JP7268216B1 - 情報処理プログラム、情報処理方法および情報処理システム - Google Patents
情報処理プログラム、情報処理方法および情報処理システム Download PDFInfo
- Publication number
- JP7268216B1 JP7268216B1 JP2022023315A JP2022023315A JP7268216B1 JP 7268216 B1 JP7268216 B1 JP 7268216B1 JP 2022023315 A JP2022023315 A JP 2022023315A JP 2022023315 A JP2022023315 A JP 2022023315A JP 7268216 B1 JP7268216 B1 JP 7268216B1
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- Prior art keywords
- character
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022023315A JP7268216B1 (ja) | 2022-02-17 | 2022-02-17 | 情報処理プログラム、情報処理方法および情報処理システム |
| CN202380021511.9A CN118715044A (zh) | 2022-02-17 | 2023-02-16 | 信息处理程序、信息处理方法和信息处理系统 |
| KR1020247025776A KR102931527B1 (ko) | 2022-02-17 | 2023-02-16 | 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 |
| PCT/JP2023/005480 WO2023157922A1 (ja) | 2022-02-17 | 2023-02-16 | 情報処理プログラム、情報処理方法および情報処理システム |
| JP2023069228A JP2023120177A (ja) | 2022-02-17 | 2023-04-20 | 情報処理プログラム、情報処理方法および情報処理システム |
| US18/797,126 US20240408501A1 (en) | 2022-02-17 | 2024-08-07 | Non-transitory computer readable medium, information processing method, and information processing system |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022023315A JP7268216B1 (ja) | 2022-02-17 | 2022-02-17 | 情報処理プログラム、情報処理方法および情報処理システム |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023069228A Division JP2023120177A (ja) | 2022-02-17 | 2023-04-20 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7268216B1 true JP7268216B1 (ja) | 2023-05-02 |
| JP2023120100A JP2023120100A (ja) | 2023-08-29 |
Family
ID=86270075
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022023315A Active JP7268216B1 (ja) | 2022-02-17 | 2022-02-17 | 情報処理プログラム、情報処理方法および情報処理システム |
| JP2023069228A Pending JP2023120177A (ja) | 2022-02-17 | 2023-04-20 | 情報処理プログラム、情報処理方法および情報処理システム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023069228A Pending JP2023120177A (ja) | 2022-02-17 | 2023-04-20 | 情報処理プログラム、情報処理方法および情報処理システム |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240408501A1 (https=) |
| JP (2) | JP7268216B1 (https=) |
| KR (1) | KR102931527B1 (https=) |
| CN (1) | CN118715044A (https=) |
| WO (1) | WO2023157922A1 (https=) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN113426122B (zh) * | 2021-07-06 | 2024-06-04 | 网易(杭州)网络有限公司 | 游戏装备的置换方法及装置、存储介质、电子设备 |
| JP7625670B1 (ja) * | 2023-09-28 | 2025-02-03 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2010162177A (ja) | 2009-01-16 | 2010-07-29 | Konami Digital Entertainment Co Ltd | 育成ゲームプログラム、育成ゲーム制御方法及び育成ゲーム装置 |
| JP2016013412A (ja) | 2014-12-16 | 2016-01-28 | 株式会社バンダイ | ゲーム装置及びプログラム |
| JP2017006280A (ja) | 2015-06-18 | 2017-01-12 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20050143174A1 (en) * | 2003-08-19 | 2005-06-30 | Goldman Daniel P. | Systems and methods for data mining via an on-line, interactive game |
| JP5909517B2 (ja) * | 2014-03-31 | 2016-04-26 | 株式会社スクウェア・エニックス | ゲームプログラム、ゲームシステム及びゲーム進行方法 |
| US10617961B2 (en) * | 2017-05-07 | 2020-04-14 | Interlake Research, Llc | Online learning simulator using machine learning |
| US10532289B2 (en) * | 2017-06-30 | 2020-01-14 | Gree, Inc. | Program, control method, and information processing apparatus |
| JP7574988B2 (ja) * | 2022-07-28 | 2024-10-29 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム |
-
2022
- 2022-02-17 JP JP2022023315A patent/JP7268216B1/ja active Active
-
2023
- 2023-02-16 WO PCT/JP2023/005480 patent/WO2023157922A1/ja not_active Ceased
- 2023-02-16 CN CN202380021511.9A patent/CN118715044A/zh active Pending
- 2023-02-16 KR KR1020247025776A patent/KR102931527B1/ko active Active
- 2023-04-20 JP JP2023069228A patent/JP2023120177A/ja active Pending
-
2024
- 2024-08-07 US US18/797,126 patent/US20240408501A1/en active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2010162177A (ja) | 2009-01-16 | 2010-07-29 | Konami Digital Entertainment Co Ltd | 育成ゲームプログラム、育成ゲーム制御方法及び育成ゲーム装置 |
| JP2016013412A (ja) | 2014-12-16 | 2016-01-28 | 株式会社バンダイ | ゲーム装置及びプログラム |
| JP2017006280A (ja) | 2015-06-18 | 2017-01-12 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| CN118715044A (zh) | 2024-09-27 |
| US20240408501A1 (en) | 2024-12-12 |
| JP2023120177A (ja) | 2023-08-29 |
| JP2023120100A (ja) | 2023-08-29 |
| KR20240132049A (ko) | 2024-09-02 |
| WO2023157922A1 (ja) | 2023-08-24 |
| KR102931527B1 (ko) | 2026-02-27 |
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