JP7159407B1 - プログラム、情報処理システム、情報処理方法 - Google Patents
プログラム、情報処理システム、情報処理方法 Download PDFInfo
- Publication number
- JP7159407B1 JP7159407B1 JP2021113331A JP2021113331A JP7159407B1 JP 7159407 B1 JP7159407 B1 JP 7159407B1 JP 2021113331 A JP2021113331 A JP 2021113331A JP 2021113331 A JP2021113331 A JP 2021113331A JP 7159407 B1 JP7159407 B1 JP 7159407B1
- Authority
- JP
- Japan
- Prior art keywords
- game
- character
- reward
- content
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021113331A JP7159407B1 (ja) | 2021-07-08 | 2021-07-08 | プログラム、情報処理システム、情報処理方法 |
| KR1020247000531A KR102897271B1 (ko) | 2021-07-08 | 2022-07-07 | 프로그램, 정보 처리 시스템, 정보 처리 방법 |
| PCT/JP2022/026980 WO2023282329A1 (ja) | 2021-07-08 | 2022-07-07 | プログラム、情報処理システム、情報処理方法 |
| CN202280048328.3A CN117693387A (zh) | 2021-07-08 | 2022-07-07 | 程序、信息处理系统、信息处理方法 |
| JP2022163990A JP7773456B2 (ja) | 2021-07-08 | 2022-10-12 | プログラム、情報処理システム、情報処理方法 |
| US18/404,494 US20240139633A1 (en) | 2021-07-08 | 2024-01-04 | Information storage medium, information processing system, and information processing method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021113331A JP7159407B1 (ja) | 2021-07-08 | 2021-07-08 | プログラム、情報処理システム、情報処理方法 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022163990A Division JP7773456B2 (ja) | 2021-07-08 | 2022-10-12 | プログラム、情報処理システム、情報処理方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP7159407B1 true JP7159407B1 (ja) | 2022-10-24 |
| JP2023009769A JP2023009769A (ja) | 2023-01-20 |
Family
ID=83721065
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021113331A Active JP7159407B1 (ja) | 2021-07-08 | 2021-07-08 | プログラム、情報処理システム、情報処理方法 |
| JP2022163990A Active JP7773456B2 (ja) | 2021-07-08 | 2022-10-12 | プログラム、情報処理システム、情報処理方法 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022163990A Active JP7773456B2 (ja) | 2021-07-08 | 2022-10-12 | プログラム、情報処理システム、情報処理方法 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20240139633A1 (enExample) |
| JP (2) | JP7159407B1 (enExample) |
| CN (1) | CN117693387A (enExample) |
| WO (1) | WO2023282329A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2023010702A (ja) * | 2021-07-08 | 2023-01-20 | 株式会社Cygames | プログラム、情報処理システム、情報処理方法 |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| USD1065230S1 (en) * | 2022-06-30 | 2025-03-04 | Korea Medical Institute | Display screen or portion thereof with icon |
| USD1065228S1 (en) * | 2022-06-30 | 2025-03-04 | Korea Medical Institute | Display screen or portion thereof with icon |
| USD1065229S1 (en) * | 2022-06-30 | 2025-03-04 | Korea Medical Institute | Display screen or portion thereof with icon |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6284107B1 (ja) | 2016-10-28 | 2018-02-28 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7159407B1 (ja) * | 2021-07-08 | 2022-10-24 | 株式会社Cygames | プログラム、情報処理システム、情報処理方法 |
-
2021
- 2021-07-08 JP JP2021113331A patent/JP7159407B1/ja active Active
-
2022
- 2022-07-07 CN CN202280048328.3A patent/CN117693387A/zh active Pending
- 2022-07-07 WO PCT/JP2022/026980 patent/WO2023282329A1/ja not_active Ceased
- 2022-10-12 JP JP2022163990A patent/JP7773456B2/ja active Active
-
2024
- 2024-01-04 US US18/404,494 patent/US20240139633A1/en active Pending
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6284107B1 (ja) | 2016-10-28 | 2018-02-28 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
Non-Patent Citations (4)
| Title |
|---|
| [FF14]知っておくと便利!蒐集品やGC納品のかんたん納品方法♪,コニーのタルトFF14攻略ブログ[online],2020年05月30日,https://connietarte.com/2018/01/29/post-1355/,特に「簡単納品方法」の項を参照。[検索日2022年9月9日] |
| [シャニマス]育成に失敗したアイドルは移籍できる,ぴなきに。~ピーな季節に成りました~[online],2019年03月13日,https://www.setandset.com/archives/scidolransfer.html,特に「フェスアイドル移籍方法」の項を参照。[検索日 2021年12月22日] |
| 株式会社キュービスト,ファイナルファンタジーXIV:蒼天のイシュガルド クラフター&ギャザラー&ゴールドソーサー公式ガイド,第1版,株式会社スクウェア・エニックス,2016年03月31日,第4-5, 10ページ,特に「蒐集品の製作と納品」の項を参照。 |
| 殿堂入りウマ娘の使い道|移籍でSP獲得,ウマ娘攻略wiki[online],2021年04月11日,https://web.archive.org/web/20210411113537/https:/altema.jp/umamusume/dendouiri,特に「移籍させてSP獲得」の項を参照。[検索日 2021年12月22日] |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2023010702A (ja) * | 2021-07-08 | 2023-01-20 | 株式会社Cygames | プログラム、情報処理システム、情報処理方法 |
| JP7773456B2 (ja) | 2021-07-08 | 2025-11-19 | 株式会社Cygames | プログラム、情報処理システム、情報処理方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20240139633A1 (en) | 2024-05-02 |
| JP7773456B2 (ja) | 2025-11-19 |
| KR20240018610A (ko) | 2024-02-13 |
| WO2023282329A1 (ja) | 2023-01-12 |
| JP2023009769A (ja) | 2023-01-20 |
| JP2023010702A (ja) | 2023-01-20 |
| CN117693387A (zh) | 2024-03-12 |
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