CN117693387A - 程序、信息处理系统、信息处理方法 - Google Patents
程序、信息处理系统、信息处理方法 Download PDFInfo
- Publication number
- CN117693387A CN117693387A CN202280048328.3A CN202280048328A CN117693387A CN 117693387 A CN117693387 A CN 117693387A CN 202280048328 A CN202280048328 A CN 202280048328A CN 117693387 A CN117693387 A CN 117693387A
- Authority
- CN
- China
- Prior art keywords
- character
- game
- task
- reward
- game medium
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021113331A JP7159407B1 (ja) | 2021-07-08 | 2021-07-08 | プログラム、情報処理システム、情報処理方法 |
| JP2021-113331 | 2021-07-08 | ||
| PCT/JP2022/026980 WO2023282329A1 (ja) | 2021-07-08 | 2022-07-07 | プログラム、情報処理システム、情報処理方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN117693387A true CN117693387A (zh) | 2024-03-12 |
Family
ID=83721065
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202280048328.3A Pending CN117693387A (zh) | 2021-07-08 | 2022-07-07 | 程序、信息处理系统、信息处理方法 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20240139633A1 (enExample) |
| JP (2) | JP7159407B1 (enExample) |
| CN (1) | CN117693387A (enExample) |
| WO (1) | WO2023282329A1 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7159407B1 (ja) * | 2021-07-08 | 2022-10-24 | 株式会社Cygames | プログラム、情報処理システム、情報処理方法 |
| USD1065230S1 (en) * | 2022-06-30 | 2025-03-04 | Korea Medical Institute | Display screen or portion thereof with icon |
| USD1065228S1 (en) * | 2022-06-30 | 2025-03-04 | Korea Medical Institute | Display screen or portion thereof with icon |
| USD1065229S1 (en) * | 2022-06-30 | 2025-03-04 | Korea Medical Institute | Display screen or portion thereof with icon |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6284107B1 (ja) | 2016-10-28 | 2018-02-28 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| JP7159407B1 (ja) * | 2021-07-08 | 2022-10-24 | 株式会社Cygames | プログラム、情報処理システム、情報処理方法 |
-
2021
- 2021-07-08 JP JP2021113331A patent/JP7159407B1/ja active Active
-
2022
- 2022-07-07 CN CN202280048328.3A patent/CN117693387A/zh active Pending
- 2022-07-07 WO PCT/JP2022/026980 patent/WO2023282329A1/ja not_active Ceased
- 2022-10-12 JP JP2022163990A patent/JP7773456B2/ja active Active
-
2024
- 2024-01-04 US US18/404,494 patent/US20240139633A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| US20240139633A1 (en) | 2024-05-02 |
| JP7773456B2 (ja) | 2025-11-19 |
| KR20240018610A (ko) | 2024-02-13 |
| WO2023282329A1 (ja) | 2023-01-12 |
| JP7159407B1 (ja) | 2022-10-24 |
| JP2023009769A (ja) | 2023-01-20 |
| JP2023010702A (ja) | 2023-01-20 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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