JP7268216B1 - 情報処理プログラム、情報処理方法および情報処理システム - Google Patents

情報処理プログラム、情報処理方法および情報処理システム Download PDF

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Publication number
JP7268216B1
JP7268216B1 JP2022023315A JP2022023315A JP7268216B1 JP 7268216 B1 JP7268216 B1 JP 7268216B1 JP 2022023315 A JP2022023315 A JP 2022023315A JP 2022023315 A JP2022023315 A JP 2022023315A JP 7268216 B1 JP7268216 B1 JP 7268216B1
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Japan
Prior art keywords
character
game
breeding
training
player
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Application number
JP2022023315A
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English (en)
Japanese (ja)
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JP2023120100A (ja
Inventor
哲大 山田
雄大 武田
眞吾 池田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
Original Assignee
Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Priority to JP2022023315A priority Critical patent/JP7268216B1/ja
Priority to CN202380021511.9A priority patent/CN118715044A/zh
Priority to KR1020247025776A priority patent/KR102931527B1/ko
Priority to PCT/JP2023/005480 priority patent/WO2023157922A1/ja
Priority to JP2023069228A priority patent/JP2023120177A/ja
Application granted granted Critical
Publication of JP7268216B1 publication Critical patent/JP7268216B1/ja
Publication of JP2023120100A publication Critical patent/JP2023120100A/ja
Priority to US18/797,126 priority patent/US20240408501A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
JP2022023315A 2022-02-17 2022-02-17 情報処理プログラム、情報処理方法および情報処理システム Active JP7268216B1 (ja)

Priority Applications (6)

Application Number Priority Date Filing Date Title
JP2022023315A JP7268216B1 (ja) 2022-02-17 2022-02-17 情報処理プログラム、情報処理方法および情報処理システム
CN202380021511.9A CN118715044A (zh) 2022-02-17 2023-02-16 信息处理程序、信息处理方法和信息处理系统
KR1020247025776A KR102931527B1 (ko) 2022-02-17 2023-02-16 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템
PCT/JP2023/005480 WO2023157922A1 (ja) 2022-02-17 2023-02-16 情報処理プログラム、情報処理方法および情報処理システム
JP2023069228A JP2023120177A (ja) 2022-02-17 2023-04-20 情報処理プログラム、情報処理方法および情報処理システム
US18/797,126 US20240408501A1 (en) 2022-02-17 2024-08-07 Non-transitory computer readable medium, information processing method, and information processing system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022023315A JP7268216B1 (ja) 2022-02-17 2022-02-17 情報処理プログラム、情報処理方法および情報処理システム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023069228A Division JP2023120177A (ja) 2022-02-17 2023-04-20 情報処理プログラム、情報処理方法および情報処理システム

Publications (2)

Publication Number Publication Date
JP7268216B1 true JP7268216B1 (ja) 2023-05-02
JP2023120100A JP2023120100A (ja) 2023-08-29

Family

ID=86270075

Family Applications (2)

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JP2022023315A Active JP7268216B1 (ja) 2022-02-17 2022-02-17 情報処理プログラム、情報処理方法および情報処理システム
JP2023069228A Pending JP2023120177A (ja) 2022-02-17 2023-04-20 情報処理プログラム、情報処理方法および情報処理システム

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2023069228A Pending JP2023120177A (ja) 2022-02-17 2023-04-20 情報処理プログラム、情報処理方法および情報処理システム

Country Status (5)

Country Link
US (1) US20240408501A1 (https=)
JP (2) JP7268216B1 (https=)
KR (1) KR102931527B1 (https=)
CN (1) CN118715044A (https=)
WO (1) WO2023157922A1 (https=)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113426122B (zh) * 2021-07-06 2024-06-04 网易(杭州)网络有限公司 游戏装备的置换方法及装置、存储介质、电子设备
JP7625670B1 (ja) * 2023-09-28 2025-02-03 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010162177A (ja) 2009-01-16 2010-07-29 Konami Digital Entertainment Co Ltd 育成ゲームプログラム、育成ゲーム制御方法及び育成ゲーム装置
JP2016013412A (ja) 2014-12-16 2016-01-28 株式会社バンダイ ゲーム装置及びプログラム
JP2017006280A (ja) 2015-06-18 2017-01-12 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050143174A1 (en) * 2003-08-19 2005-06-30 Goldman Daniel P. Systems and methods for data mining via an on-line, interactive game
JP5909517B2 (ja) * 2014-03-31 2016-04-26 株式会社スクウェア・エニックス ゲームプログラム、ゲームシステム及びゲーム進行方法
US10617961B2 (en) * 2017-05-07 2020-04-14 Interlake Research, Llc Online learning simulator using machine learning
US10532289B2 (en) * 2017-06-30 2020-01-14 Gree, Inc. Program, control method, and information processing apparatus
JP7574988B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010162177A (ja) 2009-01-16 2010-07-29 Konami Digital Entertainment Co Ltd 育成ゲームプログラム、育成ゲーム制御方法及び育成ゲーム装置
JP2016013412A (ja) 2014-12-16 2016-01-28 株式会社バンダイ ゲーム装置及びプログラム
JP2017006280A (ja) 2015-06-18 2017-01-12 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム

Also Published As

Publication number Publication date
CN118715044A (zh) 2024-09-27
US20240408501A1 (en) 2024-12-12
JP2023120177A (ja) 2023-08-29
JP2023120100A (ja) 2023-08-29
KR20240132049A (ko) 2024-09-02
WO2023157922A1 (ja) 2023-08-24
KR102931527B1 (ko) 2026-02-27

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