KR102931527B1 - 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 - Google Patents

정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템

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Publication number
KR102931527B1
KR102931527B1 KR1020247025776A KR20247025776A KR102931527B1 KR 102931527 B1 KR102931527 B1 KR 102931527B1 KR 1020247025776 A KR1020247025776 A KR 1020247025776A KR 20247025776 A KR20247025776 A KR 20247025776A KR 102931527 B1 KR102931527 B1 KR 102931527B1
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KR
South Korea
Prior art keywords
character
training
game
screen
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
KR1020247025776A
Other languages
English (en)
Korean (ko)
Other versions
KR20240132049A (ko
Inventor
데츠타 야마다
유스케 다케다
신고 이케다
Original Assignee
가부시키가이샤 사이게임스
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 가부시키가이샤 사이게임스 filed Critical 가부시키가이샤 사이게임스
Publication of KR20240132049A publication Critical patent/KR20240132049A/ko
Application granted granted Critical
Publication of KR102931527B1 publication Critical patent/KR102931527B1/ko
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
KR1020247025776A 2022-02-17 2023-02-16 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 Active KR102931527B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JPJP-P-2022-023315 2022-02-17
JP2022023315A JP7268216B1 (ja) 2022-02-17 2022-02-17 情報処理プログラム、情報処理方法および情報処理システム
PCT/JP2023/005480 WO2023157922A1 (ja) 2022-02-17 2023-02-16 情報処理プログラム、情報処理方法および情報処理システム

Publications (2)

Publication Number Publication Date
KR20240132049A KR20240132049A (ko) 2024-09-02
KR102931527B1 true KR102931527B1 (ko) 2026-02-27

Family

ID=86270075

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020247025776A Active KR102931527B1 (ko) 2022-02-17 2023-02-16 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템

Country Status (5)

Country Link
US (1) US20240408501A1 (https=)
JP (2) JP7268216B1 (https=)
KR (1) KR102931527B1 (https=)
CN (1) CN118715044A (https=)
WO (1) WO2023157922A1 (https=)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113426122B (zh) * 2021-07-06 2024-06-04 网易(杭州)网络有限公司 游戏装备的置换方法及装置、存储介质、电子设备
JP7625670B1 (ja) * 2023-09-28 2025-02-03 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010162177A (ja) 2009-01-16 2010-07-29 Konami Digital Entertainment Co Ltd 育成ゲームプログラム、育成ゲーム制御方法及び育成ゲーム装置
JP2017006280A (ja) * 2015-06-18 2017-01-12 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050143174A1 (en) * 2003-08-19 2005-06-30 Goldman Daniel P. Systems and methods for data mining via an on-line, interactive game
JP5909517B2 (ja) * 2014-03-31 2016-04-26 株式会社スクウェア・エニックス ゲームプログラム、ゲームシステム及びゲーム進行方法
JP6510226B2 (ja) * 2014-12-16 2019-05-08 株式会社バンダイ ゲーム装置、プログラム及びゲームシステム
US10617961B2 (en) * 2017-05-07 2020-04-14 Interlake Research, Llc Online learning simulator using machine learning
US10532289B2 (en) * 2017-06-30 2020-01-14 Gree, Inc. Program, control method, and information processing apparatus
JP7574988B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010162177A (ja) 2009-01-16 2010-07-29 Konami Digital Entertainment Co Ltd 育成ゲームプログラム、育成ゲーム制御方法及び育成ゲーム装置
JP2017006280A (ja) * 2015-06-18 2017-01-12 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム

Also Published As

Publication number Publication date
CN118715044A (zh) 2024-09-27
US20240408501A1 (en) 2024-12-12
JP2023120177A (ja) 2023-08-29
JP2023120100A (ja) 2023-08-29
KR20240132049A (ko) 2024-09-02
JP7268216B1 (ja) 2023-05-02
WO2023157922A1 (ja) 2023-08-24

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