JP7311007B1 - プログラム及び情報処理装置 - Google Patents

プログラム及び情報処理装置 Download PDF

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Publication number
JP7311007B1
JP7311007B1 JP2022170020A JP2022170020A JP7311007B1 JP 7311007 B1 JP7311007 B1 JP 7311007B1 JP 2022170020 A JP2022170020 A JP 2022170020A JP 2022170020 A JP2022170020 A JP 2022170020A JP 7311007 B1 JP7311007 B1 JP 7311007B1
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JP
Japan
Prior art keywords
game
player
character
consideration
control means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2022170020A
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English (en)
Japanese (ja)
Other versions
JP2024062186A (ja
Inventor
崇弘 大友
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP2022170020A priority Critical patent/JP7311007B1/ja
Priority to PCT/JP2023/018506 priority patent/WO2024089925A1/ja
Priority to JP2023106603A priority patent/JP2024062376A/ja
Application granted granted Critical
Publication of JP7311007B1 publication Critical patent/JP7311007B1/ja
Publication of JP2024062186A publication Critical patent/JP2024062186A/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2022170020A 2022-10-24 2022-10-24 プログラム及び情報処理装置 Active JP7311007B1 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2022170020A JP7311007B1 (ja) 2022-10-24 2022-10-24 プログラム及び情報処理装置
PCT/JP2023/018506 WO2024089925A1 (ja) 2022-10-24 2023-05-17 プログラム及び情報処理装置
JP2023106603A JP2024062376A (ja) 2022-10-24 2023-06-29 プログラム及び情報処理装置

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022170020A JP7311007B1 (ja) 2022-10-24 2022-10-24 プログラム及び情報処理装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023106603A Division JP2024062376A (ja) 2022-10-24 2023-06-29 プログラム及び情報処理装置

Publications (2)

Publication Number Publication Date
JP7311007B1 true JP7311007B1 (ja) 2023-07-19
JP2024062186A JP2024062186A (ja) 2024-05-09

Family

ID=87201353

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2022170020A Active JP7311007B1 (ja) 2022-10-24 2022-10-24 プログラム及び情報処理装置
JP2023106603A Pending JP2024062376A (ja) 2022-10-24 2023-06-29 プログラム及び情報処理装置

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2023106603A Pending JP2024062376A (ja) 2022-10-24 2023-06-29 プログラム及び情報処理装置

Country Status (2)

Country Link
JP (2) JP7311007B1 (enExample)
WO (1) WO2024089925A1 (enExample)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020127689A (ja) 2019-02-12 2020-08-27 株式会社コーエーテクモゲームス 情報処理装置、情報処理方法及びプログラム

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6700701B2 (ja) * 2015-09-30 2020-05-27 株式会社バンダイナムコエンターテインメント ゲームシステム、及びプログラム

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020127689A (ja) 2019-02-12 2020-08-27 株式会社コーエーテクモゲームス 情報処理装置、情報処理方法及びプログラム

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
EARTH DEFENSE FORCE IRON RAIN,電撃PlayStation,日本,株式会社KADOKAWA,2019年01月28日,第25巻第3号,第116-117頁,「使った数だけクリア報酬から天引き!」の欄
いたのくまんぼう他1名,Unityの寺子屋,初版第1刷,日本,株式会社エムディエヌコーポレーション,2017年08月21日,第298頁
ファイナルファンタジータクティクスS,ファミ通mobage,日本,株式会社エンターブレイン,2013年06月25日,Vol.16,第20-21頁

Also Published As

Publication number Publication date
WO2024089925A1 (ja) 2024-05-02
JP2024062376A (ja) 2024-05-09
JP2024062186A (ja) 2024-05-09

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