JP7239596B2 - eスポーツイベントでのスケーリングされたVRエンゲージメント及びビュー - Google Patents
eスポーツイベントでのスケーリングされたVRエンゲージメント及びビュー Download PDFInfo
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- A63F13/525—Changing parameters of virtual cameras
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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Description
Claims (19)
- ライブの電子スポーツ(eスポーツ)イベントのスケーリングされたエンゲージメント及びビューを提供する方法であって、
1つまたは複数のゲーム内要素を含む情報をライブeスポーツイベントから収集することと、
前記収集した情報に基づいて前記ライブeスポーツイベント内のプレイヤに関する統計を生成することと、
前記ライブeスポーツイベントからの前記収集された情報を使用して、ゲーム内カメラの視野からの前記ライブeスポーツイベントを提示する表示を生成することであって、前記生成された表示は、前記生成された統計に関連付けられる、前記生成することと、
前記生成された表示を、前記生成された統計を使用して、リモート視聴者に合わせて修正することであって、前記生成された表示を修正することは、拡張現実環境内に前記ライブeスポーツイベントの表示を実施することと、前記リモート視聴者のプリファレンスに従って、前記ゲーム内要素の少なくとも1つを追うように前記ゲーム内カメラの視野を調節することを含む、前記修正することと、
前記修正された表示を前記リモート視聴者のユーザデバイスに配信することと、
を含む、方法。 - 前記ライブeスポーツイベントから前記収集された情報は、前記ライブeスポーツイベント内の前記プレイヤによって使用されるイベント固有のコンピューティングデバイスからのゲーム関連情報を含む、請求項1に記載の方法。
- 前記ライブeスポーツイベントから前記収集された情報は、聴衆及び前記ライブeスポーツイベントに対する前記聴衆の反応に関する情報を含む、請求項1に記載の方法。
- 前記生成された表示を修正することは、広告を組み込むことをさらに含む、請求項1に記載の方法。
- 前記生成された表示を修正することは、前記リモート視聴者に関連付けられたユーザプロファイルにさらに基づき、前記ユーザプロファイルは、前記リモート視聴者にとって関心のある前記生成された統計に関連するものとして前記プリファレンスを識別する、請求項1に記載の方法。
- 前記ユーザプロファイルは、前記リモート視聴者にとって関心のある広告の種類に関連する追加プリファレンスをさらに識別する、請求項5に記載の方法。
- 前記生成された表示を修正することは、前記ライブeスポーツイベントの複数の異なる視野を提供することをさらに含み、前記異なる視野は、前記収集された情報に関連付けられた前記ライブeスポーツイベントの異なるカメラアングルに基づく、請求項1に記載の方法。
- 前記リモート視聴者は、他の視聴者とのインタラクションを選択し得る機能を提供される、請求項1に記載の方法。
- 前記リモート視聴者は、他の視聴者からの音声を提供される、請求項1に記載の方法。
- ライブ電子スポーツ(eスポーツ)イベントのスケーリングされたエンゲージメント及びビューを提供するシステムであって、
1つまたは複数のゲーム内要素を含む情報をライブeスポーツイベントから収集するイベントサーバであって、前記情報は、プレイヤの入力と、ビデオゲーム情報とを含む、前記イベントサーバと、
ゲームサーバであって、
前記収集された情報に基づいて前記ライブeスポーツイベント内のプレイヤに関する統計を生成すること、
前記ライブeスポーツイベントから前記収集された情報を使用して、ゲーム内カメラの視野から前記ライブeスポーツイベントを提示する表示を生成することであって、前記生成された表示は、前記生成された統計と関連付けられる、前記生成すること、
前記生成された表示を前記生成された統計を使用してリモート視聴者に合わせて修正することであって、
前記生成された表示を修正することは、拡張現実環境内に前記ライブeスポーツイベントの表示を実施することと、前記リモート視聴者のプリファレンスに従って、前記ゲーム内要素の少なくとも1つを追うように前記ゲーム内カメラの視野を調整することとを含む、前記修正すること、及び、
前記修正された表示を前記リモート視聴者のユーザデバイスに配信すること、
を行う前記ゲームサーバと、
を含む、システム。 - 前記ライブeスポーツイベントから前記収集された情報は、前記ライブeスポーツイベント内の前記プレイヤによって使用されるイベント固有のコンピューティングデバイスからのゲーム関連情報を含む、請求項10に記載のシステム。
- 前記ライブeスポーツイベントから前記収集された情報は、聴衆と前記ライブeスポーツイベントに対する前記聴衆の反応とに関する情報を含む、請求項10に記載のシステム。
- 前記生成された表示を修正することは、広告を組み込むことをさらに含む、請求項10に記載のシステム。
- 前記生成された表示を修正することは、前記リモート視聴者に関連付けられたユーザプロファイルにさらに基づき、前記ユーザプロファイルは、前記リモート視聴者にとって関心のある前記生成された統計に関連するものとして前記プリファレンスを識別する、請求項10に記載のシステム。
- 前記ユーザプロファイルは、前記リモート視聴者にとって関心のある広告の種類に関連する追加プリファレンスをさらに識別する、請求項14に記載のシステム。
- 前記生成された表示を修正することは、前記ライブeスポーツイベントの複数の異なる視野を提供することをさらに含み、前記異なる視野は、前記収集された情報に関連付けられた前記ライブeスポーツイベントの異なるカメラアングルに基づく、請求項10に記載のシステム。
- 前記リモート視聴者は、他の視聴者とのインタラクションを選択し得る機能を提供される、請求項10に記載のシステム。
- 前記リモート視聴者は、他の視聴者からの音声を提供される、請求項10に記載のシステム。
- プログラムを具現化した非一時的コンピュータ可読記憶媒体であって、前記プログラムは、プロセッサによって実行可能で、ライブ電子スポーツ(eスポーツ)イベントのスケーリングされたエンゲージメント及びビューを提供する方法を実行し、前記方法は、
1つまたは複数のゲーム内要素を含む情報をライブeスポーツイベントから収集することと、
前記収集した情報に基づいて前記ライブeスポーツイベント内のプレイヤに関する統計を生成することと、
前記ライブeスポーツイベントから前記収集された情報を使用して、ゲーム内カメラの視野から前記ライブeスポーツイベントを提示する表示を生成することであって、前記生成された表示は、前記生成された統計に関連付けられる、前記生成することと、
前記生成された表示を、前記生成された統計を使用して、リモート視聴者に合わせて修正することであって、
前記生成された表示を修正することは、拡張現実環境内に前記ライブeスポーツイベントの表示を実施することと、前記リモート視聴者のプリファレンスに従って、前記ゲーム内要素の少なくとも1つを追うように前記ゲーム内カメラの視野を調整することとを含む、前記修正することと、
前記修正された表示を前記リモート視聴者のユーザデバイスに配信することと、
を含む、非一時的コンピュータ可読記憶媒体。
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US15/908,704 | 2018-02-28 | ||
US15/908,704 US10953322B2 (en) | 2018-02-28 | 2018-02-28 | Scaled VR engagement and views in an e-sports event |
PCT/US2019/016694 WO2019168637A1 (en) | 2018-02-28 | 2019-02-05 | Scaled vr engagement and views in an e-sports event |
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JP2021516087A JP2021516087A (ja) | 2021-07-01 |
JP2021516087A5 JP2021516087A5 (ja) | 2021-10-14 |
JP7239596B2 true JP7239596B2 (ja) | 2023-03-14 |
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EP (1) | EP3758821A4 (ja) |
JP (1) | JP7239596B2 (ja) |
KR (1) | KR20200127173A (ja) |
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