情報の重複率に応じて、前記複数のユーザ端末にそれぞれ対応するマクロスコアを決定し、
前記マクロスコアの分布を参照してマクロ使用の有無を検知するための基準値を調節し、
前記マクロスコアそれぞれを前記基準値と比較して、前記複数のユーザ端末それぞれのマクロ使用の有無を検知する、
ネットワークサーバ。 - ネットワークを介して複数のユーザ端末と通信するネットワークサーバの動作方法において、
前記ネットワークを介して前記複数のユーザ端末と通信して、前記複数のユーザ端末それぞれのユーザ入力イベントに関する情報を含むイベント履歴を取得し、
前記複数のユーザ端末の前記イベント履歴から取得される各前記ユーザ端末の前記ユーザ入力イベントに関する前記情報の重複率に応じて、前記複数のユーザ端末にそれぞれ対応するマクロスコアを決定し、
前記マクロスコアを用いた演算を行うことでマクロ使用の有無を検知するための基準値を調節し、
前記マクロスコアそれぞれを前記基準値と比較して、前記複数のユーザ端末それぞれのマクロ使用の有無を検知すること、
を含む動作方法。
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KR1020190102038A KR102208314B1 (ko) | 2019-08-21 | 2019-08-21 | 네트워크를 통해 복수의 사용자 단말기들과 통신하는 네트워크 서버 및 그것의 동작 방법 |
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Citations (4)
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JP2013131257A (ja) | 2008-10-01 | 2013-07-04 | Sky Co Ltd | 操作監視システム及び操作監視プログラム |
JP5588577B1 (ja) | 2011-06-01 | 2014-09-10 | ギャンブリット ゲーミング,エルエルシー | 規制された複合型ゲームのためのシステムおよび方法 |
JP2015502779A (ja) | 2011-11-10 | 2015-01-29 | ギャンブリット ゲーミング,エルエルシー | チート防止ハイブリッドゲーム |
JP5936748B1 (ja) | 2015-05-20 | 2016-06-22 | 株式会社Cygames | 情報処理システム、サーバ及びプログラム、並びに端末及びプログラム |
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KR20130058216A (ko) * | 2011-11-25 | 2013-06-04 | (주)네오위즈게임즈 | 캐릭터의 게임 플레이 영상을 녹화하는 방법 및 서버 |
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KR101915802B1 (ko) * | 2017-06-21 | 2018-11-06 | 넷마블 주식회사 | 매크로 프로그램 탐지 방법 및 장치 |
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Patent Citations (4)
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JP2013131257A (ja) | 2008-10-01 | 2013-07-04 | Sky Co Ltd | 操作監視システム及び操作監視プログラム |
JP5588577B1 (ja) | 2011-06-01 | 2014-09-10 | ギャンブリット ゲーミング,エルエルシー | 規制された複合型ゲームのためのシステムおよび方法 |
JP2015502779A (ja) | 2011-11-10 | 2015-01-29 | ギャンブリット ゲーミング,エルエルシー | チート防止ハイブリッドゲーム |
JP5936748B1 (ja) | 2015-05-20 | 2016-06-22 | 株式会社Cygames | 情報処理システム、サーバ及びプログラム、並びに端末及びプログラム |
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US11483392B2 (en) | 2022-10-25 |
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