JP7311007B1 - プログラム及び情報処理装置 - Google Patents
プログラム及び情報処理装置 Download PDFInfo
- Publication number
- JP7311007B1 JP7311007B1 JP2022170020A JP2022170020A JP7311007B1 JP 7311007 B1 JP7311007 B1 JP 7311007B1 JP 2022170020 A JP2022170020 A JP 2022170020A JP 2022170020 A JP2022170020 A JP 2022170020A JP 7311007 B1 JP7311007 B1 JP 7311007B1
- Authority
- JP
- Japan
- Prior art keywords
- game
- player
- character
- consideration
- control means
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022170020A JP7311007B1 (ja) | 2022-10-24 | 2022-10-24 | プログラム及び情報処理装置 |
| PCT/JP2023/018506 WO2024089925A1 (ja) | 2022-10-24 | 2023-05-17 | プログラム及び情報処理装置 |
| JP2023106603A JP2024062376A (ja) | 2022-10-24 | 2023-06-29 | プログラム及び情報処理装置 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022170020A JP7311007B1 (ja) | 2022-10-24 | 2022-10-24 | プログラム及び情報処理装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023106603A Division JP2024062376A (ja) | 2022-10-24 | 2023-06-29 | プログラム及び情報処理装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7311007B1 true JP7311007B1 (ja) | 2023-07-19 |
| JP2024062186A JP2024062186A (ja) | 2024-05-09 |
Family
ID=87201353
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022170020A Active JP7311007B1 (ja) | 2022-10-24 | 2022-10-24 | プログラム及び情報処理装置 |
| JP2023106603A Pending JP2024062376A (ja) | 2022-10-24 | 2023-06-29 | プログラム及び情報処理装置 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023106603A Pending JP2024062376A (ja) | 2022-10-24 | 2023-06-29 | プログラム及び情報処理装置 |
Country Status (2)
| Country | Link |
|---|---|
| JP (2) | JP7311007B1 (enExample) |
| WO (1) | WO2024089925A1 (enExample) |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2020127689A (ja) | 2019-02-12 | 2020-08-27 | 株式会社コーエーテクモゲームス | 情報処理装置、情報処理方法及びプログラム |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6700701B2 (ja) * | 2015-09-30 | 2020-05-27 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、及びプログラム |
-
2022
- 2022-10-24 JP JP2022170020A patent/JP7311007B1/ja active Active
-
2023
- 2023-05-17 WO PCT/JP2023/018506 patent/WO2024089925A1/ja not_active Ceased
- 2023-06-29 JP JP2023106603A patent/JP2024062376A/ja active Pending
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2020127689A (ja) | 2019-02-12 | 2020-08-27 | 株式会社コーエーテクモゲームス | 情報処理装置、情報処理方法及びプログラム |
Non-Patent Citations (3)
| Title |
|---|
| EARTH DEFENSE FORCE IRON RAIN,電撃PlayStation,日本,株式会社KADOKAWA,2019年01月28日,第25巻第3号,第116-117頁,「使った数だけクリア報酬から天引き!」の欄 |
| いたのくまんぼう他1名,Unityの寺子屋,初版第1刷,日本,株式会社エムディエヌコーポレーション,2017年08月21日,第298頁 |
| ファイナルファンタジータクティクスS,ファミ通mobage,日本,株式会社エンターブレイン,2013年06月25日,Vol.16,第20-21頁 |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2024089925A1 (ja) | 2024-05-02 |
| JP2024062376A (ja) | 2024-05-09 |
| JP2024062186A (ja) | 2024-05-09 |
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| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
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| A61 | First payment of annual fees (during grant procedure) |
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